iamtoofastngl You're going to need to explain this one further. This shouldn't happen.
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GerardS0406
Posts
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[Release-Beta] [ZM] Cold War Zombies Mod -
[Release-Beta] [ZM] Cold War Zombies ModMr.Something
A new hotfix has been released:- PHD would kill players on MOTD when activating.
- A backup process to protect player while selecting loadout was added.
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[Release-Beta] [ZM] Cold War Zombies ModMr.Something Co-op issues are Plutonium issues
But I can look at PHD. -
[Release-Beta] [ZM] Cold War Zombies ModA new hotfix has been released:
- Tombstone Revive Icon wouldn't disappear on all maps but Tranzit
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[Release-Beta] [ZM] Cold War Zombies ModA new hotfix has been released:
- Acidgat was not being identified as a wonder weapon
- Revive Icon would remain if a player left after going down (co-op)
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[Release-Beta] [ZM] Cold War Zombies ModBlack Ops II Cold War Mod
Not recommended for servers
https://www.youtube.com/watch?v=SWrggKpV_LQDescription
This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!Features
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Cold War Armor System
- 3 Levels of Armor
- Can be purchased at Arsenal with Salvage
- Damage from enemies reduced.
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Cold War Health System
- Players
- Players now always have a regen delay (4.5 seconds)
- Players have a slow regen speed (~75 Health/second)
- Zombies hit for less damage on lower rounds
- Zombies
- Health values can be found in spreadsheet at bottom of post
- Health cap at round 55 of 60k.
- Players
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Cold War Perks
- Quick Revive
- Revive Teammates Faster
- Faster Health Regen Delay (2.5 seconds)
- Faster Health Regen (~240 Health/Second)
- After teammate revived, both players gain a temporary speed boost
- Double Tap (Replaces Death Perception)
- Increased Fire Rate
- Chance for a bullet to do Double Damage
- Gain 20% more looted Salvage and High-Grade Salvage
- Speed Cola
- Increased Reload Speed
- Swap Weapons Faster
- Field Upgrades Charge Faster
- Box Settles faster
- Juggernog
- Increases Player Health
- Reduces effects from special zombies/Lava
- Player's Armor Durability is Increased
- Player not downed on lethal hit. Armor is taken, health set to 1.
- Stamin-Up
- Sprint Faster
- No Fall Damage
- Mule Kick
- Player able to hold 3 weapons
- Stowed weapons will reload slowly
- Small chance zombies will drop ammo on death.
- Mule Kick weapon will return on repurchase
- Deadshot
- ADS will lock to enemy's head
- Initial Headshot Damage is Doubled
- Increased Headshot Damage
- PHD Flopper
- Immune to explosive damage
- Flopping will create an explosion
- Falling a great height will create an explosion
- Tombstone
- Will enter a shadowed form when downed where player can revive self
- Will drop a "Tombstone" on death to pickup items on respawn.
- Player will only lose Tombstone on down.
- Elemental Pop
- Chance to use an Ammo Mod
- Thunder Wall
- Train Go Boom
- Brain Rot
- And more...
- Reload will send an electric shock around player stunning zombies.
- Equipment and melee can activate Elemental Pop
- Chance to use an Ammo Mod
- General Perk Features
- Price of Perks increase based on amount of perks owned
- Wunderfizz will give a Random Perk, costs same as regular perk price.
- Quick Revive
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Cold War Field Upgrades
- Ring of Fire
- Player Damage Increased 5x
- Ammo taken from Stock instead of Magazine
- Burn effect has a small chance to insta-kill
- Ring Duration increases longer player is inside
- Aether Shroud
- Player is invisible to enemies for 8 seconds
- Player gains a movement speed boost while shrouded
- Weapon instantly reloaded
- Healing Aura
- Player and allies instantly healed to full health on activation
- Player and allies gain a regenerative healing effect lasting 10 seconds
- Revives all downed allies
- Frenzied Guard
- Activation repairs Armor to full
- Enemies killed repair 10% of armor
- Normal enemies explode after hitting player
- Duration of 15 seconds
- Energy Mine
- Creates a mine of energy that detonates on proximity of enemies
- Large size of blast
- Mine detonates 3 times in rapid succession
- Ring of Fire
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Cold War Salvage System
- Zombies have a chance to drop salvage
- Salvage can be used at Arsenal to upgrade weapons or equip armor
- Salvage Drop Rates can be found in spreadsheet at bottom of post
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Cold War Weapon Tier System
- 5 Tiers for Non-Wonder Weapons
- Common (Spawn Weapon Only)
- Uncommon
- Rare
- Epic
- Legendary
- Weapons can be upgraded with salvage at Arsenal
- Weapons can be Pack a Punched 3 times
- Weapon damage by tier can be found in the spreadsheet at bottom of post.
- 5 Tiers for Non-Wonder Weapons
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Cold War Mystery Box
- Weapon chances can be found in the spreadsheet at bottom of post.
- Wonder Weapons have higher chance as game progresses.
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Cold War Dynamic Wallbuys
- Every 5 rounds, wallbuys have a chance to increase in tier.
