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Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • GhostRider0125undefined GhostRider0125

    Heres a suggestion RedxSkull said in Can i rid of these Clouds Textures?:

    NickB_05 You just have to disable the FX called fx_zmb_fog_transition. Here is the stock script with fx_zmb_fog_transition comment out. Go to AppData\Local\Plutonium\storage\t6 Make a folder called maps then inside that folder called mp. Drop the script into that folder.

    https://www.mediafire.com/file/35gwcrpe2x1fnwz/zm_transit_fx.gsc/file

    its for tranzit fog areas that your gonna run through them
    tell me one more thing how much time it took?🙃

    TheJoshua_Grahamundefined Offline
    TheJoshua_Grahamundefined Offline
    TheJoshua_Graham
    wrote on last edited by
    #114

    GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

    GhostRider0125undefined AdrX003undefined Jbleezyundefined 3 Replies Last reply
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    • TheJoshua_Grahamundefined TheJoshua_Graham

      GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

      GhostRider0125undefined Offline
      GhostRider0125undefined Offline
      GhostRider0125
      wrote on last edited by
      #115

      TheJoshua_Graham bud why are you asking me its been a long time sinse i visited the mod🤣

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      • TheJoshua_Grahamundefined TheJoshua_Graham

        GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

        AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        wrote on last edited by
        #116

        TheJoshua_Graham These added songs probably play when the main EE is completed, its just what i could think of after reading that readme a few times.

        1 Reply Last reply
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        • sehteriaundefined sehteria

          You can add it back by building the mod yourself, you have to comment this line out before building:
          https://github.com/Jbleezy/BO2-Reimagined/blob/8fcfafb6018bb6b43f34784fd85b8abd4693db43/scripts/zm/_zm_reimagined.gsc#L618

          squirtle_gamingundefined Offline
          squirtle_gamingundefined Offline
          squirtle_gaming
          wrote on last edited by
          #117

          sehteria thanks

          1 Reply Last reply
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          • Jbleezyundefined Jbleezy

            FaZe Flick

            Nuketown:

            • Initial perk is no longer always Quick Revive in solo

            • Initial perk no longer always spawns in the starting area in solo

            • Initial perk spawns at round 1 in coop

            • Perks spawn every 5 rounds

            Those are the only changes for Nuketown, I didn't have enough time in the trailer to show every change. Look through the changelog for all the details.

            shrenderundefined Offline
            shrenderundefined Offline
            shrender
            wrote on last edited by
            #118

            Jbleezy said in Black Ops 2 Zombies Reimagined:

            always Quick

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            • Edzo04undefined Offline
              Edzo04undefined Offline
              Edzo04
              wrote on last edited by
              #119

              First off, absolutely incredible work. Completely revitalized my love for the game. Second, I've only been able to install it via putting one of the alpha builds in the mod folder and then loading it from the mod menu. How does installation of the "stable" builds work? I tried adding the folders from the zip manually as well as use the exe to install and neither of them worked. If it's installed that way, should the game load as Reimagined without the need for going to the mod menu?

              1 Reply Last reply
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              • Surge_420undefined Offline
                Surge_420undefined Offline
                Surge_420
                wrote on last edited by
                #120

                Always dig some BO2 content. Good stuff

                1 Reply Last reply
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                • D_Guy454undefined D_Guy454

                  Jbleezy, love the mod but was wondering if you could add back in fog and depth of field. At least some fog since while Tranzit looks clearer it looks a bit weird now with the lighting and skybox. If you don't want to do that at least add DOF back in, it was a very nice effect. It can be pretty much disabled by default anyhow by setting it to the lowest setting.

                  Jbleezyundefined Offline
                  Jbleezyundefined Offline
                  Jbleezy
                  wrote on last edited by
                  #121

                  D_Guy454 Fog option added.
                  20241029030029_1.jpg

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                  • TheJoshua_Grahamundefined TheJoshua_Graham

                    GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

                    Jbleezyundefined Offline
                    Jbleezyundefined Offline
                    Jbleezy
                    wrote on last edited by
                    #122

                    TheJoshua_Graham
                    https://github.com/Jbleezy/BO2-Reimagined?tab=readme-ov-file#maps

                    1 Reply Last reply
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                    • NotAshxdundefined Offline
                      NotAshxdundefined Offline
                      NotAshxd
                      wrote on last edited by NotAshxd
                      #123

                      I want to play the mod, but I also want to do Origins EE, and not being able to do the steps for each staff is kinda weird, and wont be the same, is there a way to disable that? Or just a way to have every other change but that one. That would be neat Jbleezy

                      Jbleezyundefined 1 Reply Last reply
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                      • rubyquestundefined Offline
                        rubyquestundefined Offline
                        rubyquest
                        wrote on last edited by
                        #124

                        It seems as though some features such as additional wallbuys and perk machines (such as Who's Who in Power station or AN-94 in Town) don't appear. Removed weapons such as the Galil and Python also show up in Nuketown Zombies. However, the rest of the mod does function correctly: things like the hud, bank/locker system, buildables. Is this an issue for anyone else?

