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  3. Respawn on Saved Position Code?

Respawn on Saved Position Code?

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  • TheHiddenHourundefined TheHiddenHour

    Vulgar

    toggleSaveAndLoad() {
    	if(!isDefined(self.saveAndLoad) || !self.saveAndLoad) {
    		self.saveAndLoad = true;
    		self thread saveAndLoad();
    	}
    	else {
    		self.saveAndLoad = false;
    		self notify("endSaveAndLoad");
    	}
    	msg = "Save and Load [" + (self.saveAndLoad) ? "^2ON" : "^1OFF" + "^7]";
    	self iprintln(msg);
    }
    
    saveAndLoad() {
    	self endon("disconnect");
    	self endon("endSaveAndLoad")
    	
    	for(;;) {
    		if(self getStance() == "crouch") {
    			if(self actionSlotTwoButtonPressed()) { // Save location 
    				self.savedOrigin = self.origin;
    				self.savedAngles = self.angles;
    				self iprintln("^5Position saved");
    			}
    			else if(self actionSlotOneButtonPressed()) { // Load location 
    				self setPlayerAngles(self.savedAngles);
    				self setOrigin(self.savedOrigin);
    				self iprintln("^6Position loaded");
    			}
    		}
    		
    		wait .01;
    	}
    }
    

    Untested.

    Vulgarundefined Offline
    Vulgarundefined Offline
    Vulgar
    wrote on last edited by
    #3

    TheHiddenHour I'll give it a test, thanks mate.

    1 Reply Last reply
    0
    • TheHiddenHourundefined TheHiddenHour

      Vulgar

      toggleSaveAndLoad() {
      	if(!isDefined(self.saveAndLoad) || !self.saveAndLoad) {
      		self.saveAndLoad = true;
      		self thread saveAndLoad();
      	}
      	else {
      		self.saveAndLoad = false;
      		self notify("endSaveAndLoad");
      	}
      	msg = "Save and Load [" + (self.saveAndLoad) ? "^2ON" : "^1OFF" + "^7]";
      	self iprintln(msg);
      }
      
      saveAndLoad() {
      	self endon("disconnect");
      	self endon("endSaveAndLoad")
      	
      	for(;;) {
      		if(self getStance() == "crouch") {
      			if(self actionSlotTwoButtonPressed()) { // Save location 
      				self.savedOrigin = self.origin;
      				self.savedAngles = self.angles;
      				self iprintln("^5Position saved");
      			}
      			else if(self actionSlotOneButtonPressed()) { // Load location 
      				self setPlayerAngles(self.savedAngles);
      				self setOrigin(self.savedOrigin);
      				self iprintln("^6Position loaded");
      			}
      		}
      		
      		wait .01;
      	}
      }
      

      Untested.

      Vulgarundefined Offline
      Vulgarundefined Offline
      Vulgar
      wrote on last edited by
      #4

      TheHiddenHour It performs the same Save and Load as current, it doesn't respawn you on your saved position, unfortunately.

      TheHiddenHourundefined 1 Reply Last reply
      0
      • Vulgarundefined Vulgar

        TheHiddenHour It performs the same Save and Load as current, it doesn't respawn you on your saved position, unfortunately.

        TheHiddenHourundefined Offline
        TheHiddenHourundefined Offline
        TheHiddenHour
        Contributor
        wrote on last edited by
        #5

        Vulgar Put this in onPlayerSpawned() after the waittill

        if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
        	self setPlayerAngles(self.savedAngles);
        	self setOrigin(self.savedOrigin);
        }
        
        Duui YTundefined 1 Reply Last reply
        1
        • TheHiddenHourundefined TheHiddenHour

          Vulgar Put this in onPlayerSpawned() after the waittill

          if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
          	self setPlayerAngles(self.savedAngles);
          	self setOrigin(self.savedOrigin);
          }
          
          Duui YTundefined Offline
          Duui YTundefined Offline
          Duui YT
          wrote on last edited by
          #6

          TheHiddenHour dont work

          TheHiddenHourundefined 1 Reply Last reply
          0
          • Duui YTundefined Duui YT

            TheHiddenHour dont work

            TheHiddenHourundefined Offline
            TheHiddenHourundefined Offline
            TheHiddenHour
            Contributor
            wrote on last edited by
            #7

            Duui YT Wouldn't doubt it, I write most of this when I'm sleep deprived lmao.

