[Release] [ZM] BO2 Remix Mod
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Bug Report: In Die Rise, elevator in Green Highrise Level 1b (room next to the trample steam bench) doesn't lock.
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How can I change the probability of the weapons in the mistery box? I want to know where I can find the mark 2 modification in these scripts
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I would love to be able to disable the auto-mule kick so I can choose when I want 3 guns
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5and5 is good realease but you can do a verison without "tweakeds textures" and "Buildables Changes"
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Swagmaster42 Did you end up figuring it out? I'm having the same problem
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Hello. I attempted to remove the override for sprint from round 1. However, after I decompile the file to change things recompiling throws "Bad syntax in line 93." I checked that line and it ends at this point:
round_think_override( restart )
{
if( !(IsDefined( restart )) )
{
restart = 0;
}
level endon( "end_round_think" );
if( !(is_true( restart )) )
{
if( IsDefined( level.initial_round_wait_func ) )
{
[ ]; <---
}Is this array supposed to be blank?
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yoryuya I can't load up a game of origins with this mod, lmk if you find a fix
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L ratioed
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Welstiel Dude why are you decompiling an open source project?!
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JezuzLizard I tried compiling the code from GitHub and am still getting errors trying to compile that code too.
Not quite sure what is happening that is throwing off the compiler but it's not compiling. -
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How can you play with ur friends with Remix? Same thing as without it?
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TopPlayerEUW i think it would work the same. your friend would just have to get the same thing downloaded
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SirHerboXI They don't even have to download the scripts. So it's basically the same.
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Why if i play as coop 2 or more in REMIX, zombies spawn so slowly and sometimes the map feels just dead (even if there are 300 zombies as counter)?
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5and5 i may be using it wrong but the "Select character" command isn't working?
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Could you make a separate mod to change the zombie eye color
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