Version 1.1 has been released including at least 3 locations on each map (besides Origins) and a video showcase/install. Enjoy!

GerardS0406
Posts
-
[Release] [Zombies] Wunderfizz Script (All Maps) -
[Release] [Zombies] Bonus Survival Maps for TranzitYou can try out the mod on our server:
Bonus Survival Maps [Current Map: mapname]Enjoy the mod!
-
[Support] VIP Menu -
[Release] [Zombies] Wunderfizz Script (All Maps)youssef
I'll be making a video after version 1.1 releases with an install -
Frames capped at 20Is this your setting?
-
I need some help, what am i doing wrong with coding?#using is for csc scripts when in a gsc file
#include is for gsc scripts when in a gsc file
and by your script, I assume they are gsc files, change the #using with #include -
is there HomeFront scriptHomeFront script?
-
is there a way to loop Iprintinfor(;;) { self IPrintLn("Crouch and Press [{+actionslot 2}] To Save"); self IPrintLn("Crouch and Press [{+actionslot 1}] To Load"); wait 240; }
-
[Release] [Zombies] Wunderfizz Script (All Maps)BO2 Wunderfizz All Maps
Developer: GerardS0406Hello all, I'm releasing my Wunderfizz script for all maps (including Origins). Since the Wunderfizz model is not on all maps, the Wunderfizz uses perk machine models as the "randomized" bottles. I have posted a video below showing off what it looks like in-game, as well as default locations for each map.
README
Whether the Wunderfizz checks for power and the cost of the Wunderfizz can be changed using the dedicated_zm.cfg file. Only need to go into the source Wunderfizz file is for adding or changing locations.Note: You can place multiple locations (no limit), and it will move between locations as the Wunderfizz should. The Wunderfizz default model is Juggernog on all maps except Origins. Every map has at least 3 locations by default (besides Origins).
Update 1.1 Released:
- Wunderfizz uses Mystery Box Light for Location Changes
- Wunderfizz changes locations after 3-6 uses
- Wunderfizz acts like real Wunderfizz on all maps, just doesn't include the model.
- Wunderfizz model changes to a teddy bear when moving on all maps besides Origins.
Link: https://github.com/GerardS0406/Black-Ops-II-Wunderfizz
Config options:
set wunderfizzChecksPower 1 //Changes whether Wunderfizz checks for power; defaulted to 1 set wunderfizzCost 1500 //Changes cost of the Wunderfizz; defaulted to 1500 set wunderfizzUseRandomStart 0 //Changes whether a random start location is used; defaulted to 0
Video Install/Showcase for Version 1.1
https://www.youtube.com/watch?v=QEAKw9cP-pAUpdate 1.1 (Released):
https://www.youtube.com/watch?v=a9PksHhpCxsPictures
Origins:
Buried:
Mob of the Dead:
Die Rise:
Nuketown:
TranZit: