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  3. [Release] [ZM] BO2 Remix Mod

[Release] [ZM] BO2 Remix Mod

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  • crjuez22undefined Offline
    crjuez22undefined Offline
    crjuez22
    wrote on last edited by
    #16
    This post is deleted!
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    • crjuez22undefined Offline
      crjuez22undefined Offline
      crjuez22
      replied to 5and5 on last edited by
      #17

      5and5 can say me how to can i use only the current zone display?

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      0
      • bgarber97undefined Offline
        bgarber97undefined Offline
        bgarber97
        wrote on last edited by
        #18

        I'm getting "Unresolved external : "create_dvar" with 2 parameters in "_hud" at lines 1,1,1,1,1,1,1,1,1,1,1,1,1"

        Does anyone know how to fix this? Thanks in advance!

        MrRiftundefined 1 Reply Last reply
        0
        • Mr.Somethingundefined Offline
          Mr.Somethingundefined Offline
          Mr.Something Contributor
          replied to iHarrow on last edited by
          #19
          This post is deleted!
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          • Mr.Somethingundefined Offline
            Mr.Somethingundefined Offline
            Mr.Something Contributor
            wrote on last edited by
            #20

            iHarrow How do I compile the code after I edit something? Is it one of the tools in the githud download? NM I found out. Anyone who's wondering how, go to https://plutonium.pw/docs/modding/loading-mods/ and use the compiler.

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            • Swagmaster42undefined Offline
              Swagmaster42undefined Offline
              Swagmaster42
              wrote on last edited by
              #21

              Bug report: When playing Mob it won't allow me to refill the plane it just tells me I need more parts. If anyone has an answer to this help would be appreciated.

              1 Reply Last reply
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              • qndaundefined Offline
                qndaundefined Offline
                qnda
                wrote on last edited by
                #22

                Hi, i'm here to tell you that I have encountered a potential bug with this mod. When I start a game with more than two players, only the host and one other player will receive the mod features, while the other players will not. Is this a bug or is it a limitation of the mod that only works for a maximum of two players?

                1 Reply Last reply
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                • NvvyGamingTTVundefined Offline
                  NvvyGamingTTVundefined Offline
                  NvvyGamingTTV
                  wrote on last edited by NvvyGamingTTV
                  #23

                  I cant refill the plane on mob. Would love to know if there is a fix?

                  1 Reply Last reply
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                  • MrRiftundefined Offline
                    MrRiftundefined Offline
                    MrRift
                    replied to bgarber97 on last edited by
                    #24

                    bgarber97
                    Did you get any answer to this question?

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                    • MrRiftundefined Offline
                      MrRiftundefined Offline
                      MrRift
                      replied to 5and5 on last edited by
                      #25

                      5and5 Hello! Any ideas how to fix this?
                      **** 1 script error(s):
                      **** Unresolved external : "create_dvar" with 2 parameters in "_hud" at lines 1,1,1,1,1,1,1,1,1,1,1,1,1 ****
                      I installed only the HUD one and the zone gsc, and I also didn't found the zone.gsc for origins. Is there any?*

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                      • Sonofiundefined Offline
                        Sonofiundefined Offline
                        Sonofi
                        wrote on last edited by
                        #26

                        is there a way to remove certain features? i'm new and i dont really know how these thing works. I tried to delete one of the feature, the buildable feature, and it crashed the whole thing.

                        can someone help? thx in advance

                        1 Reply Last reply
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                        • Sabino.ahkundefined Offline
                          Sabino.ahkundefined Offline
                          Sabino.ahk
                          replied to 5and5 on last edited by Sabino.ahk
                          #27

                          5and5 Hello bro, I wanted to ask you a question. It will be possible to make the easter eggs with this script or it is not possible.?

                          1 Reply Last reply
                          0
                          • PtoZorroundefined Offline
                            PtoZorroundefined Offline
                            PtoZorro
                            wrote on last edited by
                            #28
                            This post is deleted!
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                            • qndaundefined Offline
                              qndaundefined Offline
                              qnda
                              wrote on last edited by
                              #29

                              Bug Report: In Die Rise, elevator in Green Highrise Level 1b (room next to the trample steam bench) doesn't lock.

                              1 Reply Last reply
                              0
                              • PtoZorroundefined Offline
                                PtoZorroundefined Offline
                                PtoZorro
                                wrote on last edited by
                                #30

                                How can I change the probability of the weapons in the mistery box? I want to know where I can find the mark 2 modification in these scripts

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                                • Gabbyxo97undefined Offline
                                  Gabbyxo97undefined Offline
                                  Gabbyxo97 Contributor
                                  wrote on last edited by
                                  #31

                                  I would love to be able to disable the auto-mule kick so I can choose when I want 3 guns

                                  1 Reply Last reply
                                  0
                                  • thalesmo123undefined Offline
                                    thalesmo123undefined Offline
                                    thalesmo123
                                    replied to 5and5 on last edited by
                                    #32

                                    5and5 is good realease but you can do a verison without "tweakeds textures" and "Buildables Changes"

                                    1 Reply Last reply
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                                    • yoryuyaundefined Offline
                                      yoryuyaundefined Offline
                                      yoryuya
                                      replied to Swagmaster42 on last edited by
                                      #33

                                      Swagmaster42 Did you end up figuring it out? I'm having the same problem

                                      J1ggy_undefined 1 Reply Last reply
                                      0
                                      • Welstielundefined Offline
                                        Welstielundefined Offline
                                        Welstiel
                                        wrote on last edited by
                                        #34

                                        Hello. I attempted to remove the override for sprint from round 1. However, after I decompile the file to change things recompiling throws "Bad syntax in line 93." I checked that line and it ends at this point:
                                        round_think_override( restart )
                                        {
                                        if( !(IsDefined( restart )) )
                                        {
                                        restart = 0;
                                        }
                                        level endon( "end_round_think" );
                                        if( !(is_true( restart )) )
                                        {
                                        if( IsDefined( level.initial_round_wait_func ) )
                                        {
                                        [ ]; <---
                                        }

                                        Is this array supposed to be blank?

                                        JezuzLizardundefined 1 Reply Last reply
                                        0
                                        • J1ggy_undefined Offline
                                          J1ggy_undefined Offline
                                          J1ggy_
                                          replied to yoryuya on last edited by
                                          #35

                                          yoryuya I can't load up a game of origins with this mod, lmk if you find a fix

                                          1 Reply Last reply
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