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  3. [ZM] T6 Perkaholic Mod

[ZM] T6 Perkaholic Mod

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  • SrCatundefined Offline
    SrCatundefined Offline
    SrCat
    wrote on last edited by
    #10

    no problem the 'director's cut' by teh bandit does actually give you all of them even in motd

    1 Reply Last reply
    0
    • MyBadiKilledYouundefined MyBadiKilledYou

      Hey man great job, sadly it doesn't work on mob of the dead. Once the game starts and you are in afterlife you lose all perks.

      Any idea how to fix that?

      chicken emojiundefined Offline
      chicken emojiundefined Offline
      chicken emoji
      wrote on last edited by
      #11

      MyBadiKilledYou if you can edit the file you can add this before it gives the perks

      flag_wait("initial_players_connected");
      while(isdefined(self.afterlife) && self.afterlife){
      	wait 0.05;
      }
      

      it will wait specifically before the first spawn phase os over if you play on mob

      1 Reply Last reply
      0
      • Ewhiiiundefined Ewhiii

        ps9 i need a tutorial

        _Eddy-_-undefined Offline
        _Eddy-_-undefined Offline
        _Eddy-_-
        wrote on last edited by
        #12

        @R3vengeYT me too fr need a tutorial on howe to set up

        1 Reply Last reply
        0
        • _Eddy-_-undefined Offline
          _Eddy-_-undefined Offline
          _Eddy-_-
          wrote on last edited by
          #13

          can someone make a video on how to get this to work

          1 Reply Last reply
          0
          • hindercanrunundefined Offline
            hindercanrunundefined Offline
            hindercanrun
            wrote on last edited by
            #14

            It’s so simple
            if u need a tutorial for this then your brain is small

            1 Reply Last reply
            2
            • leapyleafundefined Offline
              leapyleafundefined Offline
              leapyleaf
              wrote on last edited by
              #15

              Can you link the perk icons ps9

              RyhHDundefined 1 Reply Last reply
              0
              • leapyleafundefined leapyleaf

                Can you link the perk icons ps9

                RyhHDundefined Offline
                RyhHDundefined Offline
                RyhHD
                wrote on last edited by
                #16

                @oppastomppa dont have the link to it anymore but i use these now
                https://forum.plutonium.pw/topic/16641/soe-perk-icons

                1 Reply Last reply
                0
                • Damoclesundefined Offline
                  Damoclesundefined Offline
                  Damocles
                  wrote on last edited by
                  #17

                  Quick question, can you release the source for this? Wanted to do some edits.

                  RyhHDundefined 1 Reply Last reply
                  0
                  • Damoclesundefined Damocles

                    Quick question, can you release the source for this? Wanted to do some edits.

                    RyhHDundefined Offline
                    RyhHDundefined Offline
                    RyhHD
                    wrote on last edited by
                    #18

                    Damocles https://github.com/RyhZM/

                    Damoclesundefined 1 Reply Last reply
                    2
                    • 916katakanundefined Offline
                      916katakanundefined Offline
                      916katakan
                      wrote on last edited by
                      #19
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • RyhHDundefined RyhHD

                        Damocles https://github.com/RyhZM/

                        Damoclesundefined Offline
                        Damoclesundefined Offline
                        Damocles
                        wrote on last edited by
                        #20

                        @s0uthstar Thank you!

                        1 Reply Last reply
                        0
                        • contrabandgottiundefined Offline
                          contrabandgottiundefined Offline
                          contrabandgotti
                          wrote on last edited by
                          #21

                          Thanks to chicken emoji
                          I made @s0uthstar script work on MOTD too
                          If you want to download directly the gsc file > Download

                          The source code is below

                          #include maps/mp/zombies/_zm_utility;
                          #include maps/mp/_utility;
                          #include common_scripts/utility;
                          #include maps/mp/zombies/_zm_perks;
                          init()
                          {
                          	level thread on_player_connect();
                          
                          }
                          
                          on_player_connect()
                          {
                          	level endon( "end_game" );
                          	while( 1 )
                          	{
                          		level waittill( "connected", player );
                          		player thread on_player_spawned();
                          		player thread sq_give_player_all_perks();
                          	}
                          
                          }
                          
                          on_player_spawned()
                          {
                          	level endon( "end_game" );
                          	self endon( "disconnect" );
                          	while( 1 )
                          	{
                          		self waittill( "spawned_player" );
                          	}
                          
                          }
                          
                          sq_give_player_all_perks()
                          {
                          
                          	flag_wait( "initial_blackscreen_passed" );
                          	flag_wait("initial_players_connected");
                          	while(isdefined(self.afterlife) && self.afterlife){
                          	wait 0.05;
                          }
                          	if( level.script != "zm_tomb" )
                          	{
                          		machines = getentarray( "zombie_vending", "targetname" );
                          		perks = [];
                          		i = 0;
                          		while( i < machines.size )
                          		{
                          			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
                          			{
                          				i++;
                          				continue;
                          			}
                          			perks[perks.size] = machines[ i].script_noteworthy;
                          			i++;
                          		}
                          	}
                          	else
                          	{
                          		perks = level._random_perk_machine_perk_list;
                          	}
                          	foreach( perk in perks )
                          	{
                          		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
                          		{
                          		}
                          		else
                          		{
                          			if( self has_perk_paused( perk ) || self hasperk( perk ) )
                          			{
                          			}
                          			else
                          			{
                          				self give_perk( perk, 0 );
                          				wait 0.25;
                          			}
                          		}
                          	}
                          	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
                          	{
                          		if( !(is_true( self._retain_perks )) )
                          		{
                          			self thread watch_for_respawn();
                          			self._retain_perks = 1;
                          		}
                          	}
                          
