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  3. [Release] [ZM] BO2 Remix Mod

[Release] [ZM] BO2 Remix Mod

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  • Mr.Somethingundefined Offline
    Mr.Somethingundefined Offline
    Mr.Something
    Contributor
    wrote on last edited by
    #20

    iHarrow How do I compile the code after I edit something? Is it one of the tools in the githud download? NM I found out. Anyone who's wondering how, go to https://plutonium.pw/docs/modding/loading-mods/ and use the compiler.

    1 Reply Last reply
    0
    • Swagmaster42undefined Offline
      Swagmaster42undefined Offline
      Swagmaster42
      wrote on last edited by
      #21

      Bug report: When playing Mob it won't allow me to refill the plane it just tells me I need more parts. If anyone has an answer to this help would be appreciated.

      1 Reply Last reply
      0
      • qndaundefined Offline
        qndaundefined Offline
        qnda
        wrote on last edited by
        #22

        Hi, i'm here to tell you that I have encountered a potential bug with this mod. When I start a game with more than two players, only the host and one other player will receive the mod features, while the other players will not. Is this a bug or is it a limitation of the mod that only works for a maximum of two players?

        1 Reply Last reply
        0
        • NvvyGamingTTVundefined Offline
          NvvyGamingTTVundefined Offline
          NvvyGamingTTV
          wrote on last edited by NvvyGamingTTV
          #23

          I cant refill the plane on mob. Would love to know if there is a fix?

          1 Reply Last reply
          0
          • bgarber97undefined bgarber97

            I'm getting "Unresolved external : "create_dvar" with 2 parameters in "_hud" at lines 1,1,1,1,1,1,1,1,1,1,1,1,1"

            Does anyone know how to fix this? Thanks in advance!

            MrRiftundefined Offline
            MrRiftundefined Offline
            MrRift
            wrote on last edited by
            #24

            bgarber97
            Did you get any answer to this question?

            1 Reply Last reply
            0
            • 5and5undefined 5and5

              Call of Duty: Black Ops II Zombies - Remix

              This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

              Created by: 5and5

              YouTube - Twitch - Twitter

              badge-alt-text

              Download

              Download

              Leaderboards

              Leaderboards

              How to Install

              YouTube Video

              • Video Tutorial

              Automatic Installer

              • Download and install BO2 Plutonium Plutonium Download
              • Download the latest version of Remix Installer
              • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
              • Launch the game and enjoy!

              Manual Installation

              • Download and install BO2 Plutonium Plutonium Download
              • Download the latest version of Remix
              • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
              • Launch the game and enjoy!

              Custom Survival Maps Installation

              • Go here for more information
              • Download Remix Custom Survival Maps
              • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
              • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

              Change Notes

              General

              • Zombies start running at round 1
              • Walkers removed
              • Coop pause
              • Three weapon slots by default
              • Zombies health scales more linearly
              • Insta kill rounds start on round 115 on normal maps then happen every odd round after
              • Insta kill rounds start on round 75 on survival maps then happen every odd round after
              • 12 hour reset

              Visual

              • Tweaked graphics
              • Tweaked vision set
              • Rotating skybox
              • Fog disabled
              • Night mode option with night_mode 1
              • Change zombies eye color with eye_color 1

              Patches

              • Bank automatically full
              • Perma Perks given
              • Fridge has AN94 or War Machine depending on the map
              • Set box starting locations
              • First box
              • Round 255 round cap removed
              • In game fast ray rapid_fire 1
              • Characters can be selected with character

              HUD

              • Timer
              • Round timer
              • Health bar
              • SPH - appears after round 50
              • Zombies remaining counter
              • Current zone
              • Trap timer
              • All hud can be turned on with hud_all 1
              • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
              • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

              Player

              • Starting points set to 555
              • Max points set to 500005
              • Reduced fall damage

              Power Ups

              • Drop rate increased from 3% to 4%
              • Fire sales removed
              • Max ammos refill clip as well
              • Carpenters repair shields
              • Insta kill timer stacks
              • Double points timer stacks
              • Nukes kill zombies faster
              • Perk bottles give extra perk slot
              • Effect added to the first drop of a new powerup cycle

              Perks

              • Players can sprint while drinking perks
              • Perk bottles also increase players perk limit by 1
              • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
              • Deadshot increases head shot damage by x2
              • Who's who wont activate when player has quick revive
              • Electric cherry wont activate when a player goes down
              • Proning in front of perks gives you 100 points

              Mystery Box

              • Weapons can be shared by knifing the box
              • Box moves instantly now
              • Box perma perk guarantees a good weapon first hit
              • First box setup guaranteed
              • Mark 2 probability increased from 33% to 50%

              Buildables

              • All parts are given at the start of the game
              • Increased buildable buy distance
              • Buildables can be built without looking at them

              Weapons

              • Explosive damage scaling increased
              • Increased wall weapon buy distance
              • Buying wall weapon ammo fills clip

              Equipment

              • Claymores do 1/2 of zombies max health
              • Max claymores changed from 12 per player to 10 total on the map at a time

              Maps

              Survival

              • Dogs are enabled by default except on Nuketown
              • Dogs rounds always happen every 4 rounds

              Bus Depot

              • Pack-A-Punch added
              • Claymores added

              Farm

              • Pack-A-Punch added
              • Claymores added

              Town

              • Speed cola moved to tombstone location
              • Tombstone removed
              • Olympia wall buy replaced with an mp5
              • Claymores added

