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Plutonium

techboy04gamingundefined

techboy04gaming

@techboy04gaming
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  • Alternate Xbox 360, PlayStation 4 and 5 controller support guide (Steam Controller Configuration)
    techboy04gamingundefined techboy04gaming

    Alternate Xbox 360, Playstation 4, and 5 controller support guide

    DS4Windows method not working for you? Or you hate it for what ever reason? (welcome to the club). Well welcome to this guide on another way of getting your Xbox 360 or PS4/PS5 controller working without some random exe! This can also work on Linux (tested on Steam Deck)!

    Note, not sure if it works on Nintendo's controllers but the method should still be the same, if it is, lmk and I can edit to fit which controllers worked.

    This guide is also assuming you are only opening the launcher but if you were to launch each game individually (like launching in LAN mode on Steam Deck), then every time Plutonium.exe is mentioned, then its the Plutonium-bootstrapper.exe)

    Requirements:
    • Steam
    • Know where your Plutonium.exe is located
    • Your Xbox 360 (with wireless receiver or wired adapter), DualShock (PS4) or DualSense (PS5) controller

    1. Connecting the controller

    Make sure your controller is connected, whether its wirelessly or wired. Both methods should work.
    Make sure your computer recognizes it as a controller.

    2. Check if Steam recognizes it

    This is important, make sure Steam recognizes your controller. One way to do it is go in the Settings on your Steam client.

    6adfdc69-8dd0-47f4-af1f-73f1a3c2312a-image.png

    Scroll down to Controller and youll see whats connected.

    654eb666-9ba7-4718-9f16-48c5d96250b8-image.png
    If youre unsure if its your controller, you can click on Begin Test and test your buttons.

    Optionally you can enable PS Controller Support if youre using a Playstation Controller but it will work regardless (I assume this option enables stuff like the trackpad and gyro)

    edd5b215-d1ac-4c29-a8bf-8c94f850ee95-image.png

    If you're using a Playstation 5 controller and it doesnt detect it, but its recognized as a controller everywhere else, then try updating the controller firmware via Playstation Accessories App
    (Thanks to Resxt for this)

    3. Add Plutonium.exe as Non Steam

    In order for Steam to integrate your Controller into the games, you'll need to add Plutonium.exe as a Non Steam game.

    To do this you'll first need to find Add a Game on the bottom left of the Steam Client and click on Add Non Steam Game

    156787fd-2869-4882-a47b-e89014c702a9-image.png

    After, this dialogue will open up. This will list any potential software's in your system that you can add as a Non Steam game. Here you'll look for Plutonium.exe.

    28130e2d-bbb2-4ee2-a133-6bcba0b33ff4-image.png

    If you can't find it, click on Browse.

    File Explorer will open and you must find where your Plutonium.exe is located.
    Note yours may be different.
    Once you do, click on it once and click Open.

    262ee17c-f23d-49cf-afaa-b5814cbe41c8-image.png

    Plutonium will now show up on the list.

    2db33457-5045-4bf6-a831-c7e1cafe7fda-image.png

    Then click the big blue Add Selected Programs.

    Plutonium should now appear in your Steam library

    acb3bfc7-ef75-497b-8e29-8f249a37129a-image.png

    3.5 Enabling Steam Input for the launcher

    Ensure that Steam Input is enabled for Plutonium.
    You'll need to go into the games Properties

    1beadd81-228c-4656-99c9-e157c2a2ba84-image.png

    In the Controller tab, check on Steam Input and ensure its Enabled.

    e0fb2901-79ab-4e00-96d2-3a909a3cb62e-image.png

    4. Open the game!

    The game is added! Press play and it should open the launcher!
    Now note, your controller will not work unless its a game with gamepad support. (Black Ops 2 should have full gamepad support while World at War and Black Ops 1 has very limited)
    The controller will not work on the launcher.

    To check if your controller is hooked in, press the PS button and it should open the Controller Configuration and should show your controller.

    In order for your controller to work you must run Plutonium through steam every time!

    Optional: Add a Desktop shortcut

    This may involve you to move your Plutonium.exe shortcut to avoid accidentally opening the wrong one.

    IF you move your exe, you'll need to relocate where the launcher is.
    Right click Plutonium in your library, click on Properties.

