Try this:
player setweaponammoclip( weapondualwieldweaponname( WEAPONNAME ), AMOUNT );
Try this:
player setweaponammoclip( weapondualwieldweaponname( WEAPONNAME ), AMOUNT );
Try the suggestion from my comment here: https://forum.plutonium.pw/topic/28379/please-help-error-bo1-crash-when-lanching/14
If that doesn’t work, then go to %localappdata%\Plutonium\crashdumps
, upload the files that end with .dmp
to something like MediaFire, and provide the links to the files with your post.
Mr_Noble54321 yes, by following any of the Alternative Installation Methods.
Domgamez2011 as already mentioned, the error is caused by not being on the latest version. To check the version you’re on, press Win+R, paste this: %localappdata%\Plutonium\info.json
, press OK, open with Notepad if asked what to open it with, and check the number after "revision"
; then compare the number to the "revision"
number found in: https://cdn.plutonium.pw/updater/prod/info.json
If you’re not on the latest version after performing what I’ve previously suggested, then either you’re somehow bypassing the updater, or you’re facing an error when running the updater. You can try downloading the plutonium.exe
again from the installation guide and running it while using Proton VPN.
Hadi77KSA said in I cant login on the plutonium app:
The error "handshake: certificate verify failed" is caused by not being on the latest Plutonium version, as mentioned in the common issues post https://forum.plutonium.pw/topic/6832/common-launcher-issues-solutions
This can happen if you pin the Plutonium launcher while it’s running. To fix this and prevent it from happening again, the following guide suggests pinningplutonium.exe
while it’s not running: https://plutonium.pw/docs/update/#how-to-update-plutonium-mod
Hadi77KSA said in I cant login on the plutonium app:
The error "handshake: certificate verify failed" is caused by not being on the latest Plutonium version, as mentioned in the common issues post https://forum.plutonium.pw/topic/6832/common-launcher-issues-solutions
This can happen if you pin the Plutonium launcher while it’s running. To fix this and prevent it from happening again, the following guide suggests pinningplutonium.exe
while it’s not running: https://plutonium.pw/docs/update/#how-to-update-plutonium-mod
First 2 are external software, one (if not both) I believe is LiveSplit.
The last one is an in-game timer script. I’m not sure which one. It could be a version of HuthTV’s script https://github.com/HuthTV/T6-EE-Timer , or the one from here https://www.speedrun.com/bo2zombies/resources/r3x2m or it could be a different script.
Mr_Noble54321 I don’t reckon these are caused by the mod. If the problems don’t occur with the mod not loaded and if you’re able to reliably replicate them only while having the mod loaded, then explain the process and conditions which made them occur so I can test it out.
Look in %localappdata%\Plutonium\storage\t6
for a ban.txt
file, and remove it if it exists.
Try the solution from my comment here: https://forum.plutonium.pw/topic/28379/please-help-error-bo1-crash-when-lanching/14
Reker Newman all I can really suggest is to try Proton VPN or the other solutions from Fixing "Failed to check for updates" from the 2nd link in my previous comment.
Arttyom77 there is a script for 3 Afterlives in Custom Games, which you can find here https://forum.plutonium.pw/topic/20165/bo2-mob-of-the-dead-afterlife/2
What exactly happens when more people try to join? Does one of the already connected people get kicked? Because if so, that usually indicates that they share the same IP, and that all except one would need to use a VPN.
Arttyom77 being in LAN mode doesn’t matter. For most mods for the solo Mob of the Dead Easter Egg, you’ll have to select “custom games” instead of “solo play” for the mod to work, because solo play reduces the player limit, which prevents the bot from spawning. I have a script for the solo Mob of the Dead Easter Egg which deals with the player limit, and it’s linked in the following post under Alternative Mods With Extra Features + Other Maps: https://forum.plutonium.pw/topic/32568/release-zm-any-player-easter-egg-mods
Does the problem persist on Mob of the Dead or Origins? If it doesn’t, then you might have the persistent Jugg upgrade.
Reker Newman it would help if you mention or provide screenshots of the exact errors you’re receiving. As for trying a VPN, you could use a free one such as Proton VPN.
D3S_ I’m saying that you shouldn’t be selecting Solo Play unless you use something like my script that I mentioned earlier. If you’re using my script, then you can select Solo Play, which is under the Server Browser option.
Either select Custom Games instead of Solo Play when starting the map so that you the player limit doesn’t get set to 1 which prevents the bot from spawning, or use a script which deals with the player limit that’s set by selecting Solo Play. I have a script for the solo Mob of the Dead Easter Egg which deals with the player limit, and it’s linked in the following post under Alternative Mods With Extra Features + Other Maps: https://forum.plutonium.pw/topic/32568/release-zm-any-player-easter-egg-mods
aboodbanafa if it didn't work, then unfortunately there isn't much to be done to make it work. Use Game_Mod on the Steam version if you want to play it.