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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.0

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.0

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • hzp13undefined hzp13

    Nice work, man! But there are some things I'd like to know about the mod:

    • Is there a script that removes perk limit?
    • If I use the "Solo and Any Player Easter Egg Mod" from Hadi77KSA, will the Mark 2 work for the last step that requires upgraded weapons to damage the orb?
    • Does this adds a script for making impossible to hold both Ray Gun Mk1 and Mk2 at the same time?
      Like if you have the Mark 2, you can't get the Mark 1 from the box and vice-versa. Just like in BO2 and BO3.
    HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote last edited by
    #12

    hzp13 thx I appreciate it

    • this mod has no perk limit
    • the raygun mark 2 is classified as a bullet weapon in this mod unlike bo2 so it should work (assuming the orb can be damaged with a bullet weapon)
    • there is nothing in this mod preventing you from having both the normal raygun and raygun mark 2 at the same time
    hzp13undefined 1 Reply Last reply
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    • HomerJay42undefined HomerJay42

      hzp13 thx I appreciate it

      • this mod has no perk limit
      • the raygun mark 2 is classified as a bullet weapon in this mod unlike bo2 so it should work (assuming the orb can be damaged with a bullet weapon)
      • there is nothing in this mod preventing you from having both the normal raygun and raygun mark 2 at the same time
      hzp13undefined Offline
      hzp13undefined Offline
      hzp13
      wrote last edited by
      #13

      HomerJay42 No, thank you for making this. I've waiting a long time for a mod like this.

      • About the Mark 2, I think you should make this script to prevent having both Ray Guns, since the original BO2-BO3 had that and also for balancing the game.
      • Also, the mark 2 shoudn't be a bullet weapon because it makes nova crawlers from kino to explode, which is incorrect since the weapon kinda makes splash damage too in BO2.
      • Using the "new" weapons with Double Tap is making the game crash for some reason. I tested on kino btw.
      HomerJay42undefined 1 Reply Last reply
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      • ThatOneFurryOwOundefined Online
        ThatOneFurryOwOundefined Online
        ThatOneFurryOwO
        wrote last edited by
        #14

        image.png

        so i got this on kino, i just shoot one bullet with the kiparis after buying double tap

        HomerJay42undefined 1 Reply Last reply
        0
        • moxegamengundefined Offline
          moxegamengundefined Offline
          moxegameng
          wrote last edited by
          #15

          peak mod design

          1 Reply Last reply
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          • HomerJay42undefined HomerJay42

            GhostRider0125 I actually had the doubletap 2 script all setup, I was just missing a few things, so I just updated the download link to add dt2. the perk machine and icon is still the same (maybe I'll change that later) but it should say hold f to buy doubletap 2.0 when you buy it and do double damage. (it shoots 2 bullets just like in bo2)

            as far as adding dog rounds to the other maps, possibly, but it would take some time for me to do that so maybe at some point in the future I'll try implementing that. but for now I'm gonna leave that as is

            GhostRider0125undefined Away
            GhostRider0125undefined Away
            GhostRider0125
            wrote last edited by
            #16

            HomerJay42 eyy thanks a ton dude appreciate it now the og bo1 guns suck less😆😂😂

            1 Reply Last reply
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            • ThatOneFurryOwOundefined ThatOneFurryOwO

              image.png

              so i got this on kino, i just shoot one bullet with the kiparis after buying double tap

              HomerJay42undefined Offline
              HomerJay42undefined Offline
              HomerJay42
              wrote last edited by
              #17

              ThatOneFurryOwO that should be fixed now

              1 Reply Last reply
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              • hzp13undefined hzp13

                HomerJay42 No, thank you for making this. I've waiting a long time for a mod like this.

                • About the Mark 2, I think you should make this script to prevent having both Ray Guns, since the original BO2-BO3 had that and also for balancing the game.
                • Also, the mark 2 shoudn't be a bullet weapon because it makes nova crawlers from kino to explode, which is incorrect since the weapon kinda makes splash damage too in BO2.
                • Using the "new" weapons with Double Tap is making the game crash for some reason. I tested on kino btw.
                HomerJay42undefined Offline
                HomerJay42undefined Offline
                HomerJay42
                wrote last edited by
                #18

                hzp13 I might look into making it to where you can't have both rayguns but I don't feel like figuring that out atm.
                I made the mark2 a bullet weapon because when it's a projectile it can only kill one zombie with all 3 shots for whatever reason and I did try a lot to make it not do that but I couldn't figure it out
                and doubletap is fixed

                1 Reply Last reply
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                • VIltwizzyIlVundefined Offline
                  VIltwizzyIlVundefined Offline
                  VIltwizzyIlV
                  wrote last edited by
                  #19

                  I might be dumnb, but how do i make it work? bcs the 1st time ive tried to use it it worked alr for the perks but the guns were invisible, and now the game crashes upon loading a game, srry ive been out of modding in plut for a while so i lost track of how to do it, appreciate it in advance.

                  HomerJay42undefined 1 Reply Last reply
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                  • HomerJay42undefined HomerJay42

                    Richiem32 I fixed that issue with doubletap 2, it was on der riese only.

                    as far as the phd effects not being there I'll look into that some other time since it's only cosmetic

                    I might look into adding the perks to the waw weapon mod, but I had to use patch overrides in this mod to prevent cotd from reaching the asset limit, so I would have to do the same thing for the waw weapon mod which would take some time so idk when I'll do that

                    Richiem32undefined Offline
                    Richiem32undefined Offline
                    Richiem32
                    wrote last edited by
                    #20

                    HomerJay42 Well, I'll be Very happy if it does happen. Because I like the World at War weapons and I also like the perks of Black Ops one, but all of them being on the maps I like playing would be nice. You're doing God's work in the Black Ops One modding community.