              Nuke Town

              • Pack-a-punch and jug will always land in the backyard that the box starts at
              • Set box starting location with nuked_box yellow or nuked_box green
              • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
              • Disabled zombies spawning in the middle while players are in either backyards
              • Limited M27

              Tranzit

              General

              • Denizens disabled
              • All light post portals are always active
              • Pap door is always open
              • Removed iron boards

              Zones

              • Farm barn zone acts the same as it does on Farm
              • Outside of Farm zone acts the same even if you open the door

              Buildables

              • Bus parts are prebuilt except cattle catcher
              • Dinner hatch is prebuilt
              • Turret does not need a turbine
              • Electric trap does not need a turbine

              Weapons

              • Jetgun recharges faster
              • Jetgun recharges while away
              • Jetgun returns to bench when over heated

              No Power

              • Enable no power game with no_power 1
              • This disables turbine workbench and jetgun

              Die Rise

              General

              • Leaper rounds always happen every 4 rounds
              • Perma phd flopper added

              Zones

              • Limited where players can camp while in the shaft
              • Zombies no longer jump across to trample steam zone
              • Disabled ground spawner in square room

              Elevators

              • Elevator wait time changed from 5-20 to 7-12 seconds
              • Standing on elevators make them move quicker
              • Key is given on spawn
              • Key is given 20 seconds after used
              • Key can lock elevators in a pre set position

              Weapons

              • Semtex wallbuy added by b23r
              • Sliquifier kills till round 255
              • Sliquifier continues to chain while put away
              • Sliquifier no longer drops extra goo
                <!-- - Sliquifier goo removed -->

              Mob of the Dead

              General

              • Blundergat spawns in wardens office without collecting 5 skulls
              • Set key to always spawn next to the cafeteria

              Buildables

              • All plane parts are given on spawn in solo only
              • Plane automatically refills
              • Zombie shield bench added inside wardens office
              • Zombie shield inside wardens has a 5 minute cooldown

              Traps

              • Fan trap no longer kills players instantly
              • Sniper trap does infinite damage
              • Acid trap player damage cool down increased from 1 to 1.5 seconds

              Zones

              • Opening double tap door does not cause zombies to spawn upstairs

              Weapons

              • Blundergat damage no longer falls off
              • Blundergat is no longer limited in the box
              • Blundergat ammo reduced by 1/3
              • Acidgat ammo reduced by 1/3
              • Tomahawk is upgraded when picked up
              • Tomahawk reduced cooldown from 5 to 4 seconds

              Buried

              General

              • Initial spawns changed to be closer to the slide
              • Vultureaid will always be the last perk given by the witches
              • Removed barricade in front of jug
              • Nerfed jug spawn zone

              Buildables

              • Spawned turbine workbench by candy shop
              • Subwoofer gives powerups
              • Subwoofer has increased range
              • Turbine starts dying at 17% instead of 50% power

              Weapons

              • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

              Leroy

              • Leroy runs 25% longer when meleed with a Bowie Knife
              • Leroy runs 50% longer when meleed with Galvaknuckles

              Origins

              General

              • Tank has instant cool down
              • Pack-a-punch is always on
              • First robot always comes over tank station
              • Reduced soul boxes zombie requirement from 30 to 15
              • Replace the 115 packed weapon reward with a Raygun Mark 2

              Buildables

              • All records and buildable parts are given on spawn
              • Gramophone is no longer needed

              Teleporters

              • Teleporters activate as soon as doors leading to them are opened
              • Teleporters in the crazy place can be used without first being used from the other side

              Special Rounds

              • Panzers will come every 4 rounds on solo and coop
              • Generator zombies can come every 4 rounds
              • Generator zombies will come the same round as you turn on 4 or more generators

              Weapons

              • Staffs can be upgraded without doing the easter egg steps
              • Upgraded lighting does infinite damage
              • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

              Crazy Place

              • Moving walls at disabled
              • All gems are spawned

              Shovel and Helmet

              • Shovels are given on spawn
              • Golden shovels are awarded after 5 digs
              • Golden helmet chance increased from 5% to 20%

              Dig spots

              • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
              • Dug powerups spawn in a cycle (4 main powerups)
              • Hidden perk bottle dig spots are visible without zombie blood
              • Hidden perk bottle dig spots respawn every round
              • Hidden perk bottles give all 9 perk slots

              Source Code

              • BO2-Remix - https://github.com/5and5/BO2-Remix
              • BO1-Remix - https://github.com/5and5/BO1-Remix

              Credits

              • JezuzLizard
              • JBleezy
              • ZECxR3ap3r
              • Bandit
              • TTS
              • Naomi
              • Chase
              • DoktorSAS
              • HuthTV
              MrRiftundefined Offline
              MrRiftundefined Offline
              MrRift
              wrote on last edited by
              #25

              5and5 Hello! Any ideas how to fix this?
              **** 1 script error(s):
              **** Unresolved external : "create_dvar" with 2 parameters in "_hud" at lines 1,1,1,1,1,1,1,1,1,1,1,1,1 ****
              I installed only the HUD one and the zone gsc, and I also didn't found the zone.gsc for origins. Is there any?*

              1 Reply Last reply
              0
              • Sonofiundefined Offline
                Sonofiundefined Offline
                Sonofi
                wrote on last edited by
                #26

                is there a way to remove certain features? i'm new and i dont really know how these thing works. I tried to delete one of the feature, the buildable feature, and it crashed the whole thing.

                can someone help? thx in advance

                1 Reply Last reply
                0
                • 5and5undefined 5and5

                  Call of Duty: Black Ops II Zombies - Remix

                  This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

                  Created by: 5and5

                  YouTube - Twitch - Twitter

                  badge-alt-text

                  Download

                  Download

                  Leaderboards

                  Leaderboards

                  How to Install

                  YouTube Video

                  • Video Tutorial

                  Automatic Installer

                  • Download and install BO2 Plutonium Plutonium Download
                  • Download the latest version of Remix Installer
                  • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
                  • Launch the game and enjoy!

