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  3. [ZM] T6 Perkaholic Mod

[ZM] T6 Perkaholic Mod

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  • GhostRider0125 Offline
    GhostRider0125 Offline
    GhostRider0125
    Banned
    wrote on last edited by
    #3

    its over 9000!!!

    1 Reply Last reply
    1
    • RyhHD RyhHD

      This Script is meant to give you all perks on spawn when the map is loaded.

      Works On Mob Now 13/05/2023


      57fc257a-75c1-4a20-8c3e-e03cff07c1c4-image.png


      c43a34ad-8310-4cf9-afc5-efa01a79257d-image.png
      Installation Guide ^


      Download | Preview


      Any issues please respond to me through discord

      ryh#0005 ❤

      • Updated Version

      • Perks will be given after being revived in after life

      WolflexZ Offline
      WolflexZ Offline
      WolflexZ
      Contributor
      wrote on last edited by
      #4

      ps9 pass'em, those camos.

      RyhHD 1 Reply Last reply
      1
      • WolflexZ WolflexZ

        ps9 pass'em, those camos.

        RyhHD Offline
        RyhHD Offline
        RyhHD
        wrote on last edited by
        #5

        WolflexZ https://forum.plutonium.pw/topic/17660/zm-1-tentha-s-reflective-rainbow-texture-pack

        1 Reply Last reply
        1
        • RyhHD RyhHD

          This Script is meant to give you all perks on spawn when the map is loaded.

          Works On Mob Now 13/05/2023


          57fc257a-75c1-4a20-8c3e-e03cff07c1c4-image.png


          c43a34ad-8310-4cf9-afc5-efa01a79257d-image.png
          Installation Guide ^


          Download | Preview


          Any issues please respond to me through discord

          ryh#0005 ❤

          • Updated Version

          • Perks will be given after being revived in after life

          Ewhiii Offline
          Ewhiii Offline
          Ewhiii
          wrote on last edited by
          #6

          ps9 i need a tutorial

          hindercanrun _Eddy-_- 2 Replies Last reply
          0
          • Ewhiii Ewhiii

            ps9 i need a tutorial

            hindercanrun Offline
            hindercanrun Offline
            hindercanrun
            Contributor
            wrote on last edited by
            #7

            @R3vengeYT it’s very simple to set up

            1 Reply Last reply
            0
            • MyBadiKilledYou Offline
              MyBadiKilledYou Offline
              MyBadiKilledYou
              wrote on last edited by
              #8

              Hey man great job, sadly it doesn't work on mob of the dead. Once the game starts and you are in afterlife you lose all perks.

              Any idea how to fix that?

              hindercanrun chicken emoji 2 Replies Last reply
              0
              • MyBadiKilledYou MyBadiKilledYou

                Hey man great job, sadly it doesn't work on mob of the dead. Once the game starts and you are in afterlife you lose all perks.

                Any idea how to fix that?

                hindercanrun Offline
                hindercanrun Offline
                hindercanrun
                Contributor
                wrote on last edited by
                #9

                MyBadiKilledYou oh it’s gonna be hard with afterlife in the way, maybe it someone could make the perks appear on round 2 or something, idk.

                1 Reply Last reply
                0
                • AlexTesla Offline
                  AlexTesla Offline
                  AlexTesla
                  wrote on last edited by
                  #10

                  no problem the 'director's cut' by teh bandit does actually give you all of them even in motd

                  1 Reply Last reply
                  0
                  • MyBadiKilledYou MyBadiKilledYou

                    Hey man great job, sadly it doesn't work on mob of the dead. Once the game starts and you are in afterlife you lose all perks.

