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  3. [Release] [Zombies] Map Restart Clientside Issues Workaround

[Release] [Zombies] Map Restart Clientside Issues Workaround

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  • Mr. Androidundefined Offline
    Mr. Androidundefined Offline
    Mr. Android Plutonium Admin
    wrote on last edited by
    #4

    Great update OP, nice to see the bug fixes.

    1 Reply Last reply
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    • luigistyleundefined Offline
      luigistyleundefined Offline
      luigistyle Plutonium Staff
      wrote on last edited by
      #5

      Hey JezuzLizard, I finally tried to add it to my server, and I'm getting an error almost immediately after starting my Die Rise server (specifically Die Rise). Do you know why that is / how to fix it? I'm pretty new to GSC so sorry if I'm acting dumb or whatever4f795359-ebcc-4a96-9c1d-097c36297bd6-image.png

      JezuzLizardundefined 2 Replies Last reply
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      • JezuzLizardundefined Offline
        JezuzLizardundefined Offline
        JezuzLizard Plutonium Staff
        replied to luigistyle on last edited by
        #6

        luigistyle I hadn't known about that bug at the time I had posted the mod but currently the best fix I have is commenting out give_team_characters() when running die rise. The same goes for give_personality_characters() when running nuketown.
        I'm working on a fix so it won't be necessary to have to comment out code each time for these 2 maps. I'll update the post when I have it working.

        The reason this happens is die rise doesn't have its own give_team_characters(), not even a blank one. Same thing goes for nuketown there isn't a give_personality_characters() built in to the map.

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        • Xerxesundefined Offline
          Xerxesundefined Offline
          Xerxes Plutonium Staff
          wrote on last edited by
          #7

          JezuzLizard check your pull requests. I have drastically edited and simplified the way of how give_personality_characters and give_team_characters are called.

          https://github.com/JezuzLizard/Public-BO2-Mods/pull/6

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          • JezuzLizardundefined Offline
            JezuzLizardundefined Offline
            JezuzLizard Plutonium Staff
            replied to luigistyle on last edited by
            #8

            luigistyle I approved the pull request from Xerxes the mod shouldn't have any problems loading on nuketown and die rise. Download the latest version off the github.

            luigistyleundefined 1 Reply Last reply
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            • luigistyleundefined Offline
              luigistyleundefined Offline
              luigistyle Plutonium Staff
              replied to JezuzLizard on last edited by luigistyle
              #9

              JezuzLizard
              Xerxes

              Will try, thanks alot 😄

              EDIT: It works, thanks so much

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              • adriangoundefined Offline
                adriangoundefined Offline
                adriango
                wrote on last edited by
                #10

                i don't know how to modify things for my server and i want to put this in mine, someone could explain how i do it? If someone can help me this is my discord Adriango#5023 thank you

                luigistyleundefined 1 Reply Last reply
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                • luigistyleundefined Offline
                  luigistyleundefined Offline
                  luigistyle Plutonium Staff
                  replied to adriango on last edited by
                  #11

                  adriango
                  There's a guide around here somewhere on loading GSC in your dedicated server

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                  • adriangoundefined Offline
                    adriangoundefined Offline
                    adriango
                    wrote on last edited by
                    #12

                    I just put the code to my server, and it doesn't work, that is, the code should fix the music and demase, but I still have those problems

                    JezuzLizardundefined 1 Reply Last reply
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                    • JezuzLizardundefined Offline
                      JezuzLizardundefined Offline
                      JezuzLizard Plutonium Staff
                      replied to adriango on last edited by
                      #13

                      adriango Did you compile it as _clientids.gsc in maps/mp/gametypes_zm?
                      Did you merge it with any other scripts?

                      luigistyleundefined adriangoundefined 2 Replies Last reply
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                      • luigistyleundefined Offline
                        luigistyleundefined Offline
                        luigistyle Plutonium Staff
                        replied to JezuzLizard on last edited by
                        #14

                        JezuzLizard said in [Release] [Zombies] Map Restart Clientside Issues Workaround:

                        Did you merge it with any other scripts?

                        Does that make a difference? I have like 3 merged scripts total and it seems to be fine atm

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                        • adriangoundefined Offline
                          adriangoundefined Offline
                          adriango
                          replied to JezuzLizard on last edited by
                          #15

                          JezuzLizard I've done everything right and I've got it compiled with another script that's to remove the drink limit, the limit of fucniona drinks but this script doesn't and I don't know why

                          JezuzLizardundefined 1 Reply Last reply
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                          • JezuzLizardundefined Offline
                            JezuzLizardundefined Offline
                            JezuzLizard Plutonium Staff
                            replied to adriango on last edited by
                            #16

                            adriango

                            Send me your script source on discord JezuzLizard#7864. I'll review it and see if its a common problem since this isn't the first time this script doesn't work when compiled with another script.

