Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] Black ops II Mapvote for Zombies and Multiplayer

[Release] Black ops II Mapvote for Zombies and Multiplayer

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
gscgsc scriptmapvote
167 Posts 41 Posters 18.8k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Ghost420_undefined Offline
    Ghost420_undefined Offline
    Ghost420_
    replied to Sorex on last edited by
    #131
    This post is deleted!
    Sorexundefined 1 Reply Last reply
    0
    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex Contributor
      replied to Ghost420_ on last edited by
      #132

      @CamouflageLvCat I did not create any war.cfg. Follow the guide.

      Ghost420_undefined 1 Reply Last reply
      0
      • Ghost420_undefined Offline
        Ghost420_undefined Offline
        Ghost420_
        replied to Sorex on last edited by
        #133

        Sorex remember .. ? (image) . there appears "invalid" when configuring in tdm tdm... which didn't bother me because it was only .."war" mode on my server. now i want to add other modes and i get different errors ..besides people who want to vote "war" ..will not know that "invalid" is "war"..!1662631863335-plutonium-bootstrapper-win32_2022_09_08_07_08_57_694.jpg

        1 Reply Last reply
        0
        • Sorexundefined Offline
          Sorexundefined Offline
          Sorex Contributor
          wrote on last edited by
          #134

          @CamouflageLvCat The issue is just an issue on war translation, on bo2 the g_gametype is called tdm but the gsc code have a translation error. If you download the code not from the release section the code will not have that issue.

          Ghost420_undefined 3 Replies Last reply
          0
          • Ghost420_undefined Offline
            Ghost420_undefined Offline
            Ghost420_
            replied to Sorex on last edited by
            #135
            This post is deleted!
            1 Reply Last reply
            0
            • Ghost420_undefined Offline
              Ghost420_undefined Offline
              Ghost420_
              replied to Sorex on last edited by
              #136
              This post is deleted!
              1 Reply Last reply
              0
              • Ghost420_undefined Offline
                Ghost420_undefined Offline
                Ghost420_
                replied to Sorex on last edited by
                #137
                This post is deleted!
                Ghost420_undefined 1 Reply Last reply
                0
                • Ghost420_undefined Offline
                  Ghost420_undefined Offline
                  Ghost420_
                  replied to Ghost420_ on last edited by
                  #138

                  @CamouflageLvCat
                  plutonium-bootstrapper-win32_2022_09_29_16_12_44_241.jpg

                  👍 😁 😁 😁 😁 😁 😁 😁 😁

                  1 Reply Last reply
                  0
                  • Ghost420_undefined Offline
                    Ghost420_undefined Offline
                    Ghost420_
                    replied to Sorex on last edited by
                    #139

                    Sorex
                    any idea why this happens?
                    plutonium-bootstrapper-win32_2022_10_05_01_42_33_780.jpg

                    1 Reply Last reply
                    0
                    • Matheus14Silvaundefined Offline
                      Matheus14Silvaundefined Offline
                      Matheus14Silva
                      wrote on last edited by
                      #140

                      Sorex Hey man, after the setting up, the server won't load past: "Loading fastfile seasonpass_load_mp", and if I try to connect it says: "Lost connection to host".

                      1 Reply Last reply
                      0
                      • Sorexundefined Offline
                        Sorexundefined Offline
                        Sorex Contributor
                        wrote on last edited by
                        #141

                        Matheus14Silva
                        This issue seems unrelated to the mapvote. Could be related to others mods/script are you loading or it could e caused by a wrong full setup of any of this mods/script and server configuration.

                        If you can prove that its caused by the mapvote i will look into it.

                        1 Reply Last reply
                        0
                        • Sosuuundefined Offline
                          Sosuuundefined Offline
                          Sosuu
                          wrote on last edited by
                          #142

                          hey ! I was a little confused about the mod. Specifically, I mean im confused about how to add multiple game types. When I try to run the server it works normally for the first game. But upon the map voting section all 3 maps are in FFA, and when going into the game the scoreboard does not work.

