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  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • Homerdingundefined Offline
    Homerdingundefined Offline
    Homerding
    replied to Hadi77KSA on last edited by
    #106

    Hadi77KSA i think i fixed it! Downloaded the richtofen file and saw both messages pop up on the game start

    1 Reply Last reply
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    • Elstrol Mundefined Elstrol M referenced this topic on
    • Elstrol Mundefined Offline
      Elstrol Mundefined Offline
      Elstrol M
      wrote on last edited by
      #107

      My game becomes unjoinable and I can't play with friends when this mod is loaded. Any advice?

      Hadi77KSAundefined 1 Reply Last reply
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      • Hadi77KSAundefined Offline
        Hadi77KSAundefined Offline
        Hadi77KSA Contributor
        replied to Elstrol M on last edited by Hadi77KSA
        #108

        Elstrol M I asked you on Discord in the Plutonium server, but I haven’t received a response: Do you face any errors? If so, could you provide screenshots?

        You can follow the “complete scripts folder” alternative installation method if you don’t want to fix the problem.

        1 Reply Last reply
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        • OSAMICHundefined Offline
          OSAMICHundefined Offline
          OSAMICH
          wrote on last edited by
          #109
          This post is deleted!
          Hadi77KSAundefined 1 Reply Last reply
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          • Hadi77KSAundefined Offline
            Hadi77KSAundefined Offline
            Hadi77KSA Contributor
            replied to OSAMICH on last edited by
            #110

            OSAMICH you didn’t save the mod folder to the correct directory as per step 4 of the installation instructions. You placed it in a zm subfolder instead of having it be directly in the mods folder.

            OSAMICHundefined 1 Reply Last reply
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            • OSAMICHundefined Offline
              OSAMICHundefined Offline
              OSAMICH
              replied to Hadi77KSA on last edited by
              #111

              Hadi77KSA Thanks for the speedy reply! Its been resolved and tested I can confirm that the symbols now light up. Much appreciated!! Im going to leave my comment up for anyone that may experience what I did for the future.

              1 Reply Last reply
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              • Zumbulundefined Offline
                Zumbulundefined Offline
                Zumbul
                replied to Hadi77KSA on last edited by
                #112

                Hadi77KSA Is there any way to change the Die Rise script so it doesn't even try to build the Nav Table in the first place? (Without using the command in the console)

                Hadi77KSAundefined 1 Reply Last reply
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                • Mikkel14undefined Offline
                  Mikkel14undefined Offline
                  Mikkel14
                  wrote on last edited by
                  #113
                  This post is deleted!
                  1 Reply Last reply
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                  • Hadi77KSAundefined Offline
                    Hadi77KSAundefined Offline
                    Hadi77KSA Contributor
                    replied to Zumbul on last edited by Hadi77KSA
                    #114

                    Zumbul yes, by opening scripts\zm\zm_highrise\die_rise_any_player_ee.gsc and changing the init function:

                    init()
                    {
                    	if ( maps\mp\zombies\_zm_sidequests::is_sidequest_allowed( "zclassic" ) )
                    	{
                    		thread onPlayerConnect();
                    
                    		// if ( set_dvar_int_if_unset( "any_player_ee_highrise_nav", "1" ) )
                    		// 	thread buildNavTable();
                    
                    		thread handle_n_players_since_pts_start();
                    	}
                    }
                    

                    You could alternatively change the default value in set_dvar_int_if_unset from 1 to 0.

                    Zumbulundefined 1 Reply Last reply
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                    • Mikkel14undefined Offline
                      Mikkel14undefined Offline
                      Mikkel14
                      replied to Hadi77KSA on last edited by
                      #115

                      Hadi77KSA
                      can you do both sides of motd(cycel continues) and (cycel is broken)?

                      Hadi77KSAundefined 1 Reply Last reply
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                      • Hadi77KSAundefined Offline
                        Hadi77KSAundefined Offline
                        Hadi77KSA Contributor
                        replied to Mikkel14 on last edited by
                        #116

                        Mikkel14 with a mod, yes. You could use the one I have in the section “Alternative Mods With Extra Features + Other Maps“.

                        Mikkel14undefined 1 Reply Last reply
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                        • Mikkel14undefined Offline
                          Mikkel14undefined Offline
                          Mikkel14
                          replied to Hadi77KSA on last edited by
                          #117

                          Hadi77KSA can i use this mod on bo2 without plutonium(so i can get trophies)?

                          Hadi77KSAundefined 1 Reply Last reply
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                          • Hadi77KSAundefined Offline
                            Hadi77KSAundefined Offline
                            Hadi77KSA Contributor
                            replied to Mikkel14 on last edited by
                            #118

                            Mikkel14 you’d need to rewrite it because it uses a Plutonium-exclusive function, therefore no.

                            Mikkel14undefined 2 Replies Last reply
                            1
                            • Zumbulundefined Offline
                              Zumbulundefined Offline
                              Zumbul
                              replied to Hadi77KSA on last edited by
                              #119

                              Hadi77KSA Thank you very much for your help and also for this map. I appreciate your work.

                              1 Reply Last reply
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                              • Mikkel14undefined Offline
                                Mikkel14undefined Offline
                                Mikkel14
                                wrote on last edited by
                                #120
                                This post is deleted!
                                1 Reply Last reply
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                                • Mikkel14undefined Offline
                                  Mikkel14undefined Offline
                                  Mikkel14
                                  replied to Hadi77KSA on last edited by
                                  #121

                                  Hadi77KSA when i got to the trample step on maxis side the game would freeze so i couldn't continue when i placed down the trample

                                  Hadi77KSAundefined 1 Reply Last reply
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                                  • Mikkel14undefined Offline
                                    Mikkel14undefined Offline
                                    Mikkel14
                                    replied to Hadi77KSA on last edited by
                                    #122

                                    Hadi77KSA have any idea's to what might be the problem?

                                    1 Reply Last reply
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                                    • Hadi77KSAundefined Offline
                                      Hadi77KSAundefined Offline
                                      Hadi77KSA Contributor
                                      replied to Mikkel14 on last edited by
                                      #123

                                      Mikkel14 my guesses are you have conflicting scripts or it’s an outdated version of the mod. Make sure the version of the mod is at least 1.4.3 and that you only have die_rise_any_player_ee.gsc installed for Die Rise.

                                      Mikkel14undefined 1 Reply Last reply
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                                      • Mikkel14undefined Offline
                                        Mikkel14undefined Offline
                                        Mikkel14
                                        replied to Hadi77KSA on last edited by
                                        #124

                                        Hadi77KSA newest version, and i only have die rise script installed for die rise. So it's unrelated to the mod then?

                                        Hadi77KSAundefined 1 Reply Last reply
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                                        • Hadi77KSAundefined Offline
                                          Hadi77KSAundefined Offline
                                          Hadi77KSA Contributor
                                          replied to Mikkel14 on last edited by Hadi77KSA
                                          #125

                                          Mikkel14 I don’t see how it could be caused by my script as I haven’t experienced the problem you reported when I tested before pushing the update and after you made the post.

                                          If you could provide gameplay footage showing this problem, where before starting the match you use the command developer 1; cg_flashScriptHashes 1 in the console, as well as upload the file console_zm.log of the session where you experience the problem from %localappdata%\Plutonium\storage\t6\main, these might help determine what causes the problem.

                                          Update

                                          Upon being contacted on Discord and seeing footage, it’s caused by placing a ball on a Trample Steam that’s placed on a zombie symbol on which the prompt is appearing on 1p/3p due to a condition oversight. Will be fixed in 1.4.4.

                                          Mikkel14undefined 1 Reply Last reply
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