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  3. [Release] [Zombies] No weapon limits for mystery box

[Release] [Zombies] No weapon limits for mystery box

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  • JezuzLizardundefined JezuzLizard

    Martix If you are interested I'm still working on the 8 p origins fix by adding more features to make it better for 8 players. Basically adding the ability for all 8 players to get staves, fists, beacons, and shovels for example. Dm me on discord if your interested JezuzLizard#7864.

    Martixundefined Offline
    Martixundefined Offline
    Martix
    wrote on last edited by
    #7

    JezuzLizard sure! I'll see what I can do, I sent you a DM.

    1 Reply Last reply
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    • indoorindicaundefined Offline
      indoorindicaundefined Offline
      indoorindica
      wrote on last edited by
      #8

      do i need to be in my own custom game for this to work? or can i do it in any zombies server?

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      • kyemel_personundefined Offline
        kyemel_personundefined Offline
        kyemel_person
        wrote on last edited by
        #9

        hi, whenever i attempt to play custom games i get this error
        plutonium-bootstrapper-win32 2021-08-01 22-33-02-014.jpg
        my source code (dont mind that other script at the bottom its for another thing)
        bandicam 2021-08-01 22-22-58-030.jpg

        INSANEMODEundefined 1 Reply Last reply
        0
        • kyemel_personundefined kyemel_person

          hi, whenever i attempt to play custom games i get this error
          plutonium-bootstrapper-win32 2021-08-01 22-33-02-014.jpg
          my source code (dont mind that other script at the bottom its for another thing)
          bandicam 2021-08-01 22-22-58-030.jpg

          INSANEMODEundefined Offline
          INSANEMODEundefined Offline
          INSANEMODE
          Contributor
          wrote on last edited by
          #10

          kyemel_person reread the installation step.

          kyemel_personundefined 1 Reply Last reply
          0
          • Martixundefined Martix

            Link: https://github.com/niek265/BO2-No-Box-Limits

            BO2-No-Box-Limits

            This modification disables map specific and game specific weapon limits.
            There are a couple of versions I made so you can pick witch one fits best.

            Installation

            Compile one of the files as _zm_magicbox.gsc and place it in \t6r\data\maps\mp\zombies.

            1. double_weapons.gsc

            Disables the check for already having a weapon that is in the box.
            This means you can get the Ray Gun out of the box when you already have it, doing so will refill its ammo.
            Having the PAP'ed version of a weapon counts as another weapon, so you can have the Ray Gun & the PAP'ed Ray Gun.

            2. no_limits.gsc

            Only disables weapon checks for wonder weapons, so everyone can have a Blundergat and it is not capped to 1 per game.
            This also means you can have a Ray Gun & Ray Gun MK2 at the same time.

            3. double_weapons-no_limits.gsc

            Combines the 2 tweaks listed above. (Recommended)

            4. everything.gsc

            Disables all box checks, this means non box weapons (such as some wall weapons) will be placed in the box. (Not recommended)

            Credits

            This repository from JezuzLizard with compilable GSC files.
            https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer

            LeapingYearsundefined Offline
            LeapingYearsundefined Offline
            LeapingYears
            wrote on last edited by
            #11

            Martix im not sure how github works since i dont use scripts at all, but how do i download this? i know how to apply it but i have no idea how to get it off of github. (i feel like im having a 'dumb blonde moment' right now lol)

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            • Tw_iBL_eRundefined Offline
              Tw_iBL_eRundefined Offline
              Tw_iBL_eR
              wrote on last edited by
              #12

              LeapingYears DL.PNG

              LeapingYearsundefined 1 Reply Last reply
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              • INSANEMODEundefined INSANEMODE

                kyemel_person reread the installation step.

                kyemel_personundefined Offline
                kyemel_personundefined Offline
                kyemel_person
                wrote on last edited by
                #13

                INSANEMODE im a total idiot i compiled it as _clientids with all my other shit. thx m8

                1 Reply Last reply
                1
                • JezuzLizardundefined JezuzLizard

                  Martix Nice work. Its cool to see other people making use of my scripts. I actually pushed a commit for _zm_magicbox.gsc just now that fixes some bugs. I recommend updating your mod to the latest version so people won't run into any issues on certain maps.

                  AdrX003undefined Offline
                  AdrX003undefined Offline
                  AdrX003
                  wrote on last edited by
                  #14

                  JezuzLizard said in [Release] [Zombies] No weapon limits for mystery box:

                  I recommend updating your mod to the latest version

                  about that, how can we update a source? (still learning) from what i could see, we just have to add a wait function in every thread, is that right? if not, were can i learn about these updates (if you know)?

                  thanks in advance

                  JezuzLizardundefined 1 Reply Last reply
                  0
                  • Tw_iBL_eRundefined Tw_iBL_eR

                    LeapingYears DL.PNG

                    LeapingYearsundefined Offline
                    LeapingYearsundefined Offline
                    LeapingYears
                    wrote on last edited by
                    #15

                    Tw_iBL_eR thanks mate

                    1 Reply Last reply
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                    • AdrX003undefined AdrX003

                      JezuzLizard said in [Release] [Zombies] No weapon limits for mystery box:

                      I recommend updating your mod to the latest version

                      about that, how can we update a source? (still learning) from what i could see, we just have to add a wait function in every thread, is that right? if not, were can i learn about these updates (if you know)?

                      thanks in advance

                      JezuzLizardundefined Offline
                      JezuzLizardundefined Offline
                      JezuzLizard
                      Plutonium Staff
                      wrote on last edited by
                      #16

                      AdrX003 I am afraid the information present in this thread is quite out of date due to the simple fact it has been nearly a year since OP created this topic.

                      Since this mods release it is now possible to use the GSC function replacefunc() in order to replace any GSC function, save a few, with your own function. Therefore, you can make use of the custom named script functionality also present to never need to override a stock script wholesale.

                      I am locking this topic due to two reasons:
                      A. The way this mod achieves the objective is obsolete.
                      B. OP has not participated in any discussions in this topic in nearly a year.

                      I will recreate the same functionality using the new scripting technology and of course give OP credit and link his original topic.

                      Furthermore, I will try to dedicate some time this weekend to creating a proper guide on the proper utilization of the new scripting features for T6.

                      If you have any further questions I recommend contacting me via Discord: JezuzLizard#7864 I will take notes of any discussions for my upcoming guide on what new and skilled modders most want to know.

                      If you cannot contact me via Discord please create a new topic in the modding discussion sub forum and tag me.

                      1 Reply Last reply
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