                          }
                          
                          watch_for_respawn()
                          {
                          	level endon( "end_game" );
                          	self endon( "disconnect" );
                          	while( 1 )
                          	{
                          		self waittill_either( "spawned_player", "player_revived" );
                          		wait_network_frame();
                          		self thread sq_give_player_all_perks();
                          		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
                          	}
                          
                          }
                          
                          
                          
                          RyhHDundefined 1 Reply Last reply
                          0
                          • contrabandgottiundefined contrabandgotti

                            Thanks to chicken emoji
                            I made @s0uthstar script work on MOTD too
                            If you want to download directly the gsc file > Download

                            The source code is below

                            #include maps/mp/zombies/_zm_utility;
                            #include maps/mp/_utility;
                            #include common_scripts/utility;
                            #include maps/mp/zombies/_zm_perks;
                            init()
                            {
                            	level thread on_player_connect();
                            
                            }
                            
                            on_player_connect()
                            {
                            	level endon( "end_game" );
                            	while( 1 )
                            	{
                            		level waittill( "connected", player );
                            		player thread on_player_spawned();
                            		player thread sq_give_player_all_perks();
                            	}
                            
                            }
                            
                            on_player_spawned()
                            {
                            	level endon( "end_game" );
                            	self endon( "disconnect" );
                            	while( 1 )
                            	{
                            		self waittill( "spawned_player" );
                            	}
                            
                            }
                            
                            sq_give_player_all_perks()
                            {
                            
                            	flag_wait( "initial_blackscreen_passed" );
                            	flag_wait("initial_players_connected");
                            	while(isdefined(self.afterlife) && self.afterlife){
                            	wait 0.05;
                            }
                            	if( level.script != "zm_tomb" )
                            	{
                            		machines = getentarray( "zombie_vending", "targetname" );
                            		perks = [];
                            		i = 0;
                            		while( i < machines.size )
                            		{
                            			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
                            			{
                            				i++;
                            				continue;
                            			}
                            			perks[perks.size] = machines[ i].script_noteworthy;
                            			i++;
                            		}
                            	}
                            	else
                            	{
                            		perks = level._random_perk_machine_perk_list;
                            	}
                            	foreach( perk in perks )
                            	{
                            		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
                            		{
                            		}
                            		else
                            		{
                            			if( self has_perk_paused( perk ) || self hasperk( perk ) )
                            			{
                            			}
                            			else
                            			{
                            				self give_perk( perk, 0 );
                            				wait 0.25;
                            			}
                            		}
                            	}
                            	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
                            	{
                            		if( !(is_true( self._retain_perks )) )
                            		{
                            			self thread watch_for_respawn();
                            			self._retain_perks = 1;
                            		}
                            	}
                            
                            }
                            
                            watch_for_respawn()
                            {
                            	level endon( "end_game" );
                            	self endon( "disconnect" );
                            	while( 1 )
                            	{
                            		self waittill_either( "spawned_player", "player_revived" );
                            		wait_network_frame();
                            		self thread sq_give_player_all_perks();
                            		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
                            	}
                            
                            }
                            
                            
                            
                            RyhHDundefined Offline
                            RyhHDundefined Offline
                            RyhHD
                            wrote on last edited by
                            #22

                            contrabandgotti yes this works

                            1 Reply Last reply
                            1
                            • _Eddy-_-undefined Offline
                              _Eddy-_-undefined Offline
                              _Eddy-_-
                              wrote on last edited by
                              #23

                              i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

                              chicken emojiundefined 1 Reply Last reply
                              0
                              • _Eddy-_-undefined _Eddy-_-

                                i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

                                chicken emojiundefined Offline
                                chicken emojiundefined Offline
                                chicken emoji
                                wrote on last edited by
                                #24

                                _Eddy-_- Did you try this tutorial on how to load mods into plutonium? https://plutonium.pw/docs/modding/loading-mods/

                                1 Reply Last reply
                                0
                                • omgiZ1Y8KOx55b5Eundefined omgiZ1Y8KOx55b5E referenced this topic on
                                • Max3scundefined Offline
                                  Max3scundefined Offline
                                  Max3sc
                                  wrote on last edited by Max3sc
                                  #25

                                  Bro, do you have the pack for that weapon? It's called [ZM] #1 Tentha's Reflective Rainbow Texture Pack.

                                  1 Reply Last reply
                                  0
                                  • adnane._.17undefined Offline
                                    adnane._.17undefined Offline
                                    adnane._.17
                                    wrote last edited by
                                    #26

                                    I AM GETTING A SYNTAX ERROR

                                    1 Reply Last reply
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