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  3. [Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)

[Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)

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  • MamadorStarlandundefined Offline
    MamadorStarlandundefined Offline
    MamadorStarland
    wrote on last edited by
    #30

    hi how can i play with 9 perks with this mod?

    chicken emojiundefined Cahzundefined 2 Replies Last reply
    0
    • MamadorStarlandundefined MamadorStarland

      hi how can i play with 9 perks with this mod?

      chicken emojiundefined Offline
      chicken emojiundefined Offline
      chicken emoji
      wrote on last edited by
      #31

      @StarlandUwU In maps/mp/gametypes_zm/_clientids in line 18 there is //level.perk_purchase_limit = 10; you have to remove the //

      MamadorStarlandundefined 1 Reply Last reply
      0
      • MamadorStarlandundefined MamadorStarland

        hi how can i play with 9 perks with this mod?

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #32

        @StarlandUwU You could use set perkSlotIncreaseKills <x> to have perk slots increase by one every <x> amount of kills.
        https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

        1 Reply Last reply
        0
        • GerardS0406undefined GerardS0406

          Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

          Also Note: Please report bugs found below!

          Created by GerardS0406, Cahz, and JezuzLizard
          First of all, I'm back beautiful people ❤

          The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

          Version 3.0 New Features:

          • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
          • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
          • Buried Maze Fountain doesn't look like a portal anymore.
          • Completely Rewritten to support Custom-Named Scripts
          • General bug fixes and crash prevention to previous versions.

          Maps and Features:

          Tranzit

          • Cornfield (code: cornfield)
            • Sprinters from start, claymores, all 6 perks
          • Diner (code: diner)
            • Roof Open, all perks
          • Cabin (code: house)
            • Sprinters from start, Wunderfizz machine, powerups move to axe
          • Power Station (code: power)
            • Can hear Maxis when power turns on. hehe funny.
          • Tunnel (code: tunnel)
            • Pack in Lava like Town. Very cool.
          • Bus Depot (code: busdepot)
            • 4 perks + PaP
          • Farm (code: farm)
            • PaP Added
          • Town (code: town)
            • Regular Ol Town Survival

          Nuketown (code: nuketown)

          Die Rise

          • Spawn Building (code: building1top)
            • PHD added, Sliquifier is Pack-a-Punchable
          • Red Room (code: redroom)
            • PHD added, Wunderfizz Only

          Mob of the Dead

          • Docks (code: docks)
            • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
          • Cellblock (code: cellblock)
            • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
          • Rooftop/Bridge (code: rooftop)
            • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

          Buried

          • Maze (Challenge Map) (code: maze)
            • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

          Origins

          • Trenches (code: trenches)
            • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
          • Crazy Place (code: crazyplace)
            • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

          Other Features:

          • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
          • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
          • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

          Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

          Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

          Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

          These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

          Got a Record? Submit it here!
          https://forms.gle/dcRDfGLzW6Tq2G1L6

          Images
          :::
          Cornfield Images
          alt text
          alt text

          Diner image
          alt text

          Cabin image
          alt text

          Power Images
          alt text
          alt text

          Tunnel Images
          alt text
          alt text

          Maze Images
          5.png 4.png 3.png 2.png 1.png

          Die Rise Spawn Images
          11.png 10.png 9.png 8.png 7.png 6.png

          Trenches Images
          15.png 14.png 13.png 12.png
          :::

          Want to try it out?
          Active Servers (Search in Pluto Browser):
          Leave discord below to be featured.

          Changelog

          Version 3.0 Update Release:
          New Feature(s):

          Gamemode Update
          New Gamemode: Sharpshooter (Solo and Co-op Supported)
          Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
          Completely Rewritten to support Custom Scripts
          Fixes a lot of bugs with the previous versions.

          grumiundefined Offline
          grumiundefined Offline
          grumi
          wrote on last edited by
          #33

          GerardS0406 amazing job! congratulations, one question, where did you get those perks icons from?

          1 Reply Last reply
          0
          • chicken emojiundefined chicken emoji

            @StarlandUwU In maps/mp/gametypes_zm/_clientids in line 18 there is //level.perk_purchase_limit = 10; you have to remove the //

            MamadorStarlandundefined Offline
            MamadorStarlandundefined Offline
            MamadorStarland
            wrote on last edited by
            #34

            @IMGAYOwO can u send me the clientids with the 10perks bcs i got syntax bad codes in some lines when i edit that

            1 Reply Last reply
            0
            • kiokenundefined Offline
              kiokenundefined Offline
              kioken
              wrote on last edited by
              #35

              how do i install it i put it like the video but it just starts up normal maps

              1 Reply Last reply
              0
              • GerardS0406undefined GerardS0406

                Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                Also Note: Please report bugs found below!