                    1 Reply Last reply
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                    • VIltwizzyIlVundefined VIltwizzyIlV

                      I might be dumnb, but how do i make it work? bcs the 1st time ive tried to use it it worked alr for the perks but the guns were invisible, and now the game crashes upon loading a game, srry ive been out of modding in plut for a while so i lost track of how to do it, appreciate it in advance.

                      HomerJay42undefined Offline
                      HomerJay42undefined Offline
                      HomerJay42
                      wrote last edited by
                      #21

                      VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

                      VIltwizzyIlVundefined 2 Replies Last reply
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                      • HomerJay42undefined HomerJay42

                        VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

                        VIltwizzyIlVundefined Offline
                        VIltwizzyIlVundefined Offline
                        VIltwizzyIlV
                        wrote last edited by
                        #22

                        HomerJay42 I did everything u said and the mod doesnt load know, what i mean is that theres no changes in any of the maps, as if i didnt download/put it in the game idk what im doing wrong lmao

                        HomerJay42undefined 1 Reply Last reply
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                        • HomerJay42undefined HomerJay42

                          VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

                          VIltwizzyIlVundefined Offline
                          VIltwizzyIlVundefined Offline
                          VIltwizzyIlV
                          wrote last edited by
                          #23
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • VIltwizzyIlVundefined VIltwizzyIlV

                            HomerJay42 I did everything u said and the mod doesnt load know, what i mean is that theres no changes in any of the maps, as if i didnt download/put it in the game idk what im doing wrong lmao

                            HomerJay42undefined Offline
                            HomerJay42undefined Offline
                            HomerJay42
                            wrote last edited by
                            #24

                            VIltwizzyIlV It could be an issue specific to plutonium as I've had issues with mods that add perks to maps and there being no changes but then loads just fine through the linker mod (the mod client used for bo1 mods before plutonium)
                            I guess just make sure the mod is in the mod folder (extracted from the zip) and load the mod through the main menu and if it still doesn't work then I can't say I know what to do

                            VIltwizzyIlVundefined 1 Reply Last reply
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                            • FaZeFlickAltundefined Online
                              FaZeFlickAltundefined Online
                              FaZeFlickAlt
                              wrote last edited by
                              #25

                              Is venoms mk2 public? I was wondering if I could have it for another mod that's been in the works for a long while

                              HomerJay42undefined 1 Reply Last reply
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                              • FaZeFlickAltundefined FaZeFlickAlt

                                Is venoms mk2 public? I was wondering if I could have it for another mod that's been in the works for a long while

                                HomerJay42undefined Offline
                                HomerJay42undefined Offline
                                HomerJay42
                                wrote last edited by
                                #26

                                FaZeFlickAlt you can get it here: https://www.ugx-mods.com/forum/full-weapons/130/black-ops-ii-venoms-ray-gun-mark-ii/23433/

                                1 Reply Last reply
                                2
                                • BOTxMIKEundefined Offline
                                  BOTxMIKEundefined Offline
                                  BOTxMIKE
                                  wrote last edited by
                                  #27

                                  is it posstible that Amm-O-Matic perk machine gonna be added into the mod?
                                  if not, will Xytox Ammomatic mod conflict with urs if both are launched at the same time?

                                  HomerJay42undefined 1 Reply Last reply
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                                  • HomerJay42undefined HomerJay42

                                    VIltwizzyIlV It could be an issue specific to plutonium as I've had issues with mods that add perks to maps and there being no changes but then loads just fine through the linker mod (the mod client used for bo1 mods before plutonium)
                                    I guess just make sure the mod is in the mod folder (extracted from the zip) and load the mod through the main menu and if it still doesn't work then I can't say I know what to do

                                    VIltwizzyIlVundefined Offline
                                    VIltwizzyIlVundefined Offline
                                    VIltwizzyIlV
                                    wrote last edited by
                                    #28

                                    HomerJay42 the problem is, in the main menu, it says that there isnt any mod at all, but when i load the match i can use the perks and "guns" (the guns still invisible but loaded into the game) i basically dk what to do atp

                                    HomerJay42undefined 1 Reply Last reply
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                                    • BOTxMIKEundefined BOTxMIKE

                                      is it posstible that Amm-O-Matic perk machine gonna be added into the mod?
                                      if not, will Xytox Ammomatic mod conflict with urs if both are launched at the same time?

                                      HomerJay42undefined Offline
                                      HomerJay42undefined Offline
                                      HomerJay42
                                      wrote last edited by
                                      #29

                                      BOTxMIKE I don't plan on adding ammo-matic and I'm not for sure if that mod will conflict or not

                                      1 Reply Last reply
                                      0
                                      • VIltwizzyIlVundefined VIltwizzyIlV

                                        HomerJay42 the problem is, in the main menu, it says that there isnt any mod at all, but when i load the match i can use the perks and "guns" (the guns still invisible but loaded into the game) i basically dk what to do atp

                                        HomerJay42undefined Offline
                                        HomerJay42undefined Offline
                                        HomerJay42
                                        wrote last edited by
                                        #30

                                        VIltwizzyIlV how exactly did you install the mod??

                                        1 Reply Last reply
                                        0
                                        • stabbygirl275undefined Offline
                                          stabbygirl275undefined Offline
                                          stabbygirl275
                                          wrote last edited by
                                          #31

                                          when i throw the matryoshka doll it go's compleatly white for a second (the doll) then kicks me out of the map and gives me the error message of

                                          Error

                                          Calling event on an unregistered weapon. Make sure that the weapon has been precached.

                                          HomerJay42undefined 1 Reply Last reply
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