                    Any idea how to fix that?

                    chicken emoji Offline
                    chicken emoji Offline
                    chicken emoji
                    wrote on last edited by
                    #11

                    MyBadiKilledYou if you can edit the file you can add this before it gives the perks

                    flag_wait("initial_players_connected");
                    while(isdefined(self.afterlife) && self.afterlife){
                    	wait 0.05;
                    }
                    

                    it will wait specifically before the first spawn phase os over if you play on mob

                    1 Reply Last reply
                    0
                    • Ewhiii Ewhiii

                      ps9 i need a tutorial

                      _Eddy-_- Offline
                      _Eddy-_- Offline
                      _Eddy-_-
                      wrote on last edited by
                      #12

                      @R3vengeYT me too fr need a tutorial on howe to set up

                      1 Reply Last reply
                      0
                      • _Eddy-_- Offline
                        _Eddy-_- Offline
                        _Eddy-_-
                        wrote on last edited by
                        #13

                        can someone make a video on how to get this to work

                        1 Reply Last reply
                        0
                        • hindercanrun Offline
                          hindercanrun Offline
                          hindercanrun
                          Contributor
                          wrote on last edited by
                          #14

                          It’s so simple
                          if u need a tutorial for this then your brain is small

                          1 Reply Last reply
                          2
                          • leapyleaf Offline
                            leapyleaf Offline
                            leapyleaf
                            wrote on last edited by
                            #15

                            Can you link the perk icons ps9

                            RyhHD 1 Reply Last reply
                            0
                            • leapyleaf leapyleaf

                              Can you link the perk icons ps9

                              RyhHD Offline
                              RyhHD Offline
                              RyhHD
                              wrote on last edited by
                              #16

                              @oppastomppa dont have the link to it anymore but i use these now
                              https://forum.plutonium.pw/topic/16641/soe-perk-icons

                              1 Reply Last reply
                              0
                              • Damocles Offline
                                Damocles Offline
                                Damocles
                                wrote on last edited by
                                #17

                                Quick question, can you release the source for this? Wanted to do some edits.

                                RyhHD 1 Reply Last reply
                                0
                                • Damocles Damocles

                                  Quick question, can you release the source for this? Wanted to do some edits.

                                  RyhHD Offline
                                  RyhHD Offline
                                  RyhHD
                                  wrote on last edited by
                                  #18

                                  Damocles https://github.com/RyhZM/

                                  Damocles 1 Reply Last reply
                                  2
                                  • 916katakan Offline
                                    916katakan Offline
                                    916katakan
                                    wrote on last edited by
                                    #19
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • RyhHD RyhHD

                                      Damocles https://github.com/RyhZM/

                                      Damocles Offline
                                      Damocles Offline
                                      Damocles
                                      wrote on last edited by
                                      #20

                                      @s0uthstar Thank you!

                                      1 Reply Last reply
                                      0
                                      • contrabandgotti Offline
                                        contrabandgotti Offline
                                        contrabandgotti
                                        wrote on last edited by
                                        #21

                                        Thanks to chicken emoji
                                        I made @s0uthstar script work on MOTD too
                                        If you want to download directly the gsc file > Download

                                        The source code is below

                                        #include maps/mp/zombies/_zm_utility;
                                        #include maps/mp/_utility;
                                        #include common_scripts/utility;
                                        #include maps/mp/zombies/_zm_perks;
                                        init()
                                        {
                                        	level thread on_player_connect();
                                        
                                        }
                                        
                                        on_player_connect()
                                        {
                                        	level endon( "end_game" );
                                        	while( 1 )
                                        	{
                                        		level waittill( "connected", player );
                                        		player thread on_player_spawned();
                                        		player thread sq_give_player_all_perks();
                                        	}
                                        
                                        }
                                        
                                        on_player_spawned()
                                        {
                                        	level endon( "end_game" );
                                        	self endon( "disconnect" );
                                        	while( 1 )
                                        	{
                                        		self waittill( "spawned_player" );
                                        	}
                                        
                                        }
                                        
                                        sq_give_player_all_perks()
                                        {
                                        
                                        	flag_wait( "initial_blackscreen_passed" );
                                        	flag_wait("initial_players_connected");
                                        	while(isdefined(self.afterlife) && self.afterlife){
                                        	wait 0.05;
                                        }
                                        	if( level.script != "zm_tomb" )
                                        	{
                                        		machines = getentarray( "zombie_vending", "targetname" );
                                        		perks = [];
                                        		i = 0;
                                        		while( i < machines.size )
                                        		{
                                        			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
                                        			{
                                        				i++;
                                        				continue;
                                        			}
                                        			perks[perks.size] = machines[ i].script_noteworthy;
                                        			i++;
                                        		}
                                        	}
                                        	else
                                        	{
                                        		perks = level._random_perk_machine_perk_list;
                                        	}
                                        	foreach( perk in perks )
                                        	{
                                        		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
                                        		{
                                        		}
                                        		else
                                        		{
                                        			if( self has_perk_paused( perk ) || self hasperk( perk ) )
                                        			{
                                        			}
                                        			else
                                        			{
                                        				self give_perk( perk, 0 );
                                        				wait 0.25;
                                        			}
                                        		}
                                        	}
                                        	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
                                        	{
                                        		if( !(is_true( self._retain_perks )) )
                                        		{
                                        			self thread watch_for_respawn();
                                        			self._retain_perks = 1;
                                        		}
                                        	}
                                        