            Duui YTundefined 2 Replies Last reply
            0
            • TheHiddenHourundefined TheHiddenHour

              Duui YT Wouldn't doubt it, I write most of this when I'm sleep deprived lmao.

              Duui YTundefined Offline
              Duui YTundefined Offline
              Duui YT
              wrote on last edited by
              #8

              TheHiddenHour can you fix it

              1 Reply Last reply
              0
              • TheHiddenHourundefined TheHiddenHour

                Duui YT Wouldn't doubt it, I write most of this when I'm sleep deprived lmao.

                Duui YTundefined Offline
                Duui YTundefined Offline
                Duui YT
                wrote on last edited by
                #9

                TheHiddenHour can you fix the code

                TheHiddenHourundefined 1 Reply Last reply
                0
                • Duui YTundefined Duui YT

                  TheHiddenHour can you fix the code

                  TheHiddenHourundefined Offline
                  TheHiddenHourundefined Offline
                  TheHiddenHour
                  Contributor
                  wrote on last edited by
                  #10

                  Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

                  Here's a simple example that should get you started if you know how to script

                  init() {
                  	level thread onPlayerConnect();
                  }
                  
                  onPlayerConnect() {
                  	level waittill("connected", player);
                  	
                  	player thread onPlayerSpawned();
                  }
                  
                  onPlayerSpawned() {
                  	self endon("disconnect");
                  	
                  	for(;;) {
                  		self waittill("spawned_player");
                  		
                  		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
                  			self moveToSavedLocation();
                  		}
                  	}
                  }
                  
                  // Set saved location 
                  saveLocation() {
                  	self.savedOrigin = self.origin;
                  	self.savedAngles = self.angles;
                  	
                  	self iprintln("^1Saved location");
                  }
                  
                  // Move entity to saved location 
                  moveToSavedLocation() {
                  	self setOrigin(self.savedOrigin);
                  	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                  	
                  	self iprintln("^1Moved to saved location");
                  }
                  
                  // Erase saved location to prevent spawning on it 
                  eraseSavedLocation() {
                  	self.savedOrigin = undefined;
                  	self.savedAngles = undefined;
                  	
                  	self iprintln("^1Saved location erased");
                  }
                  
                  Duui YTundefined 2 Replies Last reply
                  2
                  • TheHiddenHourundefined TheHiddenHour

                    Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

                    Here's a simple example that should get you started if you know how to script

                    init() {
                    	level thread onPlayerConnect();
                    }
                    
                    onPlayerConnect() {
                    	level waittill("connected", player);
                    	
                    	player thread onPlayerSpawned();
                    }
                    
                    onPlayerSpawned() {
                    	self endon("disconnect");
                    	
                    	for(;;) {
                    		self waittill("spawned_player");
                    		
                    		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
                    			self moveToSavedLocation();
                    		}
                    	}
                    }
                    
                    // Set saved location 
                    saveLocation() {
                    	self.savedOrigin = self.origin;
                    	self.savedAngles = self.angles;
                    	
                    	self iprintln("^1Saved location");
                    }
                    
                    // Move entity to saved location 
                    moveToSavedLocation() {
                    	self setOrigin(self.savedOrigin);
                    	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                    	
                    	self iprintln("^1Moved to saved location");
                    }
                    
                    // Erase saved location to prevent spawning on it 
                    eraseSavedLocation() {
                    	self.savedOrigin = undefined;
                    	self.savedAngles = undefined;
                    	
                    	self iprintln("^1Saved location erased");
                    }
                    
                    Duui YTundefined Offline
                    Duui YTundefined Offline
                    Duui YT
                    wrote on last edited by
                    #11

                    TheHiddenHour idk any scripting

                    1 Reply Last reply
                    0
                    • TheHiddenHourundefined TheHiddenHour

                      Duui YT If you commission me to write it, test it, and ensure that you incorporate it into your project properly then yeah lmao.

