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Plutonium

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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5

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  • CZ08undefined CZ08

    I get this error when loading into a map. I'm on linux using proton-GE 10-20, but i don't think that's related.

    Screenshot_20251025_124010.png

    I do not get this error without the mod.

    edit: i renamed it to make sure the folder name wasn't causing problems

    HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote on last edited by HomerJay42
    #75

    CZ08 are you using any external scripts, because that might be causing the issue. It says there's an error with the zombiemode_weapons script but I didn't use/add a modified version of that script to this mod

    1 Reply Last reply
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    • Aster710undefined Offline
      Aster710undefined Offline
      Aster710
      wrote on last edited by
      #76

      Amazing mod 😉 any chance you could add a buyable ending button to win the game? That would make playing all the maps with a set objective much better instead of quitting as we are used to do

      1 Reply Last reply
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      • hedayatbakhshiundefined Offline
        hedayatbakhshiundefined Offline
        hedayatbakhshi
        wrote on last edited by
        #77

        Nice mod , I really like him :))

        1 Reply Last reply
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        • beatsandceleryundefined Offline
          beatsandceleryundefined Offline
          beatsandcelery
          wrote on last edited by
          #78

          How does one thats new to modding in 2025 add this to their game! Just where to find the files to replace! Thanks v much!!

          spikey414undefined 1 Reply Last reply
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          • beatsandceleryundefined beatsandcelery

            How does one thats new to modding in 2025 add this to their game! Just where to find the files to replace! Thanks v much!!

            spikey414undefined Offline
            spikey414undefined Offline
            spikey414
            wrote on last edited by
            #79

            beatsandcelery download mod and place "extra_perks_extra_weapons" folder in - %localappdata%\Plutonium\storage\t5\mods

            Launch bo1, enter mod tab in the main menu and select "extra_perks_extra_weapons" mod and launch. Then load into any of the zombies maps like normal

            1 Reply Last reply
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            • Ultimus3undefined Offline
              Ultimus3undefined Offline
              Ultimus3
              wrote last edited by
              #80

              The PaP machine on nacht needs power for some reason

              HomerJay42undefined 1 Reply Last reply
              1
              • Ultimus3undefined Ultimus3

                The PaP machine on nacht needs power for some reason

                HomerJay42undefined Offline
                HomerJay42undefined Offline
                HomerJay42
                wrote last edited by HomerJay42
                #81

                Ultimus3 I'll look at that if I get the chance, but I'm currently working on a new version of this mod that will be more optimized and hopefully be more balanced. I don't wanna say I've abandoned this mod, but I don't plan on updating it anytime soon so I apologize for that

                yzanhackundefined 1 Reply Last reply
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                • Noxi_cLundefined Offline
                  Noxi_cLundefined Offline
                  Noxi_cL
                  wrote last edited by
                  #82
                  This post is deleted!
                  1 Reply Last reply
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                  • HomerJay42undefined HomerJay42
                    This is a simple mod that adds mp and some sp weapons to bo1 zombies... along with the raygun mark2. This mod also adds phd, stamin-up & deadshot to all the maps that don't have them. There are also some other small enhancements made with this mod and all base weapons are buffed as well.

                    Credits:

                    Jbleezy: assets from bo1 reimagined
                    F3ARxReaper666: perk script
                    RealVenomModz: Ray Gun Mark II

                    Updates:

                    • v1.0.1 - added doubletap 2 script (perk machine and icon is still base bo1)
                    • v1.0.2 - fixed doubletap 2 from crashing the game on der riese
                    • v1.1.0 - doubletap 2 shouldn't crash the game anymore (I used the dvar perk_weapRateEnhanced for dt2 instead of the script I was using before), added doubletap 2 to ascension, nerfed some weapons, phd light is now purple
                    • v1.1.1 - quads don't explode if you kill them with the raygun mark 2 now, the m202 is now limited to 1 player
                    • v1.1.2 - there was an oversight that cause doubletap 2 to do 4x damage instead of 2x, so that's now fixed. upgraded stoner63 muzzleflash is fixed
                    • v1.1.3 - fixed perk machine textures
                    • v1.1.4 - made some weapon stat adjustments & removed the custom skybox from der riese (didn't realize that was in there)
                    • v1.1.5 - removed explosive crossbow from der riese and kino since it crashed the game on those maps
                    • v1.1.6 - fixed the box from crashing the game on kino
                    • v1.1.7 - the dolls no longer crash the game on cotd and ascension
                    • v1.2.0 - added pap to verruckt (nacht and shi no numa will see pap in another update), updated the viewhands for five to better fit the characters, fixed mule kick collision on der riese
                    • v1.2.1 - fixed doubletap perk machine from being invisible on ndu & ascension (probably)
                    • v1.2.2 - fixed doubletap machine from being invisible when off on ascension
                    • v1.2.3 - fixed ppsh sounds from being not there when reloading empty. attempted to fix the box from crashing the game on moon (I never ran into that issue to begin with so idk if I fixed it)
                    • v1.2.4 - the perk limit had been added back by accident in v1.2.3 so the perk limit is removed again
                    • v1.2.5 - removed pap machine from nacht (it wasn't supposed to be there and was left over from when I was testing it out)

