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Plutonium

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  3. [Release] [Zombies] Black Ops 1 aim assist

[Release] [Zombies] Black Ops 1 aim assist

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  • menlover33undefined menlover33

    any chance this can be used with bgamer or steam?

    dontknowletsplundefined Offline
    dontknowletsplundefined Offline
    dontknowletspl
    wrote on last edited by
    #24

    menlover33 The script should work fine on other versions of bo1 but you need to find way to load it on the game.

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    • GhostRider0125undefined GhostRider0125

      XODreams i dont know about coding nor do i do i know about gsc scripts all i know is texture changing😁

      TahjGaddundefined Offline
      TahjGaddundefined Offline
      TahjGadd
      wrote on last edited by
      #25
      This post is deleted!
      GhostRider0125undefined 1 Reply Last reply
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      • TahjGaddundefined TahjGadd

        This post is deleted!

        GhostRider0125undefined Offline
        GhostRider0125undefined Offline
        GhostRider0125
        wrote on last edited by
        #26

        TahjGadd sure thing bud ghostrider0125
        😆

        TahjGaddundefined 1 Reply Last reply
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        • GhostRider0125undefined GhostRider0125

          TahjGadd sure thing bud ghostrider0125
          😆

          TahjGaddundefined Offline
          TahjGaddundefined Offline
          TahjGadd
          wrote on last edited by
          #27
          This post is deleted!
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          • shttdundefined Offline
            shttdundefined Offline
            shttd
            wrote on last edited by
            #28

            It doesn't follow the zombies for me 😞

            dontknowletsplundefined 1 Reply Last reply
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            • shttdundefined shttd

              It doesn't follow the zombies for me 😞

              dontknowletsplundefined Offline
              dontknowletsplundefined Offline
              dontknowletspl
              wrote on last edited by
              #29

              shttd Then you done something wrong.

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              • shttdundefined Offline
                shttdundefined Offline
                shttd
                wrote on last edited by
                #30

                I copy and pasted it in the sp folder and saved it as a gsc file

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                • dontknowletsplundefined dontknowletspl

                  iBest14 Plutonium does not support campaign so im not sure how you would load the script with steam version. I have never made any scripts for campaign.

                  iBest14undefined Offline
                  iBest14undefined Offline
                  iBest14
                  wrote on last edited by
                  #31

                  dontknowletspl Hi again sorry to revive this old post but I was checking and it seems that the campaign mode does run on plutonium because I just tested it right now. Do you think there is a possibility that this script can be used to adapt it to the campaign mode? I ask this because what I see is that it works with zombies, but I suppose it would not be different with any npc in campaign mode do you think it can be used?

                  dontknowletsplundefined 1 Reply Last reply
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                  • iBest14undefined iBest14

                    dontknowletspl Hi again sorry to revive this old post but I was checking and it seems that the campaign mode does run on plutonium because I just tested it right now. Do you think there is a possibility that this script can be used to adapt it to the campaign mode? I ask this because what I see is that it works with zombies, but I suppose it would not be different with any npc in campaign mode do you think it can be used?

                    dontknowletsplundefined Offline
                    dontknowletsplundefined Offline
                    dontknowletspl
                    wrote on last edited by
                    #32

                    iBest14 You could try removing the zombiemode check from the code. before it is

                    init()
                    {
                        if ( GetDvar( #"zombiemode" ) == "1" )
                    	{
                    		level thread onPlayerConnect();
                    	}
                    }
                    

                    and after

                    init()
                    {
                    	level thread onPlayerConnect();
                    }
                    

                    No idea how campaign ai is checked.

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                    • dontknowletsplundefined dontknowletspl

                      Chooch What is that supposed to mean?

                      SHOTCLOCKundefined Offline
                      SHOTCLOCKundefined Offline
                      SHOTCLOCK
                      wrote on last edited by
                      #33

                      dontknowletspl wnere do i get file?

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                      • Rico2Timezundefined Offline
                        Rico2Timezundefined Offline
                        Rico2Timez
                        wrote on last edited by
                        #34

                        where is the file?

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