                Created by GerardS0406, Cahz, and JezuzLizard
                First of all, I'm back beautiful people ❤

                The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                Version 3.0 New Features:

                • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                • Buried Maze Fountain doesn't look like a portal anymore.
                • Completely Rewritten to support Custom-Named Scripts
                • General bug fixes and crash prevention to previous versions.

                Maps and Features:

                Tranzit

                • Cornfield (code: cornfield)
                  • Sprinters from start, claymores, all 6 perks
                • Diner (code: diner)
                  • Roof Open, all perks
                • Cabin (code: house)
                  • Sprinters from start, Wunderfizz machine, powerups move to axe
                • Power Station (code: power)
                  • Can hear Maxis when power turns on. hehe funny.
                • Tunnel (code: tunnel)
                  • Pack in Lava like Town. Very cool.
                • Bus Depot (code: busdepot)
                  • 4 perks + PaP
                • Farm (code: farm)
                  • PaP Added
                • Town (code: town)
                  • Regular Ol Town Survival

                Nuketown (code: nuketown)

                Die Rise

                • Spawn Building (code: building1top)
                  • PHD added, Sliquifier is Pack-a-Punchable
                • Red Room (code: redroom)
                  • PHD added, Wunderfizz Only

                Mob of the Dead

                • Docks (code: docks)
                  • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                • Cellblock (code: cellblock)
                  • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                • Rooftop/Bridge (code: rooftop)
                  • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                Buried

                • Maze (Challenge Map) (code: maze)
                  • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                Origins

                • Trenches (code: trenches)
                  • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                • Crazy Place (code: crazyplace)
                  • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                Other Features:

                • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                Got a Record? Submit it here!
                https://forms.gle/dcRDfGLzW6Tq2G1L6

                Images
                :::
                Cornfield Images
                alt text
                alt text

                Diner image
                alt text

                Cabin image
                alt text

                Power Images
                alt text
                alt text

                Tunnel Images
                alt text
                alt text

                Maze Images
                5.png 4.png 3.png 2.png 1.png

                Die Rise Spawn Images
                11.png 10.png 9.png 8.png 7.png 6.png

                Trenches Images
                15.png 14.png 13.png 12.png
                :::

                Want to try it out?
                Active Servers (Search in Pluto Browser):
                Leave discord below to be featured.

                Changelog

                Version 3.0 Update Release:
                New Feature(s):

                Gamemode Update
                New Gamemode: Sharpshooter (Solo and Co-op Supported)
                Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                Completely Rewritten to support Custom Scripts
                Fixes a lot of bugs with the previous versions.

                Homi64undefined Offline
                Homi64undefined Offline
                Homi64
                wrote on last edited by
                #36

                GerardS0406 This is great gonna check it out, does it work when playing coop aswell?

                1 Reply Last reply
                0
                • XxTeedavxXundefined Offline
                  XxTeedavxXundefined Offline
                  XxTeedavxX
                  wrote on last edited by
                  #37

                  Amazing work, thanks a lot ! Your mod is amazing but I have some problems with the textures on the different maps, it shows black textures and perks disappear.
                  .unknown.png
                  Do you have an idea of what causing that ?

                  JezuzLizardundefined 1 Reply Last reply
                  0
                  • XxTeedavxXundefined XxTeedavxX

                    Amazing work, thanks a lot ! Your mod is amazing but I have some problems with the textures on the different maps, it shows black textures and perks disappear.
                    .unknown.png
                    Do you have an idea of what causing that ?

                    JezuzLizardundefined Offline
                    JezuzLizardundefined Offline
                    JezuzLizard
                    Plutonium Staff
                    wrote on last edited by
                    #38

                    XxTeedavxX It appears as if you are running the mod incorrectly because the mod is for Tranzit itself on the zclassic gametype not zstandard.

                    XxTeedavxXundefined 1 Reply Last reply
                    0
                    • DelxKTRundefined Offline
                      DelxKTRundefined Offline
                      DelxKTR
                      wrote on last edited by DelxKTR
                      #39

                      can i use this mod alongside ee mod alone?

                      JezuzLizardundefined 1 Reply Last reply
                      0
                      • DelxKTRundefined DelxKTR

                        can i use this mod alongside ee mod alone?

                        JezuzLizardundefined Offline
                        JezuzLizardundefined Offline
                        JezuzLizard
                        Plutonium Staff
                        wrote on last edited by
                        #40

                        DelxKTR Well considering the Survival Maps Mod disables the easter eggs, somehow I don't see much purpose.