                    Images:

                    Call of Duty  Black Ops Screenshot 2025.09.11 - 13.41.09.52.png
                    Plutonium Screenshot 2025.09.11 - 14.11.44.79.png
                    Call of Duty  Black Ops Screenshot 2025.09.11 - 13.50.06.68.png
                    Call of Duty  Black Ops Screenshot 2025.09.11 - 13.51.41.87.png
                    Call of Duty  Black Ops Screenshot 2025.09.11 - 13.57.19.13.png

                    Weapon List:

                    AK47
                    Enfield
                    KS23
                    M60
                    PPSH
                    UZI
                    ASP
                    MAC11
                    RPG
                    M202
                    WA2000
                    PSG1
                    Makarov
                    Tokarevtt30
                    Kaparis
                    Skorpion
                    Stoner63
                    Panzerschreck
                    Mosin
                    Raygun Mark 2
                    (I think that's all of them)

                    (I know I didn't add the sten, the sounds don't work and I don't feel like figuring out what the weapon notetracks are for it. If I figure it out I'll add it in an update)

                    I've tried to make sure that everything is working properly and it seems fine, but I've only done an actual playtest on der riese so feel free to let me know of any bugs or issues

                    At the moment the only issue I know of is playing a map and then quitting to main menu and then starting another map crashes the game (this only occurs on plutonium)

                    DOWNLOAD

                    Noxi_cLundefined Offline
                    Noxi_cLundefined Offline
                    Noxi_cL
                    wrote last edited by
                    #83

                    HomerJay42 man how I activate electricity in NACHT DER UNTOTEN

                    HomerJay42undefined 1 Reply Last reply
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                    • Noxi_cLundefined Noxi_cL

                      HomerJay42 man how I activate electricity in NACHT DER UNTOTEN

                      HomerJay42undefined Offline
                      HomerJay42undefined Offline
                      HomerJay42
                      wrote last edited by
                      #84

                      Noxi_cL there's no power on nacht, pap being there was a mistake and I removed it, so don't worry about it

                      Noxi_cLundefined 1 Reply Last reply
                      0
                      • yzanhackundefined Offline
                        yzanhackundefined Offline
                        yzanhack
                        wrote last edited by
                        #85

                        how to add this ? is it by adding the file to the t5 zm?

                        1 Reply Last reply
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                        • HomerJay42undefined HomerJay42

                          Noxi_cL there's no power on nacht, pap being there was a mistake and I removed it, so don't worry about it

                          Noxi_cLundefined Offline
                          Noxi_cLundefined Offline
                          Noxi_cL
                          wrote last edited by
                          #86

                          HomerJay42 no PACK A PUNCH in NACHT DER UNTOTEN ?

                          1 Reply Last reply
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                          • HomerJay42undefined HomerJay42

                            Ultimus3 I'll look at that if I get the chance, but I'm currently working on a new version of this mod that will be more optimized and hopefully be more balanced. I don't wanna say I've abandoned this mod, but I don't plan on updating it anytime soon so I apologize for that

                            yzanhackundefined Offline
                            yzanhackundefined Offline
                            yzanhack
                            wrote last edited by
                            #87

                            Noxi_cL bro please teach me how to put the files in the game correctly i did it but it didnt work

                            1 Reply Last reply
                            0
                            • nfk Veteranaundefined Offline
                              nfk Veteranaundefined Offline
                              nfk Veterana
                              wrote last edited by
                              #88

                              can u make this by only adding the extra perks to all the different maps but not the extra weapons?

                              1 Reply Last reply
                              0
                              • Gundawg21undefined Offline
                                Gundawg21undefined Offline
                                Gundawg21
                                wrote last edited by
                                #89

                                Evil Makarov

                                1 Reply Last reply
                                1
                                • FaZe Flickundefined Offline
                                  FaZe Flickundefined Offline
                                  FaZe Flick
                                  wrote last edited by
                                  #90

                                  HomerJay42 question for you. If I wanted to add camos to these weapons from this mod, how should I go about it?

                                  1 Reply Last reply
                                  0
                                  • Dakackoundefined Offline
                                    Dakackoundefined Offline
                                    Dakacko
                                    wrote last edited by
                                    #91

                                    Is PAP on Shinonuma with this mod?

                                    I saw it on Verruckt in the useless BAR room.

                                    1 Reply Last reply
                                    0
                                    • UrNotThat6uyundefined Offline
                                      UrNotThat6uyundefined Offline
                                      UrNotThat6uy
                                      wrote last edited by
                                      #92
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • Oyvastundefined Offline
                                        Oyvastundefined Offline
                                        Oyvast
                                        wrote last edited by
                                        #93

                                        Moon is still crashing with a precache error

                                        1 Reply Last reply
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