                  Manual Installation

                  • Download and install BO2 Plutonium Plutonium Download
                  • Download the latest version of Remix
                  • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                  • Launch the game and enjoy!

                  Custom Survival Maps Installation

                  • Go here for more information
                  • Download Remix Custom Survival Maps
                  • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                  • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

                  Change Notes

                  General

                  • Zombies start running at round 1
                  • Walkers removed
                  • Coop pause
                  • Three weapon slots by default
                  • Zombies health scales more linearly
                  • Insta kill rounds start on round 115 on normal maps then happen every odd round after
                  • Insta kill rounds start on round 75 on survival maps then happen every odd round after
                  • 12 hour reset

                  Visual

                  • Tweaked graphics
                  • Tweaked vision set
                  • Rotating skybox
                  • Fog disabled
                  • Night mode option with night_mode 1
                  • Change zombies eye color with eye_color 1

                  Patches

                  • Bank automatically full
                  • Perma Perks given
                  • Fridge has AN94 or War Machine depending on the map
                  • Set box starting locations
                  • First box
                  • Round 255 round cap removed
                  • In game fast ray rapid_fire 1
                  • Characters can be selected with character

                  HUD

                  • Timer
                  • Round timer
                  • Health bar
                  • SPH - appears after round 50
                  • Zombies remaining counter
                  • Current zone
                  • Trap timer
                  • All hud can be turned on with hud_all 1
                  • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
                  • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

                  Player

                  • Starting points set to 555
                  • Max points set to 500005
                  • Reduced fall damage

                  Power Ups

                  • Drop rate increased from 3% to 4%
                  • Fire sales removed
                  • Max ammos refill clip as well
                  • Carpenters repair shields
                  • Insta kill timer stacks
                  • Double points timer stacks
                  • Nukes kill zombies faster
                  • Perk bottles give extra perk slot
                  • Effect added to the first drop of a new powerup cycle

                  Perks

                  • Players can sprint while drinking perks
                  • Perk bottles also increase players perk limit by 1
                  • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
                  • Deadshot increases head shot damage by x2
                  • Who's who wont activate when player has quick revive
                  • Electric cherry wont activate when a player goes down
                  • Proning in front of perks gives you 100 points

                  Mystery Box

                  • Weapons can be shared by knifing the box
                  • Box moves instantly now
                  • Box perma perk guarantees a good weapon first hit
                  • First box setup guaranteed
                  • Mark 2 probability increased from 33% to 50%

                  Buildables

                  • All parts are given at the start of the game
                  • Increased buildable buy distance
                  • Buildables can be built without looking at them

                  Weapons

                  • Explosive damage scaling increased
                  • Increased wall weapon buy distance
                  • Buying wall weapon ammo fills clip

                  Equipment

                  • Claymores do 1/2 of zombies max health
                  • Max claymores changed from 12 per player to 10 total on the map at a time

                  Maps

                  Survival

                  • Dogs are enabled by default except on Nuketown
                  • Dogs rounds always happen every 4 rounds

                  Bus Depot

                  • Pack-A-Punch added
                  • Claymores added

                  Farm

                  • Pack-A-Punch added
                  • Claymores added

                  Town

                  • Speed cola moved to tombstone location
                  • Tombstone removed
                  • Olympia wall buy replaced with an mp5
                  • Claymores added

                  Nuke Town

                  • Pack-a-punch and jug will always land in the backyard that the box starts at
                  • Set box starting location with nuked_box yellow or nuked_box green
                  • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
                  • Disabled zombies spawning in the middle while players are in either backyards
                  • Limited M27

                  Tranzit

                  General

                  • Denizens disabled
                  • All light post portals are always active
                  • Pap door is always open
                  • Removed iron boards

                  Zones

                  • Farm barn zone acts the same as it does on Farm
                  • Outside of Farm zone acts the same even if you open the door

                  Buildables

                  • Bus parts are prebuilt except cattle catcher
                  • Dinner hatch is prebuilt
                  • Turret does not need a turbine
                  • Electric trap does not need a turbine

                  Weapons

                  • Jetgun recharges faster
                  • Jetgun recharges while away
                  • Jetgun returns to bench when over heated

                  No Power

                  • Enable no power game with no_power 1
                  • This disables turbine workbench and jetgun

                  Die Rise

                  General

                  • Leaper rounds always happen every 4 rounds
                  • Perma phd flopper added

                  Zones

                  • Limited where players can camp while in the shaft
                  • Zombies no longer jump across to trample steam zone
                  • Disabled ground spawner in square room

                  Elevators

                  • Elevator wait time changed from 5-20 to 7-12 seconds
                  • Standing on elevators make them move quicker
                  • Key is given on spawn
                  • Key is given 20 seconds after used
                  • Key can lock elevators in a pre set position