    In the Target area, click on Browse and find where the new Plutonium.exe is located.

    On the Plutonium name on your library, right click, and click on add Desktop Shortcut. This should just add the shortcut on your desktop.

    af543a58-b907-44fe-9f17-9117e9b9355b-image.png

    Conclusion

    Congratulations! You've avoided DS4Windows!
    Steam has improved controller compatibility with non Xbox controllers immensely over the years and luckily today its pretty much fully functional with very minimal issues.

    Also in-game, the icons will show as Xbox, you'll have to find the PS icons for each game: (I will update as I find more)
    World at War: N/A
    Black Ops 1: N/A
    Black Ops 2: https://forum.plutonium.pw/topic/7511/release-playstation-controller-ui-buttons-for-t6?_=1709532430732
    Modern Warfare 3: An option in-game
    939dff03-48cc-4fb6-8ef0-07abff657547-image.png

    General Discussion

  • [Release] [ZM] Rampage Statue - Based off of Cold Wars Rampage Inducer
    techboy04gamingundefined techboy04gaming

    New Update

    This mod has been updated with changes found in TechnoOps Collection

    Changes include:

    • Added a vote menu
    • The maps wonder weapons will not be rewarded (Origins will cycle staffs)
    • Fixed broken text near statue
    BO2 Modding Releases & Resources

  • [Release] [ZM] Useful Nuke
    techboy04gamingundefined techboy04gaming

    New Update

    This mod has been updated with changes found in TechnoOps Collection

    Changes include:

    • Fixed a bug where not everyone got the points
    BO2 Modding Releases & Resources

  • [Release] [ZM] Global ATM
    techboy04gamingundefined techboy04gaming

    New Update

    This mod has been updated with changes found in TechnoOps Collection

    Changes include:

    • Changed Interact behavior to properly function
    BO2 Modding Releases & Resources

  • [Release] [ZM] Exfil System
    techboy04gamingundefined techboy04gaming

    New Update

    This mod has been updated with changes found in TechnoOps Collection

    Changes include:

    • Made the icon Blue instead of Green
    • Added a vote menu
    BO2 Modding Releases & Resources

  • [Release] [ZM] Secret Music Easter Eggs in Survival maps
    techboy04gamingundefined techboy04gaming

    New Update

    This mod has been updated with changes found in TechnoOps Collection

    Changes include:

    • Made the secret song per player instead of per game (like it is normally)
    BO2 Modding Releases & Resources

  • [Release] [ZM] Infected Mechanic (From AW Zombies)
    techboy04gamingundefined techboy04gaming

    Another month, another mod.

    This mod gives the Infected mechanic from Advanced Warfare Zombies.

    After a certain round (configurable but by default its 15), zombies that hit you with a chance (also configurable but default is 60%) you will be infected.
    You must go to a skull that cures you with a cost.
    When infected, the timer counts down, the more hits you get, the quicker the timer counts down. When time reaches zero, you are downed.

    This mod is also customizable, you can adjust the round in which the Infected mechanic starts, the chance of being infected, the price for the cure skull, the max time that counts down, and the amount that goes down whenever the player gets hit while infected.

    Compiled GSC: https://github.com/techboy04/Infected-T6Zombies/blob/main/infected.gsc
    Source code: https://github.com/techboy04/Infected-T6Zombies/blob/main/infected_sourcecode.gsc

    BO2 Modding Releases & Resources

  • [Release] [ZM] Vanguard Perk HUD Animation
    techboy04gamingundefined techboy04gaming

    Xeratone Strange, try using the source code version, it doesnt have that. Plutonium compiles it while youre loading a game.

    BO2 Modding Releases & Resources

  • [Release] [ZM] TechnoOps Collection
    techboy04gamingundefined techboy04gaming

    technoopscollection header.png

    TechnoOps Collection

    I've been posting a bunch of small scripts over the past few months that add fun little things to Zombies on Black Ops 2. So I decided to combine all of them along with improvements to those and adding in some additional things that I felt wouldn't work as a separate script.

    This mod idea was heavily inspired by Reapers Collection on Black Ops 3.

