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Ascension no space monkeys?

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
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  • SourPatchCxundefined Offline
    SourPatchCxundefined Offline
    SourPatchCx
    wrote on last edited by
    #1

    anyone have a script to remove space monkey rounds on ascension?🤔

    Aranellaundefined 1 Reply Last reply
    0
    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt Plutonium Staff
      wrote on last edited by
      #2

      I know that on another COD you can disable dogs round with level.dog_rounds_allowed = false; in GSC. Maybe give this a try, in init and main as well

      SourPatchCxundefined 1 Reply Last reply
      0
      • SourPatchCxundefined Offline
        SourPatchCxundefined Offline
        SourPatchCx
        replied to Resxt on last edited by
        #3

        Resxt which gsc file do i add that on?🤔

        1 Reply Last reply
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        • Resxtundefined Offline
          Resxtundefined Offline
          Resxt Plutonium Staff
          wrote on last edited by
          #4

          Create a script

          1 Reply Last reply
          0
          • Aranellaundefined Offline
            Aranellaundefined Offline
            Aranella
            replied to SourPatchCx on last edited by Aranella
            #5

            SourPatchCx place this code under any .gsc script in your zombie_cosmodrome folder this is how i removed the monkeys

            main()
            {
            replacefunc(maps\_zombiemode_ai_monkey::init, ::removemonkeys);
            replacefunc(maps\_zombiemode_ai_monkey::monkey_prespawn, ::removemonkeys);
            replacefunc(maps\_zombiemode_ai_monkey::monkey_round_spawning, ::removemonkeys);
            replacefunc(maps\_zombiemode_ai_monkey::monkey_setup_spawners, ::removemonkeys);
            replacefunc(maps\_zombiemode_ai_monkey::monkey_round_tracker, ::removemonkeys);
            }
            
            
            
            removemonkeys()
            {
            
            }
            SourPatchCxundefined 1 Reply Last reply
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            • SourPatchCxundefined Offline
              SourPatchCxundefined Offline
              SourPatchCx
              replied to Aranella on last edited by
              #6

              @FluffySn0w0yFox thank you!!! it worked 🙂

              1 Reply Last reply
              0
              • Pearroundefined Offline
                Pearroundefined Offline
                Pearro
                wrote on last edited by
                #7

                can some one just make a script for the script folder for remove the monkeys please Resxt

                1 Reply Last reply
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                • Xerxesundefined Offline
                  Xerxesundefined Offline
                  Xerxes Plutonium Staff
                  wrote on last edited by
                  #8

                  That is already provided.

                  1 Reply Last reply
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                  • Migter12undefined Offline
                    Migter12undefined Offline
                    Migter12
                    wrote on last edited by
                    #9

                    is there a more detailed tutorial on how to do this?

                    i know nothing about modding scripts and such

                    1 Reply Last reply
                    1
                    • Pearroundefined Offline
                      Pearroundefined Offline
                      Pearro
                      wrote on last edited by
                      #10

                      yea i made it to gsc and but it to C:\Users\Phone\AppData\Local\Plutonium\storage\t5\scripts\sp\zom but it didint work this was the script: main()
                      {
                      replacefunc(maps_zombiemode_ai_monkey::init, ::removemonkeys);
                      replacefunc(maps_zombiemode_ai_monkey::monkey_prespawn, ::removemonkeys);
                      replacefunc(maps_zombiemode_ai_monkey::monkey_round_spawning, ::removemonkeys);
                      replacefunc(maps_zombiemode_ai_monkey::monkey_setup_spawners, ::removemonkeys);
                      replacefunc(maps_zombiemode_ai_monkey::monkey_round_tracker, ::removemonkeys);
                      }

                      removemonkeys()
                      {

                      }

                      but if you are talking about this level.dog_rounds_allowed = false; i didnt cheak and if it works does it romove dog rounds Xerxes Resxt

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                      • AuthenticSquareundefined Offline
                        AuthenticSquareundefined Offline
                        AuthenticSquare
                        wrote on last edited by
                        #11

                        mine is not working either, putting it in C:\Users\username\AppData\Local\Plutonium\storage\t5\scripts\sp\zom and C:\Users\TCube\AppData\Local\Plutonium\storage\t5\maps, it looks like in the post from sourpatch his worked but he put it in the zombie_cosmodrome folder, but I don't know where that is

                        LynnySammyundefined 1 Reply Last reply
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                        • LynnySammyundefined Offline
                          LynnySammyundefined Offline
                          LynnySammy
                          replied to AuthenticSquare on last edited by
                          #12

                          AuthenticSquare i think its not a folder, its a ff file, but idk

                          1 Reply Last reply
                          0
                          • spc.1undefined Offline
                            spc.1undefined Offline
                            spc.1
                            wrote on last edited by
                            #13

                            Youd put it into scripts i think, Im more of a bo2 modder so i prolly wouldnt know to much

                            1 Reply Last reply
                            0
                            • Bibliokleptundefined Offline
                              Bibliokleptundefined Offline
                              Biblioklept
                              wrote on last edited by
                              #14
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • Bibliokleptundefined Offline
                                Bibliokleptundefined Offline
                                Biblioklept
                                wrote on last edited by
                                #15

                                For those that need help installing, the script needs to specifically go into:
                                storage/t5/scripts/zombie_cosmodrome
                                AND/OR
                                storage/t5/scripts/zombie_temple

                                Clarkson Bagleundefined 1 Reply Last reply
                                0
                                • Clarkson Bagleundefined Offline
                                  Clarkson Bagleundefined Offline
                                  Clarkson Bagle
                                  replied to Biblioklept last edited by
                                  #16

                                  Biblioklept This may just be a massive skill issue on my part but I cannot get it to work, any help would be appreciated 🙂

                                  1 Reply Last reply
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