Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
272 Posts 109 Posters 85.6k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Ultimatemanundefined Offline
    Ultimatemanundefined Offline
    Ultimateman
    replied to Juanchiliv on last edited by
    #261

    Juanchiliv check out my tranzit revamped mod. it has a file called "sq_fire_boots". It will have func in step 3 that disabled lava damage for said playa 👍

    1 Reply Last reply
    0
    • leonzoundefined Offline
      leonzoundefined Offline
      leonzo
      wrote on last edited by
      #262

      how to dwoland

      Ultimatemanundefined 1 Reply Last reply
      0
      • Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        replied to leonzo on last edited by
        #263

        leonzo I don't recommend downloading this anymore since Tranzit Revamped is out. Check it out from my profile instead. 👍
        However if you want to use this version, just dl it from the forum link or from github

        1 Reply Last reply
        0
        • Szeiniundefined Offline
          Szeiniundefined Offline
          Szeini
          wrote on last edited by
          #264

          Hey man, first of all thank u so much for this massive mod, second, I had to re-download BO2 and when I tried to insert the folders in their right place idk why but the game its the same. And I know u have a new Tranzit mod (which is also awesome, I've tried it) but I just liked the map so much with no lava, the blue-ish colour instead of red and so on. Can u help why it just doesnt work?

          Ultimatemanundefined 1 Reply Last reply
          1
          • Ultimatemanundefined Offline
            Ultimatemanundefined Offline
            Ultimateman
            replied to Szeini on last edited by Xerxes
            #265

            Szeini Yeah so I think plutonium finally scrapped the t6r folder method.
            Send me a msg on our discord server and ill get back to you with a new way of loading the old tranzit mod 👍

            name: ultimateman

            Ultimatemanundefined 1 Reply Last reply
            0
            • Ultimatemanundefined Offline
              Ultimatemanundefined Offline
              Ultimateman
              replied to Ultimateman on last edited by
              #266
              This post is deleted!
              1 Reply Last reply
              0
              • Szeiniundefined Offline
                Szeiniundefined Offline
                Szeini
                wrote on last edited by
                #267

                I've sent you a friend request, my user is: manthie

                1 Reply Last reply
                0
                • H3X1Cundefined Offline
                  H3X1Cundefined Offline
                  H3X1C Plutonium Staff
                  wrote on last edited by
                  #268

                  Please do not post discord invite links, this violates rule 8 of the forum rules regarding advertisement

                  AdrX003undefined 1 Reply Last reply
                  0
                  • AdrX003undefined Offline
                    AdrX003undefined Offline
                    AdrX003
                    replied to H3X1C on last edited by
                    #269

                    H3X1C Sad.

                    1 Reply Last reply
                    0
                    • Whale_Nundefined Offline
                      Whale_Nundefined Offline
                      Whale_N
                      wrote last edited by
                      #270

                      Is there anyway of getting the script for the PAP door to remain open by itself. I am new to this whole thing and don't really know what I am looking at

                      Ultimatemanundefined 1 Reply Last reply
                      0
                      • Ultimatemanundefined Offline
                        Ultimatemanundefined Offline
                        Ultimateman
                        replied to Whale_N last edited by
                        #271

                        Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()

                        level.power_local_doors_globally = true;
                        
                        Whale_Nundefined 1 Reply Last reply
                        0
                        • Whale_Nundefined Offline
                          Whale_Nundefined Offline
                          Whale_N
                          replied to Ultimateman last edited by
                          #272

                          Ultimateman Thanks brother that worked!

                          1 Reply Last reply
                          1

                          • 1
                          • 2
                          • 10
                          • 11
                          • 12
                          • 13
                          • 14
                          • Login

                          • Don't have an account? Register

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Recent
                          • Tags
                          • Popular
                          • Users
                          • Groups
                          • Donate