                        Jbleezyundefined 1 Reply Last reply
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                        • NotAshxdundefined NotAshxd

                          I want to play the mod, but I also want to do Origins EE, and not being able to do the steps for each staff is kinda weird, and wont be the same, is there a way to disable that? Or just a way to have every other change but that one. That would be neat Jbleezy

                          Jbleezyundefined Offline
                          Jbleezyundefined Offline
                          Jbleezy
                          wrote on last edited by
                          #125

                          NotAshxd Nope, it's all or nothing

                          1 Reply Last reply
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                          • rubyquestundefined rubyquest

                            It seems as though some features such as additional wallbuys and perk machines (such as Who's Who in Power station or AN-94 in Town) don't appear. Removed weapons such as the Galil and Python also show up in Nuketown Zombies. However, the rest of the mod does function correctly: things like the hud, bank/locker system, buildables. Is this an issue for anyone else?

                            Jbleezyundefined Offline
                            Jbleezyundefined Offline
                            Jbleezy
                            wrote on last edited by
                            #126

                            rubyquest You have to be on a 2.0 version for the new additions.

                            1 Reply Last reply
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                            • omar123adundefined Offline
                              omar123adundefined Offline
                              omar123ad
                              wrote on last edited by
                              #127

                              Where can I find version 2.0?

                              Jbleezyundefined 1 Reply Last reply
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                              • omar123adundefined omar123ad

                                Where can I find version 2.0?

                                Jbleezyundefined Offline
                                Jbleezyundefined Offline
                                Jbleezy
                                wrote on last edited by
                                #128

                                omar123ad It's still in development, but here are the alpha releases.
                                https://github.com/Jbleezy/BO2-Reimagined/releases

                                1 Reply Last reply
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                                • nexboundefined Offline
                                  nexboundefined Offline
                                  nexbo
                                  wrote on last edited by
                                  #129

                                  how do you actually use the new locations? zero documentation on it, whatsoever.

                                  Jbleezyundefined 1 Reply Last reply
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                                  • nexboundefined nexbo

                                    how do you actually use the new locations? zero documentation on it, whatsoever.

                                    Jbleezyundefined Offline
                                    Jbleezyundefined Offline
                                    Jbleezy
                                    wrote on last edited by Jbleezy
                                    #130

                                    nexbo For 1.x versions, see here: https://github.com/Jbleezy/BO2-Reimagined/tree/v1.3.4?tab=readme-ov-file#launching-new-maps
                                    2.x versions have map select UI in game.

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                                    • Dank Dempseyundefined Offline
                                      Dank Dempseyundefined Offline
                                      Dank Dempsey
                                      wrote on last edited by
                                      #131

                                      Hey meatbags
                                      Can someone tell me how to turn off long distance lod
                                      I hate how sometimes it goes from 60fps to45 whenever i am looking in certain directions,other than that this mod is red white and blue to the core!
                                      Thanks maggot munchers
                                      Dempsey OUT

                                      1 Reply Last reply
                                      0
                                      • squirtle_gamingundefined Offline
                                        squirtle_gamingundefined Offline
                                        squirtle_gaming
                                        wrote on last edited by
                                        #132

                                        Jbleezy
                                        About the bank functions. Is there a command to avoid the points in the bank reseting after every match? Thanks

                                        1 Reply Last reply
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                                        • Jbleezyundefined Jbleezy

                                          Release trailer

                                          Changelog

                                          Download

                                          bo2 reimagined background.png

                                          LudwigRainbowundefined Offline
                                          LudwigRainbowundefined Offline
                                          LudwigRainbow
                                          wrote on last edited by
                                          #133

                                          Jbleezy
                                          Love this mod! A nice and needeed change to BO2
                                          However, is there a way to change the PaP Camo? Like if I change the og file of the Dragon Camo, will it change this one too?

                                          1 Reply Last reply
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