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Plutonium

Duui YTundefined

Duui YT

@Duui YT
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Recent Best Controversial

  • is there going to be onCustomCommand in next update
    Duui YTundefined Duui YT

    onCustomCommand in next update is that possible


  • what dose it mean when it says to match enters 676> 600
    Duui YTundefined Duui YT

    to match enters 676> 600 what dose it mean


  • why is it lagy when i run the server on a vps
    Duui YTundefined Duui YT

    Spectre win


  • [Support] Move Slide Care Package to new Position?
    Duui YTundefined Duui YT

    Sass
    so this (50) changes how for you go add this how high you go 200 but it dose not do anything when i make it higher or lower is there a different way to make it send me higher up

    player setVelocity(player getVelocity() + ( vec[0]*(50) , vec[1]*(50), 200 )); 
    

  • why is it lagy when i run the server on a vps
    Duui YTundefined Duui YT

    Mr. Android so what do you think the is good the google or the Microsoft vps


  • why is it lagy when i run the server on a vps
    Duui YTundefined Duui YT

    Cahz yes i am doing this on a vps the t2.micro


  • why is it lagy when i run the server on a vps
    Duui YTundefined Duui YT

    Mr. Android idk relay know i know that i am yous the aws t2.micro


  • why is it lagy when i run the server on a vps
    Duui YTundefined Duui YT

    Cahz ya it was good till it kicked us and send spawnd:: items some think like that and that is when it lags and when i restart the server it laged even more


  • why is it lagy when i run the server on a vps
    Duui YTundefined Duui YT

    Cahz cpu 0 and the memory 40


  • why is it lagy when i run the server on a vps
    Duui YTundefined Duui YT

    Mr. Android 1 cpu and 1gb ram


  • why is it lagy when i run the server on a vps
    Duui YTundefined Duui YT

    the game for every one is lagy and i am yousing a vps and it happens randomly and i am not yous fr is that a bug or the server


  • how can i set number of billcams called
    Duui YTundefined Duui YT

    is there a way i can set is as level.likeloz = 4; bec this is not working

    likeLoz()
    {
    
        if(self.billcamComing == 0)
        {
            self.billcamComing = 1;
            iPrintln("Billcam called by: ^3" + self.name);
            level.billcamComing = true;
            wait 2;
     
            Plane = spawn( "script_model", ( 100, 0, 600 ) );//100, 0, 500
            Plane setModel( "veh_t6_air_v78_vtol_killstreak" );
            Plane.angles = ( 0, 180, 0 );
            Plane MoveTo( self.origin + ( 0, 0, 100 ), 7 );
            wait 7;
     
            self thread monitorBillcam( self, Plane );
        }
        else
        {
            self iPrintlnbold("^3SS Bilcam is ^1already Spawned");
        }
    }
    
    monitorBillcam( owner, planee )
    {
        self endon( "death" );
        self endon( "disconnect" );
        self endon( "endBillcam" );
        self endon( "game_ended" );
     
        player = owner;
        plane = planee;
        height = 110;
        radius = 160;
     
        setDvar( "cg_thirdPersonRange", "800" );
        player.InPlane = false;
     
        for (;;)
        {  
            if ( !player.InPlane )
            {          
                if ( Distance( player.origin, plane.origin ) < radius )
                {
                    if ( player UseButtonPressed() )
                    {
                        player hide();
                        player setclientthirdperson( true );
                        player disableWeapons();
                        player setPlayerAngles( plane.angles + ( 0, 0, 0 ) );
                        player Playerlinkto( plane );
                        player.InPlane = true;
                    }
                }
            }
            else if ( player.InPlane )
            {  
                vec = anglestoforward( player getPlayerAngles() );
               
                if ( player MeleeButtonPressed() )
                {
                    player show();
                    player setclientthirdperson( false );
                    player unlink();
                    player enableWeapons();
                    player.InPlane = false;
                    plane delete();
                    //player thread savePosition();
                    playfx( level.remote_mortar_fx[ "missileExplode" ], player.origin );
                    buildPlatform( player.origin, player );
                    player notify( "endBillcam" );
                    wait 0.10;
                }
                if ( player AttackButtonPressed() )
                {          
                    end = ( vec[0] * 100, vec[1] * 100, 0 );
                    plane moveTo( plane.origin + end, .2 );
                }
                if ( player FragButtonPressed() )
                {
                    height ++;
                    plane moveTo( plane.origin + ( 0, 0, height ), .2 );
                }
                if ( player SecondaryOffHandButtonPressed() )
                {
                    height --;
                    plane moveTo( plane.origin - ( 0, 0, height ), .2 );
                }
            }
            else
            {
            }
            wait 0.05;
        }
        wait 0.05;
    }
    
