Black Ops 2 Zombies Reimagined
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D_Guy454 Fog option added.
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I want to play the mod, but I also want to do Origins EE, and not being able to do the steps for each staff is kinda weird, and wont be the same, is there a way to disable that? Or just a way to have every other change but that one. That would be neat Jbleezy
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It seems as though some features such as additional wallbuys and perk machines (such as Who's Who in Power station or AN-94 in Town) don't appear. Removed weapons such as the Galil and Python also show up in Nuketown Zombies. However, the rest of the mod does function correctly: things like the hud, bank/locker system, buildables. Is this an issue for anyone else?
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NotAshxd Nope, it's all or nothing
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rubyquest You have to be on a 2.0 version for the new additions.
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Where can I find version 2.0?
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omar123ad It's still in development, but here are the alpha releases.
https://github.com/Jbleezy/BO2-Reimagined/releases -
how do you actually use the new locations? zero documentation on it, whatsoever.
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nexbo For 1.x versions, see here: https://github.com/Jbleezy/BO2-Reimagined/tree/v1.3.4?tab=readme-ov-file#launching-new-maps
2.x versions have map select UI in game.