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  3. [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Juanchi1899undefined Offline
    Juanchi1899undefined Offline
    Juanchi1899
    wrote last edited by
    #19

    A question, do you plan to add more perks to the town map? because I have seen that more perks can be added

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    • ToruUzumakiundefined Offline
      ToruUzumakiundefined Offline
      ToruUzumaki
      wrote last edited by ToruUzumaki
      #20

      Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

      sehteriaundefined 1 Reply Last reply
      0
      • Maximizer Blakeundefined Offline
        Maximizer Blakeundefined Offline
        Maximizer Blake
        wrote last edited by
        #21

        Please add campaign and multiplayer weapons.

        1 Reply Last reply
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        • ToruUzumakiundefined ToruUzumaki

          Is it possible to make the mod basically a script and be able to use it without loading it? That is, in only .gsc format

          sehteriaundefined Offline
          sehteriaundefined Offline
          sehteria
          wrote last edited by
          #22

          ToruUzumaki No

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          • SavoyHpundefined Offline
            SavoyHpundefined Offline
            SavoyHp
            wrote last edited by
            #23

            is there a way to remove perk limit or, will it be removed soon? sorry idk anything about T6 modding

            1 Reply Last reply
            0
            • kanadianborn1undefined Offline
              kanadianborn1undefined Offline
              kanadianborn1
              wrote last edited by
              #24

              awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6

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              • Sray Audicundefined Offline
                Sray Audicundefined Offline
                Sray Audic
                wrote last edited by
                #25

                Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                DirkRockfaceundefined 1 Reply Last reply
                0
                • Sray Audicundefined Sray Audic

                  Hey is there any possible way to add keybinds to give me perks? or is there a command list i can go off of? I want to bind keys in a cfg or the current gsc if anything to spawn perks and take away perks so i can connect to twitch and have a interactive stream. maybe even random power up binded to a key? how would i go about that am i able to modify the current source? and would bo2 be my best bet any thoughts?

                  DirkRockfaceundefined Offline
                  DirkRockfaceundefined Offline
                  DirkRockface
                  Contributor
                  wrote last edited by
                  #26

                  Sray Audic yes this can be done with gsc scripts with functions like:

                              if(self actionslotonebuttonpressed())
                                  self weapon_give( "galil_zm" );
                              if(self actionslotthreebuttonpressed())
                                  self weapon_give( "galil_upgraded_zm" );
                              if(self actionslottwobuttonpressed())
                                  self weapon_give( "raygun_mark2_zm" );
                              if(self actionslotfourbuttonpressed())
                                  self weapon_give( "raygun_mark2_upgraded_zm" );
                  

                  and

                  if(self adsButtonPressed())
                      powerup = level specific_powerup_drop("full_ammo", self.origin);
                  

                  (this is bo2 example)

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                  • Sray Audicundefined Offline
                    Sray Audicundefined Offline
                    Sray Audic
                    wrote last edited by
                    #27

                    and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                    DirkRockfaceundefined 1 Reply Last reply
                    0
                    • Sray Audicundefined Sray Audic

                      and what about setting a key for a random perk? is that possible or would that be a whole different gsc or would it be better to keep both together? Because i have a great cfg setup with a lot of commands but i want the cool ones too haha power ups and perks.

                      DirkRockfaceundefined Offline
                      DirkRockfaceundefined Offline
                      DirkRockface
                      Contributor
                      wrote last edited by DirkRockface
                      #28

                      Sray Audic you can do that with something like this:

                      self.PowerupSelected = whichPowerUp();
                      
                      if(self adsButtonPressed())
                          powerup = level specific_powerup_drop(self.PowerupSelected, self.origin);
                      
                      whichPowerUp()
                      {
                          powerups[0] = "nuke";
                          powerups[1] = "insta_kill";
                          powerups[2] = "double_points";
                          powerups[3] = "full_ammo";
                          return powerups[ randomInt(powerups.size) ];
                      }
                      
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