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  3. [Release] [ZM] BO2 Remix Mod

[Release] [ZM] BO2 Remix Mod

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  • Mr.Somethingundefined Offline
    Mr.Somethingundefined Offline
    Mr.Something Contributor
    wrote on last edited by
    #20

    iHarrow How do I compile the code after I edit something? Is it one of the tools in the githud download? NM I found out. Anyone who's wondering how, go to https://plutonium.pw/docs/modding/loading-mods/ and use the compiler.

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    0
    • Swagmaster42undefined Offline
      Swagmaster42undefined Offline
      Swagmaster42
      wrote on last edited by
      #21

      Bug report: When playing Mob it won't allow me to refill the plane it just tells me I need more parts. If anyone has an answer to this help would be appreciated.

      1 Reply Last reply
      0
      • qndaundefined Offline
        qndaundefined Offline
        qnda
        wrote on last edited by
        #22

        Hi, i'm here to tell you that I have encountered a potential bug with this mod. When I start a game with more than two players, only the host and one other player will receive the mod features, while the other players will not. Is this a bug or is it a limitation of the mod that only works for a maximum of two players?

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        • NvvyGamingTTVundefined Offline
          NvvyGamingTTVundefined Offline
          NvvyGamingTTV
          wrote on last edited by NvvyGamingTTV
          #23

          I cant refill the plane on mob. Would love to know if there is a fix?

          1 Reply Last reply
          0
          • MrRiftundefined Offline
            MrRiftundefined Offline
            MrRift
            replied to bgarber97 on last edited by
            #24

            bgarber97
            Did you get any answer to this question?

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            • MrRiftundefined Offline
              MrRiftundefined Offline
              MrRift
              replied to 5and5 on last edited by
              #25

              5and5 Hello! Any ideas how to fix this?
              **** 1 script error(s):
              **** Unresolved external : "create_dvar" with 2 parameters in "_hud" at lines 1,1,1,1,1,1,1,1,1,1,1,1,1 ****
              I installed only the HUD one and the zone gsc, and I also didn't found the zone.gsc for origins. Is there any?*

              1 Reply Last reply
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              • Sonofiundefined Offline
                Sonofiundefined Offline
                Sonofi
                wrote on last edited by
                #26

                is there a way to remove certain features? i'm new and i dont really know how these thing works. I tried to delete one of the feature, the buildable feature, and it crashed the whole thing.

                can someone help? thx in advance

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                • Sabino.ahkundefined Offline
                  Sabino.ahkundefined Offline
                  Sabino.ahk
                  replied to 5and5 on last edited by Sabino.ahk
                  #27

                  5and5 Hello bro, I wanted to ask you a question. It will be possible to make the easter eggs with this script or it is not possible.?

                  1 Reply Last reply
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                  • PtoZorroundefined Offline
                    PtoZorroundefined Offline
                    PtoZorro
                    wrote on last edited by
                    #28
                    This post is deleted!
                    1 Reply Last reply
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                    • qndaundefined Offline
                      qndaundefined Offline
                      qnda
                      wrote on last edited by
                      #29

                      Bug Report: In Die Rise, elevator in Green Highrise Level 1b (room next to the trample steam bench) doesn't lock.

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                      • PtoZorroundefined Offline
                        PtoZorroundefined Offline
                        PtoZorro
                        wrote on last edited by
                        #30

                        How can I change the probability of the weapons in the mistery box? I want to know where I can find the mark 2 modification in these scripts

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                        • Gabbyxo97undefined Offline
                          Gabbyxo97undefined Offline
                          Gabbyxo97 Contributor
                          wrote on last edited by
                          #31

                          I would love to be able to disable the auto-mule kick so I can choose when I want 3 guns

                          1 Reply Last reply
                          0
                          • thalesmo123undefined Offline
                            thalesmo123undefined Offline
                            thalesmo123
                            replied to 5and5 on last edited by
                            #32

                            5and5 is good realease but you can do a verison without "tweakeds textures" and "Buildables Changes"

                            1 Reply Last reply
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                            • yoryuyaundefined Offline
                              yoryuyaundefined Offline
                              yoryuya
                              replied to Swagmaster42 on last edited by
                              #33

                              Swagmaster42 Did you end up figuring it out? I'm having the same problem

                              J1ggy_undefined 1 Reply Last reply
                              0
                              • Welstielundefined Offline
                                Welstielundefined Offline
                                Welstiel
                                wrote on last edited by
                                #34

                                Hello. I attempted to remove the override for sprint from round 1. However, after I decompile the file to change things recompiling throws "Bad syntax in line 93." I checked that line and it ends at this point:
                                round_think_override( restart )
                                {
                                if( !(IsDefined( restart )) )
                                {
                                restart = 0;
                                }
                                level endon( "end_round_think" );
                                if( !(is_true( restart )) )
                                {
                                if( IsDefined( level.initial_round_wait_func ) )
                                {
                                [ ]; <---
                                }

                                Is this array supposed to be blank?

                                JezuzLizardundefined 1 Reply Last reply
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                                • J1ggy_undefined Offline
                                  J1ggy_undefined Offline
                                  J1ggy_
                                  replied to yoryuya on last edited by
                                  #35

                                  yoryuya I can't load up a game of origins with this mod, lmk if you find a fix

                                  1 Reply Last reply
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                                  • NickBickundefined Offline
                                    NickBickundefined Offline
                                    NickBick
                                    replied to 5and5 on last edited by
                                    #36

                                    L ratioed

                                    1 Reply Last reply
                                    0
                                    • JezuzLizardundefined Offline
                                      JezuzLizardundefined Offline
                                      JezuzLizard Plutonium Staff
                                      replied to Welstiel on last edited by
                                      #37

                                      Welstiel Dude why are you decompiling an open source project?!

                                      Welstielundefined 1 Reply Last reply
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                                      • Welstielundefined Offline
                                        Welstielundefined Offline
                                        Welstiel
                                        replied to JezuzLizard on last edited by
                                        #38

                                        JezuzLizard I tried compiling the code from GitHub and am still getting errors trying to compile that code too.
                                        Not quite sure what is happening that is throwing off the compiler but it's not compiling.

                                        1 Reply Last reply
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                                        • AthiestGamerundefined Offline
                                          AthiestGamerundefined Offline
                                          AthiestGamer
                                          replied to iHarrow on last edited by
                                          #39
                                          This post is deleted!
                                          1 Reply Last reply
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