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Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Jbleezyundefined Jbleezy

    GCordido We need full mod tools for that unfortunately

    GCordidoundefined Offline
    GCordidoundefined Offline
    GCordido
    wrote on last edited by
    #25

    Jbleezy I've seen some servers managing to add other perks to other maps, I'm sure something can be done for the client, it would suck if nothing can be done 😞

    Jbleezyundefined 1 Reply Last reply
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    • Froggyyyundefined Offline
      Froggyyyundefined Offline
      Froggyyy
      wrote on last edited by
      #26

      Yeh seen other mods add perks like the cold war mod and the zombies++ mod i think, would be cool if phd and staminup and added to mob in particular 😳

      1 Reply Last reply
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      • Jbleezyundefined Jbleezy

        GCordido We need full mod tools for that unfortunately

        Froggyyyundefined Offline
        Froggyyyundefined Offline
        Froggyyy
        wrote on last edited by
        #27

        Jbleezy btw is there a way to stop zombies from cancelling your sprint when they hit you or is that hard coded? if possible would be great as an optional setting

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        • GCordidoundefined GCordido

          Jbleezy I've seen some servers managing to add other perks to other maps, I'm sure something can be done for the client, it would suck if nothing can be done 😞

          Jbleezyundefined Offline
          Jbleezyundefined Offline
          Jbleezy
          wrote on last edited by
          #28

          GCordido You can add perks, but not with 100% of the assets. They use other perk machines that are already in the map and other icons that are loaded in the map.

          I will only add new perks to BO2 Reimagined when they are 100% working.

          Froggyyyundefined 1 Reply Last reply
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          • Jbleezyundefined Jbleezy

            GCordido You can add perks, but not with 100% of the assets. They use other perk machines that are already in the map and other icons that are loaded in the map.

            I will only add new perks to BO2 Reimagined when they are 100% working.

            Froggyyyundefined Offline
            Froggyyyundefined Offline
            Froggyyy
            wrote on last edited by
            #29

            Jbleezy wouldnt that need porting actual assets? doesnt that need mod tools though?

            RedxSkullundefined 1 Reply Last reply
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            • Froggyyyundefined Froggyyy

              Jbleezy wouldnt that need porting actual assets? doesnt that need mod tools though?

              RedxSkullundefined Offline
              RedxSkullundefined Offline
              RedxSkull
              wrote on last edited by RedxSkull
              #30

              Froggyyy All the servers and mods you see with extra perks. Are only able to use the assets that are available for that map. That's why you sometimes will see jug perk machine as flopper with a different icon, etc. You can mimic certain perk abilities with GSC. For example adding mule kick to town is actually adding the multiplayer specialty perk. Since zombies runs on the multiplayer engine. It's like adding the bootleg version of the perk. Where this mod aims for a authenticity feeling. With zone tools or mod tools we can port the actual assets needed. Not a easy task at all to make those tools, but I'm sure one day that will be a possibility.

              Froggyyyundefined 1 Reply Last reply
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              • RedxSkullundefined RedxSkull

                Froggyyy All the servers and mods you see with extra perks. Are only able to use the assets that are available for that map. That's why you sometimes will see jug perk machine as flopper with a different icon, etc. You can mimic certain perk abilities with GSC. For example adding mule kick to town is actually adding the multiplayer specialty perk. Since zombies runs on the multiplayer engine. It's like adding the bootleg version of the perk. Where this mod aims for a authenticity feeling. With zone tools or mod tools we can port the actual assets needed. Not a easy task at all to make those tools, but I'm sure one day that will be a possibility.

                Froggyyyundefined Offline
                Froggyyyundefined Offline
                Froggyyy
                wrote on last edited by
                #31

                RedxSkull I saw you decreased shellshock from explosives, is it possible for zombie slap as well so it doesnt stop player from sprinting?

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                • Stangz1maundefined Offline
                  Stangz1maundefined Offline
                  Stangz1ma
                  wrote on last edited by
                  #32
                  This post is deleted!
                  Jbleezyundefined 1 Reply Last reply
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                  • Stangz1maundefined Stangz1ma

                    This post is deleted!

                    Jbleezyundefined Offline
                    Jbleezyundefined Offline
                    Jbleezy
                    wrote on last edited by
                    #33

                    Stangz1ma Nope, you get all or nothing.

