Skip to content

BO2 Modding Support & Discussion

Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

2.3k Topics 8.9k Posts
  • [Support] How do I find the file path for includes?

    Locked
    3
    0 Votes
    3 Posts
    172 Views
    Thankyou
  • [Support] Throwing knife refil

    Locked
    3
    0 Votes
    3 Posts
    157 Views
    Cheers my g
  • [Support] help

    Moved
    3
    0 Votes
    3 Posts
    130 Views
    Look at gsc dumps, try editing stock files and see your changes in action. MW2 is a good game to learn on. Iw4x is the client for mw2 and this client supports GSC loading.
  • [Support] unresolved external errors?

    7
    0 Votes
    7 Posts
    697 Views
    @Kalitos Those includes are going to be the death of me thankyou.
  • [Support] Need help for load a gsc

    2
    0 Votes
    2 Posts
    118 Views
    The gsc are not injected into Plutonium, they are loaded from the server. Follow this guide: https://forum.plutonium.pw/topic/10/loading-custom-gsc-scripts
  • [Support] Pre-match timer

    4
    0 Votes
    4 Posts
    333 Views
    @Enki said in Pre-match timer: level.gracePeriod level.prematchPeriod level.inGracePeriod you can play around with this variables but they can cause some problems for example on our tsd server sometimes the game dont end if you hit a shot You can make the level thread a function that sets those variables in a loop and then ends on game_ended.
  • [Support] More than one custom GSC script?

    11
    0 Votes
    11 Posts
    1k Views
    @ted said in More than one custom GSC script?: #include maps\mp_utility; #include common_scripts\utility; #include maps\mp\zombies_zm; #include maps\mp\zombies_zm_utility; init() { level.clientid = 0; level.perk_purchase_limit = 9; level thread onplayerconnect(); } onplayerconnect() { for ( ;; ) { level waittill( "connecting", player ); player.clientid = level.clientid; player thread onplayerspawned(); level.clientid++; } } onplayerspawned() { level endon( "game_ended" ); self endon( "disconnect" ); for(;;) { self welcome(); } } welcome() { self waittill( "spawned_player" ); self maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest" ); wait 7; self iprintln("^2" +self.name + "^7 , your perk limit has been removed"); } Thanks for the script. I will try to practice some more, i appreciate it
  • [Support] Need Help for a gsc bind

    10
    0 Votes
    10 Posts
    636 Views
    @Ducxy sounds good. Whenever u got time hit me up, i'll add u. Thanks
  • This topic is deleted!

    5
    0 Votes
    5 Posts
    353 Views
  • [Support] How do i delete bounces?

    7
    0 Votes
    7 Posts
    250 Views
    This snippet looks good to me
  • [Support] Map voting system GSC

    9
    0 Votes
    9 Posts
    737 Views
    As im not experienced at bo2 i cant help much but i can help with some traces: 1- there should be some event handler probably named endGame(its from mw2) you can call your start voting script from. it may be in any of _gamelogic or _globallogic 2- you can use good old voting script from Cod4 Royal Soldiers HC mod(available on cfgfactory) however its not as same as design of what you just sent 3- and according to @ImVeryTwisted if bo2 using old maprotation system (not the random one) you can easily set sv_mapRotationCurrent dvar after voting completed hope i helped you. sincerely
  • [Support] FPS Dvar

    5
    0 Votes
    5 Posts
    332 Views
    @sass You go much higher on bounces when you do a 125/333 switch.
  • [Support] looking for a noclip or ufo mode gsc

    2
    0 Votes
    2 Posts
    398 Views
    @NaqzYTH You can use google and find one within 5 seconds.
  • [Support] (GSC)How can change the behavior of the bots S&D

    2
    0 Votes
    2 Posts
    125 Views
    No one has replied
  • [Support] iw4m admin plugin help

    2
    0 Votes
    2 Posts
    316 Views
    @kuxqi What are you asking? Iw4madmin does not touch GSC afaik.
  • [Support] Weapon list zombie

    2
    0 Votes
    2 Posts
    181 Views
    If u click there u can find all weapon list Weapon list: https://pastebin.com/aKBQg9RJ
  • [Support] last cooldown wont work

    3
    0 Votes
    3 Posts
    124 Views
    Call this on spawn, not connect
  • [Support] mode menu or admin menu zombie ?

    9
    0 Votes
    9 Posts
    1k Views
    @bryan ``` Here is my one - Gives everyone Jugg and a weapon upon spawining #include common_scripts\utility; #include maps\mp\zombies\_zm; #include maps\mp\zombies\_zm_utility; init() { level.clientid = 0; level.perk_purchase_limit = 9; level thread onplayerconnect(); } onplayerconnect() { for ( ;; ) { level waittill( "connecting", player ); player.clientid = level.clientid; player thread onplayerspawned(); level.clientid++; } } onplayerspawned() { level endon( "game_ended" ); self endon( "disconnect" ); for(;;) { self welcome(); } } welcome() { self waittill( "spawned_player" ); self IPrintLnBold( "^5Welcome to ^7Ted Gang's ^5Zombie Lobby" ); self maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest" ); self giveWeapon( "mp5k_upgraded_zm" ); wait 7; self iprintln("^2" +self.name + "^7 , your perk limit has been removed"); }
  • [Support] Hunter Killer Riding Help

    Locked
    6
    0 Votes
    6 Posts
    275 Views
    Glad to hear that. Locking thread.
  • [Support] custom teleport

    2
    0 Votes
    2 Posts
    166 Views
    getLocation() { self iPrintln(self getOrigin()); } Add this to your menu option