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  3. [Release] [ZM] [Mod] zm_perks - Adding all perks to maps

[Release] [ZM] [Mod] zm_perks - Adding all perks to maps

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • 7o6yundefined 7o6y

    sehteria i wanna ask how to add no limit perks to this mod?

    AdrX003undefined Offline
    AdrX003undefined Offline
    AdrX003
    wrote on last edited by AdrX003
    #146

    7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

    to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\zombies\_zm_utility;
    
    init()
    {
    	level.perk_purchase_limit = 9;
    }
    
    7o6yundefined CZ08undefined 2 Replies Last reply
    4
    • AdrX003undefined AdrX003

      7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

      to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

      #include maps\mp\_utility;
      #include common_scripts\utility;
      #include maps\mp\zombies\_zm_utility;
      
      init()
      {
      	level.perk_purchase_limit = 9;
      }
      
      7o6yundefined Offline
      7o6yundefined Offline
      7o6y
      wrote on last edited by
      #147

      it will be great!

      1 Reply Last reply
      0
      • sehteriaundefined Offline
        sehteriaundefined Offline
        sehteria
        wrote on last edited by sehteria
        #148

        Small update

        Outdated soundbank is now up to date and works with latest OAT version.

        Announcement

        I'm currently working at combining the 2 mods which has been requested a lot, it shouldn't take very long before I release it 👀

        https://github.com/sehteria/T6-ZM-Expanded

        _pro7undefined 1 Reply Last reply
        1
        • sehteriaundefined sehteria

          Small update

          Outdated soundbank is now up to date and works with latest OAT version.

          Announcement

          I'm currently working at combining the 2 mods which has been requested a lot, it shouldn't take very long before I release it 👀

          https://github.com/sehteria/T6-ZM-Expanded

          _pro7undefined Offline
          _pro7undefined Offline
          _pro7
          wrote on last edited by
          #149

          sehteria a good surprise is coming

          Mattlleo10undefined 1 Reply Last reply
          1
          • sehteriaundefined sehteria referenced this topic on
          • _pro7undefined _pro7

            sehteria a good surprise is coming

            Mattlleo10undefined Offline
            Mattlleo10undefined Offline
            Mattlleo10
            wrote on last edited by
            #150

            _pro7 probably he is going to mix the thundergun mod with the perks and weapons

            1 Reply Last reply
            0
            • AdrX003undefined AdrX003

              7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

              to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

              #include maps\mp\_utility;
              #include common_scripts\utility;
              #include maps\mp\zombies\_zm_utility;
              
              init()
              {
              	level.perk_purchase_limit = 9;
              }
              
              CZ08undefined Offline
              CZ08undefined Offline
              CZ08
              wrote on last edited by CZ08
              #151

              AdrX003 You can also add that line to the base mod. Here's a version I made to add it to zm_perks.gsc in the mod.iwd.

              edit: this is useful so you only have perk limit disabled while this mod is loaded

              1 Reply Last reply
              2
              • ChepRepundefined Offline
                ChepRepundefined Offline
                ChepRep
                wrote on last edited by
                #152

                When i put the folder to mods folder, i start normaly and can also load the mod file but when i try to load into any map it gives me client_field mismatch error. Pls help

                1 Reply Last reply
                0
                • omabat102undefined Offline
                  omabat102undefined Offline
                  omabat102
                  wrote on last edited by
                  #153

                  yo this mod doesn't work in multiplayer

                  did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

                  Ivobardolfundefined 1 Reply Last reply
                  0
                  • omabat102undefined omabat102

                    yo this mod doesn't work in multiplayer

                    did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

                    Ivobardolfundefined Offline
                    Ivobardolfundefined Offline
                    Ivobardolf
                    wrote on last edited by
                    #154

                    omabat102 This mod is for Zombies

                    1 Reply Last reply
                    1
                    • sehteriaundefined sehteria

                      Z u N a There isn't any difficulty in porting them over, I'm currently working on that but I came to know that there's a clientfield limit which is neccesary for perks. I'm currently doing the maps right now who don't have this issue where it hits the limit.