                  Weapons

                  • Semtex wallbuy added by b23r
                  • Sliquifier kills till round 255
                  • Sliquifier continues to chain while put away
                  • Sliquifier no longer drops extra goo
                    <!-- - Sliquifier goo removed -->

                  Mob of the Dead

                  General

                  • Blundergat spawns in wardens office without collecting 5 skulls
                  • Set key to always spawn next to the cafeteria

                  Buildables

                  • All plane parts are given on spawn in solo only
                  • Plane automatically refills
                  • Zombie shield bench added inside wardens office
                  • Zombie shield inside wardens has a 5 minute cooldown

                  Traps

                  • Fan trap no longer kills players instantly
                  • Sniper trap does infinite damage
                  • Acid trap player damage cool down increased from 1 to 1.5 seconds

                  Zones

                  • Opening double tap door does not cause zombies to spawn upstairs

                  Weapons

                  • Blundergat damage no longer falls off
                  • Blundergat is no longer limited in the box
                  • Blundergat ammo reduced by 1/3
                  • Acidgat ammo reduced by 1/3
                  • Tomahawk is upgraded when picked up
                  • Tomahawk reduced cooldown from 5 to 4 seconds

                  Buried

                  General

                  • Initial spawns changed to be closer to the slide
                  • Vultureaid will always be the last perk given by the witches
                  • Removed barricade in front of jug
                  • Nerfed jug spawn zone

                  Buildables

                  • Spawned turbine workbench by candy shop
                  • Subwoofer gives powerups
                  • Subwoofer has increased range
                  • Turbine starts dying at 17% instead of 50% power

                  Weapons

                  • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

                  Leroy

                  • Leroy runs 25% longer when meleed with a Bowie Knife
                  • Leroy runs 50% longer when meleed with Galvaknuckles

                  Origins

                  General

                  • Tank has instant cool down
                  • Pack-a-punch is always on
                  • First robot always comes over tank station
                  • Reduced soul boxes zombie requirement from 30 to 15
                  • Replace the 115 packed weapon reward with a Raygun Mark 2

                  Buildables

                  • All records and buildable parts are given on spawn
                  • Gramophone is no longer needed

                  Teleporters

                  • Teleporters activate as soon as doors leading to them are opened
                  • Teleporters in the crazy place can be used without first being used from the other side

                  Special Rounds

                  • Panzers will come every 4 rounds on solo and coop
                  • Generator zombies can come every 4 rounds
                  • Generator zombies will come the same round as you turn on 4 or more generators

                  Weapons

                  • Staffs can be upgraded without doing the easter egg steps
                  • Upgraded lighting does infinite damage
                  • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

                  Crazy Place

                  • Moving walls at disabled
                  • All gems are spawned

                  Shovel and Helmet

                  • Shovels are given on spawn
                  • Golden shovels are awarded after 5 digs
                  • Golden helmet chance increased from 5% to 20%

                  Dig spots

                  • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
                  • Dug powerups spawn in a cycle (4 main powerups)
                  • Hidden perk bottle dig spots are visible without zombie blood
                  • Hidden perk bottle dig spots respawn every round
                  • Hidden perk bottles give all 9 perk slots

                  Source Code

                  • BO2-Remix - https://github.com/5and5/BO2-Remix
                  • BO1-Remix - https://github.com/5and5/BO1-Remix

                  Credits

                  • JezuzLizard
                  • JBleezy
                  • ZECxR3ap3r
                  • Bandit
                  • TTS
                  • Naomi
                  • Chase
                  • DoktorSAS
                  • HuthTV
                  Sabino.ahkundefined Offline
                  Sabino.ahkundefined Offline
                  Sabino.ahk
                  wrote on last edited by Sabino.ahk
                  #27

                  5and5 Hello bro, I wanted to ask you a question. It will be possible to make the easter eggs with this script or it is not possible.?

                  1 Reply Last reply
                  0
                  • PtoZorroundefined Offline
                    PtoZorroundefined Offline
                    PtoZorro
                    wrote on last edited by
                    #28
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • qndaundefined Offline
                      qndaundefined Offline
                      qnda
                      wrote on last edited by
                      #29

                      Bug Report: In Die Rise, elevator in Green Highrise Level 1b (room next to the trample steam bench) doesn't lock.

                      1 Reply Last reply
                      0
                      • PtoZorroundefined Offline
                        PtoZorroundefined Offline
                        PtoZorro
                        wrote on last edited by
                        #30

                        How can I change the probability of the weapons in the mistery box? I want to know where I can find the mark 2 modification in these scripts

                        1 Reply Last reply
                        0
                        • Gabbyxo97undefined Offline
                          Gabbyxo97undefined Offline
                          Gabbyxo97
                          Contributor
                          wrote on last edited by
                          #31

                          I would love to be able to disable the auto-mule kick so I can choose when I want 3 guns

                          1 Reply Last reply
                          0
                          • 5and5undefined 5and5

                            Call of Duty: Black Ops II Zombies - Remix

                            This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

                            Created by: 5and5

                            YouTube - Twitch - Twitter

                            badge-alt-text

                            Download

                            Download

                            Leaderboards

                            Leaderboards

                            How to Install

                            YouTube Video

                            • Video Tutorial

                            Automatic Installer

                            • Download and install BO2 Plutonium Plutonium Download
                            • Download the latest version of Remix Installer
                            • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
                            • Launch the game and enjoy!

