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  3. Nuketown Zombies Revamped | City Of Mars V2 | Updated July 8th, 2025

Nuketown Zombies Revamped | City Of Mars V2 | Updated July 8th, 2025

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2city of marsnuketownreimaginedzombies
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  • Ultimatemanundefined Ultimateman

    [ City Of Mars - BO2 Nuketown Reimagined Plutonium ] Update July 8th, 2025

    Revamped Update ( July 8th, 2025 😞

    • Players now spawn in with 1 free quick revive perk in their "system".
    • Imroved easter egg step 1 hit detection and added few fx and mannequin delete method to indicate better that a player has hit the mannequin.
    • Multiple steps now have correct hintstrings that will tell the player which action button to interact with.
    • Quick Revive cost from 2000 -> 500 points.
    • All soulbox soul caps reduced heavily.
    • Improved perk heaven's jetpack functionality.
    • Improved fx flickering across the map.
    • Fixed several methods that froze in the back.
    • Fixed end game challenge when player is in solo game.
    • Few lighting changes.
    • City of Mars is now loaded as any other mod I.e "Tranzit Revamped" from mod menu list.
    • Added City Of Mars V1 soundpack into the mod.
    • Players can no longer escape lockdown barriers while being quick on their foot.
    • Bullet type upgrade model now displays ray gun mk2.

    Final Awakening Update:
    Hello hello everyone.. I'm back at it with a new update for City Of Mars, the update will feature following:

    • All features from City Of Mars V1
    • 2 new buyable traps
    • Brand new easter egg sidequest
    • Final Stand Endgame
    • Perma Perk Reward
    • PHD & Stamina Up Perk Rewards
    • The DoomStick Wonder Weapon
    • Perk heaven ( pay 100 points to tele from quick revive platform to jugg platform )
    • Automatic Respawn System Perk Heaven
    • Overhauled ee_step 1
    • Automatic Checkpoint System Perk Heaven
    • And other small changes & features

    Download the mod from: https://www.mediafire.com/file/nx6i6qbtzoeyjkn/zm_nuked_city_of_mars_updated_july_8th_2025.zip/file

    Support the work by donating:
    https://www.paypal.com/donate/?hosted_button_id=WM4SLXZWT99Y4

    City Of Mars V1 Features

    • Perk Heaven map mod
    • Custom Rocket Intro
    • Upgradeable weapon tracers
    • Mini Easter Egg that unlocks Teleportation to Perk Heaven
    • Custom HUD
    • Custom Textures
    • Custom Audio files
    • Try nading a dead zombie 😉
    • Quality of life improvements
    • Jetpacks in space?!
    • Custom Placed Models & FXs all around the map & in perk heaven

    Source Code: https://github.com/DevUltimateman/nuketown-zombies-reimagined

    Special thanks to:
    Thenwhen for fixing up my broken English during storyteller parts 😄

    ZECxR3ap3r for the custom hud template & plenty of other small misfuckery help! You are the gsc goat!

    ZECxR3ap3r: https://forum.plutonium.pw/user/zecxr3ap3r

    I also modified GeradS0406's exo suit function to allow player who are playing on a server to enter perk heaven. I would of had used just ( "bg_gravity" ) & ( "jump_height" ) but those dvars don't function correctly on dedi servers.
    GeradS0406: https://forum.plutonium.pw/user/gerards0406

    Unknown Love's perk and soul box functions were used with modified values, fxs & targetmodels.
    Unknown Love: https://forum.plutonium.pw/user/dontknowletsplay

    City Of Mars V2 Trailer: https://www.youtube.com/watch?v=d-hnJtk3698

    Nuketown Reimagined City Of Mars Trailer: https://www.youtube.com/watch?v=y0prnqnL6K0

    This mod has been over 3 years in the making. I hope you enjoy the mod as much as I did making it!
    ~ Ultimateman

    Images

    image 1: https://ibb.co/2697FbH

    image 2: https://prnt.sc/24fpcgd

    image 3: https://prnt.sc/24fpg5l

    image 4: https://prnt.sc/24fpkmj

    desc215undefined Offline
    desc215undefined Offline
    desc215
    wrote on last edited by
    #130
    This post is deleted!
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    • GhostRider0125undefined GhostRider0125 referenced this topic on
    • Confusedtheoundefined Offline
      Confusedtheoundefined Offline
      Confusedtheo
      wrote on last edited by
      #131
      This post is deleted!
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      • Confusedtheoundefined Offline
        Confusedtheoundefined Offline
        Confusedtheo
        wrote on last edited by
        #132

        when hosting a custom game the non host always start loosing connection to the game any idea why?