                      Here's a simple example that should get you started if you know how to script

                      init() {
                      	level thread onPlayerConnect();
                      }
                      
                      onPlayerConnect() {
                      	level waittill("connected", player);
                      	
                      	player thread onPlayerSpawned();
                      }
                      
                      onPlayerSpawned() {
                      	self endon("disconnect");
                      	
                      	for(;;) {
                      		self waittill("spawned_player");
                      		
                      		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles)) {
                      			self moveToSavedLocation();
                      		}
                      	}
                      }
                      
                      // Set saved location 
                      saveLocation() {
                      	self.savedOrigin = self.origin;
                      	self.savedAngles = self.angles;
                      	
                      	self iprintln("^1Saved location");
                      }
                      
                      // Move entity to saved location 
                      moveToSavedLocation() {
                      	self setOrigin(self.savedOrigin);
                      	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                      	
                      	self iprintln("^1Moved to saved location");
                      }
                      
                      // Erase saved location to prevent spawning on it 
                      eraseSavedLocation() {
                      	self.savedOrigin = undefined;
                      	self.savedAngles = undefined;
                      	
                      	self iprintln("^1Saved location erased");
                      }
                      
                      Duui YTundefined Offline
                      Duui YTundefined Offline
                      Duui YT
                      wrote on last edited by Duui YT
                      #12

                      TheHiddenHour i tried to see if i can do it i can't do every time i do it is bad can you see if you can help me with it

                      TheHiddenHourundefined 1 Reply Last reply
                      0
                      • Duui YTundefined Duui YT

                        TheHiddenHour i tried to see if i can do it i can't do every time i do it is bad can you see if you can help me with it

                        TheHiddenHourundefined Offline
                        TheHiddenHourundefined Offline
                        TheHiddenHour
                        Contributor
                        wrote on last edited by
                        #13

                        Duui YT Show me what you've got so far.

                        1 Reply Last reply
                        0
                        • Duui YTundefined Offline
                          Duui YTundefined Offline
                          Duui YT
                          wrote on last edited by Duui YT
                          #14

                          TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die

                          self add_option("SubM10", "saveLocation", ::saveLocation);
                          self add_option("SubM10", "Load", ::moveToSavedLocation); 
                          
                          TheHiddenHourundefined 1 Reply Last reply
                          0
                          • Duui YTundefined Duui YT

                            TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die

                            self add_option("SubM10", "saveLocation", ::saveLocation);
                            self add_option("SubM10", "Load", ::moveToSavedLocation); 
                            
                            TheHiddenHourundefined Offline
                            TheHiddenHourundefined Offline
                            TheHiddenHour
                            Contributor
                            wrote on last edited by
                            #15

                            Duui YT Did you add the rest to onPlayerSpawned()?

                            Duui YTundefined Codgogo_undefined 2 Replies Last reply
                            3
                            • TheHiddenHourundefined TheHiddenHour

                              Duui YT Did you add the rest to onPlayerSpawned()?

                              Duui YTundefined Offline
                              Duui YTundefined Offline
                              Duui YT
                              wrote on last edited by
                              #16

                              TheHiddenHour yes i added both of them

                              if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))  
                              
                              self moveToSavedLocation(); 
                              
                              1 Reply Last reply
                              0
                              • Duui YTundefined Offline
                                Duui YTundefined Offline
                                Duui YT
                                wrote on last edited by Duui YT
                                #17

