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  3. [ZM] T6 Perkaholic Mod

[ZM] T6 Perkaholic Mod

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  • Ewhiii Ewhiii

    ps9 i need a tutorial

    hindercanrun Offline
    hindercanrun Offline
    hindercanrun
    Contributor
    wrote on last edited by
    #7

    @R3vengeYT it’s very simple to set up

    1 Reply Last reply
    0
    • MyBadiKilledYou Offline
      MyBadiKilledYou Offline
      MyBadiKilledYou
      wrote on last edited by
      #8

      Hey man great job, sadly it doesn't work on mob of the dead. Once the game starts and you are in afterlife you lose all perks.

      Any idea how to fix that?

      hindercanrun chicken emoji 2 Replies Last reply
      0
      • MyBadiKilledYou MyBadiKilledYou

        Hey man great job, sadly it doesn't work on mob of the dead. Once the game starts and you are in afterlife you lose all perks.

        Any idea how to fix that?

        hindercanrun Offline
        hindercanrun Offline
        hindercanrun
        Contributor
        wrote on last edited by
        #9

        MyBadiKilledYou oh it’s gonna be hard with afterlife in the way, maybe it someone could make the perks appear on round 2 or something, idk.

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        • AlexTesla Offline
          AlexTesla Offline
          AlexTesla
          wrote on last edited by
          #10

          no problem the 'director's cut' by teh bandit does actually give you all of them even in motd

          1 Reply Last reply
          0
          • MyBadiKilledYou MyBadiKilledYou

            Hey man great job, sadly it doesn't work on mob of the dead. Once the game starts and you are in afterlife you lose all perks.

            Any idea how to fix that?

            chicken emoji Offline
            chicken emoji Offline
            chicken emoji
            wrote on last edited by
            #11

            MyBadiKilledYou if you can edit the file you can add this before it gives the perks

            flag_wait("initial_players_connected");
            while(isdefined(self.afterlife) && self.afterlife){
            	wait 0.05;
            }
            

            it will wait specifically before the first spawn phase os over if you play on mob

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            • Ewhiii Ewhiii

              ps9 i need a tutorial

              _Eddy-_- Offline
              _Eddy-_- Offline
              _Eddy-_-
              wrote on last edited by
              #12

              @R3vengeYT me too fr need a tutorial on howe to set up

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              0
              • _Eddy-_- Offline
                _Eddy-_- Offline
                _Eddy-_-
                wrote on last edited by
                #13

                can someone make a video on how to get this to work

                1 Reply Last reply
                0
                • hindercanrun Offline
                  hindercanrun Offline
                  hindercanrun
                  Contributor
                  wrote on last edited by
                  #14

                  It’s so simple
                  if u need a tutorial for this then your brain is small

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                  2
                  • leapyleaf Offline
                    leapyleaf Offline
                    leapyleaf
                    wrote on last edited by
                    #15

                    Can you link the perk icons ps9

                    RyhHD 1 Reply Last reply
                    0
                    • leapyleaf leapyleaf

                      Can you link the perk icons ps9

                      RyhHD Offline
                      RyhHD Offline
                      RyhHD
                      wrote on last edited by
                      #16

                      @oppastomppa dont have the link to it anymore but i use these now
                      https://forum.plutonium.pw/topic/16641/soe-perk-icons

                      1 Reply Last reply
                      0
                      • Damocles Offline
                        Damocles Offline
                        Damocles
                        wrote on last edited by
                        #17

                        Quick question, can you release the source for this? Wanted to do some edits.

                        RyhHD 1 Reply Last reply
                        0
                        • Damocles Damocles

                          Quick question, can you release the source for this? Wanted to do some edits.

                          RyhHD Offline
                          RyhHD Offline
                          RyhHD
                          wrote on last edited by
                          #18

                          Damocles https://github.com/RyhZM/

                          Damocles 1 Reply Last reply
                          2
                          • 916katakan Offline
                            916katakan Offline
                            916katakan
                            wrote on last edited by
                            #19
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • RyhHD RyhHD

                              Damocles https://github.com/RyhZM/

                              Damocles Offline
                              Damocles Offline
                              Damocles
                              wrote on last edited by
                              #20

                              @s0uthstar Thank you!

                              1 Reply Last reply
                              0
                              • contrabandgotti Offline
                                contrabandgotti Offline
                                contrabandgotti
                                wrote on last edited by
                                #21

                                Thanks to chicken emoji
                                I made @s0uthstar script work on MOTD too
                                If you want to download directly the gsc file > Download

                                The source code is below

                                #include maps/mp/zombies/_zm_utility;
                                #include maps/mp/_utility;
                                #include common_scripts/utility;
                                #include maps/mp/zombies/_zm_perks;
                                init()
                                {
                                	level thread on_player_connect();
                                
                                }
                                
                                on_player_connect()
                                {
                                	level endon( "end_game" );
                                	while( 1 )
                                	{
                                		level waittill( "connected", player );
                                		player thread on_player_spawned();
                                		player thread sq_give_player_all_perks();
                                	}
                                
                                }
                                
                                on_player_spawned()
                                {
                                	level endon( "end_game" );
                                	self endon( "disconnect" );
                                	while( 1 )
                                	{
                                		self waittill( "spawned_player" );
                                	}
                                
