Skip to content
  • Announcements regarding the Plutonium Project.

    30 557
    30 Topics
    557 Posts
    Watch the reveal trailer: https://www.youtube.com/watch?v=WabtwDUEzG8 Installing/updating: Ensure you have the game installed (there should, among other things, be a main folder and a jb_mp_s.dll file in it). If you're missing discord_game_sdk.dll or EOSSDK-Win32-Shipping.dll, or if you're getting an "Invalid game version" error, download this and copy the files to your game folder. Download the latest plutonium-quantum.exe and place it in the game folder Run plutonium-quantum.exe to play Logging in: When clicking Windows LIVE in the main menu, the game should open a browser and authenticate automatically, as long as you're logged in to the forum. If you aren't, login in the browser when prompted to. The authentication flow should continue automatically afterwards. If anything goes wrong, make sure you're logged in to the forum in your default browser and restart the game and try again. Some browsers (like Brave) may block the authentication flow, disabling "privacy protection" features temporarily may help (like Brave's "Shield"). You could also try a different browser, and visit https://forum.plutonium.pw/eos/auth after clicking Windows LIVE at least once in-game. Joining parties: Parties in this game have been implemented with the "invite to group" feature in Discord. When you're in a party (anywhere but the main menu), you should see "Invite x to Play Plutonium Quantum" in various places in Discord, use these to invite other people. Party members should also be able to do this. Read through this support article for more information. If you have the Discord Overlay enabled, you should be able to invite straight from the game using that too (requires manually whitelisting Plutonium Quantum in Discord settings first). Finding games: Matchmaking is implemented and can be accessed by pressing Find Game in the menu. If any matches for a specific playlist are found, your game should attempt to join it. Otherwise, you will become the host for a new lobby and wait for other people to join. If you are unable to find games, try backing out and searching again. You can also ask people in #looking-for-games on Discord to make sure there're other people playing. The game uses peer-to-peer lobbies, so your IP address may be shared with other people. Changing advanced settings: To change settings such as cg_fov, com_maxfps, or to set an exact value for input_viewSensitivity, you have to modify the player config manually. The file path is <game folder>\saved\players\<user id>\config_mp.cfg. The file format should be familiar to anyone wanting to do this. Note: Unlike our other games, we have not made the in-game console accessible. The reason for this is to improve the quality of public lobbies, we may enable it later. Common issues: Connectivity issues (other people not being able to join your party, private match or public lobby) Make sure Windows Firewall and any other "anti-virus" software isn't blocking the game. Additionally, make sure UPnP is enabled in your router, or manually port forward port 1000 to your computer. Settings not saving while in-game Open and close the Controls menu (after changing other settings), it should trigger a save
  • Posts not strictly related to Plutonium can go here.

    4k 17k
    4k Topics
    17k Posts
    @techboy04gaming said: Updating launcher directly @techboy04gaming said: Adding a Game and a Mode Adding the exe and bootstrapper to steam doesn't work for me, nothing wants to launch. BUT opening lutris and adding the game to the aplication menu and then adding that to steam worked. The only way for me to get LAN shortucts was to use the proton method on the later half of this guide, WaW works flawless, BO2 too but loading fast file mods crashes the game (even tho it didn't on my first time??), and black ops 1 doesn't even wanna start. I can launch all the games via the pluto shortcut I made with the Proton method but the performance for bo1 sucks so I suggest sticking to the Lutris method for everyone else, it's easy to setup and it all works.
  • Request support for the Plutonium Launcher, please wait at-least 1 day for a reply, it can get busy.

    4k 14k
    4k Topics
    14k Posts
    when i open plutonium and try to log in it says there was an issue login in, i've uninstalled and reinstalled it and it still does not work (I'm sure my usser name and my password are correct)
  • Game Support

    If you're looking for help with an issue related to our supported games, post here!

    18k 58k
    18k Topics
    58k Posts
    that does not work
  • Server Hosting Support

    If you're looking for help with an issue related to hosting a server on Plutonium, post here!