                            1 Reply Last reply
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                            • A Former User? Offline
                              A Former User? Offline
                              A Former User
                              wrote on last edited by
                              #17

                              I compiled the main.gsc and put the script on server, but when game ends nothing happens, I continue disconnecting and receiving the error "CG_Spawn: no free fake entities". What I doing wrong?

                              JezuzLizardundefined 1 Reply Last reply
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                              • JezuzLizardundefined Offline
                                JezuzLizardundefined Offline
                                JezuzLizard Plutonium Staff
                                replied to A Former User on last edited by
                                #18

                                @peximaximum Did you call the compiled script _clientids.gsc and did you place it in data/maps/mp/gametypes_zm in your server folder?

                                A Former User? 1 Reply Last reply
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                                • A Former User? Offline
                                  A Former User? Offline
                                  A Former User
                                  replied to JezuzLizard on last edited by
                                  #19

                                  JezuzLizard Yes, I did all that, including with and without other codes together. I tried change my code in dedicated_zm.cfg and now is getting the error "An error occured while connecting to the server." and error notification of PlutoT6 "EXE_CONFIGSTRINGMISMATCH" when map rotate.

                                  dedicated_zm.cfg file: https://pastebin.com/NqyfNHjm

                                  In the tests I did with these settings, only the Buried map successfully restarted on dying, without having to do anything! When using map_rotate it disconnects and gives the same error as above.

                                  JezuzLizardundefined 1 Reply Last reply
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                                  • JezuzLizardundefined Offline
                                    JezuzLizardundefined Offline
                                    JezuzLizard Plutonium Staff
                                    replied to A Former User on last edited by
                                    #20

                                    @peximaximum I never expected anyone to use multiple maps in sv_maprotation, but being that your getting errors from doing so I would definitely have to conclude that trying to restart the map and change the map would cause errors.
                                    Basically, you cannot change the map using map_restart I've tried it will not work. Try setting only one map in your sv_maprotation and see if it still gives errors.

                                    A Former User? 1 Reply Last reply
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                                    • A Former User? Offline
                                      A Former User? Offline
                                      A Former User
                                      replied to JezuzLizard on last edited by A Former User
                                      #21

                                      JezuzLizard Before, only one map (tranzit bus) was configured. I put several to be able to test. Even with a map it just doesn't work 😕

                                      Original dedicated_zm.cfg

                                      EDIT: Even trying to change the map with the command !maprotate from IW4M-Admin generates the error and disconnects from the server

                                      So Highundefined 1 Reply Last reply
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                                      • So Highundefined Offline
                                        So Highundefined Offline
                                        So High
                                        replied to A Former User on last edited by
                                        #22

                                        Yea im having the same issue. The only way i could even get the script to compile with zombies++ was by removing #include maps\mp\zombies_zm_utility;
                                        #include maps\mp_utility;
                                        #include common_scripts\utility;

                                        Idk if it wont work without them but i tried two different things. First i tried just adding this to the clientids--
                                        onallplayersready()
                                        {
                                        timeout = getTime() + 5000;
                                        while ( getnumexpectedplayers() == 0 && getTime() < timeout )
                                        {
                                        wait 0.1;
                                        }
                                        player_count_actual = 0;
                                        while ( getnumconnectedplayers() < getnumexpectedplayers() || player_count_actual != getnumexpectedplayers() )
                                        {
                                        players = get_players();
                                        player_count_actual = 0;
                                        i = 0;
                                        while ( i < players.size )
                                        {
                                        players[ i ] freezecontrols( 1 );
                                        if ( players[ i ].sessionstate == "playing" )
                                        {
                                        player_count_actual++;
                                        }
                                        i++;
                                        }

                                        	wait 0.1;
                                        }
                                        

                                        and that compiled with no errors but didnt change anything, then i put the main.gsc into the clientids (getting bad syntax in line 1339 until i removed the # things, and it still doesnt work.

                                        JezuzLizardundefined 1 Reply Last reply
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                                        • JezuzLizardundefined Offline
                                          JezuzLizardundefined Offline
                                          JezuzLizard Plutonium Staff
                                          replied to So High on last edited by
                                          #23

                                          @Hobo-Tim I'm sorry for the confusion but thats not the actual script infact thats the broken part of _zm.gsc that I had fixed with my script. Try downloading the actual script and see if it works.

                                          So Highundefined 1 Reply Last reply
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