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BO2 Modding Support & Discussion

Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

2.2k Topics 8.5k Posts
  • Errors

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  • GSC Scripts

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    Jimo said in GSC Scripts:

    itsMoony when i click that it shows this fa0b9e61-5f97-444d-9a1d-14d663630ee3-image.png

    Same, looks like the page was deleted or something

  • Need Help<3

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  • Address List

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    what do you mean?

  • unhandled exception caught error

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    We're not redacted.

  • gsc studio not connecting to plutonium

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    GSC Studio is not supported in any way.

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    A Former User?

    The value must be the same for the mod and the config.cfg?

  • help figure out whats wrong with my script code.

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    LordCurtis Another error is #include maps\mp\zombies_zm_utility; doesn't exist either its actually #include maps\mp\zombies\_zm_utility; both of your errors are caused by this include missing.

    Also it would appear you have used a decompiler to obtain some of my code even though its fully open sourced: https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

    Perhaps for future reference don't copy paste code without also double checking it and also try and see if you can find the original source for any given project since many projects posted on the forums generally include full source.

  • how exactly do we turn of depth of field in BO2

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    GOT THE ANSWERS LOL
    http://gmzorz.com/bo2dvars.html
    all commands also
    ctrl+f "dof" all commands on it

  • [Zombies] Don't lose perks when being revived

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    I got keep all perks workin with cahz's help, but now i need the health settings to work. Player max health doesnt work, and i dont think the jugg health bonus works either.

  • Need help with iw4m

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    To clear things up, I made a change to only support custom say name if the client supports it. T6 as of now doesn't support it.
    Previously the custom say name would be something like "console: saynamehere: message".
    This was unintended and the change will not append the custom say name if the game client doesn't support sv_sayName

  • Getting other gamemodes and assets loaded in other maps

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    Cahz alright but can you force load the Mob grief assets to the normal mob and the transit survival stuff to normal transit?

  • sorry i'm french / how to change your name on T6 (black ops 2)

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    this is also in the readme: https://forum.plutonium.pw/topic/965/bo2-readme

    -Change your name: click the tilde key ~ to open console then type: name <insert your name here> - You MUST change your name to play on public servers or you will be auto-kicked until you do!

  • Add Custom Zombie Speed

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    JezuzLizard You are the biggest mvp.

  • dose anyone have a base menu with save/load and slide

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  • Dedicated Server Mod Menu

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  • [Support] Can someone help me with Anti Cheat

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    First thing first. You will have to edit the metrics to ignore certain IW4x cheat detections such as norecoil (Which is right now false positive on T6. Be sure to unban those if you screw up the stats json) on the StatsPluginSettings.json file and then compile this gsc file. and stick it in your t6r/data/maps/mp/gametypes/ and make sure the filename is called _clientids.gsc

    Here is mine for example

    { "EnableAntiCheat": true, "KillstreakMessages": [], "DeathstreakMessages": [], "RecoilessWeapons": [ "ranger.*_mp", "model1887.*_mp", ".+shotgun.*_mp" ], "TopPlayersMinPlayTime": 10800, "StoreClientKills": false, "DetectionDistributions": null, "ServerDetectionTypes": { "1270014976": [ 2, 3, 5 ] } }

    1270014976 being your IP address and Port on the end. You can use local or the actual IP just Make sure it matches the same IP you have on IW4MAdminSettings.json as well.

    Do not use dot's or : on your IP or you will have a broken json file. that's why they were removed for a reason.

    If you skip this step. You will get false postives for norecoil and some angry players lol

  • [Support] can't get last cooldown to work in game?

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    Zedkays Dont mind messy code but here's how you would do barrel stuff protection, snipers only, and Last Cooldown.

    On your init, put level.onPlayerDamage = ::onPlayerDamage;

    Then, somewhere in your script, put this.

    onplayerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime ) { weaponClass = self getWeaponClass( sweapon ); if(weaponClass == "weapon_sniper") { if((int(distance(self.origin, eattacker.origin)*0.0254) < 20 ) && eattacker.pers["kills"] == 9 ) // barrel stuff protection { iDamage = 0; // barrel stuff protection ON and last = true } else { self.health = 1; /* ^^ It's a Barrel Stuff but since Person isn't on last, we are going to make the Victim's health still 1 so they can get to last. */ if (smeansofdeath != "MOD_SUICIDE" && smeansofdeath != "MOD_TRIGGER_HURT" && ((level.scorelimit - eattacker.pers["kills"]) == 2) ) { eattacker thread onLastReached(); } /* ^^ If Suicide or Trigger_Hurt, the Last Reached thread will not be called. But, if not Suicide or Trigger_Hurt and Person is 1 kill away from last, lets thread the onlastreach (Last Cooldown) to let them know they are at last. */ } } return iDamage; } onLastReached() { self endon( "disconnect" ); self endon( "cooldownSet" ); for(;;) { self freezeControls( true ); self iprintlnbold("Last ^2Cooldown"); wait 1.5; self freezeControls( false ); self notify( "cooldownSet" ); } }
  • [Solved] FontString only in spectator HUD

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  • modded main menu

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    thanks now it works perfectly