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Plutonium

Ahrimdon

Ahrimdon

@Ahrimdon
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Recent Best Controversial

  • High Round Crash, Possible Infinite Loop?
    Ahrimdon Ahrimdon

    So earlier my buddy experienced a weird crash one of my servers on round 36, I'll link the screenshots below. I've been hosting since T5 was released and have never had an issue like this with any other servers. I also got an actual message box pop up when it crashed. He was playing Ascension and said he got a teddy from the box, nearly 20 seconds later it happened. Keep in mind I DO run multiple scripts on my servers. Is there any chance this could be an infinite loop of some sort triggered by something?

    I'm mainly posting to find out what these errors mean in the first place. Thanks in advance for any help received!

    (In case you're wondering, I have removed sensitive information)

    Crash 1.png

    Crash 2.png

    20221008_185823.jpg

    BO1 Server Hosting Support

  • [Re-Release] [ZM] BO4 Perk and Powerup Shader Pack
    Ahrimdon Ahrimdon

    Credit

    Original post by Nathan3197

    Perk and Powerup Shaders created by Robit

    Tombstone, Widows Wine, Extra BO4 & Other Set of Perk Shaders from Call of Duty Maps Website

    All perk icons downscaled, modified, converted and organized by Ahrimdon

    This is a re-release of the BO4 Perk and Powerup Shaders originally posted by Nathan3197.

    Download

    Perk Icons from Call of Duty Maps:

    Perks.png

    Perk Icons by Robit:

    Robit.png

    Powerup Icons by Robit:

    Powerups.png

    Extra BO4 Perk Icons from Call of Duty Maps:

    ExtraBO4Shaders.png


    The original release of these shaders have subtle flaws and pixelation on each icon. I losslessly downloaded, downscaled, modified, converted and organized the BO4 Perk and Powerup shaders.

    For example:

    Notice the slight pixelation & little black dot at the top of Stamin-Up:

    Staminup.png

    This is removed with my repack.

    Same thing with Electric Cherry, notice the pixelation & little black dots on the entire image:

    Cherry.png

    This is also removed with my repack.


    Install

    WaW

    1. Go into your pluto_t4_full_game game directory

    2. In your main folder, copy one of the .iwd files with an images folder inside of it

    3. Open the file, and go into the images folder

    4. Delete everything but one file inside the folder

    5. Drag the .iwi files into the .iwd/images

    6. Delete the remaining file and rename the .iwd to iw_28

    or

    Use the premade .iwd file I have created

    BO1

    1. Go into your pluto_t5_full_game game directory

    2. In your main folder, copy one of the .iwd files with an images folder inside of it

    3. Open the file, and go into the images folder

    4. Delete everything but one file inside the folder

    5. Drag the .iwi files into the .iwd/images

    6. Delete the remaining file and rename the .iwd to iw_43

    or

    Use the premade .iwd file I have created

    BO2

    1. Drag all .iwi files into your %localappdata&/Plutonium/storage/t6/images folder (Create the folder if you don't have it)

    BO3

    1. You're going to have to figure this one out lol. Plutonium only supports WaW-BO2 and I don't want to infringe on their rules.

    File Types

    I have converted and included the following file types for each game:

    WaW

    • .dds - Uncompiled Direct Draw Surface File - Exported in BC3 (DXT4-DXT5)
    • .iwi - Compiled Image File Ready to Add to Game
    • .png - 512x512 (Original Size) & 128x128 (Downscaled Size)

    BO1

    • .dds - Uncompiled Direct Draw Surface File - Exported in BC3 (DXT4-DXT5)
    • .iwi - Compiled Image File Ready to Add to Game
    • .png - 512x512 (Original Size) & 128x128 (Downscaled Size)

    BO2

    • .dds - Uncompiled Direct Draw Surface File - Exported in BC3 (DXT4-DXT5)
    • .iwi - Compiled Image File Ready to Add to Game
    • .png - 512x512 (Original Size) & 128x128 (Downscaled Size)

    BO3

    • .tiff - Raw Icons to be Added to .gdt
    • .gdt - Premade Perk Icons Exported in .gdt Using Mod Tools - Asset Editor
    • .zone - Template .zone File for Parsing Them into Mod
    • .png - 512x512 (Original Size) & 128x128 (Downscaled Size)

    • Note: In BO2, Mule Kick & Vulture Aid perk shaders have some pixelation at the bottom when in-game. This only happens in BO2. Not sure why this is, if anyone knows why, please let me know!

    If there are any mistakes and/or anything I've missed, please let me know down below! Enjoy!

    BO2 Modding Releases & Resources

  • Mob of the dead bug
    Ahrimdon Ahrimdon

    youngrevvy Go to your %localappdata%/Plutonium/storage/t6/scripts/zm

    and delete everything inside that folder except for ranked.gsc.

    BO2 Client Support

  • Banned on BO2
    Ahrimdon Ahrimdon

    luddishxd Do you have any programs like chest engine running in the background or external frame cappers?

    BO2 Client Support

  • [Release] [ZM] Moon Easter Egg Enabler (For Dedicated Servers)
    Ahrimdon Ahrimdon

    NexRX Nice script! Works like charm! No problems reported yet, nice work!

    BO1 Modding Releases & Resources

  • i got banned but i was trying cheats offline
    Ahrimdon Ahrimdon

    s1kaneki76 Plutonium doesn't do unbans under any circumstances. Next time make sure you're in LAN mode. https://plutonium.pw/docs/anticheat/

    General Discussion

  • [Release] [Zombies] Xytox Ammomatic
    Ahrimdon Ahrimdon

    Pistakilla Amazing mod! This is a huge game changer! Not only is this a beautiful mod, but looking at the source code taught me how to properly build fast files by calling the init() function on level in _zombiemode.gsc. 10/10 mod and thank you for indirectly teaching me! 😄

    BO1 Modding Releases & Resources

  • Setting Cheat Protected Client Dvar's
    Ahrimdon Ahrimdon

    JezuzLizard Don't mean to necropost, but I just want to say thank you for your help once again!

    I kind've understood what you were saying then, but for some reason my braindead ass forgot r_lodbiasrigid and r_lodbiasskinned were defaulted to "0" in the config file... Revisited it and had the biggest "ohhhhhh" moment of my life lol. Took me 2 1/2 months to realize it LMAO. Keep doing what you're doing! You help out this community tremendously!

    WAW Server Hosting Support

  • 4p EE Parts Not Spawning With Less Than 4p?
    Ahrimdon Ahrimdon

    Decided I would make a post on the forum since I can't find anything useful about this online.

    Last night, my buddies and I did the Buried EE (Richtofen Side) on my server. Everything went as expected, nothing out of the ordinary. Today, I get on to test something out and noticed that the 2 of the Guillotine parts, the Crystal and the Satellite Dish didn't spawn.

    I tried a few things, including running the server without any scripts, using brand new storage files/stat files/server config file, and basically temporarily clearing out any recently modified files that could've changed from last nights completion. I then hopped into a solo game and checked to see if it was solely a server sided issue, it was not. They didn't spawn in solo either. I did the same thing for client side files with no luck.

    The only 2 posts I've found on this issue say it has something to do with the previous Easter Egg completion, however this didn't appear to be the case.

    So my question is, do those 2 parts (or certain parts for 4p EE's) only spawn if the map is initialized/restarted with 4 players? I've never had an issue like this whatsoever. Any help is greatly appreciated as this has truly stumped the living hell out of me. Thanks in advance!

    BO2 Server Hosting Support

  • Setting Cheat Protected Client Dvar's
    Ahrimdon Ahrimdon

    JezuzLizard That makes perfect sense. Thank you for the quick reply and answer. How would one allow the client to modify specific cheat protected DVAR's without enabling devmap? Not asking for a hand holding tutorial, but if you wouldn't mind pointing me in the right direction for that, it would be greatly appreciated. Thanks for your time.

    Edit: Did some more reading, and it seems the only way to do so is by coding a plugin in C++ which I have neither the brain power or time to do lmao.

    WAW Server Hosting Support

  • Setting Cheat Protected Client Dvar's
    Ahrimdon Ahrimdon

    mxve Basically I'm trying to set the DVAR's on player spawn. Made a working script to do so in BO1 and BO2. However r_lodbiasrigid -1000 and DVAR's of that nature are cheat protected on WaW. If a player exec's a custom config with different values for those DVAR's after spawn, they will take player precedence. For example, I set r_fog 0 for town, and everyone that joins has fog disabled. If they would like to change the value to 1 after spawning, the fog will reappear.

    For WaW however, DVAR's of that nature are protected by sv_cheats 1 and will not set without that or devmap <mapname>. I'm just curious if there's a way around that. Thanks for the reply!

    WAW Server Hosting Support

  • Setting Cheat Protected Client Dvar's
    Ahrimdon Ahrimdon

    Curious on how I would go about setting cheat protected DVAR's such as r_lodbiasrigid -1000 and r_lodbiasskinned -1000 for a dedicated server without using devmap.