    2k 8k
    2k Topics
    8k Posts
    OK, after doing some research, I've at last solved the problem for LAN games. The answers I found for my own above questions are: Inconclusive. I tried to simply join a private match using mods using the "friends" feature but got stuck on a "Connecting..." dialog which would not resolve. The proper location for usermaps on the gameserver is in "storage/iw5/usermaps". As far as I can tell, it need not live anywhere else. Client-side files have no effect on what the host machine is doing at all it seems. Yes, this is possible. "http://[server IP address]/iw5/" is correct. If XAMPP is working through a particular port (I used port 80), then "http://[server IP address]:80/iw5/" is correct. This folder should contain a "mods" folder separate from "usermaps". seta_fsgame should be set to "mods/bots" if you're running bots. Now, as to what my issue was, so that others can solve the problem: • XAMPP requires being run as an administrator. If you're not paying attention and launching it from the taskbar, you may not have launched it as an admin. My version of XAMPP (downloaded December 2024) displays a warning message about lack of admin privileges in the console dialog box when opened, but on my PC, this was half cut-off by other status messages so I'd initially missed it. Make sure you are running XAMPP as an administrator. • Once you are running XAMPP as an administrator, you must download and install the Apache service. If there's a big red "X" in XAMPP near "Apache", you don't have Apache installed or it's not functional. This download took mere seconds from a button on the main screen of XAMPP and it was installed immediately. • You must allow the newly installed Apache service through your firewall on the network you are running. To do this, go to Windows Firewall settings and look for services labeled Apache. Make sure all incoming and outgoing connections through Apache are allowed through the firewall. For me, editing the settings for Public networks was easier than for Private. Importantly, your network must match the classification of the networks for which traffic is allowed—I could not get my home network to work when configured in Windows Settings -> Wi-Fi as a Private network, so had to switch it to Public. If you have done this correctly, you will be able to navigate to "http://[server ip address]:80/iw5/" in a browser on your client machine and see the hosted files. • To host your mod, navigate to the XAMPP folder on your C drive and look for a folder titled "htdocs" (it may be inside a folder labeled Apache, I can't remember). Your "iw5" directory (containing a "mods" folder and a "usermaps" folder) should live inside this htdocs folder. The files for your mod in your gameserver folder MUST MATCH EXACTLY the ones hosted in this htdocs folder or you will get the same exact "invalid file" error that you would if clients could not connect to the Apache server. This was misleading and sent me down a 10 minute rabbit hole of figuring out WTF happened when I updated the z_svr_bots.iwd file inside the gameserver mods folder without doing the same to the one hosted in htdocs. To diagnose this, check that you can still access the htdocs files on a client machine—if you can still see them on a client but you are getting an "invalid file" error, then the files in htdocs probably do not match those stored elsewhere on the game server. So in conclusion: • Yep, it's possible to host your mods and usermaps on the same machine that's functioning as your game server. You can probably also play on this machine simultaneously if it's powerful enough. I don't think this will work for anything other than LAN games unless you can have a URL direct clients to this folder (I'd be wary of doing this anyway). • The gameserver folder for iw5 just needs a "mods" folder, and for Bot Warfare, the "mods/bots" folder needs to simply contain a copy of z_svr_bots.iwd with all the waypoints for any custom maps you wish to use. This z_svr_bots.iwd must be identical to the one located in XAMPP's htdocs folder. • Usermaps on your game server only need to exist in the AppData "storage/iw5" on your game server and inside XAMPP's htdocs folder (again, these must be identical or you will get errors). Hopefully this will help out anyone who has a similar problem in the future. My Mac wants to autocorrect "htdocs" to "hotdogs" and I'm done with that for now, lol. Happy to finally have this working again for LAN games and will have to keep an eye out for solutions to online games with friends.
  • 7k Topics
    38k Posts
    @CAREX2 Al parecer si, solo dije algo positivo en tu post, que realmente me gusto
  • Regional Topics

    Non English language discussions can be posted here.

    4k 11k
    4k Topics
    11k Posts
    eu tenho a dublagem instalada mas no multiplayer o narrador fica mudo depois de um certo tempo. alguma soluçao?