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  3. [Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)

[Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)

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  • Molotove_undefined Offline
    Molotove_undefined Offline
    Molotove_
    wrote on last edited by
    #23

    Hi, could you edit the _clientids.gsc to incrase the perk slots from 4 to 9, because i can't use another _clientids.gsc because then it shows me an error, thx

    1 Reply Last reply
    0
    • GerardS0406undefined GerardS0406

      Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

      Also Note: Please report bugs found below!

      Created by GerardS0406, Cahz, and JezuzLizard
      First of all, I'm back beautiful people ❤

      The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

      Version 3.0 New Features:

      • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
      • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
      • Buried Maze Fountain doesn't look like a portal anymore.
      • Completely Rewritten to support Custom-Named Scripts
      • General bug fixes and crash prevention to previous versions.

      Maps and Features:

      Tranzit

      • Cornfield (code: cornfield)
        • Sprinters from start, claymores, all 6 perks
      • Diner (code: diner)
        • Roof Open, all perks
      • Cabin (code: house)
        • Sprinters from start, Wunderfizz machine, powerups move to axe
      • Power Station (code: power)
        • Can hear Maxis when power turns on. hehe funny.
      • Tunnel (code: tunnel)
        • Pack in Lava like Town. Very cool.
      • Bus Depot (code: busdepot)
        • 4 perks + PaP
      • Farm (code: farm)
        • PaP Added
      • Town (code: town)
        • Regular Ol Town Survival

      Nuketown (code: nuketown)

      Die Rise

      • Spawn Building (code: building1top)
        • PHD added, Sliquifier is Pack-a-Punchable
      • Red Room (code: redroom)
        • PHD added, Wunderfizz Only

      Mob of the Dead

      • Docks (code: docks)
        • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
      • Cellblock (code: cellblock)
        • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
      • Rooftop/Bridge (code: rooftop)
        • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

      Buried

      • Maze (Challenge Map) (code: maze)
        • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

      Origins

      • Trenches (code: trenches)
        • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
      • Crazy Place (code: crazyplace)
        • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

      Other Features:

      • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
      • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
      • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

      Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

      Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

      Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

      These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

      Got a Record? Submit it here!
      https://forms.gle/dcRDfGLzW6Tq2G1L6

      Images
      :::
      Cornfield Images
      alt text
      alt text

      Diner image
      alt text

      Cabin image
      alt text

      Power Images
      alt text
      alt text

      Tunnel Images
      alt text
      alt text

      Maze Images
      5.png 4.png 3.png 2.png 1.png

      Die Rise Spawn Images
      11.png 10.png 9.png 8.png 7.png 6.png

      Trenches Images
      15.png 14.png 13.png 12.png
      :::

      Want to try it out?
      Active Servers (Search in Pluto Browser):
      Leave discord below to be featured.

      Changelog

      Version 3.0 Update Release:
      New Feature(s):

      Gamemode Update
      New Gamemode: Sharpshooter (Solo and Co-op Supported)
      Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
      Completely Rewritten to support Custom Scripts
      Fixes a lot of bugs with the previous versions.

      A Former User? Offline
      A Former User? Offline
      A Former User
      wrote on last edited by
      #24

      Amazing work with this.

      1 Reply Last reply
      2
      • Cahzundefined Cahz

        @nSuomi make sure you are running an older version of plutonium, or wait until one of the next updates that should fix being able to load the mod
        17964263-340c-4ca2-a438-cce1322c4419-image.png

        vicentenario317undefined Offline
        vicentenario317undefined Offline
        vicentenario317
        wrote on last edited by
        #25

        Cahz and how can can I run an older version of plutonium?

        Cahzundefined 1 Reply Last reply
        0
        • vicentenario317undefined vicentenario317

          Cahz and how can can I run an older version of plutonium?

          Cahzundefined Offline
          Cahzundefined Offline
          Cahz
          VIP
          wrote on last edited by
          #26

          @VC3N 431d6d17-1ce9-4a53-8bc1-888c8026221e-image.png

          1 Reply Last reply
          0
          • GerardS0406undefined Offline
            GerardS0406undefined Offline
            GerardS0406
            VIP
            wrote on last edited by
            #27

            I'm back again to let y'all know another hotfix has been released:
            2.0.1.6 Hotfix: Increased Stability for ALL MAPS, Closes elevator doors on Die Rise and moves starting box location to other location.