    The mod includes:

    • Exfil - Allow players to end the match in a proper way.
    • Rampage Statue - Similar to Rampage Inducer but is more of a challenge with the reward of the maps wonder weapon. Must be activated within the first 5 rounds.
    • Vanguard Perk Animation - A fun little icon animation whenever you grab a perk. Inspired from Vanguard.
    • Instant Pack A Punch - Remove the ability to wait for your weapon to be upgraded.
    • Bonus Points Perk Machine - Gain points when proning underneath perk machines.
    • Zone Notifier - Shows the area you enter in as a big text. Similar to games like Apex Legends.
    • Compass - Show the degree angle, more in-depth area names, and direction you are facing.
    • Bo4 Max Ammo - Fills your current magazine aswell as giving you full ammo.
    • Useful Nuke - Gains points per zombie when you pickup a nuke.
    • Upgraded Perks - Additional abilities and functionalities for some perks.
    • Global ATM - Deposit and Withdraw points from a global bank that anyone in the match can use. Perfect for boosting up a respawned player or a late-joiner. Inspired by the ATM in Zombies in Spaceland.
    • Infected - After a certain round, there would be a chance where a player could get infected every time a zombie hits them, race to the cure skull before the timer runs out.
    • Grabbable Starter Weapon - The ability to have to pick up the starter weapon to replicate a realistic survival situation.

    Features

    The mod also includes some lightweight additions like:

    • Health Bar - A bar showing your health.
    • Shield Bar - A bar showing your shields durability.
    • Enemy Counter - A counter of how many zombies are left in the whole round (not currently in the map).
    • Changeable Perk Limit - Be able to change the perk limit.
    • Spawn Early - If there are about 5 zombies left, players can spawn in early.
    • Hitmarker - Cool little hitmarker. Can also choose between multiple sounds, MW2019, Cold War, Black Ops 4, and Overwatch
    • Secret Music in Survival - Have the three teddy bears in Bus Depot, Town, and Farm where they were not present.
    • Buildable that require power will turn on automatically if power is on
    • zm_weapons and zm_perks integration from sehteria

    There are also SOME map specific things aswell! (Not alot)

    Tranzit:

    • Fast Travel - Quickly teleport around the map.
    • Better Power - When the power turns on it will open Pack A Punch along with any other power required doors.
    • Toggleable fog and denizens - Be able to remove or keep the infamous fog and denizens.
    • Jetgun has unlimited ammo - Jetgun doesn't go kaboom. Making it more fun to use.
    • Ability to remove Lava damage
    • Wall Weapon present in Town
    • A ladder to travel from Town to between Diner and Farm
    • Additional ladder placed in Diner to galvaknuckles
    • Jetgun can be picked up by everyone
    • A bunch of secrets

    Origins:

    • Toggleable Mud effects - Change whether you want to keep the mud movement or not.
    • Removal of early voice lines from Samantha
    • Right foot of Robot always open regardless if the hatch is opened or not
    • Removal of recapture rounds

    Nuketown:

    • Perks Management - Choose how you want the perks to drop, from its normal behavior, every round, every time the bell chimes, or even all at once!

    Mob of the Dead:

    • Cat has 9 lives integration
    • Afterlife doesnt down when mana expires, similar to the Beast from Shadows of Evil

    Want a little fun? Try out our four gamemodes!

    • Gun Game = Advance through the gun ladder by getting a certain amount of kills to progress, be the first to go through the entire ladder to win. Downs will demote you.
    • Cranked = Survive as long as possible with a ticking time bomb that resets with every zombie kill, as the rounds progress, the max timer will being to shrink.
    • Mystery Guns = Guns randomize after every round.
    • Dead Light Green Light = Based off the Black Ops 6 LTM, players get double points during green light, upon red light you have to freeze aswell as getting no points, if you move, you get a punishment.

    In order to play these maps all you gotta do is make sure the gamemode dvar is set to either 0 (no gamemode), 1 (Gun Game), or 2 (Cranked).
    As of v3.0, this is no longer needed as the gamemodes can be chosen through the Custom Games menu!

    Configuration

    The mod by default has preset settings but important settings can be changed via the Custom Games menu. All other settings are also configurable via the console. Both methods will save the choice for the next time you relaunch the mod.

    Try before you download!

    Want to see how this script is played before downloading it? We have servers that host the script along with some extra features and maybe even early access to future updates! Just look up TechnoOps Collection on Plutonium T6 Zombie's server browser!