    buildPlatform( location, player )
    {
        location = self.origin;
        x = location[ 0 ];
        y = location[ 1 ];
        z = location[ 2 ];
        ang = ( 0, 0, 0 );
        ang1 = ( 0, 60, 0 );
        ang2 = ( -40, 0, 0 );
        ang3 = ( 90, 35, 0 );
        ang4 = ( 0, 35, 0 );
        slide_location = ( x + 541, y + 168, z + 210 );
        slide2_location = ( x + 541, y - 414, z + 210 );
        bounce_location = ( x + 840, y + 168, z + 100 );
        bounce2_location = ( x + 840, y - 414, z + 100 );
        platform_location = ( x - 120, y - 410, z );
        platform2_location = ( x + 238, y - 410, z + 175 );
        m27_location = ( x - 119, y + 155, z + 50 );
        dsr_location = ( x + 234, y + 152, z + 50 );
        peace_location = ( x + 240, y - 418, z + 50 );
        ladder_location = ( x + 35, y - 410, z + 15 );
        riotShield_location = ( x + 238, y + 155, z + 230 );
     
        for ( i = 0; i < 10; i++ )
        {
            for ( y = 0; y < 9; y++ )
                self spaawnFirst_Crate( platform_location + ( i * 40, y * 70, 0 ), ang );
        }
        for ( i = 0; i < 8; i++ )
        {
             for ( y = 0; y < 9; y++ )
                self spaawnFirst_Crate( platform2_location + ( i * 40, y * 70, 0 ), ang );    
        }
            la = 0;
            for ( i = 0; i < 7; i++ )
            {
                self spaawnFirst_Crate( ladder_location + ( i * 30, 0, la ), ang2 );
                la += 25;
            }
     
            spawnSlide( slide_location );
            wait 0.05;
            spawnSlide( slide2_location );
            wait 0.05;
            spawnBounce( bounce_location, ang );
            wait 0.05;
            spawnBounce( bounce2_location, ang );
            wait 0.05;
            spawnWeapon( "dsr50_mp+steadyaim", dsr_location, ang );
            wait 0.05;
            spawnWeapon( "peacekeeper_mp+sf", peace_location, ang );
            wait 0.05;
            spawnWeapon( "hk416_mp+dualoptic", m27_location, ang );
            wait 0.05;
            spawnWeapon( "riotshield_mp", riotShield_location, ang3 );
            wait 0.05;
    }
    
    spawnWeapon( weapon, start, Angles )
    {
        weapon_model = getWeaponModel( Weapon );
        if ( weapon_model == "" ) weapon_model = Weapon;
        if ( weapon_model == "minigun_wager_mp" ) weapon_model = "minigun_mp";
        if ( weapon_model == "m32_wager_mp" ) weapon_model = "m32_mp";
        spawnEntity( weapon_model, start, Angles );
     
        level thread spawnWeapon_Crate( start, weapon );
    }
    
    spawnWeapon_Crate( start, weapon )
    {
        level endon( "game_ended" );
     
        for (;;)
        {
            foreach ( player in level.players )
            {
                if ( Distance( player.origin, start ) < 60 )
                {  
                    if ( player usebuttonpressed() )
                    {
                        playFx( level._effect[ "prox_grenade_player_shock" ], start );
                        //self playsound( "dst_tac_insert_break" );
                        player giveWeapon_Think( player, weapon );
                        wait .50;
                    }
                }
            }
            wait 0.05;
        }
    }
    
    giveWeapon_Think( player, weapon )
    {
        randomCamo = RandomIntRange( 0 , 44 );
        player TakeWeapon( player.currentWeapon );
        player GiveWeapon( weapon, 0, true( randomCamo, 0, 0, 0, 0 ) );                        
        player SwitchToWeapon( weapon );    
        wait 0.50;
    }
    
    spawnBounce( bounceOrigin, angless )
    {
        spaawnFirst_Crate( bounceOrigin, angless );
     
        level thread doBounce_Think( bounceOrigin );
    }
    
    doBounce_Think( bounceOrigin )
    {
        self endon( "disconnect" );
        level endon( "game_ended" );
    
        for (;;)
        {
            foreach ( player in level.players )
            {
                if ( Distance( player.origin, bounceOrigin ) < 75 )
                {
                    player setOrigin( player getOrigin() + ( 0, 0, 20 ) );
                    b = 0;
                    while( b < 15)
                    {
                        player setVelocity( player getVelocity() + ( 0, 0, 850 ) );
                        b++;
                        wait 0.01;
                    }
                    wait 0.02;
                }
            }
            wait 0.01;
        }
    }
    
    spawnSlide( slideOrigin )
    {
        spawnSecond_Crate( slideOrigin );
     
        level thread doSlide_Think( slideOrigin );
    }
    
    doSlide_Think( slideOrigin )
    {
        self endon( "disconnect" );
        level endon( "game_ended" );
     
        playngles = self getPlayerAngles();
        playnglesV = anglesToForward( playngles );
     