                                        }
                                        
                                        watch_for_respawn()
                                        {
                                        	level endon( "end_game" );
                                        	self endon( "disconnect" );
                                        	while( 1 )
                                        	{
                                        		self waittill_either( "spawned_player", "player_revived" );
                                        		wait_network_frame();
                                        		self thread sq_give_player_all_perks();
                                        		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
                                        	}
                                        
                                        }
                                        
                                        
                                        
                                        RyhHD 1 Reply Last reply
                                        0
                                        • contrabandgotti contrabandgotti

                                          Thanks to chicken emoji
                                          I made @s0uthstar script work on MOTD too
                                          If you want to download directly the gsc file > Download

                                          The source code is below

                                          #include maps/mp/zombies/_zm_utility;
                                          #include maps/mp/_utility;
                                          #include common_scripts/utility;
                                          #include maps/mp/zombies/_zm_perks;
                                          init()
                                          {
                                          	level thread on_player_connect();
                                          
                                          }
                                          
                                          on_player_connect()
                                          {
                                          	level endon( "end_game" );
                                          	while( 1 )
                                          	{
                                          		level waittill( "connected", player );
                                          		player thread on_player_spawned();
                                          		player thread sq_give_player_all_perks();
                                          	}
                                          
                                          }
                                          
                                          on_player_spawned()
                                          {
                                          	level endon( "end_game" );
                                          	self endon( "disconnect" );
                                          	while( 1 )
                                          	{
                                          		self waittill( "spawned_player" );
                                          	}
                                          
                                          }
                                          
                                          sq_give_player_all_perks()
                                          {
                                          
                                          	flag_wait( "initial_blackscreen_passed" );
                                          	flag_wait("initial_players_connected");
                                          	while(isdefined(self.afterlife) && self.afterlife){
                                          	wait 0.05;
                                          }
                                          	if( level.script != "zm_tomb" )
                                          	{
                                          		machines = getentarray( "zombie_vending", "targetname" );
                                          		perks = [];
                                          		i = 0;
                                          		while( i < machines.size )
                                          		{
                                          			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
                                          			{
                                          				i++;
                                          				continue;
                                          			}
                                          			perks[perks.size] = machines[ i].script_noteworthy;
                                          			i++;
                                          		}
                                          	}
                                          	else
                                          	{
                                          		perks = level._random_perk_machine_perk_list;
                                          	}
                                          	foreach( perk in perks )
                                          	{
                                          		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
                                          		{
                                          		}
                                          		else
                                          		{
                                          			if( self has_perk_paused( perk ) || self hasperk( perk ) )
                                          			{
                                          			}
                                          			else
                                          			{
                                          				self give_perk( perk, 0 );
                                          				wait 0.25;
                                          			}
                                          		}
                                          	}
                                          	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
                                          	{
                                          		if( !(is_true( self._retain_perks )) )
                                          		{
                                          			self thread watch_for_respawn();
                                          			self._retain_perks = 1;
                                          		}
                                          	}
                                          
                                          }
                                          
                                          watch_for_respawn()
                                          {
                                          	level endon( "end_game" );
                                          	self endon( "disconnect" );
                                          	while( 1 )
                                          	{
                                          		self waittill_either( "spawned_player", "player_revived" );
                                          		wait_network_frame();
                                          		self thread sq_give_player_all_perks();
                                          		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
                                          	}
                                          
                                          }
                                          
                                          
                                          
                                          RyhHD Offline
                                          RyhHD Offline
                                          RyhHD
                                          wrote on last edited by
                                          #22

                                          contrabandgotti yes this works

                                          1 Reply Last reply
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