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  3. [Release] [Zombies] Black Ops 1 Chaos mod

[Release] [Zombies] Black Ops 1 Chaos mod

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  • dontknowletsplundefined dontknowletspl

    Schnaz

    //bo1 zombie hitmarks
    
    #include maps\_utility; 
    #include common_scripts\utility;
    #include maps\_hud_util;
    init()
    {
        if ( GetDvar( #"zombiemode" ) == "1" )
    	{
            precacheshader("damage_feedback");
            level thread onPlayerConnect();
    	}
    }
    
    onPlayerConnect()
    {
    	level endon("end_game");
        for(;;)
        {
            level waittill("connected", player);
            player thread onPlayerSpawned();
        }
    }
    
    onPlayerSpawned()
    {
        self endon("disconnect");
    	level endon("end_game");
    	self waittill("spawned_player");
        self thread damagehitmarker();
    }
    
    damagehitmarker()
    {
    	self thread check_zombies();
    	self.hitmarker = newclientHudElem( self );
    	self.hitmarker.horzalign = "center";
    	self.hitmarker.vertalign = "middle";
    	self.hitmarker.x = -12;
    	self.hitmarker.y = -12;
    	self.hitmarker.alpha = 0;
    	self.hitmarker setshader( "damage_feedback", 24, 48 );
    }
    
    check_zombies()
    {
    	level endon("end_game");
    	while( 1 )
    	{
            zombies = getaiarray( "axis" );
    		for(i=0;i<zombies.size;i++)
    	    {
    			if( !(IsDefined( zombies[i].waitingfordamage )) )
    			{
    				zombies[i] thread hitmark();
    			}
    		}
    		wait 0.25;
    	}
    }
    
    hitmark()
    {
    	level endon("end_game");
    	self endon( "killed" );
    	self.waitingfordamage = 1;
    	while( 1 )
    	{
    		self waittill( "damage", amount, attacker, dir, point, mod );
    		attacker.hitmarker.alpha = 0;
    		if( isplayer( attacker ) )
    		{
    			if( isalive( self ) )
    			{
    				attacker.hitmarker.color = ( 1, 1, 1 );
    				attacker.hitmarker.alpha = 1;
    				attacker.hitmarker fadeovertime( 1 );
    				attacker.hitmarker.alpha = 0;
    			}
    			else
    			{
    				attacker.hitmarker.color = ( 1, 0, 0 );
    				attacker.hitmarker.alpha = 1;
    				attacker.hitmarker fadeovertime( 1 );
    				attacker.hitmarker.alpha = 0;
    				self notify( "killed" );
    			}
    		}
    	}
    }
    
    Schnazundefined Offline
    Schnazundefined Offline
    Schnaz
    wrote on last edited by
    #18

    @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

    dontknowletsplundefined 1 Reply Last reply
    0
    • Schnazundefined Schnaz

      @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

      dontknowletsplundefined Offline
      dontknowletsplundefined Offline
      dontknowletspl
      wrote on last edited by dontknowletspl
      #19

      Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

      Schnazundefined 1 Reply Last reply
      0
      • dontknowletsplundefined dontknowletspl

        Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

        Schnazundefined Offline
        Schnazundefined Offline
        Schnaz
        wrote on last edited by
        #20

        @dontknowletsplay Thank you so much, works perfectly.

        1 Reply Last reply
        0
        • dontknowletsplundefined dontknowletspl

          This post is deleted!

          Emu_opundefined Offline
          Emu_opundefined Offline
          Emu_op
          wrote on last edited by
          #21

          @dontknowletsplay how do you assign a key to start game

          dontknowletsplundefined 1 Reply Last reply
          1
          • fecalfantomundefined Offline
            fecalfantomundefined Offline
            fecalfantom
            wrote on last edited by
            #22

            @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

            %localappdata%\Plutonium\storage\t5

            I put the folder in %localappdata%\Plutonium\storage\t5/maps
            how to I load the game mode when I go to mods there is nothing

            dontknowletsplundefined 1 Reply Last reply
            0
            • Emu_opundefined Emu_op

              @dontknowletsplay how do you assign a key to start game

              dontknowletsplundefined Offline
              dontknowletsplundefined Offline
              dontknowletspl
              wrote on last edited by
              #23

              Emu_op keys are always same. Jump, shoot and use button but it can show undefined or something not sure why that happened even player had his buttons set up correctly.

