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  3. [Release] [Zombies] Configuration Mod for dedicated servers

[Release] [Zombies] Configuration Mod for dedicated servers

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  • mikiundefined miki

    Sorry if I'm bothering you but what do you mean by the example server config? I followed the tutorial posted on the forum but I don't think it's not working

    JezuzLizardundefined Offline
    JezuzLizardundefined Offline
    JezuzLizard
    Plutonium Staff
    wrote on last edited by
    #18

    miki I highly recommend reading this guide if you don't know how to install mods:
    https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts

    Dedicated_zm.cfg is located in t6r/data replace it with the one in the github, then modify the dvars to whatever values you'd like.

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    • mikiundefined Offline
      mikiundefined Offline
      miki
      wrote on last edited by
      #19

      well turns out my maps folder wasn't inside the data one. thank you man!

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      • So Highundefined Offline
        So Highundefined Offline
        So High
        wrote on last edited by
        #20

        the dvars for deadshot, reload speed, double tap firerate, and the bleedout time and revive radius arent working

        JezuzLizardundefined 1 Reply Last reply
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        • So Highundefined So High

          the dvars for deadshot, reload speed, double tap firerate, and the bleedout time and revive radius arent working

          JezuzLizardundefined Offline
          JezuzLizardundefined Offline
          JezuzLizard
          Plutonium Staff
          wrote on last edited by
          #21

          @Hobo-Tim I released an update you'll have to use the new mod with the new server config but it should be working now.

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          • So Highundefined Offline
            So Highundefined Offline
            So High
            wrote on last edited by
            #22

            max health still isnt working for me lol. I set it in the _clientids And in dedicated_zm

            JezuzLizardundefined 1 Reply Last reply
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            • So Highundefined So High

              max health still isnt working for me lol. I set it in the _clientids And in dedicated_zm

              JezuzLizardundefined Offline
              JezuzLizardundefined Offline
              JezuzLizard
              Plutonium Staff
              wrote on last edited by
              #23

              @Hobo-Tim IT Should be working now with the latest update if not its less likely to be on my end since I did successfully test the max health setter myself and it works from the config.

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              • So Highundefined Offline
                So Highundefined Offline
                So High
                wrote on last edited by
                #24

                JezuzLizard think you could take some time to directly help me? it would be nice to get it working. If not i understand though lol

                JezuzLizardundefined 1 Reply Last reply
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                • So Highundefined So High

                  JezuzLizard think you could take some time to directly help me? it would be nice to get it working. If not i understand though lol

                  JezuzLizardundefined Offline
                  JezuzLizardundefined Offline
                  JezuzLizard
                  Plutonium Staff
                  wrote on last edited by
                  #25

                  @Hobo-Tim Sure my discord is JezuzLizard#7864 if you would like to dm. Hopefully if I can fix your issues it will mean my mod can updated with any fixes I end up using to help you.

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                  • JezuzLizardundefined JezuzLizard

                    Source:
                    https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/Configuration Mod
                    Full description of each dvar is also included in the code itself.

                    Full List of Features:

                    Equipment Dvars
                    :::
                    Set the shields hitpoints
                    :::

                    Level Dvars
                    :::
                    Set the round number to any value between 1-255 WARNING: players do not get a similar bonus to starting points like gts startRound would give
                    Disable the end game check so the game doesn't end if everyone dies
                    Disable solo mode so players don't have 3 afterlifes on MoTD
                    Change the time it takes before the game over screen ends
                    Change the wait time between rounds
                    Enable a counter that delays the game starting for time specified
                    Disable spectator respawning
                    :::

                    Perk Dvars
                    :::
                    Set the amount of health granted by juggernog and perma jugg
                    Set Phd's min and max damage as well as its damage radius
                    Set double taps fire rate
                    Set speed colas reload rate
                    Set deadshots accuracy modifier
                    :::

                    Player Dvars
                    :::
                    Set all players starting points WARNING: overrides gts startRound starting points
                    Set the player perk purchase limit
                    Set the default laststand weapon for coop and solo
                    Set the starting weapon for all players
                    Set all players max health WARNING: buying jugg will override this value
                    Set the amount of points players lose when a teammate bleeds out
                    Set the amount of points a player loses when they go down
                    Set the amount of points a player loses when they bleedout
                    Set the players starting lives
                    //these dvars values contribute to the drop increment
                    Set the amount of points players gain depending on how many players are in the lobby for a kill
                    Set the amount of points given for light and normal attacks
                    Set the bonus granted for each kind of kill
                    Enable players turning into the zombie when they bleedout WARNING: very buggy
                    Set the revive trigger radius
                    Set the player laststand bleedout time
                    :::

                    Powerup Dvars
                    :::
                    Disable powerup drops
                    Set the max drops per round
                    Set the drop increment value which determines guaranteed drops this value uses points earned by players for its calculations
                    Set whether every zombie should drop a powerup
                    //these dvars require the modded _zm_powerups.gsc to be installed
                    Set the random drop chance
                    Set the time powerups last in the field before starting to blink
                    Set the duration of fire sale, double points, and insta kill
                    Set the double points point scalar
                    Set the points granted by a carpenter and nuke
                    Set whether nukes should instantly kill zombies
                    Set the min and max time a nuke takes to kill zombies
                    Set whether max ammo affects downed players
                    :::

                    Team Dvars
                    :::
                    Set the points scalar for each team axis and allies
                    :::

                    Weapon Dvars
                    :::
                    Set emps perk off time
                    Set emps perk off radius NOTE: if you set this to 1 emps will do nothing when thrown
                    :::