            1 Reply Last reply
            0
            • GerardS0406undefined Offline
              GerardS0406undefined Offline
              GerardS0406
              VIP
              wrote on last edited by
              #28

              Quick Update:
              This mod is being converted fully to custom-named scripts thanks to the next Plutonium Update.

              Why?
              This will allow the mod to not have to replace full decompiled scripts which may be causing server crashes. One thing that's for sure, the mod sometimes crashes during map rotation for unknown reasons.

              This may be a long process to allow time for testing, new features, etc (and also have to wait for Pluto to release the update). For the meantime, the current version of the mod is very very stable on solo and only crashes every once in a while on servers during map rotation.

              Thanks,
              GerardS0406

              1 Reply Last reply
              1
              • MetalThunderundefined Offline
                MetalThunderundefined Offline
                MetalThunder
                wrote on last edited by
                #29
                This post is deleted!
                1 Reply Last reply
                0
                • MamadorStarlandundefined Offline
                  MamadorStarlandundefined Offline
                  MamadorStarland
                  wrote on last edited by
                  #30

                  hi how can i play with 9 perks with this mod?

                  chicken emojiundefined Cahzundefined 2 Replies Last reply
                  0
                  • MamadorStarlandundefined MamadorStarland

                    hi how can i play with 9 perks with this mod?

                    chicken emojiundefined Offline
                    chicken emojiundefined Offline
                    chicken emoji
                    wrote on last edited by
                    #31

                    @StarlandUwU In maps/mp/gametypes_zm/_clientids in line 18 there is //level.perk_purchase_limit = 10; you have to remove the //

                    MamadorStarlandundefined 1 Reply Last reply
                    0
                    • MamadorStarlandundefined MamadorStarland

                      hi how can i play with 9 perks with this mod?

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #32

                      @StarlandUwU You could use set perkSlotIncreaseKills <x> to have perk slots increase by one every <x> amount of kills.
                      https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                      1 Reply Last reply
                      0
                      • GerardS0406undefined GerardS0406

                        Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                        Also Note: Please report bugs found below!

                        Created by GerardS0406, Cahz, and JezuzLizard
                        First of all, I'm back beautiful people ❤

                        The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                        Version 3.0 New Features:

                        • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                        • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                        • Buried Maze Fountain doesn't look like a portal anymore.
                        • Completely Rewritten to support Custom-Named Scripts
                        • General bug fixes and crash prevention to previous versions.

                        Maps and Features:

                        Tranzit

                        • Cornfield (code: cornfield)
                          • Sprinters from start, claymores, all 6 perks
                        • Diner (code: diner)
                          • Roof Open, all perks
                        • Cabin (code: house)
                          • Sprinters from start, Wunderfizz machine, powerups move to axe
                        • Power Station (code: power)
                          • Can hear Maxis when power turns on. hehe funny.
                        • Tunnel (code: tunnel)
                          • Pack in Lava like Town. Very cool.
                        • Bus Depot (code: busdepot)
                          • 4 perks + PaP
                        • Farm (code: farm)
                          • PaP Added
                        • Town (code: town)
                          • Regular Ol Town Survival

                        Nuketown (code: nuketown)

                        Die Rise

                        • Spawn Building (code: building1top)
                          • PHD added, Sliquifier is Pack-a-Punchable
                        • Red Room (code: redroom)
                          • PHD added, Wunderfizz Only

                        Mob of the Dead

                        • Docks (code: docks)
                          • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                        • Cellblock (code: cellblock)
                          • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                        • Rooftop/Bridge (code: rooftop)
                          • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                        Buried

                        • Maze (Challenge Map) (code: maze)
                          • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                        Origins

                        • Trenches (code: trenches)
                          • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                        • Crazy Place (code: crazyplace)
                          • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                        Other Features:

                        • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                        • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                        • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                        Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                        Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                        Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                        These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                        Got a Record? Submit it here!
                        https://forms.gle/dcRDfGLzW6Tq2G1L6

                        Images
                        :::
                        Cornfield Images
                        alt text
                        alt text

                        Diner image
                        alt text

                        Cabin image
                        alt text

                        Power Images
                        alt text
                        alt text

                        Tunnel Images
                        alt text
                        alt text

                        Maze Images
                        5.png 4.png 3.png 2.png 1.png

                        Die Rise Spawn Images
                        11.png 10.png 9.png 8.png 7.png 6.png

                        Trenches Images
                        15.png 14.png 13.png 12.png
                        :::

                        Want to try it out?
                        Active Servers (Search in Pluto Browser):
                        Leave discord below to be featured.

                        Changelog

                        Version 3.0 Update Release:
                        New Feature(s):

                        Gamemode Update
                        New Gamemode: Sharpshooter (Solo and Co-op Supported)
                        Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                        Completely Rewritten to support Custom Scripts
                        Fixes a lot of bugs with the previous versions.

                        grumiundefined Offline
                        grumiundefined Offline
                        grumi
                        wrote on last edited by
                        #33

                        GerardS0406 amazing job! congratulations, one question, where did you get those perks icons from?

                        1 Reply Last reply
                        0
                        • chicken emojiundefined chicken emoji

                          @StarlandUwU In maps/mp/gametypes_zm/_clientids in line 18 there is //level.perk_purchase_limit = 10; you have to remove the //

                          MamadorStarlandundefined Offline
                          MamadorStarlandundefined Offline
                          MamadorStarland
                          wrote on last edited by
                          #34

                          @IMGAYOwO can u send me the clientids with the 10perks bcs i got syntax bad codes in some lines when i edit that

                          1 Reply Last reply
                          0
                          • kiokenundefined Offline
                            kiokenundefined Offline
                            kioken
                            wrote on last edited by
                            #35

                            how do i install it i put it like the video but it just starts up normal maps

                            1 Reply Last reply
                            0
                            • GerardS0406undefined GerardS0406

                              Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                              Also Note: Please report bugs found below!

                              Created by GerardS0406, Cahz, and JezuzLizard
                              First of all, I'm back beautiful people ❤

                              The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                              Version 3.0 New Features:

                              • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                              • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                              • Buried Maze Fountain doesn't look like a portal anymore.
                              • Completely Rewritten to support Custom-Named Scripts
                              • General bug fixes and crash prevention to previous versions.

                              Maps and Features:

                              Tranzit

                              • Cornfield (code: cornfield)
                                • Sprinters from start, claymores, all 6 perks
                              • Diner (code: diner)
                                • Roof Open, all perks
                              • Cabin (code: house)
                                • Sprinters from start, Wunderfizz machine, powerups move to axe
                              • Power Station (code: power)
                                • Can hear Maxis when power turns on. hehe funny.
                              • Tunnel (code: tunnel)
                                • Pack in Lava like Town. Very cool.
                              • Bus Depot (code: busdepot)
                                • 4 perks + PaP
                              • Farm (code: farm)
                                • PaP Added
                              • Town (code: town)
                                • Regular Ol Town Survival

                              Nuketown (code: nuketown)

                              Die Rise

                              • Spawn Building (code: building1top)
                                • PHD added, Sliquifier is Pack-a-Punchable
                              • Red Room (code: redroom)
                                • PHD added, Wunderfizz Only

                              Mob of the Dead

                              • Docks (code: docks)
                                • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                              • Cellblock (code: cellblock)
                                • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                              • Rooftop/Bridge (code: rooftop)
                                • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                              Buried

                              • Maze (Challenge Map) (code: maze)
                                • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                              Origins

                              • Trenches (code: trenches)
                                • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                              • Crazy Place (code: crazyplace)
                                • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                              Other Features:

                              • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                              • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                              • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                              Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                              Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                              Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                              These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                              Got a Record? Submit it here!
                              https://forms.gle/dcRDfGLzW6Tq2G1L6

                              Images
                              :::
                              Cornfield Images
                              alt text
                              alt text

                              Diner image
                              alt text

                              Cabin image
                              alt text

                              Power Images
                              alt text
                              alt text

                              Tunnel Images
                              alt text
                              alt text

                              Maze Images
                              5.png 4.png 3.png 2.png 1.png

                              Die Rise Spawn Images
                              11.png 10.png 9.png 8.png 7.png 6.png

                              Trenches Images
                              15.png 14.png 13.png 12.png
                              :::

                              Want to try it out?
                              Active Servers (Search in Pluto Browser):
                              Leave discord below to be featured.

                              Changelog

                              Version 3.0 Update Release:
                              New Feature(s):

                              Gamemode Update
                              New Gamemode: Sharpshooter (Solo and Co-op Supported)
                              Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                              Completely Rewritten to support Custom Scripts
                              Fixes a lot of bugs with the previous versions.

                              Homi64undefined Offline
                              Homi64undefined Offline
                              Homi64
                              wrote on last edited by
                              #36

                              GerardS0406 This is great gonna check it out, does it work when playing coop aswell?

                              1 Reply Last reply
                              0
                              • XxTeedavxXundefined Offline
                                XxTeedavxXundefined Offline
                                XxTeedavxX
                                wrote on last edited by
                                #37

                                Amazing work, thanks a lot ! Your mod is amazing but I have some problems with the textures on the different maps, it shows black textures and perks disappear.
                                .unknown.png
                                Do you have an idea of what causing that ?

                                JezuzLizardundefined 1 Reply Last reply
                                0
                                • XxTeedavxXundefined XxTeedavxX

                                  Amazing work, thanks a lot ! Your mod is amazing but I have some problems with the textures on the different maps, it shows black textures and perks disappear.
                                  .unknown.png
                                  Do you have an idea of what causing that ?

                                  JezuzLizardundefined Offline
                                  JezuzLizardundefined Offline
                                  JezuzLizard
                                  Plutonium Staff
                                  wrote on last edited by
                                  #38

                                  XxTeedavxX It appears as if you are running the mod incorrectly because the mod is for Tranzit itself on the zclassic gametype not zstandard.

                                  XxTeedavxXundefined 1 Reply Last reply
                                  0
                                  • DelxKTRundefined Offline
                                    DelxKTRundefined Offline
                                    DelxKTR
                                    wrote on last edited by DelxKTR
                                    #39

                                    can i use this mod alongside ee mod alone?

                                    JezuzLizardundefined 1 Reply Last reply
                                    0
                                    • DelxKTRundefined DelxKTR

                                      can i use this mod alongside ee mod alone?

                                      JezuzLizardundefined Offline
                                      JezuzLizardundefined Offline
                                      JezuzLizard
                                      Plutonium Staff
                                      wrote on last edited by
                                      #40

                                      DelxKTR Well considering the Survival Maps Mod disables the easter eggs, somehow I don't see much purpose.

                                      1 Reply Last reply
                                      0
                                      • JezuzLizardundefined JezuzLizard

                                        XxTeedavxX It appears as if you are running the mod incorrectly because the mod is for Tranzit itself on the zclassic gametype not zstandard.

                                        XxTeedavxXundefined Offline
                                        XxTeedavxXundefined Offline
                                        XxTeedavxX
                                        wrote on last edited by XxTeedavxX
                                        #41

                                        JezuzLizard I thought the maps could be played in survival mode.
                                        So there is no way to play on farm with the pap in survival mode if I understand correctly?

                                        JezuzLizardundefined 1 Reply Last reply
                                        0
                                        • XxTeedavxXundefined XxTeedavxX

                                          JezuzLizard I thought the maps could be played in survival mode.
                                          So there is no way to play on farm with the pap in survival mode if I understand correctly?

                                          JezuzLizardundefined Offline
                                          JezuzLizardundefined Offline
                                          JezuzLizard
                                          Plutonium Staff
                                          wrote on last edited by
                                          #42

                                          XxTeedavxX That would be a different mod. I do have it somewhere so I guess I can release it separately once I find it.

                                          XxTeedavxXundefined 1 Reply Last reply
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