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Plutonium

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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5

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  • Aster710undefined Offline
    Aster710undefined Offline
    Aster710
    wrote on last edited by
    #76

    Amazing mod 😉 any chance you could add a buyable ending button to win the game? That would make playing all the maps with a set objective much better instead of quitting as we are used to do

    1 Reply Last reply
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    • hedayatbakhshiundefined Offline
      hedayatbakhshiundefined Offline
      hedayatbakhshi
      wrote on last edited by
      #77

      Nice mod , I really like him :))

      1 Reply Last reply
      0
      • beatsandceleryundefined Offline
        beatsandceleryundefined Offline
        beatsandcelery
        wrote on last edited by
        #78

        How does one thats new to modding in 2025 add this to their game! Just where to find the files to replace! Thanks v much!!

        spikey414undefined 1 Reply Last reply
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        • beatsandceleryundefined beatsandcelery

          How does one thats new to modding in 2025 add this to their game! Just where to find the files to replace! Thanks v much!!

          spikey414undefined Offline
          spikey414undefined Offline
          spikey414
          wrote on last edited by
          #79

          beatsandcelery download mod and place "extra_perks_extra_weapons" folder in - %localappdata%\Plutonium\storage\t5\mods

          Launch bo1, enter mod tab in the main menu and select "extra_perks_extra_weapons" mod and launch. Then load into any of the zombies maps like normal

          1 Reply Last reply
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          • Ultimus3undefined Offline
            Ultimus3undefined Offline
            Ultimus3
            wrote last edited by
            #80

            The PaP machine on nacht needs power for some reason

            HomerJay42undefined 1 Reply Last reply
            1
            • Ultimus3undefined Ultimus3

              The PaP machine on nacht needs power for some reason

              HomerJay42undefined Offline
              HomerJay42undefined Offline
              HomerJay42
              wrote last edited by HomerJay42
              #81

              Ultimus3 I'll look at that if I get the chance, but I'm currently working on a new version of this mod that will be more optimized and hopefully be more balanced. I don't wanna say I've abandoned this mod, but I don't plan on updating it anytime soon so I apologize for that

              yzanhackundefined 1 Reply Last reply
              0
              • Noxi_cLundefined Offline
                Noxi_cLundefined Offline
                Noxi_cL
                wrote last edited by
                #82
                This post is deleted!
                1 Reply Last reply
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                • HomerJay42undefined HomerJay42
                  This is a simple mod that adds mp and some sp weapons to bo1 zombies... along with the raygun mark2. This mod also adds phd, stamin-up & deadshot to all the maps that don't have them. There are also some other small enhancements made with this mod and all base weapons are buffed as well.

                  Credits:

                  Jbleezy: assets from bo1 reimagined
                  F3ARxReaper666: perk script
                  RealVenomModz: Ray Gun Mark II

                  Updates:

                  • v1.0.1 - added doubletap 2 script (perk machine and icon is still base bo1)
                  • v1.0.2 - fixed doubletap 2 from crashing the game on der riese
                  • v1.1.0 - doubletap 2 shouldn't crash the game anymore (I used the dvar perk_weapRateEnhanced for dt2 instead of the script I was using before), added doubletap 2 to ascension, nerfed some weapons, phd light is now purple
                  • v1.1.1 - quads don't explode if you kill them with the raygun mark 2 now, the m202 is now limited to 1 player
                  • v1.1.2 - there was an oversight that cause doubletap 2 to do 4x damage instead of 2x, so that's now fixed. upgraded stoner63 muzzleflash is fixed
                  • v1.1.3 - fixed perk machine textures
                  • v1.1.4 - made some weapon stat adjustments & removed the custom skybox from der riese (didn't realize that was in there)
                  • v1.1.5 - removed explosive crossbow from der riese and kino since it crashed the game on those maps
                  • v1.1.6 - fixed the box from crashing the game on kino
                  • v1.1.7 - the dolls no longer crash the game on cotd and ascension
                  • v1.2.0 - added pap to verruckt (nacht and shi no numa will see pap in another update), updated the viewhands for five to better fit the characters, fixed mule kick collision on der riese
                  • v1.2.1 - fixed doubletap perk machine from being invisible on ndu & ascension (probably)
                  • v1.2.2 - fixed doubletap machine from being invisible when off on ascension
                  • v1.2.3 - fixed ppsh sounds from being not there when reloading empty. attempted to fix the box from crashing the game on moon (I never ran into that issue to begin with so idk if I fixed it)
                  • v1.2.4 - the perk limit had been added back by accident in v1.2.3 so the perk limit is removed again
                  • v1.2.5 - removed pap machine from nacht (it wasn't supposed to be there and was left over from when I was testing it out)

                  Images:

