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  3. [ZM] T6 Perkaholic Mod

[ZM] T6 Perkaholic Mod

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  • Ewhiiiundefined Offline
    Ewhiiiundefined Offline
    Ewhiii
    replied to RyhHD on last edited by
    #6

    ps9 i need a tutorial

    hindercanrunundefined _Eddy-_-undefined 2 Replies Last reply
    0
    • hindercanrunundefined Offline
      hindercanrunundefined Offline
      hindercanrun
      replied to Ewhiii on last edited by
      #7

      @R3vengeYT it’s very simple to set up

      1 Reply Last reply
      0
      • MyBadiKilledYouundefined Offline
        MyBadiKilledYouundefined Offline
        MyBadiKilledYou
        wrote on last edited by
        #8

        Hey man great job, sadly it doesn't work on mob of the dead. Once the game starts and you are in afterlife you lose all perks.

        Any idea how to fix that?

        hindercanrunundefined chicken emojiundefined 2 Replies Last reply
        0
        • hindercanrunundefined Offline
          hindercanrunundefined Offline
          hindercanrun
          replied to MyBadiKilledYou on last edited by
          #9

          MyBadiKilledYou oh it’s gonna be hard with afterlife in the way, maybe it someone could make the perks appear on round 2 or something, idk.

          1 Reply Last reply
          0
          • SrCatundefined Offline
            SrCatundefined Offline
            SrCat
            wrote on last edited by
            #10

            no problem the 'director's cut' by teh bandit does actually give you all of them even in motd

            1 Reply Last reply
            0
            • chicken emojiundefined Offline
              chicken emojiundefined Offline
              chicken emoji
              replied to MyBadiKilledYou on last edited by
              #11

              MyBadiKilledYou if you can edit the file you can add this before it gives the perks

              flag_wait("initial_players_connected");
              while(isdefined(self.afterlife) && self.afterlife){
              	wait 0.05;
              }
              

              it will wait specifically before the first spawn phase os over if you play on mob

              1 Reply Last reply
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              • _Eddy-_-undefined Offline
                _Eddy-_-undefined Offline
                _Eddy-_-
                replied to Ewhiii on last edited by
                #12

                @R3vengeYT me too fr need a tutorial on howe to set up

                1 Reply Last reply
                0
                • _Eddy-_-undefined Offline
                  _Eddy-_-undefined Offline
                  _Eddy-_-
                  wrote on last edited by
                  #13

                  can someone make a video on how to get this to work

                  1 Reply Last reply
                  0
                  • hindercanrunundefined Offline
                    hindercanrunundefined Offline
                    hindercanrun
                    wrote on last edited by
                    #14

                    It’s so simple
                    if u need a tutorial for this then your brain is small

                    1 Reply Last reply
                    2
                    • leapyleafundefined Offline
                      leapyleafundefined Offline
                      leapyleaf
                      wrote on last edited by
                      #15

                      Can you link the perk icons ps9

                      RyhHDundefined 1 Reply Last reply
                      0
                      • RyhHDundefined Offline
                        RyhHDundefined Offline
                        RyhHD
                        replied to leapyleaf on last edited by
                        #16

                        @oppastomppa dont have the link to it anymore but i use these now
                        https://forum.plutonium.pw/topic/16641/soe-perk-icons

                        1 Reply Last reply
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                        • Damoclesundefined Offline
                          Damoclesundefined Offline
                          Damocles
                          wrote on last edited by
                          #17

                          Quick question, can you release the source for this? Wanted to do some edits.

                          RyhHDundefined 1 Reply Last reply
                          0
                          • RyhHDundefined Offline
                            RyhHDundefined Offline
                            RyhHD
                            replied to Damocles on last edited by
                            #18

                            Damocles https://github.com/RyhZM/

                            Damoclesundefined 1 Reply Last reply
                            2
                            • 916katakanundefined Offline
                              916katakanundefined Offline
                              916katakan
                              wrote on last edited by
                              #19
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • Damoclesundefined Offline
                                Damoclesundefined Offline
                                Damocles
                                replied to RyhHD on last edited by
                                #20

                                @s0uthstar Thank you!