                            Manual Installation

                            • Download and install BO2 Plutonium Plutonium Download
                            • Download the latest version of Remix
                            • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                            • Launch the game and enjoy!

                            Custom Survival Maps Installation

                            • Go here for more information
                            • Download Remix Custom Survival Maps
                            • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                            • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

                            Change Notes

                            General

                            • Zombies start running at round 1
                            • Walkers removed
                            • Coop pause
                            • Three weapon slots by default
                            • Zombies health scales more linearly
                            • Insta kill rounds start on round 115 on normal maps then happen every odd round after
                            • Insta kill rounds start on round 75 on survival maps then happen every odd round after
                            • 12 hour reset

                            Visual

                            • Tweaked graphics
                            • Tweaked vision set
                            • Rotating skybox
                            • Fog disabled
                            • Night mode option with night_mode 1
                            • Change zombies eye color with eye_color 1

                            Patches

                            • Bank automatically full
                            • Perma Perks given
                            • Fridge has AN94 or War Machine depending on the map
                            • Set box starting locations
                            • First box
                            • Round 255 round cap removed
                            • In game fast ray rapid_fire 1
                            • Characters can be selected with character

                            HUD

                            • Timer
                            • Round timer
                            • Health bar
                            • SPH - appears after round 50
                            • Zombies remaining counter
                            • Current zone
                            • Trap timer
                            • All hud can be turned on with hud_all 1
                            • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
                            • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

                            Player

                            • Starting points set to 555
                            • Max points set to 500005
                            • Reduced fall damage

                            Power Ups

                            • Drop rate increased from 3% to 4%
                            • Fire sales removed
                            • Max ammos refill clip as well
                            • Carpenters repair shields
                            • Insta kill timer stacks
                            • Double points timer stacks
                            • Nukes kill zombies faster
                            • Perk bottles give extra perk slot
                            • Effect added to the first drop of a new powerup cycle

                            Perks

                            • Players can sprint while drinking perks
                            • Perk bottles also increase players perk limit by 1
                            • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
                            • Deadshot increases head shot damage by x2
                            • Who's who wont activate when player has quick revive
                            • Electric cherry wont activate when a player goes down
                            • Proning in front of perks gives you 100 points

                            Mystery Box

                            • Weapons can be shared by knifing the box
                            • Box moves instantly now
                            • Box perma perk guarantees a good weapon first hit
                            • First box setup guaranteed
                            • Mark 2 probability increased from 33% to 50%

                            Buildables

                            • All parts are given at the start of the game
                            • Increased buildable buy distance
                            • Buildables can be built without looking at them

                            Weapons

                            • Explosive damage scaling increased
                            • Increased wall weapon buy distance
                            • Buying wall weapon ammo fills clip

                            Equipment

                            • Claymores do 1/2 of zombies max health
                            • Max claymores changed from 12 per player to 10 total on the map at a time

                            Maps

                            Survival

                            • Dogs are enabled by default except on Nuketown
                            • Dogs rounds always happen every 4 rounds

                            Bus Depot

                            • Pack-A-Punch added
                            • Claymores added

                            Farm

                            • Pack-A-Punch added
                            • Claymores added

                            Town

                            • Speed cola moved to tombstone location
                            • Tombstone removed
                            • Olympia wall buy replaced with an mp5
                            • Claymores added

                            Nuke Town

                            • Pack-a-punch and jug will always land in the backyard that the box starts at
                            • Set box starting location with nuked_box yellow or nuked_box green
                            • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
                            • Disabled zombies spawning in the middle while players are in either backyards
                            • Limited M27

                            Tranzit

                            General

                            • Denizens disabled
                            • All light post portals are always active
                            • Pap door is always open
                            • Removed iron boards

                            Zones

                            • Farm barn zone acts the same as it does on Farm
                            • Outside of Farm zone acts the same even if you open the door

                            Buildables

                            • Bus parts are prebuilt except cattle catcher
                            • Dinner hatch is prebuilt
                            • Turret does not need a turbine
                            • Electric trap does not need a turbine

                            Weapons

                            • Jetgun recharges faster
                            • Jetgun recharges while away
                            • Jetgun returns to bench when over heated

                            No Power

                            • Enable no power game with no_power 1
                            • This disables turbine workbench and jetgun

                            Die Rise

                            General

                            • Leaper rounds always happen every 4 rounds
                            • Perma phd flopper added

                            Zones

                            • Limited where players can camp while in the shaft
                            • Zombies no longer jump across to trample steam zone
                            • Disabled ground spawner in square room

                            Elevators

                            • Elevator wait time changed from 5-20 to 7-12 seconds
                            • Standing on elevators make them move quicker
                            • Key is given on spawn
                            • Key is given 20 seconds after used
                            • Key can lock elevators in a pre set position

                            Weapons

                            • Semtex wallbuy added by b23r
                            • Sliquifier kills till round 255
                            • Sliquifier continues to chain while put away
                            • Sliquifier no longer drops extra goo
                              <!-- - Sliquifier goo removed -->

                            Mob of the Dead

                            General

                            • Blundergat spawns in wardens office without collecting 5 skulls
                            • Set key to always spawn next to the cafeteria

                            Buildables

                            • All plane parts are given on spawn in solo only
                            • Plane automatically refills
                            • Zombie shield bench added inside wardens office
                            • Zombie shield inside wardens has a 5 minute cooldown

                            Traps

                            • Fan trap no longer kills players instantly
                            • Sniper trap does infinite damage
                            • Acid trap player damage cool down increased from 1 to 1.5 seconds

