drmuller444 They already exist. On town specifically it's in the bank. (You have to press the melee button to switch between weapon upgrades and armor)

GerardS0406
Posts
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[Release-Beta] [ZM] Cold War Zombies Mod -
[Release-Beta] [ZM] Cold War Zombies ModStormwalker Yes, for the time being.
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Can someone make me a Dominic Toretto camo for BO2Please post these in BO2 Modding Support and not in BO2 Modding Releases & Resources. This is not a release or resource and this can cause the hiding of actual releases.
Thank you.
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[Release-Beta] [ZM] Cold War Zombies Modiamtoofastngl thanks, fixed it in next update
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[Release-Beta] [ZM] Cold War Zombies Modwockkhearttt Please literally read my last post.
The BO1 version can support other aspect ratios and already does due to the fact that I don't have to use GSC HUD and therefore won't be hitting any GSC HUD limits.
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[Release-Beta] [ZM] Cold War Zombies Mod@dontknowletsplay
In order to limit the usage of HUD elements, the base HUD is a large image which includes the essence icon, health bar/armor bar background, player color, weapon detail lines, parts if they exist, etc. Everything on the HUD is not it's own element or the HUD would reach the limit. -
[Release-Beta] [ZM] Cold War Zombies Modwockkhearttt It can never support any size other than 16:9. If it could, it would already.
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[Release-Beta] [ZM] Cold War Zombies ModRobbie-Mandela The Bonus Survival Maps are not currently supported
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jetgun on townPlease post these in BO2 Modding Support and not in BO2 Modding Releases & Resources. This is not a release or resource and this can cause the hiding of actual releases.
Thank you.
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can someone make a metallic purple victus pap camo?Please post these in BO2 Modding Support and not in BO2 Modding Releases & Resources. This is not a release or resource and this can cause the hiding of actual releases.
Thank you.
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[Release-Beta] [ZM] Cold War Zombies ModPRXPHET iamtoofastngl
Largest Beta Release Yet!
Update v0.3.0 has been released!
New Features:
- Level was removed from the weapon name to make it look cleaner. It now just says I or II or III + weaponname.
- Salvage Bench can now be used much quicker
- Can now change Pap attachments with salvage (only works after Pack a Punch)
- Buried: Time Bomb saves tiers of weapons (previously would not and you could end up with a tier-less weapon)
- Buried: You can purchase a new time bomb from ammo boxes for 10k points.
- Origins: All Ultimate Staffs can be Pack a Punched (all start at level 1, so 2 possible pap upgrades). All staffs are viable for Health Cap.
- Other things I can't remember
Hot Fixes:
- Time Bomb would receive ammo from Mule Kick drops (would have no effect in the end but also stealing clips from guns)
- Workbenches on MOTD were janky.
- Generator Takeover HUD on origins would not go away, ultimately leading to too many HUD elements.
- Free Perk Drops on maps where they exist would not give perks that don't have machines on the map.
- Weapon Lockers would not give Pap Level. Weapon Lockers will give a green tier weapon and if Pap'd, Pap Level 1 (in a future update, this will be changed).
- Salvage Bench did not work with Iron Fist Upgrades
- Other Things I can't remember
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[Release-Beta] [ZM] Cold War Zombies ModUpdate v0.2.4 has been released!
New Features:
- Parts shown on HUD on Tranzit/Die Rise/Buried (higher priority parts will show if you have multiple)
- Generator takeover location shown on Origins
- Field Upgrades now instantly activate when keys are pressed
Hotfixes:
- Insta gold-shovel
- Other minor bugs
- Parts shown on HUD on Tranzit/Die Rise/Buried (higher priority parts will show if you have multiple)
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[Release-Beta] [ZM] Cold War Zombies Mod@IK4Gamer25 PRXPHET
I can agree as well haha. I'll do that for the next update. Thanks! -
[Release-Beta] [ZM] Cold War Zombies ModNext update will be a HUD update. For example:
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[Release-Beta] [ZM] Cold War Zombies ModI have released a sliding mod which is compatible with this mod.
Please note that sliding will not be added to this mod for the reasons listed above and for the fact that it doesn't feel natural due to it not being in the game by default. You can still use it with this mod though if you choose. Thanks.If interested, check it out!
https://forum.plutonium.pw/topic/23726/release-zm-sliding -
[ BO2 TranZit 2.0 Reimagined Release ] -
[Release][ZM] SlidingSaw many people on the forums asking for this so I wrote it up real quick.
This not only includes base sliding but also:- Slide Cancel
- BO3 Slide Jumping
Video:
https://www.youtube.com/watch?v=_cy0MbNmguUDue to this not being native to the game, don't expect it to be perfect. But it's sliding so enjoy!
Download: https://github.com/GerardS0406/BO2Sliding/releases
Install: Extract into %localappdata%/Plutonium/storage/t6/This is compatible with the Cold War Mod but won't be added to the mod itself.
- GerardS0406
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[Release-Beta] [ZM] Cold War Zombies Mod -
[Release-Beta] [ZM] Cold War Zombies Mod@IK4Gamer25 Weezl
Happens when you die from lava or exploding zombies I think (while having Juggernog). Can anyone confirm or deny this theory? -
[Release-Beta] [ZM] Cold War Zombies ModUpdate v0.2.2 has been released!
New Features:
- Powerups are now split apart as part of the HUD rework
- Hitmarkers have been removed (to make room on the HUD)
- Shovel and Helmet can now be seen on the HUD
- Afterlife is now shown on the HUD (disappears when the player has no afterlife remaining)
- Ballistic Knife buff
Hotfixes:
- Issue with Thunder Wall AAT that would cause boss zombies to become stuck in the ground.