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Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • CircuitWPundefined CircuitWP

    Hey there! I was wondering a few things

    • Could you make it so the galven knuckles power perk machines temporarily when they're meleed,
    • Could you add support (idk if it's possible) to packapunch the Bowie knife & the Galven knuckles?

    Thankyou! I love the mod

    Jbleezyundefined Offline
    Jbleezyundefined Offline
    Jbleezy
    wrote on last edited by
    #182

    CircuitWP No and no.

    1 Reply Last reply
    0
    • CircuitWPundefined Offline
      CircuitWPundefined Offline
      CircuitWP
      wrote on last edited by
      #183

      Is it possible? or is it just not an idea you'd like to add?

      Jbleezyundefined 1 Reply Last reply
      0
      • SegmentWolfundefined Offline
        SegmentWolfundefined Offline
        SegmentWolf
        wrote on last edited by
        #184

        Hey Jbleezy,

        I'm relatively new to Plutonium BO2 modding so forgive my ignorance. I've found a few mods such as single player EE's and [mystery box] + [perk expansions] on each map. (I can't hyperlink until I have 1 reputation 😕 )

        I recently found your mod and it's full of excellent modifications but there are a few things I'd like to try and change for my own experience.

        I understand there's no config for your mod's changes (and that implementing it would be a lot of unnecessary work) but I was wondering if it's even possible to change / remove your mods solo Easter egg changes (starting with all the Guillotine parts on Buried for example) without breaking other aspects of the mod.

        If it is possible, would you mind sharing where I would have to look to learn how to work on BO2 mods myself?

        Thank you very much for your hard work creating this, I absolutely love the changes on TranZit (again aside from the EE stuff) and many of the other maps.

        Jbleezyundefined 1 Reply Last reply
        0
        • CircuitWPundefined CircuitWP

          Is it possible? or is it just not an idea you'd like to add?

          Jbleezyundefined Offline
          Jbleezyundefined Offline
          Jbleezy
          wrote on last edited by
          #185

          CircuitWP Anything is possible, just not adding those.

          1 Reply Last reply
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          • SegmentWolfundefined SegmentWolf

            Hey Jbleezy,

            I'm relatively new to Plutonium BO2 modding so forgive my ignorance. I've found a few mods such as single player EE's and [mystery box] + [perk expansions] on each map. (I can't hyperlink until I have 1 reputation 😕 )

            I recently found your mod and it's full of excellent modifications but there are a few things I'd like to try and change for my own experience.

            I understand there's no config for your mod's changes (and that implementing it would be a lot of unnecessary work) but I was wondering if it's even possible to change / remove your mods solo Easter egg changes (starting with all the Guillotine parts on Buried for example) without breaking other aspects of the mod.

            If it is possible, would you mind sharing where I would have to look to learn how to work on BO2 mods myself?

            Thank you very much for your hard work creating this, I absolutely love the changes on TranZit (again aside from the EE stuff) and many of the other maps.

            Jbleezyundefined Offline
            Jbleezyundefined Offline
            Jbleezy
            wrote on last edited by
            #186

            SegmentWolf You would have to find where I changed that within the source, I don't know off the top of my head.

            I would say my mod is a great place to look to learn how to work on BO2 mods yourself.

            1 Reply Last reply
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            • spc.1undefined Offline
              spc.1undefined Offline
              spc.1
              wrote on last edited by
              #187

              almost at 200 post. Insane-

              1 Reply Last reply
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              • UltraWafflesundefined Offline
                UltraWafflesundefined Offline
                UltraWaffles
                wrote on last edited by UltraWaffles
                #188

                where do i go to find to restore some of the original weapons?

                1 Reply Last reply
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                • UltraWafflesundefined Offline
                  UltraWafflesundefined Offline
                  UltraWaffles
                  wrote on last edited by
                  #189

                  ok so i cloned the git and made some changes. now i have no idea how to compile it. any pointers?

                  1 Reply Last reply
                  0
                  • FriedChuddyundefined Offline
                    FriedChuddyundefined Offline
                    FriedChuddy
                    wrote on last edited by
                    #190

                    Im kinda retarded. How do you download this?

                    GhostRider0125undefined 1 Reply Last reply
                    2
                    • FriedChuddyundefined FriedChuddy

                      Im kinda retarded. How do you download this?

                      GhostRider0125undefined Offline
                      GhostRider0125undefined Offline
                      GhostRider0125
                      wrote on last edited by GhostRider0125
                      #191

                      FriedChuddy its Ez click the blue colored DOWNLOAD link it will take you to the github then press Assets then click zm_reimagined.zip which says its 391 MB😁

                      1 Reply Last reply
                      1
                      • HexifY2689undefined Offline
                        HexifY2689undefined Offline
                        HexifY2689
                        wrote on last edited by HexifY2689
                        #192
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • CRgame_undefined Offline
                          CRgame_undefined Offline
                          CRgame_
                          wrote on last edited by
                          #193

                          how do i install themodi dont find a tutorial

                          Cawldwinkundefined 1 Reply Last reply
                          0
                          • CRgame_undefined CRgame_

                            how do i install themodi dont find a tutorial

                            Cawldwinkundefined Offline
                            Cawldwinkundefined Offline
                            Cawldwink
                            wrote on last edited by
                            #194