                          TL;DR,
                          I just want to add FFA, Domination, TDM, and CTF to the gametype rotation pool but im unsure how to do so.

                          (I think its just me specifying the gametypes wrong in the CFG, probably malformatted.

                          Sorexundefined 1 Reply Last reply
                          0
                          • Sorexundefined Offline
                            Sorexundefined Offline
                            Sorex Contributor
                            replied to Sosuu on last edited by
                            #143

                            Sosuu
                            If you look at the guide is writtend how to do that there.

                            To add support for multiple gametypes you need to edit the dvar like that :

                            set mv_gametypes "dm;freeforall.cfg war;mycustomtdm.cfg"
                            

                            dm is the g_gametype and freeforall.cfg is the custom file to execute if you want set specific setting for that gamemode.

                            Sosuuundefined 1 Reply Last reply
                            0
                            • Sosuuundefined Offline
                              Sosuuundefined Offline
                              Sosuu
                              replied to Sorex on last edited by
                              #144

                              Sorex said in [Release] Black ops II Mapvote for Zombies and Multiplayer:

                              dm;freeforall.cfg war;mycustomtdm.cfg

                              this seemed to fix the "free for all" issue, but now it is only playing the first specified gamemode on the line

                              CopgunPlaysundefined 1 Reply Last reply
                              0
                              • CopgunPlaysundefined Offline
                                CopgunPlaysundefined Offline
                                CopgunPlays
                                replied to Sosuu on last edited by
                                #145

                                Sosuu This is the same issue I'm having currently.

                                exp111undefined 1 Reply Last reply
                                0
                                • exp111undefined Offline
                                  exp111undefined Offline
                                  exp111
                                  replied to CopgunPlays on last edited by
                                  #146

                                  CopgunPlays same issue here. Managed to work around it by only giving the gamemodes („dm tdm gun“) but that fucks with some modes (like kill confirmed having 9999 points for each team and not being able to view the scoreboard)

                                  1 Reply Last reply
                                  0
                                  • Sasino97undefined Offline
                                    Sasino97undefined Offline
                                    Sasino97
                                    wrote on last edited by
                                    #147

                                    I'm unable to compile it using GSC Tool.

                                    [ERROR]:compiler:mapvote.gsc:177:39: local variable 'g1' not found at mapvote.gsc
                                    

                                    And before this I had another issue with encoding, but I figured it out, basically the file is UTF8 with BOM, I converted it to standard UTF8 and it is now able to at least parse it, however I have the above issue.

                                    The error above may be caused by the original scripters using a different compiler, if so, why doesn't the readme/description specify which compiler instead of just saying "use a gsc compiler"? However, I'd prefer to just fix these compile errors using the GSC Tool, because it seems it's the most supported one now; I have no GSC experience at all, but I have a C, Java and C# background.

                                    Any help is appreciated 🙏

                                    Resxtundefined 1 Reply Last reply
                                    0
                                    • Resxtundefined Offline
                                      Resxtundefined Offline
                                      Resxt Plutonium Staff
                                      replied to Sasino97 on last edited by
                                      #148

                                      Sasino97 you don't have to use any compiler

                                      Sasino97undefined 1 Reply Last reply
                                      0
                                      • Sasino97undefined Offline
                                        Sasino97undefined Offline
                                        Sasino97
                                        replied to Resxt on last edited by
                                        #149

                                        Resxt Thanks for the info, but it's just to make sure that it still works after any customization I make, and that there are no errors.
                                        Btw the issue above was solved by using the master branch instead of release 1.0.0.

                                        Resxtundefined 1 Reply Last reply
                                        0
                                        • Resxtundefined Offline
                                          Resxtundefined Offline
                                          Resxt Plutonium Staff
                                          replied to Sasino97 on last edited by
                                          #150

                                          Sasino97 the game has a compiler built-in

                                          Sasino97undefined 1 Reply Last reply
                                          1

                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 8
                                          • 9
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate