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  3. [Resource] FFA Trickshotting base mod

[Resource] FFA Trickshotting base mod

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trickshotffamodgsc
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  • Ioofundefined Offline
    Ioofundefined Offline
    Ioof Contributor
    replied to treyful on last edited by
    #21

    treyful this is what I mean with my post above
    People just trynna copy and paste without looking at the code
    _globallogic....

    treyfulundefined 1 Reply Last reply
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    • treyfulundefined Offline
      treyfulundefined Offline
      treyful
      replied to Ioof on last edited by
      #22
      This post is deleted!
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      • Ioofundefined Offline
        Ioofundefined Offline
        Ioof Contributor
        wrote on last edited by
        #23

        treyful said in FFA Trickshotting base mod:

        cause you think i don't understand gsc

        alright let say it like this in the matchbonus code there is a function
        but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

        how do you get acces to the file that has that function without loading it in your mod?

        a. use the #include function to get acces to all the scripts that are placed in the file
        b. use the folder path to thread the function outside your current gsc file

        hint: there a 2 correct answers

        treyfulundefined 1 Reply Last reply
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        • treyfulundefined Offline
          treyfulundefined Offline
          treyful
          replied to Ioof on last edited by
          #24

          Enki thank you. all i needed

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          • lulaundefined Offline
            lulaundefined Offline
            lula Contributor
            wrote on last edited by
            #25

            im getting this error

            1 script error(s):
            Unresolved external : "init" with 0 parameters in "maps/mp/gametypes/_globallogic.gsc" at lines 1,1 **

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            • Ioofundefined Offline
              Ioofundefined Offline
              Ioof Contributor
              wrote on last edited by Ioof
              #26

              Why globallogic.gsc? I did not include it anywhere

              And btw I removed the matchbonus its causing some problems looking for a better way

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              • ImVeryTwistedundefined Offline
                ImVeryTwistedundefined Offline
                ImVeryTwisted
                replied to Ioof on last edited by
                #27

                Enki Only wanted this for the lowered barriers, issue is that when i saw on lets say detour, i die instantly. I know why this is happening but i dont know how to find out the actual variables for the maps barriers. Happens on all maps you’ve included. Forgive me if it works for you and I’ve just not used it in my code correctly but it’s a weird one

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                • Ioofundefined Offline
                  Ioofundefined Offline
                  Ioof Contributor
                  wrote on last edited by
                  #28

                  Yea i had that issue before but

                  if you look at the code :
                  -You are going to call it if you spawn
                  -Only moves the barriers that have a lower z axis that you have after you spawned

                  there is no way you are going to die after adding the code

                  but the most importent thing is to call it on onPlayerSpawned

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