                                TheHiddenHour i did it like this

                                onplayerspawned()
                                {
                                    self endon( "disconnect" );
                                    level endon( "game_ended" );
                                    self freezecontrols(false);
                                    self.MenuInit = false;
                                    isFirstSpawn = true;
                                    for(;;)
                                    {
                                        if(isFirstSpawn)
                                        {
                                        	if (self isHost())
                                        	{
                                        		self iPrintln(" ^1 ");
                                	        }
                                	        isFirstSpawn = false;
                                        }
                                		self waittill( "spawned_player" );         
                                        if(self is_bot()) self takeallweapons();
                                		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                                		   self setPerk("specialty_fallheight");
                                		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                                		{
                                			if (!self.MenuInit)
                                			{
                                		        self moveToSavedLocation();
                                			}
                                		}
                                    }
                                } 
                                
                                // Set saved location 
                                saveLocation() {
                                	self.savedOrigin = self.origin;
                                	self.savedAngles = self.angles;
                                	
                                	self iprintln("^2Saved location when you die you will ^6spawn here");
                                }
                                
                                // Move entity to saved location 
                                moveToSavedLocation() {
                                	self setOrigin(self.savedOrigin);
                                	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                                	
                                	self iprintln("^2Moved to saved location");
                                }
                                
                                // Erase saved location to prevent spawning on it 
                                eraseSavedLocation() {
                                	self.savedOrigin = undefined;
                                	self.savedAngles = undefined;
                                	
                                	self iprintln("^1Saved location erased");
                                } 
                                
                                TheHiddenHourundefined 1 Reply Last reply
                                0
                                • Duui YTundefined Duui YT

                                  TheHiddenHour i did it like this

                                  onplayerspawned()
                                  {
                                      self endon( "disconnect" );
                                      level endon( "game_ended" );
                                      self freezecontrols(false);
                                      self.MenuInit = false;
                                      isFirstSpawn = true;
                                      for(;;)
                                      {
                                          if(isFirstSpawn)
                                          {
                                          	if (self isHost())
                                          	{
                                          		self iPrintln(" ^1 ");
                                  	        }
                                  	        isFirstSpawn = false;
                                          }
                                  		self waittill( "spawned_player" );         
                                          if(self is_bot()) self takeallweapons();
                                  		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                                  		   self setPerk("specialty_fallheight");
                                  		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                                  		{
                                  			if (!self.MenuInit)
                                  			{
                                  		        self moveToSavedLocation();
                                  			}
                                  		}
                                      }
                                  } 
                                  
                                  // Set saved location 
                                  saveLocation() {
                                  	self.savedOrigin = self.origin;
                                  	self.savedAngles = self.angles;
                                  	
                                  	self iprintln("^2Saved location when you die you will ^6spawn here");
                                  }
                                  
                                  // Move entity to saved location 
                                  moveToSavedLocation() {
                                  	self setOrigin(self.savedOrigin);
                                  	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
                                  	
                                  	self iprintln("^2Moved to saved location");
                                  }
                                  
                                  // Erase saved location to prevent spawning on it 
                                  eraseSavedLocation() {
                                  	self.savedOrigin = undefined;
                                  	self.savedAngles = undefined;
                                  	
                                  	self iprintln("^1Saved location erased");
                                  } 
                                  
                                  TheHiddenHourundefined Offline
                                  TheHiddenHourundefined Offline
                                  TheHiddenHour
                                  Contributor
                                  wrote on last edited by
                                  #18

                                  Duui YT

                                  if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                                  		   self setPerk("specialty_fallheight");
                                  

                                  🤔

                                  if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                                  		{
                                  			if (!self.MenuInit)
                                  			{
                                  		        self moveToSavedLocation();
                                  			}
                                  		}
                                  

                                  🤔 🤔 🤔

                                  Give this a try

                                  onplayerspawned()
                                  {
                                      self endon( "disconnect" );
                                      level endon( "game_ended" );
                                  	
                                      self freezecontrols(false);
                                      self.MenuInit = false;
                                      isFirstSpawn = true;
                                  	
                                      for(;;)
                                      {
                                  		self waittill( "spawned_player" );    
                                  		
