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  3. Black Ops 2 Zombies Reimagined

Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Baofuundefined Offline
    Baofuundefined Offline
    Baofu
    wrote on last edited by
    #42

    Got this working and I have to say I'm very impressed! I liked what you did with BO1 zombies and I like what you did here. I couldn't pick up the Turbine or any of the other craftables after I built them though. Some kind of bug on tranzit?

    Jbleezyundefined 1 Reply Last reply
    1
    • Baofuundefined Baofu

      Got this working and I have to say I'm very impressed! I liked what you did with BO1 zombies and I like what you did here. I couldn't pick up the Turbine or any of the other craftables after I built them though. Some kind of bug on tranzit?

      Jbleezyundefined Offline
      Jbleezyundefined Offline
      Jbleezy
      wrote on last edited by
      #43

      Baofu Did you have enough points to purchase them?

      1 Reply Last reply
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      • Baofuundefined Offline
        Baofuundefined Offline
        Baofu
        wrote on last edited by Baofu
        #44
        This post is deleted!
        1 Reply Last reply
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        • Baofuundefined Offline
          Baofuundefined Offline
          Baofu
          wrote on last edited by Baofu
          #45

          Got everything working, so I have a better question. Is there a way to change the starting points from 500 or the number of powerups dropped per round from 4? I didn't see it on any of the .gsc files in the Replaced folder.

          1 Reply Last reply
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          • Z3NlTH-Dr4G0Nundefined Offline
            Z3NlTH-Dr4G0Nundefined Offline
            Z3NlTH-Dr4G0N
            wrote on last edited by Z3NlTH-Dr4G0N
            #46

            New update makes this unplayeable. Just my luck, I finally had the game exactly where I wanted after a few modifications and now Plutonium updates and completely destroys it. Excellent. Oh and btw even the stock Reimagined gives errors (smth about _local_variable hash not found)

            FutureRaveundefined 1 Reply Last reply
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            • Z3NlTH-Dr4G0Nundefined Z3NlTH-Dr4G0N

              New update makes this unplayeable. Just my luck, I finally had the game exactly where I wanted after a few modifications and now Plutonium updates and completely destroys it. Excellent. Oh and btw even the stock Reimagined gives errors (smth about _local_variable hash not found)

              FutureRaveundefined Offline
              FutureRaveundefined Offline
              FutureRave
              VIP
              wrote on last edited by
              #47

              @P00DL3W0Lf_GR The mod author needs to fix the issue with an update

              1 Reply Last reply
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              • Z3NlTH-Dr4G0Nundefined Offline
                Z3NlTH-Dr4G0Nundefined Offline
                Z3NlTH-Dr4G0N
                wrote on last edited by
                #48

                Jbleezy Some more insight to help: On all maps except Mob, the error is for _hash_2eca0c0e in zm_blockers and for mob it is _hash_10873cca in zm_prison_reimagined. Hope for an update soon

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                • Z3NlTH-Dr4G0Nundefined Offline
                  Z3NlTH-Dr4G0Nundefined Offline
                  Z3NlTH-Dr4G0N
                  wrote on last edited by Z3NlTH-Dr4G0N
                  #49

                  Even more bugs: after fixing the hashes (thanks FutureRave ), I am now getting other errors depending on the map:
                  1)Nuke town loads fine but the hud looks like this: Screenshot (90).png
                  2)On Origins, Die RIse and Town Survival I get this: Screenshot (91).png
                  3)On Buried and Tranzit I get this: Screenshot (92).png
                  4) On Mob I get this: Screenshot (89).png

                  Jbleezyundefined 1 Reply Last reply
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                  • GhostRider0125undefined GhostRider0125

                    Holy Fucking Shit WHAT?! this it fucking outstanding man best thing i have ever seen in a game like bo2 with limited modding ability love the fact that mr avocado can give you drops now and you can call elevators now (which lex would be happy bout that😄) a better whos who (Love leroy dance 🙂 ) no more the gramaphone hassle AND FUCKING GRIEF WITH ALL DIFFRENT MODES OMG I WANT TO KISS YOU but some questions tombstone in solo works ok but it gives you back quick revive too?! thats just infinite downs my guy and for shield i hope only the owner can break it cuz if not then its not going to be a good feature and how would electric trap work it better have time break or it will be broken and i didnt get what you did to staffs revive parts and you dont have to do this one but can you make dedzens 4 knife hit so that Bowie and knuckles have more value to them in map then again i couldnt be happier for bo2 zombies you sir made down right perfect👌 followed😁 also you just gave me a new fav song thanks😆

                    therelaxingend95undefined Offline
                    therelaxingend95undefined Offline
                    therelaxingend95
                    wrote on last edited by
                    #50

                    GhostRider0125 hey bruh I have a question, how or from which section of the bo2 do you start the "new" survival maps?

