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Plutonium

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  3. [Release] [Zombies] Black Ops 1 aim assist

[Release] [Zombies] Black Ops 1 aim assist

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • menlover33undefined Offline
    menlover33undefined Offline
    menlover33
    wrote on last edited by
    #23

    any chance this can be used with bgamer or steam?

    dontknowletsplundefined 1 Reply Last reply
    0
    • dontknowletsplundefined Offline
      dontknowletsplundefined Offline
      dontknowletspl
      replied to menlover33 on last edited by
      #24

      menlover33 The script should work fine on other versions of bo1 but you need to find way to load it on the game.

      1 Reply Last reply
      0
      • Lachara_43undefined Lachara_43 referenced this topic on
      • Lachara_43undefined Lachara_43 referenced this topic on
      • TahjGaddundefined Offline
        TahjGaddundefined Offline
        TahjGadd
        replied to GhostRider0125 on last edited by
        #25
        This post is deleted!
        GhostRider0125undefined 1 Reply Last reply
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        • GhostRider0125undefined Offline
          GhostRider0125undefined Offline
          GhostRider0125
          replied to TahjGadd on last edited by
          #26

          TahjGadd sure thing bud ghostrider0125
          😆

          TahjGaddundefined 1 Reply Last reply
          1
          • TahjGaddundefined Offline
            TahjGaddundefined Offline
            TahjGadd
            replied to GhostRider0125 on last edited by
            #27
            This post is deleted!
            1 Reply Last reply
            1
            • shttdundefined Offline
              shttdundefined Offline
              shttd
              wrote on last edited by
              #28

              It doesn't follow the zombies for me 😞

              dontknowletsplundefined 1 Reply Last reply
              0
              • dontknowletsplundefined Offline
                dontknowletsplundefined Offline
                dontknowletspl
                replied to shttd on last edited by
                #29

                shttd Then you done something wrong.

                1 Reply Last reply
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                • shttdundefined Offline
                  shttdundefined Offline
                  shttd
                  wrote on last edited by
                  #30

                  I copy and pasted it in the sp folder and saved it as a gsc file

                  1 Reply Last reply
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                  • iBest14undefined Offline
                    iBest14undefined Offline
                    iBest14
                    replied to dontknowletspl on last edited by
                    #31

                    dontknowletspl Hi again sorry to revive this old post but I was checking and it seems that the campaign mode does run on plutonium because I just tested it right now. Do you think there is a possibility that this script can be used to adapt it to the campaign mode? I ask this because what I see is that it works with zombies, but I suppose it would not be different with any npc in campaign mode do you think it can be used?

                    dontknowletsplundefined 1 Reply Last reply
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                    • dontknowletsplundefined Offline
                      dontknowletsplundefined Offline
                      dontknowletspl
                      replied to iBest14 on last edited by
                      #32

                      iBest14 You could try removing the zombiemode check from the code. before it is

                      init()
                      {
                          if ( GetDvar( #"zombiemode" ) == "1" )
                      	{
                      		level thread onPlayerConnect();
                      	}
                      }
                      

                      and after

                      init()
                      {
                      	level thread onPlayerConnect();
                      }
                      

                      No idea how campaign ai is checked.

                      1 Reply Last reply
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                      • SHOTCLOCKundefined Offline
                        SHOTCLOCKundefined Offline
                        SHOTCLOCK
                        replied to dontknowletspl on last edited by
                        #33

                        dontknowletspl wnere do i get file?

                        1 Reply Last reply
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                        • Rico2Timezundefined Offline
                          Rico2Timezundefined Offline
                          Rico2Timez
                          wrote last edited by
                          #34

                          where is the file?

                          1 Reply Last reply
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