                      _pro7undefined Offline
                      _pro7undefined Offline
                      _pro7
                      wrote on last edited by
                      #155

                      sehteria How's your work with Electric Cherry going? Add it for now to the maps that don't have that limit.

                      1 Reply Last reply
                      0
                      • KaloTschaboundefined Offline
                        KaloTschaboundefined Offline
                        KaloTschabo
                        wrote on last edited by
                        #156

                        I don't have any new perks on Town. The mod is installed correctly and is also displayed in BO2, but I don't have any new perks. Please help.

                        KillerKitten995undefined 1 Reply Last reply
                        0
                        • KillerKitten995undefined Online
                          KillerKitten995undefined Online
                          KillerKitten995
                          wrote on last edited by KillerKitten995
                          #157

                          sehteria
                          Heya!
                          It's me again.
                          I was just wondering, for purely silly reasons, could you add Who's Who from Die Rise and Vulture's Aid onto the other maps? I primarily play Survival Town and I think it would be cool to rock all the perks and have some fun with your expanded weapon and perk mods.

                          Also, there might be a bug with Deadshot, and the no weapon swaying effect with snipers. The weapon sway is still there (at least when I was using the DSR), and It also shows the "Shift to Hold Breath" but it does nothing.

                          By the way, your two mods of weapons and perks are so basic, yet very perfect for my tastes and playstyle. I appreciate your effort for these! :3

                          sehteriaundefined 1 Reply Last reply
                          3
                          • KaloTschaboundefined KaloTschabo

                            I don't have any new perks on Town. The mod is installed correctly and is also displayed in BO2, but I don't have any new perks. Please help.

                            KillerKitten995undefined Online
                            KillerKitten995undefined Online
                            KillerKitten995
                            wrote on last edited by
                            #158

                            KaloTschabo

                            Heya, I've noticed with a few of my other friends that double foldering could effect your game.
                            Inside the mods folder located at "%AppData%\Local\Plutonium\storage\t6\mods" should be a folder (NOT a zip file) labeled "zm_perks".

                            Inside that folder should look like this:
                            8d351d10-85db-45ed-a4ea-8135826d34f2-image.png

                            If you see another "zm_perks" folder INSIDE the zm_perks folder, then you accidently double foldered the mod. This happens usually after extracting files from a zip file outside the destination folder, accidently creating another folder by that name.
                            This can be fixed by dragging the zm_perks folder that is inside the zm_perks folder to the mods folder.

                            I hope this helps!

                            1 Reply Last reply
                            1
                            • KillerKitten995undefined KillerKitten995

                              sehteria
                              Heya!
                              It's me again.
                              I was just wondering, for purely silly reasons, could you add Who's Who from Die Rise and Vulture's Aid onto the other maps? I primarily play Survival Town and I think it would be cool to rock all the perks and have some fun with your expanded weapon and perk mods.

                              Also, there might be a bug with Deadshot, and the no weapon swaying effect with snipers. The weapon sway is still there (at least when I was using the DSR), and It also shows the "Shift to Hold Breath" but it does nothing.

                              By the way, your two mods of weapons and perks are so basic, yet very perfect for my tastes and playstyle. I appreciate your effort for these! :3

                              sehteriaundefined Offline
                              sehteriaundefined Offline
                              sehteria
                              wrote on last edited by sehteria
                              #159

                              KillerKitten995 Hi, thanks I'm glad you like the two mods while still being like you said pretty basic 😄 I was planning to add map specific perks (like who's who and vulture aid) but sadly stopped really putting time in modding because of in real life stuff, it is still a planned thing for when i pick it up but i cannot tell you or make a promise that i'll be adding them in the near future, hope this clears it up 🙂

                              Thanks for letting me know about the deadshot perk too, I noted it!

                              1 Reply Last reply
                              1
                              • Mattlleo10undefined Offline
                                Mattlleo10undefined Offline
                                Mattlleo10
                                wrote last edited by
                                #160

                                sehteria do you think is it possible to add perks like electric cherry in all maps, vulture aid, who's who, and tombstone in all maps using ai?

                                1 Reply Last reply
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