It's a server-related issue. Some servers have already fixed it. Do you remember when Black Ops 1 first came out for PC and consoles? There were no servers for zombies at all. Black Ops 2 had a similar problem, but it was eventually fixed for servers.
RedxSkull
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[T5 zombies] the crews do not talk and the loading screen does not play music while playing online -
Making a legitimate case for BO3 plutoniumPlutonium Devs/Staff already stated it's not going to happen and already been requested over 1000 times. Even though your the few that want this game to have a client for reasonable reasons. 90% of the community only want this for free. Plutonium doesn't need to explain themselves over and over when they are already busy maintaining 4 clients and remember they do this in their spare time. Most likely this post will be locked. Since they don't need to give an answer to you when it's been answered so many times in the past.
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[Release][ZM] Always CIAJezuzLizard While the built in compiler is great, compiled GSC should be allowed as an option. Many old mods from the past are compiled, and not all of them are open source or 1:1 when decompiled. This is good for preservation.
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Bo1 Server setupDid you download the config files and properly place them in the correct folder? There is always a step or two that someone forgot.
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Problem on BO1 Der RieseIt exists for Steam and on console as well. Can be annoying at times.
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MW3 RemasteredSaladFingersUwU There is a client for MW Remastered, but requires a decent PC to run it.
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[Release] [Zombies] HUD BO3 FOR BO2 !Great release! However, if you decide to add more HUD elements, you can do so in LUA with fs_game mod. This is because the LUA HUD limits are separate from the GSC HUD limits. If you're not too familiar with LUA, it's not too different from GSC, and there are plenty of guides available to help you learn.
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How to play T5(blackops 1) zombies with more than 4 playersCurrently, it isn't possible due to engine limits. World at War and Black Ops 1 zombies both use the campaign engine, whereas Black Ops 2 zombies uses the multiplayer engine, allowing for more than 4 players. The only way for WaW and BO1 to support more than 4 players would be for an experienced developer familiar with the CoD engine to rework the entire engine. However, even then, it wouldn't be an easy task and would be very time consuming. Most likely, nobody would attempt this
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Black Ops 2 Tranzit Pre-Alpha.hindercanrun Good job finding them and saving them.
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Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025Astroolean What you're experiencing is not a bug. The mod you're trying to use with the Tranzit Reimagined mod is incompatible. Too many people who don't understand how it works assume you can mix and match any script together, and they think it'll just work, but if it doesn't, they claim it's a bug. You can't just mix and match everything together because they could conflict with each other, how the functions are being called, and could override each other, etc. The only time you can combine certain scripts is when you understand how the code works and make sure they won't conflict with another script, and if it's open source, you can change the code to make it compatible
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Pc SHADOW error vpnShadow est détecté comme un VPN. Demandez à l'administrateur du serveur de mettre votre IP en liste blanche
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Weird Bug Only On BO1The update is part of the April Fool's Day joke Plutonium recently released today, which in some countries is already that day, and it's not permanent. It's not possible to disable as well since it's hardcoded, but it's a funny joke Plutonium decided to do to the community, and it affects both multiplayer and zombie maps. I'll give it a few days, and they will either disable it or make it toggleable.
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Ghosts Extinction Mode?Already exist. Look into Xlabs
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More Stable Mod SupportThey usually don't give any ETA, because they work on their client in their free time and remember this is a passion project. They don't get paid for any of this and release everything for free.
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(Request) Someone make a jug bug fix gsc scriptThis needs more context. The only Jug bug that I know of is the one where the Wunderwaffe will take your Jug. If that is the bug you're talking about, Pluto already provided a fix for it with a dvar. On the console, type
g_fix_tesla_bugand set it to one. -
[ZM] Rounds keep skipping. Is there a fix for this?yoryuya Have you installed any mods in the past? Remove all mods in your game folder and AppData\Local\Plutonium\storage\t6\scripts\zm
Only script that should be in that folder is ranked.gsc provided by plutonium and it's needed. -
this player is using aimbot .. warning because plutonium did not detect itGhost420_ People troll all the time on the servers to scare people and it looks like he just copy and paste that. If you want 100% proof he is cheating then view the demos. If he is cheating then submit the video for staff to take action.
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[MP] Modern Warfare 3 MapvoteOne of the best Map vote mod out there. Be nice to see this on T5 as well.
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Please help..the ZM server down..Servers need to restart every once in awhile, because servers overtime will consume cpu and ram usage until the server crashes or starts lagging, etc. Some server owners will restart their servers everyday automatically with task scheduler if they use Windows. That will keep their servers stable. Either restart your servers manually or look up guides on how to use task scheduler for windows. Unless your using Linux then look up guides on how to restart your servers automatically at a certain time.