Black Ops 2 Zombies Reimagined
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Hey Jbleezy,
I'm relatively new to Plutonium BO2 modding so forgive my ignorance. I've found a few mods such as single player EE's and [mystery box] + [perk expansions] on each map. (I can't hyperlink until I have 1 reputation
)
I recently found your mod and it's full of excellent modifications but there are a few things I'd like to try and change for my own experience.
I understand there's no config for your mod's changes (and that implementing it would be a lot of unnecessary work) but I was wondering if it's even possible to change / remove your mods solo Easter egg changes (starting with all the Guillotine parts on Buried for example) without breaking other aspects of the mod.
If it is possible, would you mind sharing where I would have to look to learn how to work on BO2 mods myself?
Thank you very much for your hard work creating this, I absolutely love the changes on TranZit (again aside from the EE stuff) and many of the other maps.
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CircuitWP Anything is possible, just not adding those.
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Hey Jbleezy,
I'm relatively new to Plutonium BO2 modding so forgive my ignorance. I've found a few mods such as single player EE's and [mystery box] + [perk expansions] on each map. (I can't hyperlink until I have 1 reputation
)
I recently found your mod and it's full of excellent modifications but there are a few things I'd like to try and change for my own experience.
I understand there's no config for your mod's changes (and that implementing it would be a lot of unnecessary work) but I was wondering if it's even possible to change / remove your mods solo Easter egg changes (starting with all the Guillotine parts on Buried for example) without breaking other aspects of the mod.
If it is possible, would you mind sharing where I would have to look to learn how to work on BO2 mods myself?
Thank you very much for your hard work creating this, I absolutely love the changes on TranZit (again aside from the EE stuff) and many of the other maps.
SegmentWolf You would have to find where I changed that within the source, I don't know off the top of my head.
I would say my mod is a great place to look to learn how to work on BO2 mods yourself.
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almost at 200 post. Insane-
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where do i go to find to restore some of the original weapons?
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ok so i cloned the git and made some changes. now i have no idea how to compile it. any pointers?
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Im kinda retarded. How do you download this?
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Im kinda retarded. How do you download this?
FriedChuddy its Ez click the blue colored DOWNLOAD link it will take you to the github then press Assets then click zm_reimagined.zip which says its 391 MB
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This post is deleted!
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how do i install themodi dont find a tutorial
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CRgame_ Download the
zm_reimagined.zip
from here and then search for an app called "Run" in your windows search box. This will open a small box in the bottom left side of your window in which you are to type in%localappdata%\Plutonium\storage\t6
which will open a file explorer window. There you'll see a folder calledmods
or if it doesn't exist there already, create a folder namedmods
and then extract thezm_reimagined.zip
over there -
CRgame_ Download the
zm_reimagined.zip
from here and then search for an app called "Run" in your windows search box. This will open a small box in the bottom left side of your window in which you are to type in%localappdata%\Plutonium\storage\t6
which will open a file explorer window. There you'll see a folder calledmods
or if it doesn't exist there already, create a folder namedmods
and then extract thezm_reimagined.zip
over thereCawldwink it doesntwork
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CRgame_ When you launch BO2, click on ONLINE > MODS > Reimagined
and then press enter to launch the mod
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this mod doesn't work for me. the only 3 maps that work fine are nuketown, trenches and bus depot. loading any of the tranzit based maps (except bus depot) spawns you at the bus depot, except that all the props are invisible and attempting to run through the fog kills you. loading any of the die rise maps just gives you an error. loading any of the motd spawns you on the bridge with an invisible box. loading any of the buried maps spawns you in a buggy version of the map where all the perks are gone and the big hole in processing doesn't kill you. loading into any of the origins maps (except trenches) spawns you in a death barrier. if anyone can help solve my problem that would be very cool and awesome sauce as these maps look pretty radical.
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this mod doesn't work for me. the only 3 maps that work fine are nuketown, trenches and bus depot. loading any of the tranzit based maps (except bus depot) spawns you at the bus depot, except that all the props are invisible and attempting to run through the fog kills you. loading any of the die rise maps just gives you an error. loading any of the motd spawns you on the bridge with an invisible box. loading any of the buried maps spawns you in a buggy version of the map where all the perks are gone and the big hole in processing doesn't kill you. loading into any of the origins maps (except trenches) spawns you in a death barrier. if anyone can help solve my problem that would be very cool and awesome sauce as these maps look pretty radical.
Robinmist if theres nothing wrong with your gamefiles, it could be that some of the FFs in the mod is not being loaded or maybe even corrupted in the place they are in the disk (kinda low chance but ive seen it in the past), and probably the one with most chance of happening is that you have some/alot of custom scripts already in the scripts folder that could be interfering with the mods own scripts. just rename that scripts folder so you dont need to delete them.
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Awesome. I think on Origins, you should make a faction on there.
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go zombi
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A few ideas:
- Character select
- More settings for perk limit, perma perks, difficulty, buildables, power ups, mystery box, and some map settings to name a few, all could have some serious potential and can make the game infinitely more fun depending on how the host wants it
- A more BO1 styled map list (although I miss the globe)
- If it's ever possible, adding all the maps and weapons from WaW and BO1 onto their respective maps mixed with BO2's
- Built in achievements and other form of rewards because why not
- Unique factions for the survival maps
- This ties in with the map settings I mentioned, but some more options for the special rounds on all maps would be neat. For example maybe TranZit could have hellhounds or Buried's witches could start being more threatening and come out from the house on their own. A few fun ideas that are entirely up to the host.
- Death machine powerup restored
- Maybe bon fire sale on all maps, make it like super rare, since it would be very cool to see it on another map other than five
- If perma perks were added back via a toggleable option, maybe you could reimagine those too. Just some ambitious ideas.
There's definitely more but these were my top 10 that I could think of. I understand some of these might just be way too ambitious and therefore impossible, but I'd love to be surprised