[Release] [Zombies] Scripts for Competitive Players
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perma perks?
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Quality of life features added
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Does this work in online servers?
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nurvousz Sadly not only in custom games.
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First box patch added
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teh_bandit Thanks for this! Just wanted to ask for a quick request or help: I need the Ray Gun wallbuy upgrade toggled off. The Die Rise strat calls for the Olympia and, with the script constantly giving the upgrade, I can't practice. Can you either make a GSC w/o the upgrade or can you show me what I need to change myself to turn that upgrade off?
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kronalos You can add me on discord for help: Bandit#6081
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teh_bandit Thanks for the offer. I was able to figure it out after looking into it some more. Again, really appreciate the help and the script.
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mine doesn't work when i load up a game my console says "Failed to load custom script 'scripts/zm/_zm_fix'
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teh_bandit great work ! (like every time :p) i have maybe an suggestion, maybe add timer and timer round?
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doesnt work says "failed to load _zm_fix"
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teh_bandit thank you it worked! Great work
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Few comments:
self.account_value = 250000 will put 250 million points in the bank as each unit is worth 1000 points. 1000 times more points then possible during regular gameplay. Not a big deal since its not like players are spending 250000 bank points during the game anyway.
Most of the perma perk increments will not unlock the perma perks. Perma perks have different client_stat requirements and most of them are greater than 1. I have a list of the values here https://raw.githubusercontent.com/HuthTV/BO2-Persistent-Upgrades-Bank/main/persistent_upgrade_names.txt
No reason to save box weapons to restore the box later. When weapons are included, level.zombie_include_weapons[ weapon_name ] is set to 1 if the weapon is in box.
Can do something like this to restore default boxkeys = getarraykeys(level.zombie_include_weapons); foreach(weapon in keys) { if(level.zombie_include_weapons[weapon] == 1) level.zombie_weapons[weapon].is_in_box = 1; }
might be good the check that level.zombie_include_weapons[weapon] is defined as well. Need to update my code with that.
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Huth I really appreciate the info! I have made corrections.
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I'm somewhat new to plutonium and would like to go for high rounds on tranzit. To do this, I was about to install this mod. Before I did this I wanted to see if the jet gun worked past round 155 (without this mod installed) out of curiosity via a mod menu. The jet gun, however, did work past round 155 which concerns me because I think that maybe the mod menu might be tampering with the jet gun and allowing it to work on this high of a round. I am worried that if I try and go for an actual high round without the use of a mod menu, the jet gun wouldn't work on round 156 and I would have wasted several hours.
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plasma266 Properly install my high round fix for it to work on any round
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hello man i would like some help so i added you on discord my name is asher