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BO2 Modding Support & Discussion

Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

2.3k Topics 8.9k Posts
  • Modded Camos Not Loading

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    @LeapingYears the t6r folder is no longer used, try using %localappdata%/Plutonium/storage/t6/ instead. What do you mean by multiple camos overwrite cyborg? If you load a texture (iwi) with the same name as the original cyborg texture it will load that instead, you can only replace camos, not add new ones.
  • Error trying to install zombies++ and or bonus maps

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    @XFER9 im trying to load it into a custom games for me and my friends to play rather than a full custom game
  • Getting Errors Modding Map Vote Menu for Zombies

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  • Bonus Survival maps for Tranzit installation (help)

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    We will be fixing mod.
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  • mod menu

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    @Dss0 ok thx
  • Mod menus online

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    You are already able to join public matches via the server browser. You can use GSC mod menus if you host a dedicated server.
  • IW4M Bank Fix Help

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    Can you elaborate more if possible? Do I open "IW4MAdminSettings.json" and edit a setting in there? I see a "ManualLogPath" setting if that is what you are talking about, but that's all I could find.
  • Need help adding maps to zombies

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    @Dss0 damn ok, thx
  • MP Camo

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  • How do I add a custom main menu screen for B02 zombies

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    @Drago-DRG the original is 1024x1024. In this instance you don't need to use 1024x1024. You can make a higher size image.
  • ZM perk Icon textures?

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    Juggernaut quick revive speed cola double tap electric cherry vulture aid PHD flopper stamina up deadshot mule kick tombstone And thank you!!
  • [Zombies] How do I become invisible to Zombies?

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    In script you can set .ignoreme on a player entity to 1.
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  • [ZM] Highest Round Tracker Error

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    @Cahz Finally, Round tracker is working for all maps. It was strange. After i changed that line of the path that was causing me problems, records were tracked in Origins, Motd, Buried and DieRise only, for maps like town, farm, nuketown and tranzit the thing was different. For nuketown: i had to change the txt name you shared with me, with the correct gametype (Standard instead of Survival). Now for Town, Farm and Transit: the same as nuked with the txt files Plus: Change also this other line in the gsc if( level.script == "zm_transit" && getDvar( "ui_gametype" ) == "zstandard" ) idk why but in those maps, ui_gametype returned me zstandard instead of zsurvival. With that fixed, it can go through the if condition (in maps like farm, town, etc) and return the right name for the highround .txt, after it returns from the startLocationName function. im using this server files: https://github.com/xerxes-at/T6ServerConfigs so the map locations and gametypes are pre-loaded with that configs. I think its the end of the line. Thanks again for helping me, the txt files you shared helped me a lot to figure out how your script works
  • My server keeps crashing...

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  • Save and Load On certain Maps?

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    @Scripto By writing your own code
  • Restarting perk machine.

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  • [Multiplayer] Ipak with the camos

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