Solved
I looked into my GSC and found that
if ( level.scr_zm_ui_gametype == "zgrief" )
{
//Insert code here
}
Seemed to work. Keeping the post incase someone is looking for this.
Solved
I looked into my GSC and found that
if ( level.scr_zm_ui_gametype == "zgrief" )
{
//Insert code here
}
Seemed to work. Keeping the post incase someone is looking for this.
Hello there
I am adding in the Grief Fix into my GSC but I want to make it so itll only execute if the current gametype is Grief (so it doesnt affect regular modes)
Is it possible to do that?
If you used piry, the game directory is where piry is at aka the files are. If youre using the steam version, then it something like Steam/steamapps/common/Call of Duty: Black Ops II/ (or something like that)
It uh, looks like you need some storage space buddy. Clear some of that, or get an upgraded one. I mean the error does say it to itself. (Also screenshot your storage thing since maybe that will be the solution or its something else)
What is your Discord Name? techboy04gaming#3035
What timezone are you located in? EST
Are you able to troubleshoot software problems effectively? Yes
Do you have a good understanding of the English language in both written and spoken form? Yes
Are you able to follow instructions and behave maturely when required? Yes
Can you attend voice chats? (Having a microphone is preferred but not required) Yes
Can you show anything you've helped with previously? (A youtube channel, github, moderate a community, run a clan etc)
I actively help people in the support channels almost on a daily basis.
Is there anything else you'd like to say / provide?
I like to test things out and even be a test dummy if needed. I provide in depth feedback if needed to help when requested.
Congrats, you didn't even download pluto properly, I suggest you look in the readme on here on how to ACTUALLY download the game.
Heya, its been a bit since I did some modding
But I am planning on making my own minigame and I have a few questions/help on this. I decided to make this one post since I dont want to spam the forums again lmao.
Is it possible to stop zombies from spawning (and later on, allow em)
Is it possible to prevent doors from being opened? (Being bought, opened by afterlife, etc)
If I teleport a player in an area where there is no doors opened, will zombies spawn in it?
Is it possible to prevent people from going into Afterlife if I were to use Mob of the Dead?
If these are possible, what do I put in as the code for it?
Obv im not looking for someone to answer ALL of these lmao. Just answer whatever you can that best helps me make the mode I have planned. Thanks!
Hey, is there a mod that adds bots? I want to make my server playable with even one person.
Huh well Welcome to the Community! Though you might not get a better chance of becoming staff since you basically just joined and haven't really gained a staffs trust.
Hello there, how long have you been part of the community exactly?
JezuzLizard said in Force out of Afterlife?:
level waittill( "start_of_round" );
The start of round is actually alot better, thank you so much!
Hello, sorry for the spam in forums threads lol Anyways lets get down to business. I want to make it so on Mob of the Dead, players spawn in not in after life. I have some code that modifies points, weapons, etc and I dont want it to be given to the player while they are in Afterlife at the start. (Since if given they would not appear when revived). Again sorry for the amount of threads ive been making lol
Is it possible to remove the original scores from the hud? I want to make the player see their own points easily regardless of the amount of players. I have the players score hud code already made, I just need to remove the original score.
Cahz said in Checking for one Zombie?:
if ( get_current_zombie_count() == 1 )
{
//put your respawn function here
}
Thanks. But for me to execute the function do I need to add a flag_wait or something then call the function?
Hello there. Im trying to make a script that respawns dead players when theres one Zombie left to kill. How could I do that? I already got a script for respawning players I just want to check if the round requires one more zombie to kill.
Cahz said in Removal of Denizens?:
setDvar( "scr_screecher_ignore_player", 1 );
Thank you! Your help on these posts help alot!
Cahz said in Checking for Game End:
level waittill ( "end_game" );
Thank you! Your help on these posts help alot!
Is it possible to remove Denizens or at least kill them when they spawn in?
Is it possible to check when the game ends so I can send some messages during the last few seconds after everyone dies? Im quite new to modding.
homura I would say Black Ops 2, I had way more memories (since it was one of the first Xbox 360 games I played) with me and my cousins. We had like 8 copies of Black Ops 2 and with our few Xbox's in the house we would host our own esports tournaments in Grief and Multiplayer lol. I always loved the humor and emotional scenes put into Black Ops 2s campaign as well as there being a "choices matter" where on most games, its usually linear with very little choice which impacts only the last few moments of those games (im talking to you Telltale).
Even though we could never afford the DLC and I didnt get to try out the DLC till later last week with a free PS3 my family got. It was still fun nonetheless (and a sort of fun intro on Zombies to me)
One of the few lines I love from the series is Woods saying "Safetys on dipshit" at the beginning.
I know I made this seem like an essay but if I had the chance to answer this question I would definitely give out my main childhood game.
I played games like WaW before but I didn't really have much memories as much as I did for Bo2. Such a shame Bo3 fucked it up and Bo4 (that was supposed to make a connection between Bo2 and Bo3)