    Download

    How to install:

    Mod (Recommended)

    • Download the zm_technoopscollection.zip from the latest release via https://github.com/techboy04/TechnoOps-Collection/releases
    • Place the .zip inside your %localappdata%/Plutonium/storage/t6/mods/
      If the folders dont exist, create them.
    • Extract the zip, MAKE SURE that the zm_technoopscollection FOLDER is in the mods folder so the structure should be mods/zm_technoopscollection/mod.ff
    • Go to the Mods section on T6 Zombies and select the mod!

    Scripts only! This is an older method but here incase you use a v1.X of the mod!

    • Place the compiled or source script (along with the zm_transit folder if you want Solo Tombstone) in your scripts folder!
    %localappdata%/Plutonium\storage\t6\scripts\zm
    

    Wiki

    Discord Server (Support and Discussion)

    Website Page

    Please do not redistribute the mod entirely!

    Feel free to modify the mod! If there is a fix or optimization that you think would benefit the mod, I am more than welcome to add that change!

    Credits

    Logical Reaper - Mod Inspiration from Reaper Collection
    Resxt, Bandit, afluffyofox, hinder, ZECxR3ap3r, Jezuz, and 2 Millimeter - Helping me throughout development of this mod and the other mods
    JBleezy - Helped with Lua related stuff

    BO2 Modding Releases & Resources

  • [Release] Mob of the Dead Mod: "A cat has 9 lives"
    techboy04gamingundefined techboy04gaming

    This script may be a little outdated so I decided to update it myself 🙂
    Actually nothing is changed besides a proper HUD to show the lives... thats overlapped on the Afterlife logo ingame. So it aint perfect but aye, it shows the HUD and it works with the modern way Pluto uses scripts 🙂
    https://github.com/techboy04/9Lives-PlutoniumT6

    BO2 Modding Releases & Resources

  • [Release] [ZM] Secret Music Easter Eggs in Survival maps
    techboy04gamingundefined techboy04gaming

    I play alot of Survival for easy testing, and I noticed something was off, wheres the Teddy Bears? I looked seeing if there was any for the secret music easter egg and noticed there was nothing. So I decided to whip up a quick script that adds just that!

    Each Green Run Survival map has 3 Teddy Bear locations.
    If you want to know where the bears are located feel free to check out this page in the wiki.

    Download: https://github.com/techboy04/MusicEESurvival-T6/blob/main/secretsongsurvival.gsc

    BO2 Modding Releases & Resources

  • [Release] [ZM] Global ATM
    techboy04gamingundefined techboy04gaming

    Resxt This was inspired by the ATM from Infinite Warfare's Zombies in Spaceland.

    BO2 Modding Releases & Resources

  • [Release] [ZM] Exfil System
    techboy04gamingundefined techboy04gaming

    I've honestly had this in the backlogs for awhile, thought I released this, whoops lol.

    Anyways here is an Exfil system that's similar to Cold War and Vanguard.

    If you want to collectively end a match, you can!
    Every 5 rounds after round 10 exfil will be available and it'll be open for a limited time (similar to Cold Wars)
    Every map has its own timeframe during the Exfil process to make it fair and balanced. (Tranzit is longer than Nuketown)

    Once exfil is available you'll be able to see a green revive icon aswell as it showing in the exfil escape location.

    I've also decided to be a little creative and tried to make this Exfil work with the zombies lore as best I can (Wouldn't make sense to have a random Helicopter right? lol. That is if you can spawn a heli in bo2s engine lol)

    To download, pick the preferred file of the version. (zip = mod, gsc = script)
    https://github.com/techboy04/Exfil-T6Zombies/releases

    9cc7cd4c-dd97-41c3-a022-75ee60225ae8-image.png

    BO2 Modding Releases & Resources

  • [Release] [ZM] Global ATM
    techboy04gamingundefined techboy04gaming

    I was playing a few games of Zombies in Spaceland and thought about making an ATM in Black Ops II. Not sure if it already has a similar feature in Victis maps but I decided to add it for all maps.

    The ATM lets you deposit your points into a bank that other players in the match can also access.

    This is beneficial if you have alot of points and a player has to respawn and in need of a boost or a player joining really late into the game.

