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Ascension no space monkeys?

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
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  • Resxtundefined Offline
    Resxtundefined Offline
    Resxt Plutonium Staff
    wrote on last edited by
    #4

    Create a script

    1 Reply Last reply
    0
    • Aranellaundefined Offline
      Aranellaundefined Offline
      Aranella
      replied to SourPatchCx on last edited by Aranella
      #5

      SourPatchCx place this code under any .gsc script in your zombie_cosmodrome folder this is how i removed the monkeys

      main()
      {
      replacefunc(maps\_zombiemode_ai_monkey::init, ::removemonkeys);
      replacefunc(maps\_zombiemode_ai_monkey::monkey_prespawn, ::removemonkeys);
      replacefunc(maps\_zombiemode_ai_monkey::monkey_round_spawning, ::removemonkeys);
      replacefunc(maps\_zombiemode_ai_monkey::monkey_setup_spawners, ::removemonkeys);
      replacefunc(maps\_zombiemode_ai_monkey::monkey_round_tracker, ::removemonkeys);
      }
      
      
      
      removemonkeys()
      {
      
      }
      SourPatchCxundefined 1 Reply Last reply
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      • SourPatchCxundefined Offline
        SourPatchCxundefined Offline
        SourPatchCx
        replied to Aranella on last edited by
        #6

        @FluffySn0w0yFox thank you!!! it worked 🙂

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        • Pearroundefined Offline
          Pearroundefined Offline
          Pearro
          wrote on last edited by
          #7

          can some one just make a script for the script folder for remove the monkeys please Resxt

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          • Xerxesundefined Offline
            Xerxesundefined Offline
            Xerxes Plutonium Staff
            wrote on last edited by
            #8

            That is already provided.

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            • Migter12undefined Offline
              Migter12undefined Offline
              Migter12
              wrote on last edited by
              #9

              is there a more detailed tutorial on how to do this?

              i know nothing about modding scripts and such

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              1
              • Pearroundefined Offline
                Pearroundefined Offline
                Pearro
                wrote on last edited by
                #10

                yea i made it to gsc and but it to C:\Users\Phone\AppData\Local\Plutonium\storage\t5\scripts\sp\zom but it didint work this was the script: main()
                {
                replacefunc(maps_zombiemode_ai_monkey::init, ::removemonkeys);
                replacefunc(maps_zombiemode_ai_monkey::monkey_prespawn, ::removemonkeys);
                replacefunc(maps_zombiemode_ai_monkey::monkey_round_spawning, ::removemonkeys);
                replacefunc(maps_zombiemode_ai_monkey::monkey_setup_spawners, ::removemonkeys);
                replacefunc(maps_zombiemode_ai_monkey::monkey_round_tracker, ::removemonkeys);
                }

                removemonkeys()
                {

                }

                but if you are talking about this level.dog_rounds_allowed = false; i didnt cheak and if it works does it romove dog rounds Xerxes Resxt

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                • AuthenticSquareundefined Offline
                  AuthenticSquareundefined Offline
                  AuthenticSquare
                  wrote on last edited by
                  #11

                  mine is not working either, putting it in C:\Users\username\AppData\Local\Plutonium\storage\t5\scripts\sp\zom and C:\Users\TCube\AppData\Local\Plutonium\storage\t5\maps, it looks like in the post from sourpatch his worked but he put it in the zombie_cosmodrome folder, but I don't know where that is

                  LynnySammyundefined 1 Reply Last reply
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                  • LynnySammyundefined Offline
                    LynnySammyundefined Offline
                    LynnySammy
                    replied to AuthenticSquare on last edited by
                    #12

                    AuthenticSquare i think its not a folder, its a ff file, but idk

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                    • spc.1undefined Offline
                      spc.1undefined Offline
                      spc.1
                      wrote on last edited by
                      #13

                      Youd put it into scripts i think, Im more of a bo2 modder so i prolly wouldnt know to much

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                      • Bibliokleptundefined Offline
                        Bibliokleptundefined Offline
                        Biblioklept
                        wrote on last edited by
                        #14
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • Bibliokleptundefined Offline
                          Bibliokleptundefined Offline
                          Biblioklept
                          wrote on last edited by
                          #15

                          For those that need help installing, the script needs to specifically go into:
                          storage/t5/scripts/zombie_cosmodrome
                          AND/OR
                          storage/t5/scripts/zombie_temple

                          Clarkson Bagleundefined 1 Reply Last reply
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                          • Clarkson Bagleundefined Offline
                            Clarkson Bagleundefined Offline
                            Clarkson Bagle
                            replied to Biblioklept on last edited by
                            #16

                            Biblioklept This may just be a massive skill issue on my part but I cannot get it to work, any help would be appreciated 🙂

                            1 Reply Last reply
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