        for (;;)
        {
            foreach ( player in level.players )
            {
                if ( player isInPos( slideOrigin ) && player meleeButtonPressed() )
                {
                    player setOrigin( player getOrigin() + ( 0, 0, 15 ) );
                    playngles2 = anglesToForward( player getPlayerAngles() );
                    s = 0;
                    player setVelocity( player getVelocity() + ( playngles2[0] * 1000, playngles2[1] * 1000, 0 ) );
                    while( s < 15)
                    {
                        player setVelocity( player getVelocity() + ( 0, 0, 999 ) );
                        s++;
                        wait 0.01;
                    }
                    wait 1;
                }
            }
            wait 0.05;
        }
    }
    
    isInPos( sP )
    {
        if ( distance( self.origin, sP ) < 100 )
            return true;
        else
            return false;
    }
    
    spawnEntity( model, origin, angle )
    {
        entity_crate = spawn( "script_model", origin );
        entity_crate.angles = angle;
        entity_crate setModel( model );
        return entity_crate;
    }
    
    spaawnFirst_Crate( originn, angless )
    {
        crateNum_One = spawn( "script_model", originn );
        crateNum_One.angles = angless;
        crateNum_One setModel( "t6_wpn_supply_drop_trap" );
        return crateNum_One;
    }
    
    spawnSecond_Crate( originnn )
    {
        crateNum_Two = spawn( "script_model", originnn );
        crateNum_Two.angles = ( 0, -90, 55 );
        crateNum_Two setModel( "t6_wpn_supply_drop_trap" );
        return crateNum_Two;
    }
    
    WP(D,Z,P)
    {
        L=strTok(D,",");
        for(i = 0 ; i < L.size; i += 2)
        {
            B = spawn("script_model",self.origin+(int(L[i]),int(L[i+1]),Z));
            if(!P)
            B.angles=(90,0,0);
            B setModel("t6_wpn_supply_drop_ally");
        }
    } 
     
    

  • Respawn on Saved Position Code?
    Duui YTundefined Duui YT

    TheHiddenHour how am i going to bind it


  • Duplicate servers, causes black screen
    Duui YTundefined Duui YT

    Xerxes that happens to my friend but when he dose it it says timed out then game crashes


  • Respawn on Saved Position Code?
    Duui YTundefined Duui YT

    TheHiddenHour it works but when i try binding it it says it is bad

    buttonMonitorsaveandlaod()
    {
        self endon("disconnect");
        
        for(;;)
        {
            if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                self saveLocation();
            wait .05;
        }
    } 
    

  • Respawn on Saved Position Code?
    Duui YTundefined Duui YT

    TheHiddenHour i did it like this

    onplayerspawned()
    {
        self endon( "disconnect" );
        level endon( "game_ended" );
        self freezecontrols(false);
        self.MenuInit = false;
        isFirstSpawn = true;
        for(;;)
        {
            if(isFirstSpawn)
            {
            	if (self isHost())
            	{
            		self iPrintln(" ^1 ");
    	        }
    	        isFirstSpawn = false;
            }
    		self waittill( "spawned_player" );         
            if(self is_bot()) self takeallweapons();
    		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
    		   self setPerk("specialty_fallheight");
    		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
    		{
    			if (!self.MenuInit)
    			{
    		        self moveToSavedLocation();
    			}
    		}
        }
    } 
    
    // Set saved location 
    saveLocation() {
    	self.savedOrigin = self.origin;
    	self.savedAngles = self.angles;
    	
    	self iprintln("^2Saved location when you die you will ^6spawn here");
    }
    
    // Move entity to saved location 
    moveToSavedLocation() {
    	self setOrigin(self.savedOrigin);
    	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
    	
    	self iprintln("^2Moved to saved location");
    }
    
    // Erase saved location to prevent spawning on it 
    eraseSavedLocation() {
    	self.savedOrigin = undefined;
    	self.savedAngles = undefined;
    	
    	self iprintln("^1Saved location erased");
    } 
    

  • Respawn on Saved Position Code?
    Duui YTundefined Duui YT

    TheHiddenHour yes i added both of them

    if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))  
    
    self moveToSavedLocation(); 
    

  • [Support] Move Slide Care Package to new Position?
    Duui YTundefined Duui YT

    Cahz is it possible to make it spawn next to you intend at cross hair i cant finger it out


  • can i set a timed messages
    Duui YTundefined Duui YT

    is there a code to set a message on a timer so like after the welcome massage it says do this after that is do it says do that


  • [Support] Move Slide Care Package to new Position?
    Duui YTundefined Duui YT

    Sass how can i mind it bec when i do this it works but when they die they cant do it again

    buttonMonitorSlides()
    {
        self endon("death");
        self endon("disconnect");
        
        for(;;)
        {
            if(self getStance() != "prone" && self actionslotthreebuttonpressed())
                self manageSlides();
            wait .05;
        }
    } 
    
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