                    1 Reply Last reply
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                    • Jbleezyundefined Jbleezy

                      Release trailer

                      Changelog

                      Download

                      bo2 reimagined background.png

                      _UNINSTALL_undefined Offline
                      _UNINSTALL_undefined Offline
                      _UNINSTALL_
                      wrote on last edited by
                      #34

                      Jbleezy
                      Error:As far as I know, the scripts must be compiled (I tried to compile them and they give errors), I downloaded the executable, but igula doesn't work

                      c6190582-d9d7-4352-8052-cf102df6fa91-imagen.png

                      86382694-c40a-4d5b-a0ab-e5c9757b294a-imagen.png

                      Jbleezyundefined 1 Reply Last reply
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                      • _UNINSTALL_undefined _UNINSTALL_

                        Jbleezy
                        Error:As far as I know, the scripts must be compiled (I tried to compile them and they give errors), I downloaded the executable, but igula doesn't work

                        c6190582-d9d7-4352-8052-cf102df6fa91-imagen.png

                        86382694-c40a-4d5b-a0ab-e5c9757b294a-imagen.png

                        Jbleezyundefined Offline
                        Jbleezyundefined Offline
                        Jbleezy
                        wrote on last edited by Jbleezy
                        #35

                        _UNINSTALL_ You must have Plutonium installed wrong, scripts no longer have to be compiled.

                        xsfbfbundefined 1 Reply Last reply
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                        • GhostRider0125undefined Offline
                          GhostRider0125undefined Offline
                          GhostRider0125
                          wrote on last edited by GhostRider0125
                          #36

                          can somebody send all servers that uses this Reimagined mod cuz when ever i find one its always 300 plus ping help😂 😂

                          1 Reply Last reply
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                          • Jbleezyundefined Jbleezy

                            _UNINSTALL_ You must have Plutonium installed wrong, scripts no longer have to be compiled.

                            xsfbfbundefined Offline
                            xsfbfbundefined Offline
                            xsfbfb
                            wrote on last edited by
                            #37

                            Jbleezy all of my scripts do, I installed plutonium from the guide they made

                            1 Reply Last reply
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                            • Jbleezyundefined Jbleezy

                              Release trailer

                              Changelog

                              Download

                              bo2 reimagined background.png

                              zawazaundefined Offline
                              zawazaundefined Offline
                              zawaza
                              wrote on last edited by
                              #38

                              Jbleezy is there a way for me to disable the health bar? I feel like I should be able to toggle it

                              Jbleezyundefined 1 Reply Last reply
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                              • zawazaundefined zawaza

                                Jbleezy is there a way for me to disable the health bar? I feel like I should be able to toggle it

                                Jbleezyundefined Offline
                                Jbleezyundefined Offline
                                Jbleezy
                                wrote on last edited by
                                #39

                                @zawazao Type hud_health_bar 0 into the console.

                                1 Reply Last reply
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                                • Baofuundefined Offline
                                  Baofuundefined Offline
                                  Baofu
                                  wrote on last edited by
                                  #40

                                  How well does this play along with other gsc script files? I couldn't get this to load so I figured there might have been some conflicts with the ones I was using.

                                  RedxSkullundefined 1 Reply Last reply
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                                  • Baofuundefined Baofu

                                    How well does this play along with other gsc script files? I couldn't get this to load so I figured there might have been some conflicts with the ones I was using.

                                    RedxSkullundefined Offline
                                    RedxSkullundefined Offline
                                    RedxSkull
                                    wrote on last edited by RedxSkull
                                    #41

                                    Baofu It's usually never good to mix match different gsc scripts if you don't know what your doing. Since some scripts could override another script, etc. It won't be stable and prone to crash. Reimainged replaces a lot of stock scripts. So most likely any other Mod would conflict with this.

                                    1 Reply Last reply
                                    1
                                    • Baofuundefined Offline
                                      Baofuundefined Offline
                                      Baofu
                                      wrote on last edited by
                                      #42

                                      Got this working and I have to say I'm very impressed! I liked what you did with BO1 zombies and I like what you did here. I couldn't pick up the Turbine or any of the other craftables after I built them though. Some kind of bug on tranzit?

                                      Jbleezyundefined 1 Reply Last reply
                                      1
                                      • Baofuundefined Baofu

                                        Got this working and I have to say I'm very impressed! I liked what you did with BO1 zombies and I like what you did here. I couldn't pick up the Turbine or any of the other craftables after I built them though. Some kind of bug on tranzit?

                                        Jbleezyundefined Offline
                                        Jbleezyundefined Offline
                                        Jbleezy
                                        wrote on last edited by
                                        #43

                                        Baofu Did you have enough points to purchase them?

                                        1 Reply Last reply
                                        0
                                        • Baofuundefined Offline
                                          Baofuundefined Offline
                                          Baofu
                                          wrote on last edited by Baofu
                                          #44
                                          This post is deleted!
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