        Ultimatemanundefined 1 Reply Last reply
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        • Confusedtheoundefined Confusedtheo

          when hosting a custom game the non host always start loosing connection to the game any idea why?

          Ultimatemanundefined Offline
          Ultimatemanundefined Offline
          Ultimateman
          wrote on last edited by
          #133

          Confusedtheo This has started to happen for people ever since the last plutonium update.
          Same happened to me and my buddy when we were testing tranzit revamped 2024 but thought that it was due to us having some sorta script breaking something.

          Does this also happen when you are not running any mods / scripts in coop customs?

          wi3rrrundefined Confusedtheoundefined 2 Replies Last reply
          0
          • Ultimatemanundefined Ultimateman

            Confusedtheo This has started to happen for people ever since the last plutonium update.
            Same happened to me and my buddy when we were testing tranzit revamped 2024 but thought that it was due to us having some sorta script breaking something.

            Does this also happen when you are not running any mods / scripts in coop customs?

            wi3rrrundefined Offline
            wi3rrrundefined Offline
            wi3rrr
            wrote on last edited by
            #134

            Ultimateman It seems to me that this happens when there are too many "threads" to execute or when the script loads too many things at once

            Ultimatemanundefined 1 Reply Last reply
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            • wi3rrrundefined wi3rrr

              Ultimateman It seems to me that this happens when there are too many "threads" to execute or when the script loads too many things at once

              Ultimatemanundefined Offline
              Ultimatemanundefined Offline
              Ultimateman
              wrote on last edited by
              #135

              wi3rrr yeah city of mars definitely pushes engine limits. weird how it didn't happen before on public servers but happens on custom games coop.
              Tranzit Revamped will also push bo2's engine to it's limit.
              Release tonight.. 🔥 😎

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              • Ultimatemanundefined Ultimateman

                Confusedtheo This has started to happen for people ever since the last plutonium update.
                Same happened to me and my buddy when we were testing tranzit revamped 2024 but thought that it was due to us having some sorta script breaking something.

                Does this also happen when you are not running any mods / scripts in coop customs?

                Confusedtheoundefined Offline
                Confusedtheoundefined Offline
                Confusedtheo
                wrote on last edited by
                #136

                Ultimateman The only mod we run is a weapons mod which adds almost all guns in the mystery box, dont feel like it should impact to much.

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                • mrmarvin1983undefined Offline
                  mrmarvin1983undefined Offline
                  mrmarvin1983
                  wrote last edited by
                  #137

                  hey when you get tedd head how do you pick it up cause im trying to but for some reason i cant

                  Ultimatemanundefined 1 Reply Last reply
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                  • mrmarvin1983undefined mrmarvin1983

                    hey when you get tedd head how do you pick it up cause im trying to but for some reason i cant

                    Ultimatemanundefined Offline
                    Ultimatemanundefined Offline
                    Ultimateman
                    wrote last edited by
                    #138

                    mrmarvin1983 hi boss, just interact with the "tedd head" once it spawns in. Press / hold your reload button while on it 👍
                    Btw you should use the latest files if youre using the more older ones. Just released it a few days ago 👍

                    1 Reply Last reply
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                    • moedyisfineundefined Offline
                      moedyisfineundefined Offline
                      moedyisfine
                      wrote last edited by
                      #139

                      when i decapitated all the mannequins i couldn't pick up the floating head for some reason

                      Ultimatemanundefined 1 Reply Last reply
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                      • moedyisfineundefined moedyisfine

                        when i decapitated all the mannequins i couldn't pick up the floating head for some reason

                        Ultimatemanundefined Offline
                        Ultimatemanundefined Offline
                        Ultimateman
                        wrote last edited by
                        #140

                        moedyisfine hold your door buy key near the head for a second 👍

                        1 Reply Last reply
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                        • never.lucidundefined Offline
                          never.lucidundefined Offline
                          never.lucid
                          wrote last edited by
                          #141

                          cant pick the head up, desnt work with the interact bottom niether reloading before

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