                            Zones

                            • Opening double tap door does not cause zombies to spawn upstairs

                            Weapons

                            • Blundergat damage no longer falls off
                            • Blundergat is no longer limited in the box
                            • Blundergat ammo reduced by 1/3
                            • Acidgat ammo reduced by 1/3
                            • Tomahawk is upgraded when picked up
                            • Tomahawk reduced cooldown from 5 to 4 seconds

                            Buried

                            General

                            • Initial spawns changed to be closer to the slide
                            • Vultureaid will always be the last perk given by the witches
                            • Removed barricade in front of jug
                            • Nerfed jug spawn zone

                            Buildables

                            • Spawned turbine workbench by candy shop
                            • Subwoofer gives powerups
                            • Subwoofer has increased range
                            • Turbine starts dying at 17% instead of 50% power

                            Weapons

                            • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

                            Leroy

                            • Leroy runs 25% longer when meleed with a Bowie Knife
                            • Leroy runs 50% longer when meleed with Galvaknuckles

                            Origins

                            General

                            • Tank has instant cool down
                            • Pack-a-punch is always on
                            • First robot always comes over tank station
                            • Reduced soul boxes zombie requirement from 30 to 15
                            • Replace the 115 packed weapon reward with a Raygun Mark 2

                            Buildables

                            • All records and buildable parts are given on spawn
                            • Gramophone is no longer needed

                            Teleporters

                            • Teleporters activate as soon as doors leading to them are opened
                            • Teleporters in the crazy place can be used without first being used from the other side

                            Special Rounds

                            • Panzers will come every 4 rounds on solo and coop
                            • Generator zombies can come every 4 rounds
                            • Generator zombies will come the same round as you turn on 4 or more generators

                            Weapons

                            • Staffs can be upgraded without doing the easter egg steps
                            • Upgraded lighting does infinite damage
                            • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

                            Crazy Place

                            • Moving walls at disabled
                            • All gems are spawned

                            Shovel and Helmet

                            • Shovels are given on spawn
                            • Golden shovels are awarded after 5 digs
                            • Golden helmet chance increased from 5% to 20%

                            Dig spots

                            • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
                            • Dug powerups spawn in a cycle (4 main powerups)
                            • Hidden perk bottle dig spots are visible without zombie blood
                            • Hidden perk bottle dig spots respawn every round
                            • Hidden perk bottles give all 9 perk slots

                            Source Code

                            • BO2-Remix - https://github.com/5and5/BO2-Remix
                            • BO1-Remix - https://github.com/5and5/BO1-Remix

                            Credits

                            • JezuzLizard
                            • JBleezy
                            • ZECxR3ap3r
                            • Bandit
                            • TTS
                            • Naomi
                            • Chase
                            • DoktorSAS
                            • HuthTV
                            thalesmo123undefined Offline
                            thalesmo123undefined Offline
                            thalesmo123
                            wrote on last edited by
                            #32

                            5and5 is good realease but you can do a verison without "tweakeds textures" and "Buildables Changes"

                            1 Reply Last reply
                            0
                            • Swagmaster42undefined Swagmaster42

                              iHarrow I tried this and the game just crashes on loading screen please be specific

                              yoryuyaundefined Offline
                              yoryuyaundefined Offline
                              yoryuya
                              wrote on last edited by
                              #33

                              Swagmaster42 Did you end up figuring it out? I'm having the same problem

                              J1ggy_undefined 1 Reply Last reply
                              0
                              • Welstielundefined Offline
                                Welstielundefined Offline
                                Welstiel
                                wrote on last edited by
                                #34

                                Hello. I attempted to remove the override for sprint from round 1. However, after I decompile the file to change things recompiling throws "Bad syntax in line 93." I checked that line and it ends at this point:
                                round_think_override( restart )
                                {
                                if( !(IsDefined( restart )) )
                                {
                                restart = 0;
                                }
                                level endon( "end_round_think" );
                                if( !(is_true( restart )) )
                                {
                                if( IsDefined( level.initial_round_wait_func ) )
                                {
                                [ ]; <---
                                }

                                Is this array supposed to be blank?

                                JezuzLizardundefined 1 Reply Last reply
                                0
                                • yoryuyaundefined yoryuya

                                  Swagmaster42 Did you end up figuring it out? I'm having the same problem

                                  J1ggy_undefined Offline
                                  J1ggy_undefined Offline
                                  J1ggy_
                                  wrote on last edited by
                                  #35

                                  yoryuya I can't load up a game of origins with this mod, lmk if you find a fix

                                  1 Reply Last reply
                                  0
                                  • 5and5undefined 5and5

                                    Call of Duty: Black Ops II Zombies - Remix

                                    This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

                                    Created by: 5and5

                                    YouTube - Twitch - Twitter

                                    badge-alt-text

                                    Download

                                    Download

                                    Leaderboards

                                    Leaderboards

                                    How to Install

                                    YouTube Video

                                    • Video Tutorial

                                    Automatic Installer

                                    • Download and install BO2 Plutonium Plutonium Download
                                    • Download the latest version of Remix Installer
                                    • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
                                    • Launch the game and enjoy!

                                    Manual Installation

                                    • Download and install BO2 Plutonium Plutonium Download
                                    • Download the latest version of Remix
                                    • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                                    • Launch the game and enjoy!