    The locations of each ATM are easy to find but are documented in the github page.

    Compiled GSC: https://github.com/techboy04/GlobalATM-T6Zombies/blob/main/globalatm.gsc

    Source Code: https://github.com/techboy04/GlobalATM-T6Zombies/blob/main/globalatm_sourcecode.gsc

    BO2 Modding Releases & Resources

  • [Release] [ZM] Vanguard Perk HUD Animation
    techboy04gamingundefined techboy04gaming

    Around the time of Shi No Numa Reborns release I had an idea of making a HUD animation for when you grab a perk for Bo2 Zombies.

    So I decided to make just that!

    Its a nice simple little thing that I hope you enjoy using!

    Shoutout to 2 Millimeter for helping me with the perk check and JezuzLizard for helping me with HUD scaling!

    Compiled GSC: https://github.com/techboy04/Vanguard-Perk-HUD-Anims-T6Zombies/blob/main/vgperkhudanims.gsc
    Source Code: https://github.com/techboy04/Vanguard-Perk-HUD-Anims-T6Zombies/blob/main/vgperkhudanims_sourcecode.gsc

    alt text

    BO2 Modding Releases & Resources

  • [Release] [ZM] Instant Pack A Punch
    techboy04gamingundefined techboy04gaming

    Have you ever been downed because the Pack A Punch took an extra second to pop out your gun? Or youre in a rush and want to upgrade your gun?
    Or do you just like a quick upgrade that Cold War and Vanguard had

    Well introducing... drum roll please.... you already read the title... Instant Pack A Punch!

    On this mod the pack a punch process happens in an instant! No waiting and no worrying about losing your valuable weapon!

    Compiled GSC: https://github.com/techboy04/Instant-PAP-T6Zombies/blob/main/instantpackapunch.gsc
    Source Code: https://github.com/techboy04/Instant-PAP-T6Zombies/blob/main/instantpackapunch_sourcecode.gsc

    alt text

    BO2 Modding Releases & Resources

  • [Release] [ZM] Tranzit Fast Travel
    techboy04gamingundefined techboy04gaming

    Sup
    Decided to make a fast travel system for Tranzit.
    Bus is L (Not T.E.D.D, love u T.E.D.D <3) and running from one location to another with Denizens are double cringe.
    So I thought it would be a great idea to make a Fast Travel system.
    This system doesnt just activate on start though, you gotta do a few easy steps to get them activated. (Turns power on then find the activator in the Bank)

    Compiled GSC: https://github.com/techboy04/Tranzit-Fast-Travel-T6Zombies/blob/main/tranzitfasttravel.gsc
    Source Code: https://github.com/techboy04/Tranzit-Fast-Travel-T6Zombies/blob/main/tranzitfasttravel_sourcecode.gsc

    alt text

    BO2 Modding Releases & Resources

  • [Release] [ZM] Useful Nuke
    techboy04gamingundefined techboy04gaming

    @mr_foxinator I am very unfamiliar with Bo1 modding but I will consider it!

    BO2 Modding Releases & Resources

  • [Release] [ZM] Compass Display
    techboy04gamingundefined techboy04gaming

    JezuzLizard I do not! That was my mistake. While testing I played it for awhile without using it and have not gotten a single overflow error. The only time I got it was with the numbers but I switched to using labels and havent gotten one since. I will keep the fix in mind for tomorrow. Thank you!

    BO2 Modding Releases & Resources

  • [Release] [ZM] Rampage Statue - Based off of Cold Wars Rampage Inducer
    techboy04gamingundefined techboy04gaming

    Inspired by the Rampage Inducer and the concept from ps9s Rampage Inducer mod (Their download link was broken at the time of making this mod)
    I decided to try making one myself.

    Simply interact near the statues that are located near the spawn locations. All players MUST be near the statue in order for it to activate.
    When the statue is activated zombies will run and be given zero respawn delay for a specified amount of rounds (Customizable but default is Round 20)

    Compiled: https://github.com/techboy04/RampageStatue-T6Zombies/blob/main/rampagestatue.gsc
    Source: https://github.com/techboy04/RampageStatue-T6Zombies/blob/main/rampagestatue_sourcecode.gsc

    alt text
    alt text

    BO2 Modding Releases & Resources
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