                    Zombie Dvars
                    :::
                    Set the max amount of zombies that can out at once NOTE: maximum value is 32
                    Set the max amount of zombies and zombie corpses that the game will allow
                    Set whether hellhounds will spawn midround on tranzit survival maps
                    Set the zombies move speed value won't stop the game from increasing it
                    Lock the zombies move speed to a value so it won't increase past that value
                    Set a cap to the zombies move speed
                    Directly set the zombies move animation, can set the move animation to super_sprint, and chase_bus
                    Set the new runner interval for easy and normal
                    Set the movespeed multiplier for easy and normal that affects how quickly zombies speed up thru the rounds
                    Set the zombies in a round permanently
                    Set the zombies health for every round permanently
                    Set a health cap to the zombies
                    Disable walkers
                    Set the zombie spawn rate
                    Set the spawn rate multiplier used every round to increase the spawn rate
                    Lock the spawn rate
                    Set two parameter of the zombies per round formula to increase or decrease the amount of zombies there are per round per player
                    Change the flat health increase that happens up to round 10
                    Change the multiplier zombie health uses every round
                    Set the zombie starting health
                    :::

                    If you would like a feature added or have a bug to report feel free to post or message me on discord JezuzLizard#7864.

                    _KimboSlice_undefined Offline
                    _KimboSlice_undefined Offline
                    _KimboSlice_
                    wrote on last edited by
                    #26

                    JezuzLizard how can i install this mod? srry for noob question

                    luigistyleundefined 1 Reply Last reply
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                    • _KimboSlice_undefined _KimboSlice_

                      JezuzLizard how can i install this mod? srry for noob question

                      luigistyleundefined Offline
                      luigistyleundefined Offline
                      luigistyle
                      Plutonium Staff
                      wrote on last edited by
                      #27

                      @SlaaayZ
                      https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts

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                      • MiguelitoS2undefined MiguelitoS2

                        Hey Jesus,

                        Don't suppose you know how to make the Gun Locker and Bank Work in Zombie maps?
                        Talking about Buried / Die Rise

                        Cheers!

                        AdrX003undefined Offline
                        AdrX003undefined Offline
                        AdrX003
                        wrote on last edited by
                        #28

                        MiguelitoS2 he said that this is "outside the scope of the configuration mod" but also"there are .gscs dedicated to the weapon locker and bank
                        shouldn't be too hard to find them and modify them
                        or figure out a way to set players banks/weapon lockers"

                        im also looking for that

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                        • TTV_WIZEQCundefined Offline
                          TTV_WIZEQCundefined Offline
                          TTV_WIZEQC
                          Contributor
                          wrote on last edited by
                          #29

                          i got an error with your mod normally i done everything right Exception Code: 0xC0000005
                          Exception Address: 0x00624570

                          JezuzLizardundefined 1 Reply Last reply
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                          • TTV_WIZEQCundefined TTV_WIZEQC

                            i got an error with your mod normally i done everything right Exception Code: 0xC0000005
                            Exception Address: 0x00624570

                            JezuzLizardundefined Offline
                            JezuzLizardundefined Offline
                            JezuzLizard
                            Plutonium Staff
                            wrote on last edited by
                            #30

                            TTV_WIZEQC Did you modify the mod? I just tested on the current production build and the mod still loads fine.

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                            • TTV_WIZEQCundefined Offline
                              TTV_WIZEQCundefined Offline
                              TTV_WIZEQC
                              Contributor
                              wrote on last edited by
                              #31

                              nop i modified nothing... i just have download files and put it on my server and i got this error

                              JezuzLizardundefined 1 Reply Last reply
                              0
                              • TTV_WIZEQCundefined TTV_WIZEQC

                                nop i modified nothing... i just have download files and put it on my server and i got this error

                                JezuzLizardundefined Offline
                                JezuzLizardundefined Offline
                                JezuzLizard
                                Plutonium Staff
                                wrote on last edited by
                                #32

                                TTV_WIZEQC What dvars are you setting?

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                                • TTV_WIZEQCundefined Offline
                                  TTV_WIZEQCundefined Offline
                                  TTV_WIZEQC
                                  Contributor
                                  wrote on last edited by
                                  #33

                                  i changed nothing in dvar thats why its weird

                                  JezuzLizardundefined 1 Reply Last reply
                                  0
                                  • TTV_WIZEQCundefined TTV_WIZEQC

                                    i changed nothing in dvar thats why its weird

                                    JezuzLizardundefined Offline
                                    JezuzLizardundefined Offline
                                    JezuzLizard
                                    Plutonium Staff
                                    wrote on last edited by
                                    #34

                                    TTV_WIZEQC You are following this guide to install https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts correct?

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                                    0
                                    • itslclaytonundefined Offline
                                      itslclaytonundefined Offline
                                      itslclayton
                                      wrote on last edited by
                                      #35

                                      JezuzLizard I need help i cant find where to put the mod as i dont have maps/mp/gametypes_zm, or if i do i dont know where to find it.

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                                      • moferacgundefined Offline
                                        moferacgundefined Offline
                                        moferacg
                                        wrote on last edited by
                                        #36

                                        How can i only use bleedout time for a mod .gcs

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                                        0
                                        • Dragon115undefined Offline
                                          Dragon115undefined Offline
                                          Dragon115
                                          wrote on last edited by
                                          #37

                                          Trying to set the zombies speed higher but the dvars relating to setting the zombie speed only work on round 1 so I tried to set their speed to the chase_bus speed for tranzit but when I change it it doesn't seem to do anything. im changing the dvar like this level.cmZombieMoveAnimation = getDvar( "chase_bus" ); . The speed multiplier for easy and normal work but the max zombie speed isn't very fast on tranzit.

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