                    Jbleezyundefined GhostRider0125undefined 2 Replies Last reply
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                    • Z3NlTH-Dr4G0Nundefined Z3NlTH-Dr4G0N

                      Even more bugs: after fixing the hashes (thanks FutureRave ), I am now getting other errors depending on the map:
                      1)Nuke town loads fine but the hud looks like this: Screenshot (90).png
                      2)On Origins, Die RIse and Town Survival I get this: Screenshot (91).png
                      3)On Buried and Tranzit I get this: Screenshot (92).png
                      4) On Mob I get this: Screenshot (89).png

                      Jbleezyundefined Offline
                      Jbleezyundefined Offline
                      Jbleezy
                      wrote on last edited by
                      #51

                      @P00DL3W0Lf_GR Plutonium will be undoing the recent changes to the compiler as it has broke a lot of scripts.

                      Z3NlTH-Dr4G0Nundefined 1 Reply Last reply
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                      • therelaxingend95undefined therelaxingend95

                        GhostRider0125 hey bruh I have a question, how or from which section of the bo2 do you start the "new" survival maps?

                        Jbleezyundefined Offline
                        Jbleezyundefined Offline
                        Jbleezy
                        wrote on last edited by
                        #52

                        therelaxingend95 https://github.com/Jbleezy/BO2-Reimagined#launching-new-maps

                        perfectlemonadeundefined 1 Reply Last reply
                        0
                        • Jbleezyundefined Jbleezy

                          @P00DL3W0Lf_GR Plutonium will be undoing the recent changes to the compiler as it has broke a lot of scripts.

                          Z3NlTH-Dr4G0Nundefined Offline
                          Z3NlTH-Dr4G0Nundefined Offline
                          Z3NlTH-Dr4G0N
                          wrote on last edited by Z3NlTH-Dr4G0N
                          #53

                          Jbleezy Thank f*****g god. Don't get me wrong, I welcome updates but if it ain't broke don't fix it (even if it was barely working).

                          Also with update introducing errors, I forgot to thank you for the amazing work on this mod.

                          1 Reply Last reply
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                          • therelaxingend95undefined therelaxingend95

                            GhostRider0125 hey bruh I have a question, how or from which section of the bo2 do you start the "new" survival maps?

                            GhostRider0125undefined Offline
                            GhostRider0125undefined Offline
                            GhostRider0125
                            wrote on last edited by
                            #54

                            therelaxingend95 idk i havent done it myself i only play them in servers😂 😆

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                            • butawskieeundefined Offline
                              butawskieeundefined Offline
                              butawskiee
                              wrote on last edited by
                              #55

                              Jbleezy new update not allowing me to play any maps due to this error
                              image.png

                              FutureRaveundefined EYYSEEundefined 2 Replies Last reply
                              0
                              • butawskieeundefined butawskiee

                                Jbleezy new update not allowing me to play any maps due to this error
                                image.png

                                FutureRaveundefined Offline
                                FutureRaveundefined Offline
                                FutureRave
                                VIP
                                wrote on last edited by
                                #56

                                butawskiee Update plutonium, then test again. Report any issues to the mod author after that.

                                1 Reply Last reply
                                0
                                • Z3NlTH-Dr4G0Nundefined Offline
                                  Z3NlTH-Dr4G0Nundefined Offline
                                  Z3NlTH-Dr4G0N
                                  wrote on last edited by Z3NlTH-Dr4G0N
                                  #57

                                  After the update (r3613) it works just fine. I have a question however, which weapons belong to MOD_PISTOL_BULLET and which to MOD_RIFLE_BULLET? Is there a table with those somewhere?

                                  1 Reply Last reply
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                                  • Jbleezyundefined Offline
                                    Jbleezyundefined Offline
                                    Jbleezy
                                    wrote on last edited by
                                    #58

                                    BO2 Reimagined is now playable again on the latest version of Plutonium

                                    1 Reply Last reply
                                    0
                                    • JAOlulundefined Offline
                                      JAOlulundefined Offline
                                      JAOlul
                                      wrote on last edited by
                                      #59
                                      This post is deleted!
                                      Z3NlTH-Dr4G0Nundefined 1 Reply Last reply
                                      0
                                      • IKennyAgainundefined Offline
                                        IKennyAgainundefined Offline
                                        IKennyAgain
                                        wrote on last edited by IKennyAgain
                                        #60

                                        Is there a command or a string in gsc to disable autopicked parts in mob?
                                        Also is there a command to disable blood splatter when in red screen state?

                                        spc.1undefined 1 Reply Last reply
                                        0
                                        • omgiZ1Y8KOx55b5Eundefined Offline
                                          omgiZ1Y8KOx55b5Eundefined Offline
                                          omgiZ1Y8KOx55b5E
                                          wrote on last edited by
                                          #61

                                          Is it me or is the mod stopping the custom icons going on screen ?

                                          1 Reply Last reply
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