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Plutonium

GerardS0406undefined

GerardS0406

@GerardS0406
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  • [Release] [Zombies] Wunderfizz Script (All Maps)
    GerardS0406undefined GerardS0406

    Version 1.1 has been released including at least 3 locations on each map (besides Origins) and a video showcase/install. Enjoy!


  • [Release] [Zombies] Bonus Survival Maps for Tranzit
    GerardS0406undefined GerardS0406

    You can try out the mod on our server:
    Bonus Survival Maps [Current Map: mapname]

    Enjoy the mod!


  • [Support] VIP Menu
    GerardS0406undefined GerardS0406

    Duui YT 1590016612746-cdc9c45a-7906-4804-b41a-1a4f2eaceccb-image.png


  • [Release] [Zombies] Wunderfizz Script (All Maps)
    GerardS0406undefined GerardS0406

    youssef
    I'll be making a video after version 1.1 releases with an install


  • Frames capped at 20
    GerardS0406undefined GerardS0406

    e9af8e28-862d-459f-9069-f41c66eb089f-image.png Is this your setting?


  • I need some help, what am i doing wrong with coding?
    GerardS0406undefined GerardS0406

    #using is for csc scripts when in a gsc file
    #include is for gsc scripts when in a gsc file
    and by your script, I assume they are gsc files, change the #using with #include


  • is there HomeFront script
    GerardS0406undefined GerardS0406

    HomeFront script?


  • is there a way to loop Iprintin
    GerardS0406undefined GerardS0406
    for(;;)
    {
    	self IPrintLn("Crouch and Press [{+actionslot 2}] To Save");
    	self IPrintLn("Crouch and Press [{+actionslot 1}] To Load");
    	wait 240;
    }
    
    

  • [Release] [Zombies] Wunderfizz Script (All Maps)
    GerardS0406undefined GerardS0406

    BO2 Wunderfizz All Maps
    Developer: GerardS0406

    Hello all, I'm releasing my Wunderfizz script for all maps (including Origins). Since the Wunderfizz model is not on all maps, the Wunderfizz uses perk machine models as the "randomized" bottles. I have posted a video below showing off what it looks like in-game, as well as default locations for each map.

    README
    Whether the Wunderfizz checks for power and the cost of the Wunderfizz can be changed using the dedicated_zm.cfg file. Only need to go into the source Wunderfizz file is for adding or changing locations.

    Note: You can place multiple locations (no limit), and it will move between locations as the Wunderfizz should. The Wunderfizz default model is Juggernog on all maps except Origins. Every map has at least 3 locations by default (besides Origins).

    Update 1.1 Released:

    • Wunderfizz uses Mystery Box Light for Location Changes
    • Wunderfizz changes locations after 3-6 uses
    • Wunderfizz acts like real Wunderfizz on all maps, just doesn't include the model.
    • Wunderfizz model changes to a teddy bear when moving on all maps besides Origins.

    Link: https://github.com/GerardS0406/Black-Ops-II-Wunderfizz

    Config options:

    set wunderfizzChecksPower 1 //Changes whether Wunderfizz checks for power; defaulted to 1
    set wunderfizzCost 1500 //Changes cost of the Wunderfizz; defaulted to 1500
    set wunderfizzUseRandomStart 0 //Changes whether a random start location is used; defaulted to 0
    

    Video Install/Showcase for Version 1.1
    https://www.youtube.com/watch?v=QEAKw9cP-pA

    Update 1.1 (Released):
    https://www.youtube.com/watch?v=a9PksHhpCxs

    Pictures
    Origins:
    Desktop Screenshot 2020.05.19 - 16.24.25.23.png
    Buried:
    Desktop Screenshot 2020.05.19 - 19.52.55.15.png
    Mob of the Dead:
    Desktop Screenshot 2020.05.19 - 18.56.21.60.png
    Die Rise:
    Desktop Screenshot 2020.05.19 - 20.06.09.24.png
    Nuketown:
    Desktop Screenshot 2020.05.19 - 19.18.14.56.png
    TranZit:
    Desktop Screenshot 2020.05.19 - 19.58.35.52.png

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