Absolute noob coder here. Wrote welcome scripts with what I've gathered from the modding community. So far everything has gone great, except for setting client DVAR's. Here's what I got so far:
#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;
init()
{
level.clientid = 0;
level.perk_purchase_limit = 9;
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;;)
{
level waittill("connecting", player);
player thread onPlayerSpawned();
player.clientid = level.clientid;
level.clientid++; // Is this safe? What if a server runs for a long time and many people join/leave
}
}
onPlayerSpawned()
{
level endon( "game_ended" );
self endon( "disconnect" );
for(;;)
{
self waittill( "spawned_player" );
self.num_perks = -5; //Remove perk limit, must be a negative number
wait ( 10 );
self iPrintLnBold("Welcome to ^1Rimmy's Server^7!");
wait ( 5 );
self iPrintLnBold("^5Perk Limit ^1Removed");
wait ( 5 );
}
}
For setting DVAR's, I've tried adding:
onPlayerConnect()
{
for(;;)
{
level waittill("connecting", player);
player thread onPlayerSpawned();
player.clientid = level.clientid;
level.clientid++; // Is this safe? What if a server runs for a long time and many people join/leave
self SetClientDvars( "cg_deadChatWithDead", "1",
"cg_deadChatWithTeam", "1",
"cg_deadHearTeamLiving", "1",
"cg_deadHearAllLiving", "1",
"cg_everyoneHearsEveryone", "1",
"r_fog", "0",
"cg_drawSpectatorMessages", "1",
"r_lodbiasrigid", "-1000",
"r_lodbiasskinned", "-1000" );
}
}
Along with:
init()
{
level.clientid = 0;
level.perk_purchase_limit = 9;
level thread onPlayerConnect();
level.reset_clientdvars = ::onPlayerConnect_clientDvars;
}
and using a function to define (think that's the right word) level.reset_clientdvars = ::onPlayerConnect_clientDvars; using the client DVAR's, along with a few other syntax variations. So far no luck. If anyone wouldn't giving a few tips on this it would be much appreciated.