                                1 Reply Last reply
                                0
                                • contrabandgottiundefined Offline
                                  contrabandgottiundefined Offline
                                  contrabandgotti
                                  wrote on last edited by
                                  #21

                                  Thanks to chicken emoji
                                  I made @s0uthstar script work on MOTD too
                                  If you want to download directly the gsc file > Download

                                  The source code is below

                                  #include maps/mp/zombies/_zm_utility;
                                  #include maps/mp/_utility;
                                  #include common_scripts/utility;
                                  #include maps/mp/zombies/_zm_perks;
                                  init()
                                  {
                                  	level thread on_player_connect();
                                  
                                  }
                                  
                                  on_player_connect()
                                  {
                                  	level endon( "end_game" );
                                  	while( 1 )
                                  	{
                                  		level waittill( "connected", player );
                                  		player thread on_player_spawned();
                                  		player thread sq_give_player_all_perks();
                                  	}
                                  
                                  }
                                  
                                  on_player_spawned()
                                  {
                                  	level endon( "end_game" );
                                  	self endon( "disconnect" );
                                  	while( 1 )
                                  	{
                                  		self waittill( "spawned_player" );
                                  	}
                                  
                                  }
                                  
                                  sq_give_player_all_perks()
                                  {
                                  
                                  	flag_wait( "initial_blackscreen_passed" );
                                  	flag_wait("initial_players_connected");
                                  	while(isdefined(self.afterlife) && self.afterlife){
                                  	wait 0.05;
                                  }
                                  	if( level.script != "zm_tomb" )
                                  	{
                                  		machines = getentarray( "zombie_vending", "targetname" );
                                  		perks = [];
                                  		i = 0;
                                  		while( i < machines.size )
                                  		{
                                  			if( machines[ i].script_noteworthy == "specialty_weapupgrade" )
                                  			{
                                  				i++;
                                  				continue;
                                  			}
                                  			perks[perks.size] = machines[ i].script_noteworthy;
                                  			i++;
                                  		}
                                  	}
                                  	else
                                  	{
                                  		perks = level._random_perk_machine_perk_list;
                                  	}
                                  	foreach( perk in perks )
                                  	{
                                  		if( self.perk_purchased == perk && IsDefined( self.perk_purchased ) )
                                  		{
                                  		}
                                  		else
                                  		{
                                  			if( self has_perk_paused( perk ) || self hasperk( perk ) )
                                  			{
                                  			}
                                  			else
                                  			{
                                  				self give_perk( perk, 0 );
                                  				wait 0.25;
                                  			}
                                  		}
                                  	}
                                  	if( getdvarint( "players_keep_perks_permanently" ) == 1 )
                                  	{
                                  		if( !(is_true( self._retain_perks )) )
                                  		{
                                  			self thread watch_for_respawn();
                                  			self._retain_perks = 1;
                                  		}
                                  	}
                                  
                                  }
                                  
                                  watch_for_respawn()
                                  {
                                  	level endon( "end_game" );
                                  	self endon( "disconnect" );
                                  	while( 1 )
                                  	{
                                  		self waittill_either( "spawned_player", "player_revived" );
                                  		wait_network_frame();
                                  		self thread sq_give_player_all_perks();
                                  		self setmaxhealth( level.zombie_vars[ "zombie_perk_juggernaut_health"] );
                                  	}
                                  
                                  }
                                  
                                  
                                  
                                  RyhHDundefined 1 Reply Last reply
                                  0
                                  • RyhHDundefined Offline
                                    RyhHDundefined Offline
                                    RyhHD
                                    replied to contrabandgotti on last edited by
                                    #22

                                    contrabandgotti yes this works

                                    1 Reply Last reply
                                    1
                                    • _Eddy-_-undefined Offline
                                      _Eddy-_-undefined Offline
                                      _Eddy-_-
                                      wrote on last edited by
                                      #23

                                      i wanna make this work bad someone help ill even payapal you to help me set it up im new to pc

                                      chicken emojiundefined 1 Reply Last reply
                                      0
                                      • chicken emojiundefined Offline
                                        chicken emojiundefined Offline
                                        chicken emoji
                                        replied to _Eddy-_- on last edited by
                                        #24

                                        _Eddy-_- Did you try this tutorial on how to load mods into plutonium? https://plutonium.pw/docs/modding/loading-mods/

                                        1 Reply Last reply
                                        0
                                        • omgiZ1Y8KOx55b5Eundefined omgiZ1Y8KOx55b5E referenced this topic on
                                        • Max3scundefined Offline
                                          Max3scundefined Offline
                                          Max3sc
                                          wrote on last edited by Max3sc
                                          #25

                                          Bro, do you have the pack for that weapon? It's called [ZM] #1 Tentha's Reflective Rainbow Texture Pack.

                                          1 Reply Last reply
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