                                    Custom Survival Maps Installation

                                    • Go here for more information
                                    • Download Remix Custom Survival Maps
                                    • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                                    • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

                                    Change Notes

                                    General

                                    • Zombies start running at round 1
                                    • Walkers removed
                                    • Coop pause
                                    • Three weapon slots by default
                                    • Zombies health scales more linearly
                                    • Insta kill rounds start on round 115 on normal maps then happen every odd round after
                                    • Insta kill rounds start on round 75 on survival maps then happen every odd round after
                                    • 12 hour reset

                                    Visual

                                    • Tweaked graphics
                                    • Tweaked vision set
                                    • Rotating skybox
                                    • Fog disabled
                                    • Night mode option with night_mode 1
                                    • Change zombies eye color with eye_color 1

                                    Patches

                                    • Bank automatically full
                                    • Perma Perks given
                                    • Fridge has AN94 or War Machine depending on the map
                                    • Set box starting locations
                                    • First box
                                    • Round 255 round cap removed
                                    • In game fast ray rapid_fire 1
                                    • Characters can be selected with character

                                    HUD

                                    • Timer
                                    • Round timer
                                    • Health bar
                                    • SPH - appears after round 50
                                    • Zombies remaining counter
                                    • Current zone
                                    • Trap timer
                                    • All hud can be turned on with hud_all 1
                                    • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
                                    • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

                                    Player

                                    • Starting points set to 555
                                    • Max points set to 500005
                                    • Reduced fall damage

                                    Power Ups

                                    • Drop rate increased from 3% to 4%
                                    • Fire sales removed
                                    • Max ammos refill clip as well
                                    • Carpenters repair shields
                                    • Insta kill timer stacks
                                    • Double points timer stacks
                                    • Nukes kill zombies faster
                                    • Perk bottles give extra perk slot
                                    • Effect added to the first drop of a new powerup cycle

                                    Perks

                                    • Players can sprint while drinking perks
                                    • Perk bottles also increase players perk limit by 1
                                    • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
                                    • Deadshot increases head shot damage by x2
                                    • Who's who wont activate when player has quick revive
                                    • Electric cherry wont activate when a player goes down
                                    • Proning in front of perks gives you 100 points

                                    Mystery Box

                                    • Weapons can be shared by knifing the box
                                    • Box moves instantly now
                                    • Box perma perk guarantees a good weapon first hit
                                    • First box setup guaranteed
                                    • Mark 2 probability increased from 33% to 50%

                                    Buildables

                                    • All parts are given at the start of the game
                                    • Increased buildable buy distance
                                    • Buildables can be built without looking at them

                                    Weapons

                                    • Explosive damage scaling increased
                                    • Increased wall weapon buy distance
                                    • Buying wall weapon ammo fills clip

                                    Equipment

                                    • Claymores do 1/2 of zombies max health
                                    • Max claymores changed from 12 per player to 10 total on the map at a time

                                    Maps

                                    Survival

                                    • Dogs are enabled by default except on Nuketown
                                    • Dogs rounds always happen every 4 rounds

                                    Bus Depot

                                    • Pack-A-Punch added
                                    • Claymores added

                                    Farm

                                    • Pack-A-Punch added
                                    • Claymores added

                                    Town

                                    • Speed cola moved to tombstone location
                                    • Tombstone removed
                                    • Olympia wall buy replaced with an mp5
                                    • Claymores added

                                    Nuke Town

                                    • Pack-a-punch and jug will always land in the backyard that the box starts at
                                    • Set box starting location with nuked_box yellow or nuked_box green
                                    • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
                                    • Disabled zombies spawning in the middle while players are in either backyards
                                    • Limited M27

                                    Tranzit

                                    General

                                    • Denizens disabled
                                    • All light post portals are always active
                                    • Pap door is always open
                                    • Removed iron boards

                                    Zones

                                    • Farm barn zone acts the same as it does on Farm
                                    • Outside of Farm zone acts the same even if you open the door

                                    Buildables

                                    • Bus parts are prebuilt except cattle catcher
                                    • Dinner hatch is prebuilt
                                    • Turret does not need a turbine
                                    • Electric trap does not need a turbine

                                    Weapons

                                    • Jetgun recharges faster
                                    • Jetgun recharges while away
                                    • Jetgun returns to bench when over heated

                                    No Power

                                    • Enable no power game with no_power 1
                                    • This disables turbine workbench and jetgun

                                    Die Rise

                                    General

                                    • Leaper rounds always happen every 4 rounds
                                    • Perma phd flopper added

                                    Zones

                                    • Limited where players can camp while in the shaft
                                    • Zombies no longer jump across to trample steam zone
                                    • Disabled ground spawner in square room

                                    Elevators

                                    • Elevator wait time changed from 5-20 to 7-12 seconds
                                    • Standing on elevators make them move quicker
                                    • Key is given on spawn
                                    • Key is given 20 seconds after used
                                    • Key can lock elevators in a pre set position

                                    Weapons

                                    • Semtex wallbuy added by b23r
                                    • Sliquifier kills till round 255
                                    • Sliquifier continues to chain while put away
                                    • Sliquifier no longer drops extra goo
                                      <!-- - Sliquifier goo removed -->

                                    Mob of the Dead

                                    General

                                    • Blundergat spawns in wardens office without collecting 5 skulls
                                    • Set key to always spawn next to the cafeteria