                            CRgame_ Download the zm_reimagined.zip from here and then search for an app called "Run" in your windows search box. This will open a small box in the bottom left side of your window in which you are to type in %localappdata%\Plutonium\storage\t6 which will open a file explorer window. There you'll see a folder called mods or if it doesn't exist there already, create a folder named mods and then extract the zm_reimagined.zip over there

                            CRgame_undefined 1 Reply Last reply
                            0
                            • Cawldwinkundefined Cawldwink

                              CRgame_ Download the zm_reimagined.zip from here and then search for an app called "Run" in your windows search box. This will open a small box in the bottom left side of your window in which you are to type in %localappdata%\Plutonium\storage\t6 which will open a file explorer window. There you'll see a folder called mods or if it doesn't exist there already, create a folder named mods and then extract the zm_reimagined.zip over there

                              CRgame_undefined Offline
                              CRgame_undefined Offline
                              CRgame_
                              wrote on last edited by
                              #195

                              Cawldwink it doesntwork 😕

                              Cawldwinkundefined 1 Reply Last reply
                              0
                              • CRgame_undefined CRgame_

                                Cawldwink it doesntwork 😕

                                Cawldwinkundefined Offline
                                Cawldwinkundefined Offline
                                Cawldwink
                                wrote on last edited by
                                #196

                                CRgame_ When you launch BO2, click on ONLINE > MODS > Reimaginedd05ddbc4-193c-495f-a09e-a375f4665293-image.png and then press enter to launch the mod

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                                0
                                • Robinmistundefined Offline
                                  Robinmistundefined Offline
                                  Robinmist
                                  wrote on last edited by
                                  #197

                                  this mod doesn't work for me. the only 3 maps that work fine are nuketown, trenches and bus depot. loading any of the tranzit based maps (except bus depot) spawns you at the bus depot, except that all the props are invisible and attempting to run through the fog kills you. loading any of the die rise maps just gives you an error. loading any of the motd spawns you on the bridge with an invisible box. loading any of the buried maps spawns you in a buggy version of the map where all the perks are gone and the big hole in processing doesn't kill you. loading into any of the origins maps (except trenches) spawns you in a death barrier. if anyone can help solve my problem that would be very cool and awesome sauce as these maps look pretty radical.

                                  AdrX003undefined 1 Reply Last reply
                                  0
                                  • Robinmistundefined Robinmist

                                    this mod doesn't work for me. the only 3 maps that work fine are nuketown, trenches and bus depot. loading any of the tranzit based maps (except bus depot) spawns you at the bus depot, except that all the props are invisible and attempting to run through the fog kills you. loading any of the die rise maps just gives you an error. loading any of the motd spawns you on the bridge with an invisible box. loading any of the buried maps spawns you in a buggy version of the map where all the perks are gone and the big hole in processing doesn't kill you. loading into any of the origins maps (except trenches) spawns you in a death barrier. if anyone can help solve my problem that would be very cool and awesome sauce as these maps look pretty radical.

                                    AdrX003undefined Offline
                                    AdrX003undefined Offline
                                    AdrX003
                                    wrote on last edited by
                                    #198

                                    Robinmist if theres nothing wrong with your gamefiles, it could be that some of the FFs in the mod is not being loaded or maybe even corrupted in the place they are in the disk (kinda low chance but ive seen it in the past), and probably the one with most chance of happening is that you have some/alot of custom scripts already in the scripts folder that could be interfering with the mods own scripts. just rename that scripts folder so you dont need to delete them.

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                                    • forty2133undefined Offline
                                      forty2133undefined Offline
                                      forty2133
                                      wrote last edited by
                                      #199

                                      Awesome. I think on Origins, you should make a faction on there.

                                      1 Reply Last reply
                                      0
                                      • moris oneundefined Offline
                                        moris oneundefined Offline
                                        moris one
                                        wrote last edited by
                                        #200

                                        go zombi

                                        1 Reply Last reply
                                        0
                                        • HexifY2689undefined Offline
                                          HexifY2689undefined Offline
                                          HexifY2689
                                          wrote last edited by HexifY2689
                                          #201

                                          A few ideas:

                                          1. Character select
                                          2. More settings for perk limit, perma perks, difficulty, buildables, power ups, mystery box, and some map settings to name a few, all could have some serious potential and can make the game infinitely more fun depending on how the host wants it
                                          3. A more BO1 styled map list (although I miss the globe)
                                          4. If it's ever possible, adding all the maps and weapons from WaW and BO1 onto their respective maps mixed with BO2's
                                          5. Built in achievements and other form of rewards because why not
                                          6. Unique factions for the survival maps
                                          7. This ties in with the map settings I mentioned, but some more options for the special rounds on all maps would be neat. For example maybe TranZit could have hellhounds or Buried's witches could start being more threatening and come out from the house on their own. A few fun ideas that are entirely up to the host.
                                          8. Death machine powerup restored
                                          9. Maybe bon fire sale on all maps, make it like super rare, since it would be very cool to see it on another map other than five
                                          10. If perma perks were added back via a toggleable option, maybe you could reimagine those too. Just some ambitious ideas.

                                          There's definitely more but these were my top 10 that I could think of. I understand some of these might just be way too ambitious and therefore impossible, but I'd love to be surprised

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