              1 Reply Last reply
              0
              • fecalfantomundefined fecalfantom

                @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                %localappdata%\Plutonium\storage\t5

                I put the folder in %localappdata%\Plutonium\storage\t5/maps
                how to I load the game mode when I go to mods there is nothing

                dontknowletsplundefined Offline
                dontknowletsplundefined Offline
                dontknowletspl
                wrote on last edited by
                #24

                fecalfantom it doesn't show up in mods. Start some map and it will load up.

                1 Reply Last reply
                0
                • PandaGora24undefined Offline
                  PandaGora24undefined Offline
                  PandaGora24
                  wrote on last edited by
                  #25

                  This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                  dontknowletsplundefined 1 Reply Last reply
                  0
                  • PandaGora24undefined PandaGora24

                    This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                    dontknowletsplundefined Offline
                    dontknowletsplundefined Offline
                    dontknowletspl
                    wrote on last edited by
                    #26

                    PandaGora24 Thats sadly unfixable what i have tested. Player only shoot one way even while trying to look another way is which causes that damage problem.

                    1 Reply Last reply
                    0
                    • dontknowletsplundefined Offline
                      dontknowletsplundefined Offline
                      dontknowletspl
                      wrote on last edited by
                      #27

                      [ UPDATE ] Added mod file for easier installion

                      I have seen few people asking how to install it so i decided to add mod file aswell. I will be creating plutonium t5 mod file installer and add it to this mod later.

                      996f9722-3e06-46eb-ae53-50047b2d96c9-kuva.png

                      1 Reply Last reply
                      0
                      • dontknowletsplundefined Offline
                        dontknowletsplundefined Offline
                        dontknowletspl
                        wrote on last edited by
                        #28

                        UPDATE

                        Has now mod installer which was written in python and compiled to exe with pyinstaller.

                        f943e1c7-5813-42af-a6fb-5bb3cbc9ad43-kuva.png

                        1 Reply Last reply
                        0
                        • dontknowletsplundefined Offline
                          dontknowletsplundefined Offline
                          dontknowletspl
                          wrote on last edited by
                          #29

                          Fixed some problems with call of the dead.

                          1 Reply Last reply
                          1
                          • wejwurundefined Offline
                            wejwurundefined Offline
                            wejwur
                            wrote on last edited by
                            #30

                            it doesnt work for me when i turn on the mod its like a normal zombies 😞

                            dontknowletsplundefined 1 Reply Last reply
                            0
                            • wejwurundefined wejwur

                              it doesnt work for me when i turn on the mod its like a normal zombies 😞

                              dontknowletsplundefined Offline
                              dontknowletsplundefined Offline
                              dontknowletspl
                              wrote on last edited by
                              #31

                              wejwur I am not sure what to say it works fine for me. I used the installer to install the mod.

                              1 Reply Last reply
                              0
                              • bhfffundefined bhfff referenced this topic on
                              • Georgelfcsg8undefined Offline
                                Georgelfcsg8undefined Offline
                                Georgelfcsg8
                                wrote on last edited by
                                #32

                                thanks

                                1 Reply Last reply
                                0
                                • GhostForLifeTTVundefined Offline
                                  GhostForLifeTTVundefined Offline
                                  GhostForLifeTTV
                                  wrote on last edited by
                                  #33

                                  where the file for the loader to actviate it

                                  1 Reply Last reply
                                  0
                                  • Pacman_lmaoundefined Offline
                                    Pacman_lmaoundefined Offline
                                    Pacman_lmao
                                    wrote on last edited by
                                    #34

                                    post was deleted

                                    1 Reply Last reply
                                    0
                                    • grethazorundefined Offline
                                      grethazorundefined Offline
                                      grethazor
                                      wrote on last edited by
                                      #35

                                      I looked all up and down on both pages, I dont see the download anywhere.

                                      1 Reply Last reply
                                      0
                                      • Xerxesundefined Xerxes moved this topic from BO1 Modding Releases & Resources on
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