                                    Buildables

                                    • All plane parts are given on spawn in solo only
                                    • Plane automatically refills
                                    • Zombie shield bench added inside wardens office
                                    • Zombie shield inside wardens has a 5 minute cooldown

                                    Traps

                                    • Fan trap no longer kills players instantly
                                    • Sniper trap does infinite damage
                                    • Acid trap player damage cool down increased from 1 to 1.5 seconds

                                    Zones

                                    • Opening double tap door does not cause zombies to spawn upstairs

                                    Weapons

                                    • Blundergat damage no longer falls off
                                    • Blundergat is no longer limited in the box
                                    • Blundergat ammo reduced by 1/3
                                    • Acidgat ammo reduced by 1/3
                                    • Tomahawk is upgraded when picked up
                                    • Tomahawk reduced cooldown from 5 to 4 seconds

                                    Buried

                                    General

                                    • Initial spawns changed to be closer to the slide
                                    • Vultureaid will always be the last perk given by the witches
                                    • Removed barricade in front of jug
                                    • Nerfed jug spawn zone

                                    Buildables

                                    • Spawned turbine workbench by candy shop
                                    • Subwoofer gives powerups
                                    • Subwoofer has increased range
                                    • Turbine starts dying at 17% instead of 50% power

                                    Weapons

                                    • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

                                    Leroy

                                    • Leroy runs 25% longer when meleed with a Bowie Knife
                                    • Leroy runs 50% longer when meleed with Galvaknuckles

                                    Origins

                                    General

                                    • Tank has instant cool down
                                    • Pack-a-punch is always on
                                    • First robot always comes over tank station
                                    • Reduced soul boxes zombie requirement from 30 to 15
                                    • Replace the 115 packed weapon reward with a Raygun Mark 2

                                    Buildables

                                    • All records and buildable parts are given on spawn
                                    • Gramophone is no longer needed

                                    Teleporters

                                    • Teleporters activate as soon as doors leading to them are opened
                                    • Teleporters in the crazy place can be used without first being used from the other side

                                    Special Rounds

                                    • Panzers will come every 4 rounds on solo and coop
                                    • Generator zombies can come every 4 rounds
                                    • Generator zombies will come the same round as you turn on 4 or more generators

                                    Weapons

                                    • Staffs can be upgraded without doing the easter egg steps
                                    • Upgraded lighting does infinite damage
                                    • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

                                    Crazy Place

                                    • Moving walls at disabled
                                    • All gems are spawned

                                    Shovel and Helmet

                                    • Shovels are given on spawn
                                    • Golden shovels are awarded after 5 digs
                                    • Golden helmet chance increased from 5% to 20%

                                    Dig spots

                                    • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
                                    • Dug powerups spawn in a cycle (4 main powerups)
                                    • Hidden perk bottle dig spots are visible without zombie blood
                                    • Hidden perk bottle dig spots respawn every round
                                    • Hidden perk bottles give all 9 perk slots

                                    Source Code

                                    • BO2-Remix - https://github.com/5and5/BO2-Remix
                                    • BO1-Remix - https://github.com/5and5/BO1-Remix

                                    Credits

                                    • JezuzLizard
                                    • JBleezy
                                    • ZECxR3ap3r
                                    • Bandit
                                    • TTS
                                    • Naomi
                                    • Chase
                                    • DoktorSAS
                                    • HuthTV
                                    NickBickundefined Offline
                                    NickBickundefined Offline
                                    NickBick
                                    wrote on last edited by
                                    #36

                                    L ratioed

                                    1 Reply Last reply
                                    0
                                    • Welstielundefined Welstiel

                                      Hello. I attempted to remove the override for sprint from round 1. However, after I decompile the file to change things recompiling throws "Bad syntax in line 93." I checked that line and it ends at this point:
                                      round_think_override( restart )
                                      {
                                      if( !(IsDefined( restart )) )
                                      {
                                      restart = 0;
                                      }
                                      level endon( "end_round_think" );
                                      if( !(is_true( restart )) )
                                      {
                                      if( IsDefined( level.initial_round_wait_func ) )
                                      {
                                      [ ]; <---
                                      }

                                      Is this array supposed to be blank?

                                      JezuzLizardundefined Offline
                                      JezuzLizardundefined Offline
                                      JezuzLizard
                                      Plutonium Staff
                                      wrote on last edited by
                                      #37

                                      Welstiel Dude why are you decompiling an open source project?!

                                      Welstielundefined 1 Reply Last reply
                                      0
                                      • JezuzLizardundefined JezuzLizard

                                        Welstiel Dude why are you decompiling an open source project?!

                                        Welstielundefined Offline
                                        Welstielundefined Offline
                                        Welstiel
                                        wrote on last edited by
                                        #38

                                        JezuzLizard I tried compiling the code from GitHub and am still getting errors trying to compile that code too.
                                        Not quite sure what is happening that is throwing off the compiler but it's not compiling.

                                        1 Reply Last reply
                                        0
                                        • iHarrowundefined iHarrow

                                          it is easy Go to Source code Just Remove this code from _zombies.gsc this file can find it in remix folder
                                          bb7e37d0-5dfc-415d-9849-2bfa5bbfb459-image.png

                                          EDIT: To remove zombie runner check this post https://forum.plutonium.pw/post/155091

                                          AthiestGamerundefined Offline
                                          AthiestGamerundefined Offline
                                          AthiestGamer
                                          wrote on last edited by
                                          #39
                                          This post is deleted!
                                          1 Reply Last reply
                                          0
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