[Release][ZM] Any Player Easter Egg Mods
-
Texzaku refer to comment #10.
-
-
The last step on Tranzit for Richtofens side where you only need to throw 2 emps at the lamps doesnt work
-
Homerding refer to my message in comment #98:
if you saw the message “Any Player EE Mod TranZit Richtofen Solo”, then it should work as long as: there’s only 1 player in the lobby by the time you throw the EMPs, you aren’t too slow (time limit is 5 seconds from the 1st detonation to the last detonation), and you have completed the previous steps successfully as indicated mainly by Richtofen’s quotes. If you’re meeting all these requirements but the step isn’t working, then I’d like to see video footage of you attempting the step while you’re playing as Stuhlinger and can hear Richtofen’s quotes to determine where the problem is exactly.
-
Homerdingreplied to Hadi77KSA on Feb 7, 2025, 3:31 PM last edited by Homerding Feb 7, 2025, 5:43 PM
Hadi77KSA when i first load in it says “Any Player EE Mod TranZit Maxis"
-
Homerding if that’s the only message from the mod you see, then it doesn’t sound like you have the script for solo Richtofen installed. Refer to the section “Alternative Mods With Extra Features + Other Maps” for the solo Richtofen script.
-
Hadi77KSA i think i fixed it! Downloaded the richtofen file and saw both messages pop up on the game start
-
-
My game becomes unjoinable and I can't play with friends when this mod is loaded. Any advice?
-
Hadi77KSA Contributorreplied to Elstrol M on Feb 21, 2025, 10:56 AM last edited by Hadi77KSA Feb 21, 2025, 12:57 PM
Elstrol M I asked you on Discord in the Plutonium server, but I haven’t received a response: Do you face any errors? If so, could you provide screenshots?
You can follow the “complete scripts folder” alternative installation method if you don’t want to fix the problem.
-
This post is deleted!
-
OSAMICH you didn’t save the mod folder to the correct directory as per step 4 of the installation instructions. You placed it in a
zm
subfolder instead of having it be directly in themods
folder. -
Hadi77KSA Thanks for the speedy reply! Its been resolved and tested I can confirm that the symbols now light up. Much appreciated!! Im going to leave my comment up for anyone that may experience what I did for the future.
-
Hadi77KSA Is there any way to change the Die Rise script so it doesn't even try to build the Nav Table in the first place? (Without using the command in the console)
-
This post is deleted!
-
Zumbul yes, by opening
scripts\zm\zm_highrise\die_rise_any_player_ee.gsc
and changing theinit
function:init() { if ( maps\mp\zombies\_zm_sidequests::is_sidequest_allowed( "zclassic" ) ) { thread onPlayerConnect(); // if ( set_dvar_int_if_unset( "any_player_ee_highrise_nav", "1" ) ) // thread buildNavTable(); thread handle_n_players_since_pts_start(); } }
You could alternatively change the default value in
set_dvar_int_if_unset
from 1 to 0. -
Hadi77KSA
can you do both sides of motd(cycel continues) and (cycel is broken)? -
Mikkel14 with a mod, yes. You could use the one I have in the section “Alternative Mods With Extra Features + Other Maps“.
-
Hadi77KSA can i use this mod on bo2 without plutonium(so i can get trophies)?
-
Mikkel14 you’d need to rewrite it because it uses a Plutonium-exclusive function, therefore no.
-
Hadi77KSA Thank you very much for your help and also for this map. I appreciate your work.
-
This post is deleted!