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Plutonium

techboy04gamingundefined

techboy04gaming

@techboy04gaming
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Recent Best Controversial

  • Alpha Tester Applications Thread
    techboy04gamingundefined techboy04gaming

    What is your Discord Name? techboy04gaming#3035

    What timezone are you located in? EST

    Are you able to troubleshoot software problems effectively? Yes

    Do you have a good understanding of the English language in both written and spoken form? Yes

    Are you able to follow instructions and behave maturely when required? Yes

    Can you attend voice chats? (Having a microphone is preferred but not required) Yes

    Can you show anything you've helped with previously? (A youtube channel, github, moderate a community, run a clan etc)
    I actively help people in the support channels almost on a daily basis.

    Is there anything else you'd like to say / provide?
    I like to test things out and even be a test dummy if needed. I provide in depth feedback if needed to help when requested.

    Announcements

  • this keeps poping up (makes playing unplayable)
    techboy04gamingundefined techboy04gaming

    Congrats, you didn't even download pluto properly, I suggest you look in the readme on here on how to ACTUALLY download the game.

    BO2 Client Support

  • Multiple questions - Scripting help
    techboy04gamingundefined techboy04gaming

    Heya, its been a bit since I did some modding
    But I am planning on making my own minigame and I have a few questions/help on this. I decided to make this one post since I dont want to spam the forums again lmao.

    1. Is it possible to stop zombies from spawning (and later on, allow em)

    2. Is it possible to prevent doors from being opened? (Being bought, opened by afterlife, etc)

    3. If I teleport a player in an area where there is no doors opened, will zombies spawn in it?

    4. Is it possible to prevent people from going into Afterlife if I were to use Mob of the Dead?

    If these are possible, what do I put in as the code for it?

    Obv im not looking for someone to answer ALL of these lmao. Just answer whatever you can that best helps me make the mode I have planned. Thanks!

    BO2 Modding Support & Discussion

  • Bots for MP?
    techboy04gamingundefined techboy04gaming

    Hey, is there a mod that adds bots? I want to make my server playable with even one person.

    BO2 Modding Support & Discussion

  • Reason To Be A Mod In BO2 Discord : 🌷VxbezGFX🌷#4158
    techboy04gamingundefined techboy04gaming

    Huh well Welcome to the Community! Though you might not get a better chance of becoming staff since you basically just joined and haven't really gained a staffs trust.

    BO2 Client Support

  • Reason To Be A Mod In BO2 Discord : 🌷VxbezGFX🌷#4158
    techboy04gamingundefined techboy04gaming

    Hello there, how long have you been part of the community exactly?

    BO2 Client Support

  • Force out of Afterlife?
    techboy04gamingundefined techboy04gaming

    JezuzLizard said in Force out of Afterlife?:

    level waittill( "start_of_round" );

    The start of round is actually alot better, thank you so much!

    BO2 Modding Support & Discussion

  • Force out of Afterlife?
    techboy04gamingundefined techboy04gaming

    Hello, sorry for the spam in forums threads lol Anyways lets get down to business. I want to make it so on Mob of the Dead, players spawn in not in after life. I have some code that modifies points, weapons, etc and I dont want it to be given to the player while they are in Afterlife at the start. (Since if given they would not appear when revived). Again sorry for the amount of threads ive been making lol

    BO2 Modding Support & Discussion

  • Removing score hud?
    techboy04gamingundefined techboy04gaming

    Is it possible to remove the original scores from the hud? I want to make the player see their own points easily regardless of the amount of players. I have the players score hud code already made, I just need to remove the original score.

    BO2 Modding Support & Discussion

  • Checking for one Zombie?
    techboy04gamingundefined techboy04gaming

    Cahz said in Checking for one Zombie?:

    if ( get_current_zombie_count() == 1 )
    {
    //put your respawn function here
    }

    Thanks. But for me to execute the function do I need to add a flag_wait or something then call the function?

    BO2 Modding Support & Discussion

  • Checking for one Zombie?
    techboy04gamingundefined techboy04gaming

    Hello there. Im trying to make a script that respawns dead players when theres one Zombie left to kill. How could I do that? I already got a script for respawning players I just want to check if the round requires one more zombie to kill.

    BO2 Modding Support & Discussion

  • Removal of Denizens?
    techboy04gamingundefined techboy04gaming

    Cahz said in Removal of Denizens?:

    setDvar( "scr_screecher_ignore_player", 1 );

    Thank you! Your help on these posts help alot!

    BO2 Modding Support & Discussion

  • Checking for Game End
    techboy04gamingundefined techboy04gaming

    Cahz said in Checking for Game End:

    level waittill ( "end_game" );

    Thank you! Your help on these posts help alot!

    BO2 Modding Support & Discussion

  • Removal of Denizens?
    techboy04gamingundefined techboy04gaming

    Is it possible to remove Denizens or at least kill them when they spawn in?

    BO2 Modding Support & Discussion

  • Checking for Game End
    techboy04gamingundefined techboy04gaming

    Is it possible to check when the game ends so I can send some messages during the last few seconds after everyone dies? Im quite new to modding.

    BO2 Modding Support & Discussion

  • Favorite Call of Duty entry?
    techboy04gamingundefined techboy04gaming

    homura I would say Black Ops 2, I had way more memories (since it was one of the first Xbox 360 games I played) with me and my cousins. We had like 8 copies of Black Ops 2 and with our few Xbox's in the house we would host our own esports tournaments in Grief and Multiplayer lol. I always loved the humor and emotional scenes put into Black Ops 2s campaign as well as there being a "choices matter" where on most games, its usually linear with very little choice which impacts only the last few moments of those games (im talking to you Telltale).

    Even though we could never afford the DLC and I didnt get to try out the DLC till later last week with a free PS3 my family got. It was still fun nonetheless (and a sort of fun intro on Zombies to me)
    One of the few lines I love from the series is Woods saying "Safetys on dipshit" at the beginning.

    I know I made this seem like an essay but if I had the chance to answer this question I would definitely give out my main childhood game.

    I played games like WaW before but I didn't really have much memories as much as I did for Bo2. Such a shame Bo3 fucked it up and Bo4 (that was supposed to make a connection between Bo2 and Bo3)

    General Discussion

  • Checking when the game ends?
    techboy04gamingundefined techboy04gaming

    Is it possible to check when the game ends so I can send some messages during the last few seconds after everyone dies? Im quite new to modding.

    MW3 Modding Support & Discussion

  • Bad Syntax on line 7 error
    techboy04gamingundefined techboy04gaming

    Update:

    Its something to do with "#include maps\mp\gametypes_zm_zm_gametype;​" yet its required for a force respawn code I am implementing from this post

    BO2 Modding Support & Discussion

  • Bad Syntax on line 7 error
    techboy04gamingundefined techboy04gaming

    Hello there, when trying to export my code in GSC studio, I get a Bad Syntax around Line 7 even though it takes me to this area of the code. What can I be doing wrong?c0fd314b-95b3-4739-95d8-d05d356ec0e8-image.png

    BO2 Modding Support & Discussion
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