                                }
                                
                                sq_give_player_all_perks()
                                {
                                
                                	flag_wait( "initial_blackscreen_passed" );
                                	flag_wait("initial_players_connected");
                                	while(isdefined(self.afterlife) && self.afterlife){
                                	wait 0.05;
                                }
                                	if( level.script != "zm_tomb" )
                                	{
                                		machines = getentarray( "zombie_vending", "targetname" );
                                		perks = [];
                                		i = 0;
                                		while( i < machines.size )
                                		{
                                			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
                                			{
                                				i++;
                                				continue;
                                			}
                                			perks[perks.size] = machines[ i].script_noteworthy;
                                			i++;
                                		}
                                	}
                                	else
                                	{
                                		perks = level._random_perk_machine_perk_list;
                                	}
                                	foreach( perk in perks )
                                	{
                                		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
                                		{
                                		}
                                		else
                                		{
                                			if( self has_perk_paused( perk ) || self hasperk( perk ) )
                                			{
                                			}
                                			else
                                			{
                                				self give_perk( perk, 0 );
                                				wait 0.25;
                                			}
                                		}
                                	}
                                	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
                                	{
                                		if( !(is_true( self._retain_perks )) )
                                		{
                                			self thread watch_for_respawn();
                                			self._retain_perks = 1;
                                		}
                                	}
                                
                                }
                                
                                watch_for_respawn()
                                {
                                	level endon( "end_game" );
                                	self endon( "disconnect" );
                                	while( 1 )
                                	{
                                		self waittill_either( "spawned_player", "player_revived" );
                                		wait_network_frame();
                                		self thread sq_give_player_all_perks();
                                		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
                                	}
                                
                                }
                                
                                
                                
                                RyhHD 1 Reply Last reply
                                0
                                • contrabandgotti contrabandgotti

                                  Thanks to chicken emoji
                                  I made @s0uthstar script work on MOTD too
                                  If you want to download directly the gsc file > Download

                                  The source code is below

                                  #include maps/mp/zombies/_zm_utility;
                                  #include maps/mp/_utility;
                                  #include common_scripts/utility;
                                  #include maps/mp/zombies/_zm_perks;
                                  init()
                                  {
                                  	level thread on_player_connect();
                                  
                                  }
                                  
                                  on_player_connect()
                                  {
                                  	level endon( "end_game" );
                                  	while( 1 )
                                  	{
                                  		level waittill( "connected", player );
                                  		player thread on_player_spawned();
                                  		player thread sq_give_player_all_perks();
                                  	}
                                  
                                  }
                                  
                                  on_player_spawned()
                                  {
                                  	level endon( "end_game" );
                                  	self endon( "disconnect" );
                                  	while( 1 )
                                  	{
                                  		self waittill( "spawned_player" );
                                  	}
                                  
                                  }
                                  
                                  sq_give_player_all_perks()
                                  {
                                  
                                  	flag_wait( "initial_blackscreen_passed" );
                                  	flag_wait("initial_players_connected");
                                  	while(isdefined(self.afterlife) && self.afterlife){
                                  	wait 0.05;
                                  }
                                  	if( level.script != "zm_tomb" )
                                  	{
                                  		machines = getentarray( "zombie_vending", "targetname" );
                                  		perks = [];
                                  		i = 0;
                                  		while( i < machines.size )
                                  		{
                                  			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
                                  			{
                                  				i++;
                                  				continue;
                                  			}
                                  			perks[perks.size] = machines[ i].script_noteworthy;
                                  			i++;
                                  		}
                                  	}
                                  	else
                                  	{
                                  		perks = level._random_perk_machine_perk_list;
                                  	}
                                  	foreach( perk in perks )
                                  	{
                                  		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
                                  		{
                                  		}
                                  		else
                                  		{
                                  			if( self has_perk_paused( perk ) || self hasperk( perk ) )
                                  			{
                                  			}
                                  			else
                                  			{
                                  				self give_perk( perk, 0 );
                                  				wait 0.25;
                                  			}
                                  		}
                                  	}
                                  	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
                                  	{
                                  		if( !(is_true( self._retain_perks )) )
                                  		{
                                  			self thread watch_for_respawn();
                                  			self._retain_perks = 1;
                                  		}
                                  	}
                                  
                                  }
                                  
                                  watch_for_respawn()
                                  {
                                  	level endon( "end_game" );
                                  	self endon( "disconnect" );
                                  	while( 1 )
                                  	{
                                  		self waittill_either( "spawned_player", "player_revived" );
                                  		wait_network_frame();
                                  		self thread sq_give_player_all_perks();
                                  		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
                                  	}
                                  
                                  }
                                  
                                  
                                  
                                  RyhHD Offline
                                  RyhHD Offline
                                  RyhHD
                                  wrote on last edited by
                                  #22

                                  contrabandgotti yes this works

                                  1 Reply Last reply
                                  1
                                  • _Eddy-_- Offline
                                    _Eddy-_- Offline
                                    _Eddy-_-
                                    wrote on last edited by
                                    #23

                                    i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

                                    chicken emoji 1 Reply Last reply
                                    0
                                    • _Eddy-_- _Eddy-_-

                                      i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

                                      chicken emoji Offline
                                      chicken emoji Offline
                                      chicken emoji
                                      wrote on last edited by
                                      #24

                                      _Eddy-_- Did you try this tutorial on how to load mods into plutonium? https://plutonium.pw/docs/modding/loading-mods/

                                      1 Reply Last reply
                                      0
                                      • omgiZ1Y8KOx55b5E omgiZ1Y8KOx55b5E referenced this topic on
                                      • Max3sc Offline
                                        Max3sc Offline
                                        Max3sc
                                        wrote on last edited by Max3sc
                                        #25

                                        Bro, do you have the pack for that weapon? It's called [ZM] #1 Tentha's Reflective Rainbow Texture Pack.

                                        1 Reply Last reply
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                                        • adnane._.17 Offline
                                          adnane._.17 Offline
                                          adnane._.17
                                          wrote on last edited by
                                          #26

                                          I AM GETTING A SYNTAX ERROR

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