                                          if(isFirstSpawn)
                                          {
                                          	if (self isHost())
                                          	{
                                          		self iPrintln(" ^1 ");
                                  	        }
                                  	        isFirstSpawn = false;
                                          }
                                  		
                                          if(self is_bot())
                                  			self takeallweapons();
                                  		
                                  		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                                  		   self moveToSavedLocation();
                                  	   
                                  		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                                  		{
                                  			if (!self.MenuInit)
                                  			{
                                  		        // self moveToSavedLocation();
                                  			}
                                  		}
                                      }
                                  } 
                                  
                                  Duui YTundefined 1 Reply Last reply
                                  1
                                  • TheHiddenHourundefined TheHiddenHour

                                    Duui YT

                                    if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                                    		   self setPerk("specialty_fallheight");
                                    

                                    🤔

                                    if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                                    		{
                                    			if (!self.MenuInit)
                                    			{
                                    		        self moveToSavedLocation();
                                    			}
                                    		}
                                    

                                    🤔 🤔 🤔

                                    Give this a try

                                    onplayerspawned()
                                    {
                                        self endon( "disconnect" );
                                        level endon( "game_ended" );
                                    	
                                        self freezecontrols(false);
                                        self.MenuInit = false;
                                        isFirstSpawn = true;
                                    	
                                        for(;;)
                                        {
                                    		self waittill( "spawned_player" );    
                                    		
                                            if(isFirstSpawn)
                                            {
                                            	if (self isHost())
                                            	{
                                            		self iPrintln(" ^1 ");
                                    	        }
                                    	        isFirstSpawn = false;
                                            }
                                    		
                                            if(self is_bot())
                                    			self takeallweapons();
                                    		
                                    		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
                                    		   self moveToSavedLocation();
                                    	   
                                    		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
                                    		{
                                    			if (!self.MenuInit)
                                    			{
                                    		        // self moveToSavedLocation();
                                    			}
                                    		}
                                        }
                                    } 
                                    
                                    Duui YTundefined Offline
                                    Duui YTundefined Offline
                                    Duui YT
                                    wrote on last edited by
                                    #19

                                    TheHiddenHour it works but when i try binding it it says it is bad

                                    buttonMonitorsaveandlaod()
                                    {
                                        self endon("disconnect");
                                        
                                        for(;;)
                                        {
                                            if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                                self saveLocation();
                                            wait .05;
                                        }
                                    } 
                                    
                                    TheHiddenHourundefined Cahzundefined 2 Replies Last reply
                                    1
                                    • Duui YTundefined Duui YT

                                      TheHiddenHour it works but when i try binding it it says it is bad

                                      buttonMonitorsaveandlaod()
                                      {
                                          self endon("disconnect");
                                          
                                          for(;;)
                                          {
                                              if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                                  self saveLocation();
                                              wait .05;
                                          }
                                      } 
                                      
                                      TheHiddenHourundefined Offline
                                      TheHiddenHourundefined Offline
                                      TheHiddenHour
                                      Contributor
                                      wrote on last edited by
                                      #20

                                      Duui YT

                                      it says it is bad

                                      Elaborate.

                                      1 Reply Last reply
                                      0
                                      • Duui YTundefined Duui YT

                                        TheHiddenHour it works but when i try binding it it says it is bad

                                        buttonMonitorsaveandlaod()
                                        {
                                            self endon("disconnect");
                                            
                                            for(;;)
                                            {
                                                if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                                                    self saveLocation();
                                                wait .05;
                                            }
                                        } 
                                        
                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #21

                                        Duui YT weird_face.png

                                        1 Reply Last reply
                                        0
                                        • Duui YTundefined Offline
                                          Duui YTundefined Offline
                                          Duui YT
                                          wrote on last edited by
                                          #22

                                          TheHiddenHour how am i going to bind it

                                          TheHiddenHourundefined mikzyundefined 2 Replies Last reply
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