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Cold War Drop System
- Zombies will drop salvage periodically
- When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
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Cold War Ammo Boxes
- Ammo Boxes are spread around maps
- Cost depends on Pack a Punch level of weapon
- 250 Non-Paped
- 1000 First Pap
- 2500 Second Pap
- 5000 Third Pap
- 10000 Wonder Weapon
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Cold War Exfil
- Cold War Exfil
- Available every 5 rounds after round 10
- Found near/in spawn on every map
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Cold War HUD
- Fully remade BO2 HUD to replicate Cold War's HUD
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Cold War Rampage Inducer
set cw_rampage_inducer 1
(1 for true, 0 for false)
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Miscellaneous Features
- Carpenter Repairs Armor Fully
- Max Ammo restores ammo in Stock and Magazine
- Hitmarkers
- 2 self-revives in Solo
- Unlimited Sprint
- Shield Removed
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Extra Feature
- Create Custom Field Upgrades! Follow outline in github.
Not included features from Cold War:
- Sliding: Wouldn't be very fun on a server with lag.
- Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.
Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing
PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them
Thanks
Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
Source code will be released after bug fixes.Install: Extract downloaded zip file into
%localappdata%/Plutonium/storage/t6/
Install Vid: https://www.youtube.com/watch?v=737tfodXwB8Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.
Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.
A Black Ops 1 version is in development that will be more like Cold War!
Custom Easter Eggs - Solved by
??? - N/ASolo Origins Speedruns
Base EE% - GerardS0406 - 4h35m (can't beat that)
Rampage Inducer Base EE% - N/A
??? EE% - N/A
Rampage Inducer ??? EE% - N/ASentient Odin% - Angelobeta - Infinite
Credits:
GerardS0406 -
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[Solved] Adding AN94 to Origins38mb unfortunately you can't really change weapon stats through GSC.
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[Solved] Adding AN94 to OriginsThe AN-94 is not on Origins and you can't add it to Origins
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[Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)If using pre-compiled scripts,
place scripts folder inside of the .zip file into %localappdata%/Plutonium/storage/t6/
that's all you need to know if you download the released version.
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how do i put mods on plutonium black ops?Avena_Sam You can not at this time in Plutonium. It will be implemented in the future. In the meantime, you can use game_mod (BUT DON'T RUN TRY TO INJECT GAME MOD WHEN RUNNING PLUTO OR YOU WILL BE BANNED). Just look up BO1 game_mod on google and then you will have mod support on base bo1.
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Reimagined mod linkRandysGut If you install game_mod and use BO_Mods.bat, yes. It won't use Plutonium just base bo1 with mod ability.
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Draw the crosshair when in third person with cg_thirdPersonPremake5 client means each client can change it themselves. Therefore camera_thirdPerson would not work. As for getting this done, I know for a fact it canโt be done in bo2, so in mw3, i would feel the same. However I dont work with mw3 so idk haha
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[Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)CJDJ map names need to be lowercase
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[Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)set customMap vanilla
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[Alpha] [Zombies] BO2 Zombies Bots@xbltcm what issues?
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[Release] [Zombies] Exo Suit ModBlack Ops II Zombies Exo Suit Mod
Very Simple mod before I expand on it in the future. I've had this sitting around for the past few months and thought I'd release it with part of it being used in Ultimateman's new release. Planning to create a whole Exo Zombies Mod Experience in the future, but for now, enjoy the Exo Suit!
The suit is nerfed compared to the Advanced Warfare Exo Suit as zombies can't jump in BO2 and lose pathing if you jump too high. Also nerfed to ensure players stay inside the map. But there are some areas where you can jump outside of the maps.
Features:
- Vertical Boost Jump (Double Jump)
- Horizontal Boost (Press Sprint Button while in air. Will boost in direction player is moving)
- Exo Slam (creates an explosion on slam) (Requires Double Tap Perk) (Press crouch button after boost)
The suit also features a cooldown similar to Exo Zombies. Don't worry, the recharge isn't too long.
Download & Install:
Download from: https://github.com/GerardS0406/BO2-Advanced-Warfare-Mod/releases/tag/1.0
Place compiled exo_suit.gsc in%localappdata%/Plutonium/storage/t6/scripts/zm
Video:
https://www.youtube.com/watch?v=no44h1Kzy5wCredits:
GerardS0406 -
black ops 2 zombies Shotgun Rank Glowing eyesIt does have glowing eyes, and
The unlockall dvar already does this. -
black ops 2 zombies Shotgun Rank Glowing eyesDid you just copy someone elseโs work (which is pinned in BO2 Modding Releases) and repost it? Also this would belong in modding releases instead of General Discussion.
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[Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)Bonus Survival Maps Version 3.0 has been released!
Version 3.0 Update Release:
New Feature(s):- Gamemode Update
- New Gamemode: Sharpshooter (Solo and Co-op Supported)
- Gamemode Selection with
set zeGamemode survival
(vanilla/survival/sharpshooter) - Completely Rewritten to support Custom Scripts
- Fixes a lot of bugs with the previous versions.