                        1 Reply Last reply
                        0
                        • JezuzLizardundefined JezuzLizard

                          XxTeedavxX It appears as if you are running the mod incorrectly because the mod is for Tranzit itself on the zclassic gametype not zstandard.

                          XxTeedavxXundefined Offline
                          XxTeedavxXundefined Offline
                          XxTeedavxX
                          wrote on last edited by XxTeedavxX
                          #41

                          JezuzLizard I thought the maps could be played in survival mode.
                          So there is no way to play on farm with the pap in survival mode if I understand correctly?

                          JezuzLizardundefined 1 Reply Last reply
                          0
                          • XxTeedavxXundefined XxTeedavxX

                            JezuzLizard I thought the maps could be played in survival mode.
                            So there is no way to play on farm with the pap in survival mode if I understand correctly?

                            JezuzLizardundefined Offline
                            JezuzLizardundefined Offline
                            JezuzLizard
                            Plutonium Staff
                            wrote on last edited by
                            #42

                            XxTeedavxX That would be a different mod. I do have it somewhere so I guess I can release it separately once I find it.

                            XxTeedavxXundefined 1 Reply Last reply
                            0
                            • JezuzLizardundefined JezuzLizard

                              XxTeedavxX That would be a different mod. I do have it somewhere so I guess I can release it separately once I find it.

                              XxTeedavxXundefined Offline
                              XxTeedavxXundefined Offline
                              XxTeedavxX
                              wrote on last edited by
                              #43

                              JezuzLizard Oh yes! If you have a mod that allows you to play just in survival that would be amazing!
                              My friends and I will be super excited about this 🤗

                              JezuzLizardundefined 2 Replies Last reply
                              0
                              • XxTeedavxXundefined XxTeedavxX

                                JezuzLizard Oh yes! If you have a mod that allows you to play just in survival that would be amazing!
                                My friends and I will be super excited about this 🤗

                                JezuzLizardundefined Offline
                                JezuzLizardundefined Offline
                                JezuzLizard
                                Plutonium Staff
                                wrote on last edited by
                                #44

                                XxTeedavxX You want just perks and pap on every survival map right?

                                XxTeedavxXundefined 1 Reply Last reply
                                0
                                • XxTeedavxXundefined XxTeedavxX

                                  JezuzLizard Oh yes! If you have a mod that allows you to play just in survival that would be amazing!
                                  My friends and I will be super excited about this 🤗

                                  JezuzLizardundefined Offline
                                  JezuzLizardundefined Offline
                                  JezuzLizard
                                  Plutonium Staff
                                  wrote on last edited by
                                  #45

                                  XxTeedavxX https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/Perks and Pack on Farm and Depot/scripts/zm/zm_transit

                                  Make sure you match the folder structure otherwise the mod will cause errors on other maps.

                                  1 Reply Last reply
                                  1
                                  • JezuzLizardundefined JezuzLizard

                                    XxTeedavxX You want just perks and pap on every survival map right?

                                    XxTeedavxXundefined Offline
                                    XxTeedavxXundefined Offline
                                    XxTeedavxX
                                    wrote on last edited by XxTeedavxX
                                    #46

                                    JezuzLizard Yes exactly, pap and perks on every survival map.
                                    I just download your script, compiled it, put it in the right place and it works !!!!
                                    I couldn't find the pap on Bus Depot but, thank you it's great !

                                    1 Reply Last reply
                                    0
                                    • Clippy95undefined Offline
                                      Clippy95undefined Offline
                                      Clippy95
                                      VIP
                                      wrote on last edited by
                                      #47

                                      Nice work, How about adding Nacht Der Untoten?

                                      1 Reply Last reply
                                      0
                                      • GerardS0406undefined Offline
                                        GerardS0406undefined Offline
                                        GerardS0406
                                        VIP
                                        wrote on last edited by GerardS0406
                                        #48

                                        Bonus Survival Maps Version 3.0 has been released!
                                        Version 3.0 Update Release:
                                        New Feature(s):

                                        • Gamemode Update
                                        • New Gamemode: Sharpshooter (Solo and Co-op Supported)
                                        • Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                                        • Completely Rewritten to support Custom Scripts
                                        • Fixes a lot of bugs with the previous versions.
                                        1 Reply Last reply
                                        1
                                        • Huskerslayerundefined Offline
                                          Huskerslayerundefined Offline
                                          Huskerslayer
                                          wrote on last edited by
                                          #49

                                          why can't I go back to vanilla origins? I tried out the crazy place and trenches using "set customMap <value>" but now it always loads up on trenches

                                          GerardS0406undefined 1 Reply Last reply
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