Jarkkovalas I'm glad they don't allow ban appeals. Since their cheat policy is fair and prevents cheaters trying to fool everyone. The system gives out a 7 day ban with a warning for the first time, but most people would ignore that warning and try to bypass their temp ban. Then their last resort is to attempt a ban appeal and say anything to get unbanned. Here is plutonium's cheat policy:

RedxSkull
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Ban Appeal -
got banned when I pressed alt+tab in zombie mode in a single gameAitoshi This is the funniest excuse I've seen so far. Made my day mate. Maybe if there is a next time, don't try to cheat and try to fool everyone. This isn't anyone's first Rodeo dealing with cheaters.
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not to be rude but i liked the previous look of the forum page 😁It'll take time to get used to, but It's a lot more sleek and smooth.
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About the stuttering/performance issues...It's been like that since the game was released and Treyarch added Shader warming as a hot patch after receiving so many complaints about the stuttering. Most of us know Activision has strict deadlines for development on a new game, and Treyarch sometimes doesn't deliver with the best results. They did a better job with bo2 optimizations even though they had to cut out so much content to meet the deadline, but bo1 is clearly one of the worst ports to pc. Back then they cared more about the console version then PC, because console had more sales and interest. It's different now of days
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bo2 xbox360 graphicsYep, with a 65 FOV, it struggled to maintain 60 FPS, usually fluctuating between 50 to 60 FPS. It did surprisingly achieve a resolution of 1040x600 with 2x MSAA, but everything else was set to low textures. The PS3 version was even worse, with a resolution of 960x540. Neither version ever reached true 1080p. The PC version is butter smooth, but you don’t really notice the performance issues on old consoles, because most don’t have a monitor to display an FPS counter and see how unstable it was.
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Iw6xkoriebonx98 Just download AlterWare. They have servers up for IW6 and you can host your own on there. Use Doktor autobot script https://github.com/DoktorSAS/GSC/blob/main/IW6/autobots.gsc
https://list.plutools.pw/iw6 server lists
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Hosting a custom map/modded map does not work T4lattjolajban Did you port forward the ports for your servers, Create server keys, Install all redists files, setup your config file correctly matching your batch server file. Lastly all server files are in the correct folder.
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[ZM] Rounds keep skipping. Is there a fix for this?yoryuya Have you installed any mods in the past? Remove all mods in your game folder and AppData\Local\Plutonium\storage\t6\scripts\zm
Only script that should be in that folder is ranked.gsc provided by plutonium and it's needed. -
95% of the Zombies servers are not joinableKnown issue and there isn't a fix atm. That error occurs when the server is empty after awhile. Only when the server restarts is it joinable again. Have patience for the next update.
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Please help..the ZM server down..Servers need to restart every once in awhile, because servers overtime will consume cpu and ram usage until the server crashes or starts lagging, etc. Some server owners will restart their servers everyday automatically with task scheduler if they use Windows. That will keep their servers stable. Either restart your servers manually or look up guides on how to use task scheduler for windows. Unless your using Linux then look up guides on how to restart your servers automatically at a certain time.
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BannedAccept the ban and quit trying to fool everyone. It's not going to work. Most people that get ban will say anything to get unban. I'm innocent and I did nothing wrong excuse been used over a million times. It gets old
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Hosting a custom map/modded map does not work T4lattjolajban T4M is built in. No need to download it
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Replacing _zm_powerupschasef7 Plutonium\storage\t6\scripts\zm folder is used for custom scripts. The method your trying to do is the old way by using t6r. Just make a custom script instead and use replaceFunc. Then you can replace any stock script with your own.
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[Release] [Zombies] Xytox AmmomaticYour upgraded version of the cut out perk Amm-O-Matic is very good and made only with Gsc. Perhaps in the future you can use the mod tools and add in the perk machine's texture and character quotes from WaW that was cut out. The custom map Oil Rig from WaW has a nice looking version of Amm-O-Matic https://imgur.com/a/r6uAFoY, but you can use which ever texture for your Xytox Amm-O-Matic perk machine. Good Quality Mod you made there.
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Auto SprintYou know that black ops 1 came out in 2010 right, compared to newer cods. Features like that wasn't added in classic cods, but with GSC you could make a script for that. Learning GSC isn't rocket science and almost anyone can learn to use it. Check this out if your interested.
https://plutonium.pw/docs/modding/gsc/how-to-gsc/ -
BO4 PC Servers Broken, Plutonium Save BO4?People need to be grateful for what we already have with plutonium like WaW, Bo1-Bo2 and mw3. Supporting clients for modern cod games is not worth it and can jeopardize the whole project.
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How i create a server in world at war ?AdrX003 This client was not created for pirates or free games. Exploits have been patched, dedicated server support, and there is better mod support, etc. The Steam checks are beneficial for client longevity and are future proof to avoid issues with corporations. Many other Cod clients are starting this approach. Even outside of Cod, there are numerous clients that have required ownership for years, such as FiveM, NorthStar, multiple Battlefield clients, and more. It's not worth risking the years of development these teams have put into their client just to accommodate pirates playing the game. If someone can't afford it, they can simply wait for sales when the games typically go for around $20. Most people don't understand these guys made their client on their own free time over the years for free. It would be a waste to ruin it because of pirates.
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[Support] help with script ..@Snoopy__ Your script looked messy when I first looked at it and fx_enable does work and I added more dvars that work for an fps boost.
#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\gametypes\_hud_util; init() { level thread onPlayerConnect(); setDvar( "r_fog", 0 ); setDvar( "fx_enable", 0 ); } onPlayerConnect() { level endon( "end_game" ); self endon( "disconnect" ); for (;;) { level waittill( "connected", player ); player setClientDvar( "r_forceLod", 3 ); player setClientDvar( "r_dlightlimit", 0 ); player setClientDvar( "r_drawWater", 0 ); player setClientDvar( "r_ssao", 0 ); player setClientDvar( "sm_enable", 0 ); } }
Also your #include was wrong
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[ZM] Project 115 Mod by Shippuden1592Great mod and Lex even made a video about your mod
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Micro-Stuttersmev131313 Black ops 1 was indeed an unoptimized PC port, but there is console commands that can help with stutters and you can enable Shader Warming, but loading takes a little longer.
r_multithreaded_device 1
r_multiGpu 0
cl_maxpackets 100
snaps 30