    Here is what I have so far:

    onPlayerSpawned()
    {
    	level endon( "game_ended" );
            self endon( "disconnect" );
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    		
    		self thread starting_message();
    		self thread der_riese_waffe_fix_message();
    		self thread client_dvars();
    		self thread starting_message_map();
    
    		self.num_perks = -5;
    	}
    }
    
    client_dvars()
    {
    	self SetClientDvars( "cg_deadChatWithDead", "1",
    		"cg_deadChatWithTeam", "1",
    		"cg_deadHearTeamLiving", "1",
    		"cg_deadHearAllLiving", "1",
    		"cg_everyoneHearsEveryone", "1",
    		"r_dof_enable", "0",
    		"r_fog", "0",
    		"cg_drawSpectatorMessages", "1",
    		"r_lodbiasrigid", "-1000",
    		"r_lodbiasskinned", "-1000" );
    }
    

    When players load in, all the non-cheat protected DVAR's set, however the cheat protected ones do not. If someone wouldn't mind pointing me in the right direction that would be wonderful! Thanks in advance!

    WAW Server Hosting Support

  • Setting Client DVAR's
    Ahrimdon Ahrimdon

    Sorex Worked like a charm! Thank you very much!

    BO1 Modding Support & Discussion

  • Setting Client DVAR's
    Ahrimdon Ahrimdon

    Absolute noob coder here. Wrote welcome scripts with what I've gathered from the modding community. So far everything has gone great, except for setting client DVAR's. Here's what I got so far:

    #include maps\_utility; 
    #include common_scripts\utility;
    #include maps\_zombiemode_utility;
    
    init()
    {
    	level.clientid = 0;
    	level.perk_purchase_limit = 9;
    	level thread onPlayerConnect();
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill("connecting", player);
    		player thread onPlayerSpawned();
    		player.clientid = level.clientid;
    		level.clientid++;	// Is this safe? What if a server runs for a long time and many people join/leave
    	}
    }
    
    onPlayerSpawned()
    {
    	level endon( "game_ended" );
            self endon( "disconnect" );
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    		
    		self.num_perks = -5; //Remove perk limit, must be a negative number
    
    		wait ( 10 );
    		self iPrintLnBold("Welcome to ^1Rimmy's Server^7!");
    		wait ( 5 );
    		self iPrintLnBold("^5Perk Limit ^1Removed");
    		wait ( 5 );
    	}
    }
    

    For setting DVAR's, I've tried adding:

    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill("connecting", player);
    		player thread onPlayerSpawned();
    		player.clientid = level.clientid;
    		level.clientid++;	// Is this safe? What if a server runs for a long time and many people join/leave
    		self SetClientDvars( "cg_deadChatWithDead", "1",
    		"cg_deadChatWithTeam", "1",
    		"cg_deadHearTeamLiving", "1",
    		"cg_deadHearAllLiving", "1",
    		"cg_everyoneHearsEveryone", "1",
    		"r_fog", "0",
    		"cg_drawSpectatorMessages", "1",
    		"r_lodbiasrigid", "-1000",
    		"r_lodbiasskinned", "-1000" );
    	}
    }
    

    Along with:

    init()
    {
    	level.clientid = 0;
    	level.perk_purchase_limit = 9;
    	level thread onPlayerConnect();
    	level.reset_clientdvars = ::onPlayerConnect_clientDvars;
    }
    

    and using a function to define (think that's the right word) level.reset_clientdvars = ::onPlayerConnect_clientDvars; using the client DVAR's, along with a few other syntax variations. So far no luck. If anyone wouldn't giving a few tips on this it would be much appreciated.

    BO1 Modding Support & Discussion

  • Week ban for modding solo zombies
    Ahrimdon Ahrimdon

    Satoel There is a an option for LAN mode, where anti-cheat is disabled in the Plutonium Launcher. Not dumb at all, it's literally the opposite of dumb, that's if you don't want script kiddies running around. Should be the little tab right next to the game. If you're playing solo only you can still launch the game in LAN mode using a .bat file and continue doing what you were doing offline.

    General Discussion

  • Launching Plutonium With a Batch File
    Ahrimdon Ahrimdon

    JezuzLizard Good to know, thanks for the quick reply.

    Launcher Support

  • Launching Plutonium With a Batch File
    Ahrimdon Ahrimdon

    I have made lan batch files to start each game, I'm just confused on how I would go about starting it online. I used the -lan parameter, is there a way to add the authentication in order to launch it online? So far when I launch games without the -lan parameter I get the error message Could not authenticate to Plutonium: non-success status code: 401.

    Thanks in advance!

    Launcher Support

  • Can someone send me a BO1 CFG pack pls?
    Ahrimdon Ahrimdon

    @JNATUS Make a folder called players in your BO1 Directory and put your config.cfg in that folder. Then open console in-game and type /exec config.cfg.

    BO1 Client Support
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