                  Call of Duty  Black Ops Screenshot 2025.09.11 - 13.41.09.52.png
                  Plutonium Screenshot 2025.09.11 - 14.11.44.79.png
                  Call of Duty  Black Ops Screenshot 2025.09.11 - 13.50.06.68.png
                  Call of Duty  Black Ops Screenshot 2025.09.11 - 13.51.41.87.png
                  Call of Duty  Black Ops Screenshot 2025.09.11 - 13.57.19.13.png

                  Weapon List:

                  AK47
                  Enfield
                  KS23
                  M60
                  PPSH
                  UZI
                  ASP
                  MAC11
                  RPG
                  M202
                  WA2000
                  PSG1
                  Makarov
                  Tokarevtt30
                  Kaparis
                  Skorpion
                  Stoner63
                  Panzerschreck
                  Mosin
                  Raygun Mark 2
                  (I think that's all of them)

                  (I know I didn't add the sten, the sounds don't work and I don't feel like figuring out what the weapon notetracks are for it. If I figure it out I'll add it in an update)

                  I've tried to make sure that everything is working properly and it seems fine, but I've only done an actual playtest on der riese so feel free to let me know of any bugs or issues

                  At the moment the only issue I know of is playing a map and then quitting to main menu and then starting another map crashes the game (this only occurs on plutonium)

                  DOWNLOAD

                  Noxi_cLundefined Offline
                  Noxi_cLundefined Offline
                  Noxi_cL
                  wrote last edited by
                  #83

                  HomerJay42 man how I activate electricity in NACHT DER UNTOTEN

                  HomerJay42undefined 1 Reply Last reply
                  0
                  • Noxi_cLundefined Noxi_cL

                    HomerJay42 man how I activate electricity in NACHT DER UNTOTEN

                    HomerJay42undefined Offline
                    HomerJay42undefined Offline
                    HomerJay42
                    wrote last edited by
                    #84

                    Noxi_cL there's no power on nacht, pap being there was a mistake and I removed it, so don't worry about it

                    Noxi_cLundefined 1 Reply Last reply
                    0
                    • yzanhackundefined Offline
                      yzanhackundefined Offline
                      yzanhack
                      wrote last edited by
                      #85

                      how to add this ? is it by adding the file to the t5 zm?

                      1 Reply Last reply
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                      • HomerJay42undefined HomerJay42

                        Noxi_cL there's no power on nacht, pap being there was a mistake and I removed it, so don't worry about it

                        Noxi_cLundefined Offline
                        Noxi_cLundefined Offline
                        Noxi_cL
                        wrote last edited by
                        #86

                        HomerJay42 no PACK A PUNCH in NACHT DER UNTOTEN ?

                        1 Reply Last reply
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                        • HomerJay42undefined HomerJay42

                          Ultimus3 I'll look at that if I get the chance, but I'm currently working on a new version of this mod that will be more optimized and hopefully be more balanced. I don't wanna say I've abandoned this mod, but I don't plan on updating it anytime soon so I apologize for that

                          yzanhackundefined Offline
                          yzanhackundefined Offline
                          yzanhack
                          wrote last edited by
                          #87

                          Noxi_cL bro please teach me how to put the files in the game correctly i did it but it didnt work

                          1 Reply Last reply
                          0
                          • nfk Veteranaundefined Offline
                            nfk Veteranaundefined Offline
                            nfk Veterana
                            wrote last edited by
                            #88

                            can u make this by only adding the extra perks to all the different maps but not the extra weapons?

                            1 Reply Last reply
                            0
                            • Gundawg21undefined Offline
                              Gundawg21undefined Offline
                              Gundawg21
                              wrote last edited by
                              #89

                              Evil Makarov

                              1 Reply Last reply
                              1
                              • FaZe Flickundefined Offline
                                FaZe Flickundefined Offline
                                FaZe Flick
                                wrote last edited by
                                #90

                                HomerJay42 question for you. If I wanted to add camos to these weapons from this mod, how should I go about it?

                                1 Reply Last reply
                                0
                                • Dakackoundefined Offline
                                  Dakackoundefined Offline
                                  Dakacko
                                  wrote last edited by
                                  #91

                                  Is PAP on Shinonuma with this mod?

                                  I saw it on Verruckt in the useless BAR room.

                                  1 Reply Last reply
                                  0
                                  • UrNotThat6uyundefined Offline
                                    UrNotThat6uyundefined Offline
                                    UrNotThat6uy
                                    wrote last edited by
                                    #92
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • Oyvastundefined Offline
                                      Oyvastundefined Offline
                                      Oyvast
                                      wrote last edited by
                                      #93

                                      Moon is still crashing with a precache error

                                      1 Reply Last reply
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